Fits exterior: I couldn't find a shell that fits this house. Kindly use one of the vanilla Hlaalu shells to model your interior around.
Bleeders:
All lantern hooks are not centered on their ropes (the top one is floating above it). Also, both bottom level lanterns have their ropes visually bleeding through the ceiling beams they are attached to.
Floaters:
furn_de_rug_big_06 - rug/carpet tassles need to connect with the floor.
com_sack_01_chpfood5 under the bookshelf.
2 x com_sack_01_saltrice_10 - sacks, pillows and other soft objects have to be sunk into the surface they're on for a couple of inches.
furn_de_shack_basket_02
apparatus_a_mortar_01 - mortars and other vessels with pointy bottoms need to be sunk into the surface until their bottoms look flat.
com_sack_02_chpfood3
de_p_desk_01
sc_paper plain - papers float in default position. You have to manually adjust their height to make them as close to the surface as possible (without z-fighting).
Other:
4 x closed bottles on the bookshelf are all rotated in the same direction. Randomise their rotation, please.
The three eggs in the basket are either floating (top one) or bleeding into each other (lower ones) and through the back of the basket.
T_IngFlor_WispStalk_01 - these shrooms should be fairly uncommon in Morrowind. But since you're having a house of a mage here, it's fine for this time.
The shell around the staircase has caspering issues (when you can see through some parts of the model). Please, use a different set up of pieces to fix this. When creating a shell, a general rule is, do not use multiple pieces to create something that's possible to create with a single piece. Remember that there are extra Hlaalu pieces in Tamriel Data.
The candle on the round table creates what we call green light - when the brightness is so strong, the textures around it assume a green hue. Try moving the candle around or changing it for a different type to remove the unwanted effect.
Btw, the green plates and blueware pitcher belong to an upper class. Though, your inhabitant could've inherted one of the two, so it's ok. But it's best to remove/replace the other in order to portray the poor class interior correctly. For future reference, this guide contains most of the things about class-divided clutter. In short: remove/replace the green plates and/or the blueware pitcher. (Yes, vanilla doesn't go into these detailes).
There is no fear in love. But perfect love drives out fear, because fear has to do with punishment. The one who fears is not made perfect in love. 1 John 4:18
Thank you for you feedback, it was very insightful. I attempted to make all of the fixes you highlighted. However, I altered the cell to fit exterior...ex_hlaalu_b_14... so I flipped the items in the room. I think I preserved most of the placements that weren't wrong but I may have created more problems. Hopefully not. Thank you in advance for your feedback.
Top floor furn_de_p_shelf_02 - bleeding through the wall.
Lanterns look alright now. But the top floor one creates some serious greenlight on the ceiling beams above it. Adjust it's distance to the ceiling or use a dimmer lantern.
Top floor barrel bleeds through the tapestry.
All 3 items on the table upstairs either bleed through the table surface or float with one of their sides.
Same with most of the items on the round table.
chest_small_01_soulgem upstairs floats a bit above its shelf.
furn_de_rug_big_06 could use some more sinking until the tassles connect with the floor.
The horizontal books on the bookshelf have slight floating issues.
3 out of 4 bottles on the bookshelf have the same rotation which is noticeable. Kindly, rotate 2 of them in random directions along the z axis.
It's best to lean the top food_kwama_egg_01 on one of the basket's inner walls so it won't balance precariously on the bottom two eggs only.
The purple Misc_SoulGem_Greater is bleeding into the desk.
The blank paper piece is floating above it.
The green book on the desk is floating.
It's best to put the top sc_summonflameatronach in another position. Currently, it has one of its heavy handles floating in the air which loosens the understanding of the item's weight. Best put it flat on the top of the desk.
T_Com_Cm_Shirt_01 is floating above the bed with one of its sides.
It's best to move the planter westward a bit to improve traversability of the first floor. The NPC may get stuck there.
Overall, very good. I am glad, you fixed the shell issues. Even though, you use combined pieces to create a wall and a pillar upstairs, try to use pre-made shell pieces for that in future claims whenever it will be possible. This time, it's ok (they give me stress as well).
There is no fear in love. But perfect love drives out fear, because fear has to do with punishment. The one who fears is not made perfect in love. 1 John 4:18
I went down the list to make all the adjustments... I switched out the table upstairs for furn_de_p_table_02 and was able to get the items flat. I'm having the hardest time with some of the items on the down stairs table and with the book on the desk. I guess I just wanted to see if I'd managed to successfully knock any of the other items off the list. Thank you for your time.
I'm afraid, I'm to busy to continue the review, so Jackimoff Wackimoff will pick it up from now on.
Also, I'm sorry that I haven't noticed it during the initial rounds, but interior showcases require a 3x2x2 building. Meaning, both floors should be 3x2 tiles. If you still have the energy and not angry to kill me on the spot, please, build up your second floor to 2 more tiles. As usual, make sure, it fits a vanilla shell.
Also, while rebuilding the top floor, please, remove the post+wall combination. It's really important for you to learn to use all the possible shell pieces from the get go. Having a combination of two shell pieces where only a single one could yield the same effect is redundant and leads to reference bloat (which leads to the file size bloat).
That said, I appreciate your work and initiative to contribute to the project. Please, go on. As I said before, you have great sense of style. We never reject people, so I'm looking forward to welcoming you as a part of our team soon!
There is no fear in love. But perfect love drives out fear, because fear has to do with punishment. The one who fears is not made perfect in love. 1 John 4:18
The cell name is TR-Aureant:Showcase. It is matched to exterior shell ex_hlaalu_b_14. I increased the size of the top floor to meet the 3x2 tile requirement and subsequently increased the size of the bottom floor to maintain the shell. I also restructured the bottom floor to create the column supporting the stairs using the room pieces and not the post+wall combination. I believe I've fixed all the other issues as well. I hope so anways. Thank you for your time in reviewing this.
It looks like the placement issues have been fixed but to meet the spec it does need to fit to one of the shells correctly. I would recommend removing the extra two tiles on the bottom floor and moving the doors around so the interior fits an ex_hlaalu_b_16.
Your restructuring was otherwise entirely correct and now meets the standard, and at a brief scan the placement issues have been fixed. Your cluttering is quite good, this is a nicely decorated int for a first go. The lighting has no issues too, very nice. The pathgrid is perfect on the top floor, but on the bottom floor the corridor with the door only needs a node at either end so you can delete the two either side of the door. Good scattering of T_Data assets, nothing sticks out as misused which is very good. Just sort out the shell issue (again, apologies that wasn't caught sooner), and I can do a proper review. Likely a quick pass at that point :)
Reset cell to ex_hlaalu_b_16. I managed to restructure it without using the post+wall combo but I did have to use two single walls one behind the stair at top and bottom. None of the item placements in the cell have changed since I just slide things left and right, so hopefully that's all still good.Thank you for your time.
Doesn't warrant a full review as it's so close to pass already. Just need to replace those two corners and walls with in_hlaalu_hall_end, and bump up the red in the ambient slightly because it's a bit grey and dark.
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2020-12-31 14:03
2 hours 25 min ago
Name: TR-Aureant:Showcase
Clean: Yes
Esm dependencies: Ok
Northmarker: Present, good.
Light: Sunlight should be below 20. Other things are good.
Illegal to sleep here: Yes, good.
Gridsnap: Ok
Pathgrid: Lacks a node in the storage corner.
Fits exterior: I couldn't find a shell that fits this house. Kindly use one of the vanilla Hlaalu shells to model your interior around.
Bleeders:
Floaters:
Other:
You're doing good. Focus on adjusting your items placement and I'll recommend for promotion.
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
2018-08-25 21:07
23 min 52 sec ago
Thank you for you feedback, it was very insightful. I attempted to make all of the fixes you highlighted. However, I altered the cell to fit exterior...ex_hlaalu_b_14... so I flipped the items in the room. I think I preserved most of the placements that weren't wrong but I may have created more problems. Hopefully not. Thank you in advance for your feedback.
2020-12-31 14:03
2 hours 25 min ago
You fixed a lot of things, thank you!
Here's what's left:
Overall, very good. I am glad, you fixed the shell issues. Even though, you use combined pieces to create a wall and a pillar upstairs, try to use pre-made shell pieces for that in future claims whenever it will be possible. This time, it's ok (they give me stress as well).
Kindly, focus on polishing your item placement, and I'll recommend you for promotion. This video could be of use to you.
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
2018-08-25 21:07
23 min 52 sec ago
I went down the list to make all the adjustments... I switched out the table upstairs for furn_de_p_table_02 and was able to get the items flat. I'm having the hardest time with some of the items on the down stairs table and with the book on the desk. I guess I just wanted to see if I'd managed to successfully knock any of the other items off the list. Thank you for your time.
2020-12-31 14:03
2 hours 25 min ago
Hello, and thank you for the update!
I'm afraid, I'm to busy to continue the review, so Jackimoff Wackimoff will pick it up from now on.
Also, I'm sorry that I haven't noticed it during the initial rounds, but interior showcases require a 3x2x2 building. Meaning, both floors should be 3x2 tiles. If you still have the energy and not angry to kill me on the spot, please, build up your second floor to 2 more tiles. As usual, make sure, it fits a vanilla shell.
Also, while rebuilding the top floor, please, remove the post+wall combination. It's really important for you to learn to use all the possible shell pieces from the get go. Having a combination of two shell pieces where only a single one could yield the same effect is redundant and leads to reference bloat (which leads to the file size bloat).
That said, I appreciate your work and initiative to contribute to the project. Please, go on. As I said before, you have great sense of style. We never reject people, so I'm looking forward to welcoming you as a part of our team soon!
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
2018-08-25 21:07
23 min 52 sec ago
The cell name is TR-Aureant:Showcase. It is matched to exterior shell ex_hlaalu_b_14. I increased the size of the top floor to meet the 3x2 tile requirement and subsequently increased the size of the bottom floor to maintain the shell. I also restructured the bottom floor to create the column supporting the stairs using the room pieces and not the post+wall combination. I believe I've fixed all the other issues as well. I hope so anways. Thank you for your time in reviewing this.
2021-02-06 12:11
1 week 1 day ago
It looks like the placement issues have been fixed but to meet the spec it does need to fit to one of the shells correctly.
I would recommend removing the extra two tiles on the bottom floor and moving the doors around so the interior fits an ex_hlaalu_b_16.
Your restructuring was otherwise entirely correct and now meets the standard, and at a brief scan the placement issues have been fixed. Your cluttering is quite good, this is a nicely decorated int for a first go.
The lighting has no issues too, very nice.
The pathgrid is perfect on the top floor, but on the bottom floor the corridor with the door only needs a node at either end so you can delete the two either side of the door.
Good scattering of T_Data assets, nothing sticks out as misused which is very good.
Just sort out the shell issue (again, apologies that wasn't caught sooner), and I can do a proper review. Likely a quick pass at that point :)
ₒₕ, bₒₒ𝒹?
2018-08-25 21:07
23 min 52 sec ago
Reset cell to ex_hlaalu_b_16. I managed to restructure it without using the post+wall combo but I did have to use two single walls one behind the stair at top and bottom. None of the item placements in the cell have changed since I just slide things left and right, so hopefully that's all still good.Thank you for your time.
2021-02-06 12:11
1 week 1 day ago
Doesn't warrant a full review as it's so close to pass already.
Just need to replace those two corners and walls with in_hlaalu_hall_end, and bump up the red in the ambient slightly because it's a bit grey and dark.
Once that's done I'll be happy to pass.
ₒₕ, bₒₒ𝒹?
2018-08-25 21:07
23 min 52 sec ago
final tweaks fixed
2018-08-25 21:07
23 min 52 sec ago
done
2021-02-06 12:11
1 week 1 day ago
All issues fixed, that's a pass!
Excellent work
ₒₕ, bₒₒ𝒹?