Search found 14 matches
- Sun Mar 28, 2004 12:37 am
- Forum: Archives
- Topic: Dealing with borders
- Replies: 15
- Views: 1892
- Sat Mar 27, 2004 7:36 pm
- Forum: Archives
- Topic: Character Occupation Project
- Replies: 10
- Views: 604
- Fri Mar 26, 2004 9:32 pm
- Forum: Archives
- Topic: Write'able books
- Replies: 9
- Views: 708
Write'able books
I havent seen this around at all, has any one though of doing a mod for writable books and scrolls?
- Thu Mar 25, 2004 10:50 pm
- Forum: Archives
- Topic: Congo Lives
- Replies: 14
- Views: 1328
- Sun Mar 21, 2004 9:45 pm
- Forum: Archives
- Topic: Telvanni Service Refusal
- Replies: 4
- Views: 673
- Sun Mar 21, 2004 8:05 pm
- Forum: Archives
- Topic: Transportation that *ahem* moves
- Replies: 31
- Views: 3321
- Mon Mar 15, 2004 8:08 pm
- Forum: Archives
- Topic: Transportation that *ahem* moves
- Replies: 31
- Views: 3321
- Mon Mar 15, 2004 7:17 pm
- Forum: Archives
- Topic: Transportation that *ahem* moves
- Replies: 31
- Views: 3321
I take some pride in the fact that i came up with something that seems to be taking to other members:) In retrospect I agree that having vessels moving all the time would suck up CPU power like.....nothing that I should say on a public forum. But it would be nice to see them once in a while do their...
- Mon Mar 15, 2004 6:05 pm
- Forum: Archives
- Topic: Transportation that *ahem* moves
- Replies: 31
- Views: 3321
One thing that I have wondered about is how will the game react to the player being on a moving object. As far as I know there is no point in witch you are on a object that moves. will the charecter be standing on the same spot on the mode of transportation, or will he remain stationary to the world...
- Mon Mar 15, 2004 1:10 am
- Forum: Archives
- Topic: Transportation that *ahem* moves
- Replies: 31
- Views: 3321
- Mon Mar 15, 2004 12:27 am
- Forum: Archives
- Topic: Transportation that *ahem* moves
- Replies: 31
- Views: 3321
- Mon Mar 15, 2004 12:08 am
- Forum: Archives
- Topic: Transportation that *ahem* moves
- Replies: 31
- Views: 3321
Transportation that *ahem* moves
As it stands, you never ever see a boat at sea, or a silt strider en rout. I dont know if is feesable to do it but I think its possible. Making Silt Striders move between locations, and having boats sail to their destinations. Make it optional to take the boat....i'll explane better set the boats me...
- Sun Mar 14, 2004 8:11 pm
- Forum: Archives
- Topic: The Character Occupations Project
- Replies: 78
- Views: 11388
- Sun Mar 14, 2004 6:51 pm
- Forum: Archives
- Topic: The Character Occupations Project
- Replies: 78
- Views: 11388
I'm new here, and i would like to know what the status of this project. I see lots potential for this mod for the entire project. I am not much of a modder (mostly because I spent way more time playing the stupid game then trying to edit it), But I am sure I can contribute to the project in several ...