Nuclearwinter Interior Showcase

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nuclearwinter
Interior Developer
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2022-04-03 04:52
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9 hours 12 min ago

Hi, this is my first time modding for anything, so I'd definitely like to hear any bit of feedback! I'd definitely like to know if I've got any technical bits wrong, I'm still getting my head around how everything works. I think it's cleaned, I checked in CS and TESAME and nothing stood out.

Exterior is ex_hlaalu_b_07, cell is 3x2x2. It's the house of an aspiring Dunmer battlemage :) He's still working on his alchemy.

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Binary Data TR_Nuclearwinter_Showcase.ESP12.35 KB2024-03-28 10:01
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nuclearwinter
Interior Developer
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Last seen:
9 hours 12 min ago

Kept thinking about a few things that were bothering me, so a little update before review. Made the steel axe respect gravity, added/adjusted some other clutter. I know there's some greenlight on the ropes around the hanging lanterns, but I'm not sure how to mitigate that when the rope needs to be close to the lantern.

Also, MGE XE per pixel lighting doesn't seem to like coloured lights, it just changes everything to white, but standard lighting is fine. Not sure why that is, but its a minor issue I guess.

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Binary Data TR_Nuclearwinter_ShowcaseV2.ESP12.89 KB2024-04-05 06:44
aveno's picture
aveno
Senior DeveloperInterior Reviewer
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2 weeks 6 days ago

will look to get on this in the coming week unless somebody else does
do you have a discord account?

nuclearwinter's picture
nuclearwinter
Interior Developer
Joined:
2022-04-03 04:52
Last seen:
9 hours 12 min ago

Yes, I'm nuclearwinter00 on discord.

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aveno
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Name: TR_Nuclearwinter_Showcase
Clean: yes
Lighting: fine
Northmarker: present
Fits exterior: not fully, b_07 should have at least a square from the ext stair expansion - do not need to make this now tho just keep it in mind for future reference
Pathgrid: fine
Illegal to Sleep Here: yes, correct
Gridsnap: fine


steel axe: bottom bleeding
soul gem: 1 floating
coda: fine
broom: bottom needs slight bleed
spoon in bowl: fine

Bleeders:
T_Com_Iron_Helm_Open
Misc_SoulGem_Petty
furn_de_tapestry_06 - rope into plaster

Floaters:
T_MwCom_Var_SkS1Ingr; T_MwCom_Var_SkS1Gold - should lay flatter
T_IngFlor_Tanna_01 - right edge
p_levitation_b

Other:
light_de_lantern_06_128 - greenlighting on table

nuclearwinter's picture
nuclearwinter
Interior Developer
Joined:
2022-04-03 04:52
Last seen:
9 hours 12 min ago

Okay, I think I've got everything. Had to shift some of the clutter on the table to avoid greenlight.

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Binary Data TR_Nuclearwinter_ShowcaseV3.ESP12.94 KB2024-04-14 06:38
aveno's picture
aveno
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2 weeks 6 days ago

dun