Search found 594 matches
- Wed Feb 18, 2015 6:17 pm
- Forum: Master Planning
- Topic: The Mages Guild [Faction]
- Replies: 16
- Views: 6940
And while the Telvanni teach us several spells and shower with enchanted items, the Guild gives us hardly anything. True. Instead, the Mages Guild's more ambitious members are actively stealing and cheating eachother. Think of Ajira's bitter rivalry with the Bosmer enchanter Galbedir. Ajira sends t...
- Wed Feb 18, 2015 4:27 pm
- Forum: Master Planning
- Topic: The Mages Guild [Faction]
- Replies: 16
- Views: 6940
Has Balmora’s Mages Guild chapter never struck you as a little… odd?
I mean - Wasn’t Ranis Athrys a pretty cold character - almost Telvanni like in her ruthlessness?
Look at the kind of quests she gave us:
- Convince an ex-Telvanni to join the Mages Guild.
- Escort a High Elf scholar to Pelagiad to get his notes, thought she didn’t actually care how you got the notes (murder’s fine).
- Persuade a reclusive mage, obviously uninvolved in the MG, to pay 2000 septims in Guild Dues.
- Force an independent Argonian alchemist to close up shop, possibly through murder, because he’s operating in Mages Guild territory…
Of course, Ranis is not representative of the entirety of the guild, what about the Guild Stewards of Ald-Ruhn and Wolverine Hall?
Skink-in-Tree’s-Shade aks you to murder an ex-member for breaking rules, while Edwinna Elbert sends you on a strip-mining mission to pillage native ruin’s of their indigenous riches.
And not to forget one of the final quests of the guild for becoming Archmagister: a blatant and crude power grab achieved by killing all of the Telvanni councilors.
Does this strike you as a collective of quirky semi-autistic smartypant hippy scientists, as mage archetypes are typically portraid in fantasy - or as a moblike and imperialistic union expanding and enforcing its monopoly?
The feeling I had for the Mages Guild, when I first played Morrowind, is that they were the “Good Magesâ€Â, while the Telvanni where the “Antihero/Bad Magesâ€Â. They somehow came across as the underdog in the Mages Guild vs. Telvanni rivalry. But what if there was more to it? There’s a reason why one of Master Aryon’s quests is breaking the Mages Guild’s monopoly in Redoran territory. The MG has a lot more power, and a lot more bussiness-like ruthlessness, than one might initially think.
What if we ran with this as a backdrop for designing the MG. We’re not playing with an innocent collective of quirky mages - we’re playing for an imperialistic organization looking to expand its power, stripmine magical artifacts and steal the knowledge of the Telvanni. Specifically that would mean more quests where you pursuade independent mages to join, more collecting of guild dues under the threat of violence, more extortion of non-member mages - either to exile them from MG territory or demanding tribute, and more.
(This also fits the broader theme of role-reversals found in Morrowind; Fighters are typically portrayed as moral and upright - Morrowind’s FG is entirely corrupt; Thieves are typically portrayed as shady and selfish - Morrowind’s TG are noble thieves; Mages are typically portrayed as idiosyncratic and out-of-touch - Morrowind’s MG is a down-to-earth corporation expanding power.)
I mean - Wasn’t Ranis Athrys a pretty cold character - almost Telvanni like in her ruthlessness?
Look at the kind of quests she gave us:
- Convince an ex-Telvanni to join the Mages Guild.
- Escort a High Elf scholar to Pelagiad to get his notes, thought she didn’t actually care how you got the notes (murder’s fine).
- Persuade a reclusive mage, obviously uninvolved in the MG, to pay 2000 septims in Guild Dues.
- Force an independent Argonian alchemist to close up shop, possibly through murder, because he’s operating in Mages Guild territory…
Of course, Ranis is not representative of the entirety of the guild, what about the Guild Stewards of Ald-Ruhn and Wolverine Hall?
Skink-in-Tree’s-Shade aks you to murder an ex-member for breaking rules, while Edwinna Elbert sends you on a strip-mining mission to pillage native ruin’s of their indigenous riches.
And not to forget one of the final quests of the guild for becoming Archmagister: a blatant and crude power grab achieved by killing all of the Telvanni councilors.
Does this strike you as a collective of quirky semi-autistic smartypant hippy scientists, as mage archetypes are typically portraid in fantasy - or as a moblike and imperialistic union expanding and enforcing its monopoly?
The feeling I had for the Mages Guild, when I first played Morrowind, is that they were the “Good Magesâ€Â, while the Telvanni where the “Antihero/Bad Magesâ€Â. They somehow came across as the underdog in the Mages Guild vs. Telvanni rivalry. But what if there was more to it? There’s a reason why one of Master Aryon’s quests is breaking the Mages Guild’s monopoly in Redoran territory. The MG has a lot more power, and a lot more bussiness-like ruthlessness, than one might initially think.
What if we ran with this as a backdrop for designing the MG. We’re not playing with an innocent collective of quirky mages - we’re playing for an imperialistic organization looking to expand its power, stripmine magical artifacts and steal the knowledge of the Telvanni. Specifically that would mean more quests where you pursuade independent mages to join, more collecting of guild dues under the threat of violence, more extortion of non-member mages - either to exile them from MG territory or demanding tribute, and more.
(This also fits the broader theme of role-reversals found in Morrowind; Fighters are typically portrayed as moral and upright - Morrowind’s FG is entirely corrupt; Thieves are typically portrayed as shady and selfish - Morrowind’s TG are noble thieves; Mages are typically portrayed as idiosyncratic and out-of-touch - Morrowind’s MG is a down-to-earth corporation expanding power.)
- Fri Apr 04, 2014 9:21 pm
- Forum: Literature
- Topic: The Ebon Heart of Morrowind: A History [added]
- Replies: 7
- Views: 2912
- Sat Mar 08, 2014 10:06 am
- Forum: Master Planning
- Topic: Morag Tong Brainstorming
- Replies: 20
- Views: 10701
5- I think we can all agree the vanilla questline, which consists in killing NPCs and that's about it, isn't very engaging. I see two ways of mixing things up: - make fun, well thought-out assassination quests involving tricks, stealth, spectacle, ... this requiring planning even from the interiors...
- Tue Mar 04, 2014 12:48 pm
- Forum: Archives
- Topic: Responsiblity of Leaders
- Replies: 13
- Views: 1658
- Sun Feb 16, 2014 8:12 pm
- Forum: Hlaalu - Thirr
- Topic: Andothren Section Characters & Dialog
- Replies: 8
- Views: 5950
Andothren Section Characters & Dialog
For the discussion and brainstorming of Andothren Section Characters & Dialog. some sample dialog: [Khajiit Imperial inspector of goods] Plenty of legal produce enters the docks every day. It's what leaves the docks that's of interest. This smells a bit... sugary. [Camonna Tong thug] It takes gu...
- Sun Feb 16, 2014 7:28 pm
- Forum: News
- Topic: Rats and rot are now Lead Developers
- Replies: 9
- Views: 6048
busy
I don't like making posts like this as it feels like drawing too much attention to oneself. But in any case I have to write my thesis this coming half year, as well as follow two courses on the side these coming months, in order to get my bachelors degree this year. So I have less time alround. But ...
- Thu Feb 13, 2014 6:34 pm
- Forum: Master Planning
- Topic: Idioms & slang
- Replies: 27
- Views: 6537
- Thu Feb 13, 2014 5:18 pm
- Forum: Master Planning
- Topic: Idioms & slang
- Replies: 27
- Views: 6537
- Thu Feb 13, 2014 3:14 pm
- Forum: Off-Topic
- Topic: Your Beloved Aeven becomes 21
- Replies: 6
- Views: 1965
- Thu Feb 13, 2014 10:14 am
- Forum: Master Planning
- Topic: Idioms & slang
- Replies: 27
- Views: 6537
- Mon Feb 10, 2014 9:43 pm
- Forum: Master Planning
- Topic: The Empire [Faction]
- Replies: 54
- Views: 58638
- Mon Feb 10, 2014 8:41 pm
- Forum: Master Planning
- Topic: The Empire [Faction]
- Replies: 54
- Views: 58638
Concerning your idea of moving him from OE to Narsis at some point in the Hlaalu quest line, I don't think even House Hlaalu has the clout to convince a high-ranking Imperial official to suddenly change their seat of governance, especially within such a short time frame. That seems like something t...
- Sat Feb 08, 2014 5:34 pm
- Forum: Conceptualization
- Topic: Showcase quest designs
- Replies: 5
- Views: 1149
- Thu Feb 06, 2014 10:27 pm
- Forum: Archives
- Topic: TR Community Team Building
- Replies: 5
- Views: 1073
- Sun Feb 02, 2014 9:59 pm
- Forum: Hlaalu - Thirr
- Topic: i4-414: the Velothi tower on an island near Shackville
- Replies: 3
- Views: 3161
- Fri Jan 31, 2014 10:48 am
- Forum: Hlaalu - Thirr
- Topic: Dwemer Ruin overlooking Andothren
- Replies: 10
- Views: 5937
- Thu Jan 30, 2014 8:43 pm
- Forum: Hlaalu - Thirr
- Topic: Shrinking Rethil Plantation Territory
- Replies: 19
- Views: 8435
I agree the plantation should be shrunk. The plantation should be shrunk as it is possibly the largest plantation in Morrowind atm, and for many saltrice fields it isn't even clear if they are associated with Rethil or not. Some points: 1) Maybe we should change the crops from Saltrice to Comberry o...
- Thu Jan 30, 2014 7:36 pm
- Forum: Hlaalu - Thirr
- Topic: Dwemer Ruin overlooking Andothren
- Replies: 10
- Views: 5937
Dwemer Ruin overlooking Andothren
For discussion of the Dwemer Ruin overlooking Andothren. (Also needs a name). Previous postings in the Andothren [City] thread. There are a lot of ways to go with this. I believe there are plans to create a Dwemer lighthouse. It also seems implied that the location of Andothren used to be a Dwemer s...
- Thu Jan 30, 2014 7:22 pm
- Forum: Archives
- Topic: Name Dedefecation
- Replies: 92
- Views: 13779
why bother posting if you dont care, names are very emotionally loaded issues you know I like both Strangled Fen and Grey Meadows for the ash swamp. Grey Meadows is perhaps more neutral while Strangled Fen sounds hostile. Is there a policy on NOT giving regions Dunmer names? Because Shipal-Shin soun...
- Thu Jan 30, 2014 7:04 pm
- Forum: Hlaalu - Thirr
- Topic: Name for Shackville east of Andothren
- Replies: 19
- Views: 6597
- Thu Jan 30, 2014 4:15 pm
- Forum: Hlaalu - Thirr
- Topic: Name for Shackville east of Andothren
- Replies: 19
- Views: 6597
- Thu Jan 30, 2014 2:36 pm
- Forum: Hlaalu - Thirr
- Topic: Name for Shackville east of Andothren
- Replies: 19
- Views: 6597
- Thu Jan 30, 2014 10:47 am
- Forum: Hlaalu - Thirr
- Topic: Name for Shackville east of Andothren
- Replies: 19
- Views: 6597
Name for Shackville east of Andothren
EDIT: The final name for this village is GOL MOK
Proposal name for island Shackville east of Andothren:
"Hlavan"
Proposal name for island Shackville east of Andothren:
"Hlavan"
- Thu Jan 30, 2014 10:41 am
- Forum: Hlaalu - Thirr
- Topic: Andothren [City]
- Replies: 49
- Views: 24434
- Wed Jan 29, 2014 11:21 pm
- Forum: Archives
- Topic: New dungeon types
- Replies: 15
- Views: 1817
This is a good question to ask. I'd say I'm open minded to adding a new dungeon type. But this would require a lot of work, probably creating new models at the very least to create a new interior/exterior set. And to be fair, the current selection Melchior posted is already quite a lot of choice, so...
- Wed Jan 29, 2014 1:40 pm
- Forum: Hlaalu - Thirr
- Topic: Andothren [City]
- Replies: 49
- Views: 24434
Proposal for the i4-64 area: We make this Andothren's nasty area. This would be the hub where the Camonna Tong hang out. Also some kind of a smuggling den where they keep moon sugar and other goodies. The area's proximity to the docks makes it easier to smuggle. The area would look like a bunch of i...
- Wed Jan 29, 2014 1:24 pm
- Forum: Hlaalu - Thirr
- Topic: Renaming Hlaalu plantations to sound Hlaaluer (ANT South AT)
- Replies: 28
- Views: 8959
Or maybe he's just a Hlaalu who represents House Hlaalu by displaying House Hlaalu tropes. Can't we just make two Hlaalu plantation owners memorable by being exactly that: Hlaalu plantation owners. They don't have to be exiled Redoran married into Telvanni turned into Dres slaves sold to House Indor...
- Wed Jan 29, 2014 10:06 am
- Forum: Hlaalu - Thirr
- Topic: Renaming Hlaalu plantations to sound Hlaaluer (ANT South AT)
- Replies: 28
- Views: 8959
Of those choices, I'd say Mudrethi (not Mundrethi? Not a big difference) and Oran. It's really not too important, though. It isn't necessarily bad if Mudrethi sounds Indoril. Maybe House Mudrethi was a minor House in Indoril lands that joined House Hlaalu. Or maybe the plantation owner Mudrethi is ...
- Wed Jan 29, 2014 8:13 am
- Forum: Hlaalu - Thirr
- Topic: Data for Andothren-Thirr
- Replies: 13
- Views: 8946
- Wed Jan 29, 2014 8:04 am
- Forum: Hlaalu - Thirr
- Topic: Renaming Hlaalu plantations to sound Hlaaluer (ANT South AT)
- Replies: 28
- Views: 8959
So you only want to break one trend at a time. Ulen is just far too similar to Ules, imho. I fail to see why plantation names must be short when they're simply named after the family which owns them. Does this mean that the Telandas, Andrano, Sarothren, Dorvayn, and Othreleth families are banned fr...
- Wed Jan 29, 2014 1:11 am
- Forum: Hlaalu - Thirr
- Topic: Renaming Hlaalu plantations to sound Hlaaluer (ANT South AT)
- Replies: 28
- Views: 8959
There are high-ranking Hlaalu members in the vanilla with their names ending with i 's (Omani, Llethri, Helvi, Orethi, Arethi, Serethi, Nerethi, Farethi, Sedrethi; all of them House Cousins or higher). Basically this is proof that the -i suffix already has more than enough representation in House H...
- Tue Jan 28, 2014 4:43 pm
- Forum: Hlaalu - Thirr
- Topic: Renaming Hlaalu plantations to sound Hlaaluer (ANT South AT)
- Replies: 28
- Views: 8959
- Tue Jan 28, 2014 4:19 pm
- Forum: Hlaalu - Thirr
- Topic: Renaming Hlaalu plantations to sound Hlaaluer (ANT South AT)
- Replies: 28
- Views: 8959
Well the Oran's are a pretty lucky family. Having a Councilor in Suran, AND a big ass plantation along the River Thirr. Serjo Avon Oran, of course, is the son. While Tharer Oran is an old racist slaveholding ass who runs the Oran Plantation. Proposal: Rename Rethil Plantation to Oran Plantation Rena...
- Tue Jan 28, 2014 4:00 pm
- Forum: Hlaalu - Thirr
- Topic: Andothren [City]
- Replies: 49
- Views: 24434
I'd like to know what presence the Camonna Tong currently have in the city, and whether it should be increased. It would also probably help with general planning to have an overview of what the city actually contains. (Because people love quotas). I'd like to see three Camonna Tong cornerclubs. The...
- Mon Jan 27, 2014 11:30 pm
- Forum: Archives
- Topic: Putting Almalexia Section Into Hiatus
- Replies: 27
- Views: 4504
- Mon Jan 27, 2014 1:25 pm
- Forum: Hlaalu - Thirr
- Topic: Andothren [City]
- Replies: 49
- Views: 24434
Before we go ahead with all this I want to bring up a few more points 1) I've heard mentioned that House Hlaalu would have Tongs as well. If so, what kind of Tongs do we want to have in the city of Andothren. About 2 or so should be sufficient. 2) What about cornerclubs? Are these a distinctly Hlaal...
- Mon Jan 27, 2014 12:57 pm
- Forum: Hlaalu - Thirr
- Topic: Andothren [City]
- Replies: 49
- Views: 24434
- Sun Jan 26, 2014 1:39 pm
- Forum: Archives
- Topic: Name Dedefecation
- Replies: 92
- Views: 13779