Search found 14 matches

by Fugu23
Wed Feb 25, 2009 10:23 pm
Forum: Archives
Topic: Stirk Voice Acting - Auditions
Replies: 47
Views: 9005

I did a few takes for Imperial male, these are the ones which I think are the best. I had my elastics in, which I actually hadn't realized until just now when one of them broke. Shouldn't really be that bad and I can do more takes if these aren't great. This was done with just a shoddy-ish mike with...
by Fugu23
Sat Feb 21, 2009 7:31 pm
Forum: Archives
Topic: How Old Are You?
Replies: 141
Views: 26292

Three months to fifteen. Rather uninteresting.
by Fugu23
Thu Feb 19, 2009 9:11 pm
Forum: Archives
Topic: Alik'r desert
Replies: 49
Views: 10511

no, meshes cannot be moved from fallout since it breaks the EULA and stuff. there are some great rocks already avaliable for oblivion however, so im sure well find something. Not if we use them as models rather than copypasting them into the game. I was talking about taking those rocks (since they'...
by Fugu23
Wed Feb 18, 2009 8:48 pm
Forum: Archives
Topic: Stirk Voice Acting - Auditions
Replies: 47
Views: 9005

I've got a decent mike and if that's not good enough my dad has some professional ones downstairs. I think I'd make a good Imperial or better still a Nord. I have a really low voice. I'll get a quick recording done soon, if not today. A rather dire setback being the fact that my mouth hurts a verita...
by Fugu23
Wed Feb 18, 2009 8:29 pm
Forum: Archives
Topic: Alik'r desert
Replies: 49
Views: 10511

If you've ever walked through the southern wastes of tes2 you'll see nothing but sand and mean monsters. Its a horrifying and ruthless place. Cities are sparse and the citizens are cruel. Its not an area to waste aesthetics on: Its a desert like Arakis of "Dune". just big, empty, and dead...
by Fugu23
Wed Feb 18, 2009 1:02 am
Forum: Archives
Topic: Alik'r desert
Replies: 49
Views: 10511

Had a storm of ideas recently involving this desert. I'll try and organize my thoughts the best possible. I was looking at the snowbanks and the way grains of sand on the road affected the way they looked, and figured that it would look amazing if there were formations worn into the desert that way....
by Fugu23
Mon Dec 22, 2008 1:11 am
Forum: Archives
Topic: Best mod - opinion (oblivion)
Replies: 31
Views: 5040

No one's mentioned [url=http://www.youtube.com/watch?v=m_7A87M849I&feature=related]Deadly[/url] [url=http://www.youtube.com/watch?v=f4Zm20COvY8&feature=related]Reflex?[/url] One of the most kickass mods I've ever used. Horse combat, enhanced balanced magic, crazy ninja combat... Axebane's co...
by Fugu23
Sat Dec 20, 2008 2:29 am
Forum: Archives
Topic: Alik'r desert
Replies: 49
Views: 10511

I wouldn't like to call impossible on that, but it would be very difficult to accomplish. That is if there actually is a way to do that... My only guess would be to have it load four random/generic desert cells that match and have triggers set up so that it keeps doing this as you walk through the d...
by Fugu23
Sun Dec 14, 2008 2:39 am
Forum: Archives
Topic: Who's getting Fallout 3?
Replies: 74
Views: 11481

Nope. I've so far enjoyed it tons. The atmosphere is much better for starters.

Anyone gotten the GECK yet?
by Fugu23
Mon Dec 01, 2008 3:21 am
Forum: Archives
Topic: Alik'r desert
Replies: 49
Views: 10511

Instead of disabling the map completely, why not opt for disabling fast travel? That way, you get in, but it's hell trying to get out, without being damn near impossible. As for mirage/blurriness, the Inebriation mod has a very good effect to that length. If it could be manipulated slightly it could...
by Fugu23
Fri Oct 10, 2008 1:31 am
Forum: Developer Showcase
Topic: Allow me to introduce myself...
Replies: 7
Views: 1046

Here we are, first mod I've ever made, even if it's not finished yet by far:
by Fugu23
Fri Oct 10, 2008 12:55 am
Forum: Developer Showcase
Topic: Allow me to introduce myself...
Replies: 7
Views: 1046

I intend to pick up those skills on the job for future use. As for modding interiors and exteriors, I'm good to go.

So am I uploading the mod or showing you pics of what I can do?
by Fugu23
Fri Oct 10, 2008 12:15 am
Forum: Developer Showcase
Topic: Allow me to introduce myself...
Replies: 7
Views: 1046

Ahm, the term "newb modder" should be a dead giveaway that I haven't accomplished anything yet. Basically all I've got is the groundwork for my mod laid, it's on hold till I can get off my ass and learn to mod in NPC's and dialogue. I have 7 Priory Houses across Cyrodiil in correspondence ...
by Fugu23
Thu Oct 09, 2008 9:29 pm
Forum: Developer Showcase
Topic: Allow me to introduce myself...
Replies: 7
Views: 1046

Allow me to introduce myself...

Hello all, I am Fugu23, newb modder and interested in joining the team. Skills/Ability: I can use the CS to the extent of placing objects, portals, creating cells, things like that. I learn easy, with a brief introduction to writing dialogue and scripting NPC's I'll be doing that in no time. Texturi...