Matt Interior Showcase

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ogmios's picture
ogmios
Interior Developer
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1 month 3 weeks ago

Long time listener, first time caller.

Matt on Discord.

I believe I met all the minimum requirements but ready for feedback!

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Binary Data TR_Matt_Showcase.ESP9.69 KB2024-09-04 02:52
aveno's picture
aveno
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a few comments at a glance before formal review:
red ambient is too high. hlaalu ints typically have ambient of roughly 80,60,40. fog also shouldn't be monotone. check the hlaalu interior style guide for lighting settings.

- showcases (and TR ints) should use flattened de_p where possible. please swap the bookshelves etc to their flattened furnP equivalents. (then you can just alt-place what was on there within seconds)
- coda flower should rest on a flat surface
- axe-head should rest on two points, eg the central metal shaft & one of the blades
- as per int guidelines rugs with tassles should be bled down
- id move the shelf from the stair block, seems a bit precarious

otherwise looks decent at a glance

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ogmios
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Updated file attached, thank you.

  • Adjusted fog and lighting per style guide
  • Moved shelf in stair well
  • coda flower resting on shelf
  • axe adjusted rotation
  • de_p replacements
    • table downstairs replaced
    • shelf downstairs replaced
    • shelf upstairs  replaced
  • rug tassles bled
  • silver spoon replaced
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Binary Data TR_Matt_Showcase.ESP9.83 KB2024-09-09 03:42
aveno's picture
aveno
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Please correct that which is bold

Name: TR_Matt_Showcase
Clean: yes
Lighting: fine
Northmarker: present
Fits exterior: please state what shell this is based on
Pathgrid: yellow paths should not collide with statics. repeat nodes are not needed along a straight line.

Illegal to Sleep Here: incorrect
Gridsnap: fine

Axe: bottom bleeding, axe-head floating
Coda: floating. needs both front petals to rest down.
Spoon in bowl: spoon-head floating
Broom: handle floating
Soulgem: needs tilt to lay flat

Bleeders:
bk_Ashland_Hymns
bk_BlueBookOfRiddles
chest_small_01_ingredie
com_sack_01_chpfood5
com_sack_01_saltrice_10
crate_01
crate_01_de_fclothes
furn_de_screen_guar_01
ingred_scuttle_01
misc_clothbolt_02
misc_com_bottle_11
misc_com_bottle_15
misc_com_bucket_01
misc_com_plate_01
misc_com_wood_fork
misc_com_wood_knife
misc_com_wood_spoon_01
misc_de_basket_01
misc_de_lute_01
T_Com_BottleRed_04
T_Com_BottleRed_05
T_Com_WoodPlatter_b01
T_De_BookendPoor_01
T_De_Furn_Tapestry_05
T_De_Furn_Tapestry_07
T_MwCom_Var_SkS1Ingr

Floaters:
com_sack_02_chpfood3 - bleed down a little more
common_pants_02 - part of bottom is floating
de_p_chest_02_pos3
furn_de_p_bench_04
Misc_Com_Bottle_14
misc_com_redware_vase
misc_com_wood_bowl_04
misc_com_wood_cup_02
T_Com_ClothGreenFolded_01
sc_paper plain
T_De_FurnP_Bookshelf_01
T_De_FurnP_Bookshelf_01
T_De_GreenGlassBowl_01
urn_05_food

Other:
in_hlaalu_room_post not necessary. use hall pieces downstairs.
bk_CantatasOfVivec - upsidown
light_de_candle_10 - greenlighting
Light_De_Lantern_01 - greenlighting
T_De_FurnP_Table_05 - out of bounds

ogmios's picture
ogmios
Interior Developer
Joined:
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Last seen:
1 month 3 weeks ago

Fits exterior: please state what shell this is based on 22

Pathgrid: yellow paths should not collide with statics. repeat nodes are not needed along a straight line. fixed

Illegal to Sleep Here: incorrect fixed

Axe: bottom bleeding, axe-head floating fixed
Coda: floating. needs both front petals to rest down. fixed
Spoon in bowl: spoon-head floating fixed
Broom: handle floating. fixed
Soulgem: needs tilt to lay flat fixed

Bleeders:
bk_Ashland_Hymns adjusted
bk_BlueBookOfRiddles adjusted
Chest_small_01_ingredie adjusted
Com_sack_01_chpfood5 adjusted
Com_sack_01_saltrice_10 adjusted
Crate_01 adjusted
Crate_01_de_fclothes adjusted
Furn_de_screen_guar_01 adjusted
Ingred_scuttle_01 adjusted
Misc_clothbolt_02 adjusted
Misc_com_bottle_11 adjusted
Misc_com_bottle_15 adjusted
Misc_com_bucket_01 adjusted
Misc_com_plate_01 adjusted
Misc_com_wood_fork replaced
Misc_com_wood_knife replaced
Misc_com_wood_spoon_01 replaced
Misc_de_basket_01 replaced
Misc_de_lute_01 adjusted
T_Com_BottleRed_04 replaced
T_Com_BottleRed_05 replaced
T_Com_WoodPlatter_b01 adjusted
T_De_BookendPoor_01 adjusted
T_De_Furn_Tapestry_05 adjusted
T_De_Furn_Tapestry_07 adjusted
T_MwCom_Var_SkS1Ingr moved

Floaters:
com_sack_02_chpfood3 - bleed down a little more lowered
common_pants_02 - part of bottom is floating lowered
De_p_chest_02_pos3 lowered
Furn_de_p_bench_04 lowered
Misc_Com_Bottle_14 lowered
Misc_com_redware_vase lowered
Misc_com_wood_bowl_04 lowered
Misc_com_wood_cup_02 lowered
T_Com_ClothGreenFolded_01 lowered
sc_paper plain lowered
T_De_FurnP_Bookshelf_01 dropped
T_De_FurnP_Bookshelf_01 dropped
T_De_GreenGlassBowl_01 dropped
Urn_05_food dropped

Other:
in_hlaalu_room_post not necessary. use hall pieces downstairs fixed
bk_CantatasOfVivec - upside down flipped
light_de_candle_10 - greenlighting replaced with lesser radius candle
Light_De_Lantern_01 - greenlighting replaced with lesser radius lamp
T_De_FurnP_Table_05 - out of bounds deleted

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Binary Data TR_Matt_Showcase.ESP9.8 KB2024-09-11 03:31
aveno's picture
aveno
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Pathgrid: yellow paths should not collide with statics. repeat nodes are not needed along a straight line.

Axe: central metal of axe-head bleeding
Coda: rear floating
Broom: handle bleeding into wall

Bleeders:
bk_BlueBookOfRiddles, bk_CantatasOfVivec - into shelf
com_sack_01_chpfood5 - into bookshelf
com_sack_01_saltrice_10 - into bookshelf
misc_com_bucket_01 - into bench
T_De_BookendPoor_01 - into shelf


Floaters:
sc_paper plain - needs to be z-lowered till just before it bleeds, alt place makes it float
misc_com_wood_knife needs to be tilted to lay flat. reset Z 0, 90, 180, or 270 then rotate on x/y then rotate on z after

Other:
light_de_lantern_06_128 - might have missed first time, but greenlighting.
for candles etc on shelves, 64 typically better
would recommend this int gets a couple of either lamps or lanterns hanging from ropes tho as a bit dark now (128)

push tapestries slightly more into wall

note:
try to make books flush together when lined up on shelf (don't need to do this for this showcase)

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ogmios
Interior Developer
Joined:
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Last seen:
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Thank you! Hopefully this is good.

Pathgrid: yellow paths should not collide with statics. repeat nodes are not needed along a straight line. Cleaned up pathgrid

Axe: central metal of axe-head bleeding fixed
Coda: rear floating fixed
Broom: handle bleeding into wall fixed 

Bleeders:
bk_BlueBookOfRiddles, bk_CantatasOfVivec - into shelf fixed
com_sack_01_chpfood5 - into bookshelf moved
com_sack_01_saltrice_10 - into bookshelf moved
misc_com_bucket_01 - into bench moved
T_De_BookendPoor_01 - into shelf fixed


Floaters:
sc_paper plain - needs to be z-lowered till just before it bleeds, alt place makes it float lowered
misc_com_wood_knife needs to be tilted to lay flat. reset Z 0, 90, 180, or 270 then rotate on x/y then rotate on z after fixed (I hope)

Other:
light_de_lantern_06_128 - might have missed first time, but greenlighting. Replaced with 064
for candles etc on shelves, 64 typically better
would recommend this int gets a couple of either lamps or lanterns hanging from ropes tho as a bit dark now (128) added rope lamps

push tapestries slightly more into wall sunk more

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Binary Data TR_Matt_Showcase.ESP10.64 KB2024-09-13 03:52
aveno's picture
aveno
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1 day 17 hours ago


Pathgrid: yellow paths should not collide with statics. repeat nodes are not needed along a straight line.

Axe: central metal of axe-head bleeding

ogmios's picture
ogmios
Interior Developer
Joined:
2018-12-20 19:33
Last seen:
1 month 3 weeks ago

Fixed pathgrid and axe

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Binary Data TR_Matt_Showcase.ESP10.62 KB2024-09-14 20:38
aveno's picture
aveno
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pass - explained minor remnant issues on discord