a few comments at a glance before formal review: red ambient is too high. hlaalu ints typically have ambient of roughly 80,60,40. fog also shouldn't be monotone. check the hlaalu interior style guide for lighting settings.
- showcases (and TR ints) should use flattened de_p where possible. please swap the bookshelves etc to their flattened furnP equivalents. (then you can just alt-place what was on there within seconds) - coda flower should rest on a flat surface - axe-head should rest on two points, eg the central metal shaft & one of the blades - as per int guidelines rugs with tassles should be bled down - id move the shelf from the stair block, seems a bit precarious
Name: TR_Matt_Showcase Clean: yes Lighting: fine Northmarker: present Fits exterior: please state what shell this is based on Pathgrid: yellow paths should not collide with statics. repeat nodes are not needed along a straight line. Illegal to Sleep Here: incorrect Gridsnap: fine
Axe: bottom bleeding, axe-head floating Coda: floating. needs both front petals to rest down. Spoon in bowl: spoon-head floating Broom: handle floating Soulgem: needs tilt to lay flat
Floaters: com_sack_02_chpfood3 - bleed down a little more common_pants_02 - part of bottom is floating de_p_chest_02_pos3 furn_de_p_bench_04 Misc_Com_Bottle_14 misc_com_redware_vase misc_com_wood_bowl_04 misc_com_wood_cup_02 T_Com_ClothGreenFolded_01 sc_paper plain T_De_FurnP_Bookshelf_01 T_De_FurnP_Bookshelf_01 T_De_GreenGlassBowl_01 urn_05_food
Other: in_hlaalu_room_post not necessary. use hall pieces downstairs. bk_CantatasOfVivec - upsidown light_de_candle_10 - greenlighting Light_De_Lantern_01 - greenlighting T_De_FurnP_Table_05 - out of bounds
Floaters: com_sack_02_chpfood3 - bleed down a little more lowered common_pants_02 - part of bottom is floating lowered De_p_chest_02_pos3 lowered Furn_de_p_bench_04 lowered Misc_Com_Bottle_14 lowered Misc_com_redware_vase lowered Misc_com_wood_bowl_04 lowered Misc_com_wood_cup_02 lowered T_Com_ClothGreenFolded_01 lowered sc_paper plain lowered T_De_FurnP_Bookshelf_01 dropped T_De_FurnP_Bookshelf_01 dropped T_De_GreenGlassBowl_01 dropped Urn_05_food dropped
Other: in_hlaalu_room_post not necessary. use hall pieces downstairs fixed bk_CantatasOfVivec - upside down flipped light_de_candle_10 - greenlighting replaced with lesser radius candle Light_De_Lantern_01 - greenlighting replaced with lesser radius lamp T_De_FurnP_Table_05 - out of bounds deleted
Pathgrid: yellow paths should not collide with statics. repeat nodes are not needed along a straight line.
Axe: central metal of axe-head bleeding Coda: rear floating Broom: handle bleeding into wall
Bleeders: bk_BlueBookOfRiddles, bk_CantatasOfVivec - into shelf com_sack_01_chpfood5 - into bookshelf com_sack_01_saltrice_10 - into bookshelf misc_com_bucket_01 - into bench T_De_BookendPoor_01 - into shelf
Floaters: sc_paper plain - needs to be z-lowered till just before it bleeds, alt place makes it float misc_com_wood_knife needs to be tilted to lay flat. reset Z 0, 90, 180, or 270 then rotate on x/y then rotate on z after
Other: light_de_lantern_06_128 - might have missed first time, but greenlighting. for candles etc on shelves, 64 typically better would recommend this int gets a couple of either lamps or lanterns hanging from ropes tho as a bit dark now (128)
push tapestries slightly more into wall
note: try to make books flush together when lined up on shelf (don't need to do this for this showcase)
Pathgrid: yellow paths should not collide with statics. repeat nodes are not needed along a straight line. Cleaned up pathgrid
Axe: central metal of axe-head bleeding fixed Coda: rear floating fixed Broom: handle bleeding into wall fixed
Bleeders: bk_BlueBookOfRiddles, bk_CantatasOfVivec - into shelf fixed com_sack_01_chpfood5 - into bookshelf moved com_sack_01_saltrice_10 - into bookshelf moved misc_com_bucket_01 - into bench moved T_De_BookendPoor_01 - into shelf fixed
Floaters: sc_paper plain - needs to be z-lowered till just before it bleeds, alt place makes it float lowered misc_com_wood_knife needs to be tilted to lay flat. reset Z 0, 90, 180, or 270 then rotate on x/y then rotate on z after fixed (I hope)
Other: light_de_lantern_06_128 - might have missed first time, but greenlighting. Replaced with 064 for candles etc on shelves, 64 typically better would recommend this int gets a couple of either lamps or lanterns hanging from ropes tho as a bit dark now (128) added rope lamps
A quick overview of new and updated content can be found in your dashboard. If you are interested in our ongoing development, check out the claims browser and the asset browser.
2022-10-07 22:15
1 day 20 hours ago
a few comments at a glance before formal review:
red ambient is too high. hlaalu ints typically have ambient of roughly 80,60,40. fog also shouldn't be monotone. check the hlaalu interior style guide for lighting settings.
- showcases (and TR ints) should use flattened de_p where possible. please swap the bookshelves etc to their flattened furnP equivalents. (then you can just alt-place what was on there within seconds)
- coda flower should rest on a flat surface
- axe-head should rest on two points, eg the central metal shaft & one of the blades
- as per int guidelines rugs with tassles should be bled down
- id move the shelf from the stair block, seems a bit precarious
otherwise looks decent at a glance
2018-12-20 19:33
1 month 3 weeks ago
Updated file attached, thank you.
2022-10-07 22:15
1 day 20 hours ago
Please correct that which is bold
Name: TR_Matt_Showcase
Clean: yes
Lighting: fine
Northmarker: present
Fits exterior: please state what shell this is based on
Pathgrid: yellow paths should not collide with statics. repeat nodes are not needed along a straight line.
Illegal to Sleep Here: incorrect
Gridsnap: fine
Axe: bottom bleeding, axe-head floating
Coda: floating. needs both front petals to rest down.
Spoon in bowl: spoon-head floating
Broom: handle floating
Soulgem: needs tilt to lay flat
Bleeders:
bk_Ashland_Hymns
bk_BlueBookOfRiddles
chest_small_01_ingredie
com_sack_01_chpfood5
com_sack_01_saltrice_10
crate_01
crate_01_de_fclothes
furn_de_screen_guar_01
ingred_scuttle_01
misc_clothbolt_02
misc_com_bottle_11
misc_com_bottle_15
misc_com_bucket_01
misc_com_plate_01
misc_com_wood_fork
misc_com_wood_knife
misc_com_wood_spoon_01
misc_de_basket_01
misc_de_lute_01
T_Com_BottleRed_04
T_Com_BottleRed_05
T_Com_WoodPlatter_b01
T_De_BookendPoor_01
T_De_Furn_Tapestry_05
T_De_Furn_Tapestry_07
T_MwCom_Var_SkS1Ingr
Floaters:
com_sack_02_chpfood3 - bleed down a little more
common_pants_02 - part of bottom is floating
de_p_chest_02_pos3
furn_de_p_bench_04
Misc_Com_Bottle_14
misc_com_redware_vase
misc_com_wood_bowl_04
misc_com_wood_cup_02
T_Com_ClothGreenFolded_01
sc_paper plain
T_De_FurnP_Bookshelf_01
T_De_FurnP_Bookshelf_01
T_De_GreenGlassBowl_01
urn_05_food
Other:
in_hlaalu_room_post not necessary. use hall pieces downstairs.
bk_CantatasOfVivec - upsidown
light_de_candle_10 - greenlighting
Light_De_Lantern_01 - greenlighting
T_De_FurnP_Table_05 - out of bounds
2018-12-20 19:33
1 month 3 weeks ago
Fits exterior: please state what shell this is based on 22
Pathgrid: yellow paths should not collide with statics. repeat nodes are not needed along a straight line. fixed
Illegal to Sleep Here: incorrect fixed
Axe: bottom bleeding, axe-head floating fixed
Coda: floating. needs both front petals to rest down. fixed
Spoon in bowl: spoon-head floating fixed
Broom: handle floating. fixed
Soulgem: needs tilt to lay flat fixed
Bleeders:
bk_Ashland_Hymns adjusted
bk_BlueBookOfRiddles adjusted
Chest_small_01_ingredie adjusted
Com_sack_01_chpfood5 adjusted
Com_sack_01_saltrice_10 adjusted
Crate_01 adjusted
Crate_01_de_fclothes adjusted
Furn_de_screen_guar_01 adjusted
Ingred_scuttle_01 adjusted
Misc_clothbolt_02 adjusted
Misc_com_bottle_11 adjusted
Misc_com_bottle_15 adjusted
Misc_com_bucket_01 adjusted
Misc_com_plate_01 adjusted
Misc_com_wood_fork replaced
Misc_com_wood_knife replaced
Misc_com_wood_spoon_01 replaced
Misc_de_basket_01 replaced
Misc_de_lute_01 adjusted
T_Com_BottleRed_04 replaced
T_Com_BottleRed_05 replaced
T_Com_WoodPlatter_b01 adjusted
T_De_BookendPoor_01 adjusted
T_De_Furn_Tapestry_05 adjusted
T_De_Furn_Tapestry_07 adjusted
T_MwCom_Var_SkS1Ingr moved
Floaters:
com_sack_02_chpfood3 - bleed down a little more lowered
common_pants_02 - part of bottom is floating lowered
De_p_chest_02_pos3 lowered
Furn_de_p_bench_04 lowered
Misc_Com_Bottle_14 lowered
Misc_com_redware_vase lowered
Misc_com_wood_bowl_04 lowered
Misc_com_wood_cup_02 lowered
T_Com_ClothGreenFolded_01 lowered
sc_paper plain lowered
T_De_FurnP_Bookshelf_01 dropped
T_De_FurnP_Bookshelf_01 dropped
T_De_GreenGlassBowl_01 dropped
Urn_05_food dropped
Other:
in_hlaalu_room_post not necessary. use hall pieces downstairs fixed
bk_CantatasOfVivec - upside down flipped
light_de_candle_10 - greenlighting replaced with lesser radius candle
Light_De_Lantern_01 - greenlighting replaced with lesser radius lamp
T_De_FurnP_Table_05 - out of bounds deleted
2022-10-07 22:15
1 day 20 hours ago
Pathgrid: yellow paths should not collide with statics. repeat nodes are not needed along a straight line.
Axe: central metal of axe-head bleeding
Coda: rear floating
Broom: handle bleeding into wall
Bleeders:
bk_BlueBookOfRiddles, bk_CantatasOfVivec - into shelf
com_sack_01_chpfood5 - into bookshelf
com_sack_01_saltrice_10 - into bookshelf
misc_com_bucket_01 - into bench
T_De_BookendPoor_01 - into shelf
Floaters:
sc_paper plain - needs to be z-lowered till just before it bleeds, alt place makes it float
misc_com_wood_knife needs to be tilted to lay flat. reset Z 0, 90, 180, or 270 then rotate on x/y then rotate on z after
Other:
light_de_lantern_06_128 - might have missed first time, but greenlighting.
for candles etc on shelves, 64 typically better
would recommend this int gets a couple of either lamps or lanterns hanging from ropes tho as a bit dark now (128)
push tapestries slightly more into wall
note:
try to make books flush together when lined up on shelf (don't need to do this for this showcase)
2018-12-20 19:33
1 month 3 weeks ago
Thank you! Hopefully this is good.
Pathgrid: yellow paths should not collide with statics. repeat nodes are not needed along a straight line. Cleaned up pathgrid
Axe: central metal of axe-head bleeding fixed
Coda: rear floating fixed
Broom: handle bleeding into wall fixed
Bleeders:
bk_BlueBookOfRiddles, bk_CantatasOfVivec - into shelf fixed
com_sack_01_chpfood5 - into bookshelf moved
com_sack_01_saltrice_10 - into bookshelf moved
misc_com_bucket_01 - into bench moved
T_De_BookendPoor_01 - into shelf fixed
Floaters:
sc_paper plain - needs to be z-lowered till just before it bleeds, alt place makes it float lowered
misc_com_wood_knife needs to be tilted to lay flat. reset Z 0, 90, 180, or 270 then rotate on x/y then rotate on z after fixed (I hope)
Other:
light_de_lantern_06_128 - might have missed first time, but greenlighting. Replaced with 064
for candles etc on shelves, 64 typically better
would recommend this int gets a couple of either lamps or lanterns hanging from ropes tho as a bit dark now (128) added rope lamps
push tapestries slightly more into wall sunk more
2022-10-07 22:15
1 day 20 hours ago
Pathgrid: yellow paths should not collide with statics. repeat nodes are not needed along a straight line.
Axe: central metal of axe-head bleeding
2018-12-20 19:33
1 month 3 weeks ago
Fixed pathgrid and axe
2022-10-07 22:15
1 day 20 hours ago
pass - explained minor remnant issues on discord