Search found 14 matches
- Wed Feb 25, 2009 10:23 pm
- Forum: Archives
- Topic: Stirk Voice Acting - Auditions
- Replies: 47
- Views: 9005
I did a few takes for Imperial male, these are the ones which I think are the best. I had my elastics in, which I actually hadn't realized until just now when one of them broke. Shouldn't really be that bad and I can do more takes if these aren't great. This was done with just a shoddy-ish mike with...
- Sat Feb 21, 2009 7:31 pm
- Forum: Archives
- Topic: How Old Are You?
- Replies: 141
- Views: 26292
- Thu Feb 19, 2009 9:11 pm
- Forum: Archives
- Topic: Alik'r desert
- Replies: 49
- Views: 10511
no, meshes cannot be moved from fallout since it breaks the EULA and stuff. there are some great rocks already avaliable for oblivion however, so im sure well find something. Not if we use them as models rather than copypasting them into the game. I was talking about taking those rocks (since they'...
- Wed Feb 18, 2009 8:48 pm
- Forum: Archives
- Topic: Stirk Voice Acting - Auditions
- Replies: 47
- Views: 9005
I've got a decent mike and if that's not good enough my dad has some professional ones downstairs. I think I'd make a good Imperial or better still a Nord. I have a really low voice. I'll get a quick recording done soon, if not today. A rather dire setback being the fact that my mouth hurts a verita...
- Wed Feb 18, 2009 8:29 pm
- Forum: Archives
- Topic: Alik'r desert
- Replies: 49
- Views: 10511
- Wed Feb 18, 2009 1:02 am
- Forum: Archives
- Topic: Alik'r desert
- Replies: 49
- Views: 10511
Had a storm of ideas recently involving this desert. I'll try and organize my thoughts the best possible. I was looking at the snowbanks and the way grains of sand on the road affected the way they looked, and figured that it would look amazing if there were formations worn into the desert that way....
- Mon Dec 22, 2008 1:11 am
- Forum: Archives
- Topic: Best mod - opinion (oblivion)
- Replies: 31
- Views: 5040
- Sat Dec 20, 2008 2:29 am
- Forum: Archives
- Topic: Alik'r desert
- Replies: 49
- Views: 10511
I wouldn't like to call impossible on that, but it would be very difficult to accomplish. That is if there actually is a way to do that... My only guess would be to have it load four random/generic desert cells that match and have triggers set up so that it keeps doing this as you walk through the d...
- Sun Dec 14, 2008 2:39 am
- Forum: Archives
- Topic: Who's getting Fallout 3?
- Replies: 74
- Views: 11481
- Mon Dec 01, 2008 3:21 am
- Forum: Archives
- Topic: Alik'r desert
- Replies: 49
- Views: 10511
Instead of disabling the map completely, why not opt for disabling fast travel? That way, you get in, but it's hell trying to get out, without being damn near impossible. As for mirage/blurriness, the Inebriation mod has a very good effect to that length. If it could be manipulated slightly it could...
- Fri Oct 10, 2008 1:31 am
- Forum: Developer Showcase
- Topic: Allow me to introduce myself...
- Replies: 7
- Views: 1046
- Fri Oct 10, 2008 12:55 am
- Forum: Developer Showcase
- Topic: Allow me to introduce myself...
- Replies: 7
- Views: 1046
- Fri Oct 10, 2008 12:15 am
- Forum: Developer Showcase
- Topic: Allow me to introduce myself...
- Replies: 7
- Views: 1046
- Thu Oct 09, 2008 9:29 pm
- Forum: Developer Showcase
- Topic: Allow me to introduce myself...
- Replies: 7
- Views: 1046
Allow me to introduce myself...
Hello all, I am Fugu23, newb modder and interested in joining the team. Skills/Ability: I can use the CS to the extent of placing objects, portals, creating cells, things like that. I learn easy, with a brief introduction to writing dialogue and scripting NPC's I'll be doing that in no time. Texturi...