Lighting: Fog set all to the same value, change one so it's slitghly different. Greyscale fog leads to issues sometimes. Otherwise perfect.
Northmarker: Present, good
Fits exterior: Yes, good
Pathgrid: on top floor one node clips into the doorway slightly and the other node in the bedroom is redundant.
Illegal to Sleep Here: Yes, good.
Gridsnap: Correct, good.
Bleeders: furn_de_p_table_01, bleeding through the carpet. Needs to be placed on top like the chairs are. Misc_Com_Wood_Bowl_01, on the bookshelf All 3 com_sack_02_chpfood3, sacks should bleed only at the bottom not the sides. One bleeds into the wall and the other two into a basket.
Floaters: bk_LivesOfTheSaints Misc_Com_Redware_Cup on the table next to the above book Everything on top of de_p_table_02 Potion_Local_Brew_01, the one closest to the platter common_shoes_04
Other:
Tapestries should be in the stucco above the wood beam, with the knot clear of the wall. I have provided a reference image.
NPCs are not done by the int team, please remove the NPC.
Clothing, such as common_shirt_01, needs to be f-dropped a second time so it sinks slightly into the surface it is on.
Pillows need to be bled slightly into the surface they are on so simulate being soft.
in_hlaalu_door is not rotated quite right. Make sure it is angle snapped.
Not worth a full review because the changes are so minor:
The bread on the cloth and the food on the plate on top of furn_de_p_table_01 are floating Also, on top of that table, the misc_com_bottle_06 is bleeding into the mazte bottle
finally, the pathgrid appears unchanged, did you make sure to hit save in the little box pictured below as well?
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2021-02-06 12:11
1 week 1 day ago
Name: TR_Showcase_Pateepa
Clean: Yes, good
Lighting: Fog set all to the same value, change one so it's slitghly different. Greyscale fog leads to issues sometimes. Otherwise perfect.
Northmarker: Present, good
Fits exterior: Yes, good
Pathgrid: on top floor one node clips into the doorway slightly and the other node in the bedroom is redundant.
Illegal to Sleep Here: Yes, good.
Gridsnap: Correct, good.
Bleeders:
furn_de_p_table_01, bleeding through the carpet. Needs to be placed on top like the chairs are.
Misc_Com_Wood_Bowl_01, on the bookshelf
All 3 com_sack_02_chpfood3, sacks should bleed only at the bottom not the sides. One bleeds into the wall and the other two into a basket.
Floaters:
bk_LivesOfTheSaints
Misc_Com_Redware_Cup on the table next to the above book
Everything on top of de_p_table_02
Potion_Local_Brew_01, the one closest to the platter
common_shoes_04
Other:
Tapestries should be in the stucco above the wood beam, with the knot clear of the wall. I have provided a reference image.
NPCs are not done by the int team, please remove the NPC.
Clothing, such as common_shirt_01, needs to be f-dropped a second time so it sinks slightly into the surface it is on.
Pillows need to be bled slightly into the surface they are on so simulate being soft.
in_hlaalu_door is not rotated quite right. Make sure it is angle snapped.
ₒₕ, bₒₒ𝒹?
2023-11-09 10:27
1 year 4 days ago
Fixed the given errors
2023-11-09 10:27
1 year 4 days ago
Minor fixes
2023-11-09 10:27
1 year 4 days ago
Cleaned the file from the unneccesary NPC and touch in the tapestries
2021-02-06 12:11
1 week 1 day ago
Not worth a full review because the changes are so minor:
The bread on the cloth and the food on the plate on top of furn_de_p_table_01 are floating
Also, on top of that table, the misc_com_bottle_06 is bleeding into the mazte bottle
finally, the pathgrid appears unchanged, did you make sure to hit save in the little box pictured below as well?
ₒₕ, bₒₒ𝒹?
2023-11-09 10:27
1 year 4 days ago
Fixed the given errors
2021-02-06 12:11
1 week 1 day ago
All isues fixed, that's a pass!
ₒₕ, bₒₒ𝒹?