Firewatch's Legion fort and primary Legion command post for Telvannis District. Somewhat smaller than the Navy fort across the harbor. Claim includes all three towers shown in the image.
Claim should fit the shell and include at minimum a significant barracks for troops befitting a District capital, kitchens and a dining area (underground if necessary), an armory, and a prison, and an R-furnished room for the commander with red-on-white legion banners. Use the dedicated pieces in the addon for the round tower.
Firewatch's famous lighthouse. Claimant must use the new lighthouse pieces in the addon, as well as the Firewatch banners
The Beacon also serves as a barracks, training facility, and living quarters for the Order of Firewatch - use the bottom two stories for this. At least half of the top story of the lighthouse proper (not including the spiral tower) should be fancy rooms for visiting dignitaries to the Palace next door. Top cell should be named "Drakelight Beacon", bottom cell "Order of Firewatch".
Following OE's precedent, don't worry about connecting the towers with wall ints unless it makes sense or adds meaningful content.
The small turrets around the curtain wall of firewatch, claim is for the towers marked, not the three large ones between them as those have seperate claims. These should only get light clutter, though one or two could have small drug caches from the Dustmoth legions smuggling ring
Use: com/Imp_m, if there is room. Hammocks and bedrolls for guards are preffered over beds or bunks.
Formerly the location of the commander of Fort Firemoth and their treasure, personal guard, and so on. Should use the pieces from this asset which are merged into the data addon. Good care should be taken that a non-ruined interior will be a player housing.
Occupied by skeletons, the interior should be "generic gatehouse" but fallen into disrepair. As this is one of the biggest defensive structures, ambush points, barricades, or things like that, should be incorporated if feasible.
Use com/imp M furniture ext coordinates -8, -11 " Ascadian Bluffs Region"
One exit, the other is in the Ruined Keep, later the restored Keep.
The mine should - from this entrance - start as a low-yield glass mine and change into a low-yield ebony mine a few levels down. "Low yield" means that veins should be few and far between - no more than 2 per level.