Search found 1823 matches
- Sat May 02, 2009 8:34 pm
- Forum: Archives
- Topic: Hello everybody
- Replies: 1
- Views: 334
Hello everybody
Hello everybody. Many of you might not remember me so I'll introduce myself in short. I'm Vegor, I used to work on TR back in 2004-2006 and have worked on pretty much every aspect of the mod I can think of. I was Head of Reviewing for quite a while and was Administrator for a short time. When I star...
Sorry about all this I just don't have the time and can't put in the needed effort anymore. Guess I'll just have to be a TR fan now instead of a contributer. Painful to admit it, but I just can't be of help anymore. Here's the last file for the claim I have, it's got some more work done especially i...
This one's going to take a lot longer than I intially thought. I really want it to look good and though the cells with points of interest look pretty good at the moment, the other cells really need an extra touch and it's pretty hard to make it all look natural and still stand out in a way. Half of ...
I didn't really like the cave entrance either, didn't know it was supposed to be flat. That won't be a problem though I'll just flip it around to face the ground. Is there any particaular door to use for the doorway or do I just leave it empty? And I agree the mine entrance doesn't fit in, but there...
So I've made quite some progress and it's starting to look quite nice I think. I'm getting the hang of using the grass and no grass textures and already finished a good amount of cells. The part around the inn is most detailed and more or less finished, as is a couple of cells between the camp and t...
- Mon Mar 10, 2008 11:47 am
- Forum: Interiors: Finished
- Topic: i3-516-Ind
- Replies: 6
- Views: 1373
- Mon Mar 10, 2008 11:45 am
- Forum: Interiors: Finished
- Topic: i3-517-Ind
- Replies: 16
- Views: 1623
- Mon Mar 10, 2008 11:42 am
- Forum: Interiors: Finished
- Topic: i3-518-Ind
- Replies: 7
- Views: 1486
This has turned out to be the most 'out there' of the three shacks. Since there's smoke form the chimney I wanted to add something inside that explained the smoke but not the stock campfires used in some Beth interiors. I just don't like the look of a campfire in a wooden shack. So, I've made a gril...
- Thu Feb 28, 2008 11:43 am
- Forum: Interiors: Finished
- Topic: i3-518-Ind
- Replies: 7
- Views: 1486
- Thu Feb 28, 2008 11:42 am
- Forum: Interiors: Finished
- Topic: i3-517-Ind
- Replies: 16
- Views: 1623
- Thu Feb 28, 2008 11:42 am
- Forum: Interiors: Finished
- Topic: i3-516-Ind
- Replies: 6
- Views: 1373
I'd like to claim this together with i3-517 and i3-518. These'll be fairly poor shacks with perhaps some sort of light weaponry/armor in them since there's practically no other form of defense for these farmers and they're pretty much in the open. Other than that just random farmer's stuff, poor and...
- Thu Feb 28, 2008 11:23 am
- Forum: Interiors: Finished
- Topic: i3-526-Ind
- Replies: 30
- Views: 3827
Ok I've finished this one and basically narrowed it down to a 2 cell interior. The layout that was in place in the other cells was just too vast and complicated to be used while still keeping it a fun and interesting ruin. I've kept almost the entire Broken Passages cell intact, all credits for that...
- Thu Feb 28, 2008 9:23 am
- Forum: Interiors: Finished
- Topic: i3-526-Ind
- Replies: 30
- Views: 3827
- Wed Feb 27, 2008 10:55 pm
- Forum: Interiors: Finished
- Topic: i3-526-Ind
- Replies: 30
- Views: 3827
- Thu Aug 23, 2007 1:00 pm
- Forum: News
- Topic: Tamriel Rebuilt Team Wins Contest!
- Replies: 52
- Views: 17887
Can't help but feel proud for the old team I worked with on Map 1 and 2 back in the days, and of course for the current team keeping this project alive and kicking. Congratulations to Garfield, I think you deserve it most and hope you'll keep providing the server for years to come. In addition, I'll...
Thought the same thing about the bar (hated it actually) but couldn't find a matching table or anything similar. I think I'll use crates instead, just thought of that possibility this morning. The MShortJoist01 has see-through ends which may be hard to cover up, but i'll take a look. Should at least...
Ok, a little progress update. Still getting used to the new engine and tileset and found out the new tilesets need much more attention to textures lining up. But I got the entire skeleton in place now and most lighting is done. Next is the detailing, crates and such and adding some scripts, probably...
- Wed Jan 24, 2007 8:36 am
- Forum: Archives
- Topic: On permissions and other things
- Replies: 27
- Views: 2144
Agreed on 1 and 2, 4 sounds fine as well but that's your thingy :) I don't think you third proposal is a good idea though. I've been HoR for quite a while and the HoRs before me and after me (Lady N, Sniper4) always agreed that this is a bad idea. Together we've been HoR for years and we've had enou...
- Tue Jan 23, 2007 8:34 am
- Forum: Archives
- Topic: Going to Brazil
- Replies: 17
- Views: 1067
- Mon Jan 22, 2007 4:06 pm
- Forum: Archives
- Topic: An Apology
- Replies: 32
- Views: 4089
- Mon Jan 22, 2007 9:40 am
- Forum: Archives
- Topic: An Apology
- Replies: 32
- Views: 4089
I actually dropped out of university only a few months after joining. Just wasn't my thing. Looking for another education atm, not quite sure what. Currently have a job of 40 hours a week and a WoW addiction keeping me from modding from TR fulltime ;) Anyway, PLEASE get modding for Oblivion. The pro...
Great, I'd have to get used to the Oblivion engine since I haven't made anything official with it yet, but I think I can pull this off. I was thinking of a partially collapsed mine maybe even with unstable parts still there which can collapse when you get close or move some rock, but I'll just have ...
- Thu Jan 18, 2007 9:44 pm
- Forum: Archives
- Topic: An Apology
- Replies: 32
- Views: 4089
HOLY FUCKING SHIT DUDE! i thought you died on me or something My thoughts exactly :) Good to see your alive and well, already saw you claimed something. I'm in a sort of in between a lurking-modding-retired state, but still nice to see you around. You're still my all time favorite interior modder e...
- Tue Jan 02, 2007 10:54 pm
- Forum: Interiors: Finished
- Topic: i4-114-Hla
- Replies: 18
- Views: 5263
- Tue Jan 02, 2007 8:52 pm
- Forum: Interiors: Finished
- Topic: i4-114-Hla
- Replies: 18
- Views: 5263
- Tue Nov 21, 2006 2:55 pm
- Forum: Interiors: Finished
- Topic: i4-112-Hla
- Replies: 73
- Views: 22390
Some colleagues of mine have dragged me into a horrible addiction. It is considered blasphemy to even talk about it by some here and in fear of being lynched I won't say what it is. It is a game, so don't worry too much. This, combined with my 40hrs a week job, leave me little to no time to even che...
- Sat Jul 22, 2006 10:55 pm
- Forum: Interiors: Finished
- Topic: i4-112-Hla
- Replies: 73
- Views: 22390
- Sat Jul 22, 2006 10:42 pm
- Forum: Archives
- Topic: Back in town
- Replies: 20
- Views: 2305
I don't have alternate identities, except ones from very long ago on CS and some forums, but none in the TES community or anything you'd know of. B/Beg/Veg are just names I got from other people here that were too lazy to type my entire name all the time :P Oh and Morden, probably just interiors. Do...
- Thu Jul 20, 2006 4:36 pm
- Forum: Interiors: Finished
- Topic: i4-116-Hla
- Replies: 9
- Views: 1615
- Tue Jul 18, 2006 5:25 pm
- Forum: Archives
- Topic: Back in town
- Replies: 20
- Views: 2305
- Tue Jul 18, 2006 5:16 pm
- Forum: Archives
- Topic: Back in town
- Replies: 20
- Views: 2305
- Mon Jul 17, 2006 3:07 pm
- Forum: Archives
- Topic: Back in town
- Replies: 20
- Views: 2305
Back in town
I'm not making this a lengthy post, but I just wanted to tell everyone I'm back to do some modding. I won't be as involved with everything as I have been before because I don't have as much time to spare as I had back when I was in the core, but I have some days to spend and I've got the modding fev...
- Mon Jul 17, 2006 2:48 pm
- Forum: Interiors: Finished
- Topic: i4-116-Hla
- Replies: 9
- Views: 1615
Haven't been around in a while and it seems the interior claims isn't the busiest part of the forums at the moment but I'd like to claim this interior. Just to get back to the modding feeling and preparing for new Oblivion claims, which I certainly am looking forward to. Anyway, this'll be a house.....
- Sun Apr 09, 2006 12:17 am
- Forum: Archives
- Topic: Oblivion Discussion
- Replies: 248
- Views: 34455
The setting of Morrowind is just one of the few things that were better. And I miss the grumpy Dunmer voices. The general elf voices just don't cut it. And everyone's too friendly here, I loved the unfriendly Dunmer attitude. But after all Oblivion still kicks ass, and though I find it lacks some th...
- Thu Mar 30, 2006 9:03 pm
- Forum: Archives
- Topic: Oblivion Discussion
- Replies: 248
- Views: 34455
Well I've been playing the game for like 60 hours now and here's what I think of it. The graphics engine is of course the major change since Morrowind. I can't really say much about it because I'm playing on a FX5900 card so I've got all settings really low. Even on this card however, the distant la...
- Thu Mar 23, 2006 12:28 am
- Forum: Archives
- Topic: Oblivion Discussion
- Replies: 248
- Views: 34455
- Sun Feb 12, 2006 9:41 am
- Forum: Archives
- Topic: Possible problem with new engine....
- Replies: 18
- Views: 1194
As Gez said, TESAME is basically just a tool to speed things up; I never used TESAME until I became HoR. I just used the Details button in the CS which works very similar. As Gez said, it is a bit slower but it still works the same. I assume the new CS will still have this function and perhaps even ...