Search found 888 matches

by MMMowSkwoz
Fri Jun 25, 2010 8:40 pm
Forum: Quests: N/A
Topic: q2-7-Mis
Replies: 90
Views: 19241

No, I was looking at the Kemel-Ze stuff instead. To be honest, I can't see myself getting any further with this. One of the three is completely implemented, the other two unstarted. I'll upload a file and you can revoke. Edit: uploaded - use latest file. The changes are just those BC requested from ...
by MMMowSkwoz
Fri Jun 18, 2010 10:13 pm
Forum: Quests: N/A
Topic: q2-24-Imp
Replies: 141
Views: 29429

I agree just lines and names would look too amateurish, so I'm thinking of adding small drawings like theviking did for his Telvannis maps. Something simple but efficiently representative of the respective cell. I think this would be the way forward - but very hard too make it look good. If this is...
by MMMowSkwoz
Wed Jun 16, 2010 5:59 pm
Forum: Quests: N/A
Topic: q2-24-Imp
Replies: 141
Views: 29429

I'm thinking there would be 6 version of the Kemel-Ze map; - Inaccurate map to Kemel-Ze - Simple map to Kemel-Ze - Acceptable map to Kemel-Ze - Expanded map to Kemel-Ze - Advanced map to Kemel-Ze - Perfect map to Kemel-Ze How detailed would the pictures have to be? It would be an awfully big map! C...
by MMMowSkwoz
Wed Jun 16, 2010 7:42 am
Forum: Quests: N/A
Topic: q2-24-Imp
Replies: 141
Views: 29429

Ok, will add "Excavations in Fzekic" quest. Renie can then tell you she thinks the key might be for the next area (markings are similar, or somesuch), thus kicking off the next section (which we can split into 2 or 3 quests). Playtesting to gauge difficulty is a good idea Hap - but they're...
by MMMowSkwoz
Tue Jun 15, 2010 9:36 pm
Forum: Quests: N/A
Topic: q2-24-Imp
Replies: 141
Views: 29429

The whole pay of the bribe to the Telvanni seems out of place to the rest of your questline. I'd imagine the IAS would have other people take care of that. But I agree it should still be hinted at in dialogue. I know what you mean, but I wanted the relationship with the Telvanni to be in there some...
by MMMowSkwoz
Tue Jun 15, 2010 8:55 pm
Forum: Quests: N/A
Topic: q2-24-Imp
Replies: 141
Views: 29429

I like IP's scrap metal side-quests. Simple, but adds a bit of flavour to NPCs who are otherwise just standing around doing nothing. I tried my hand at a questline. It starts off with the standard faction-y quests, but then is essentially just exploring and puzzles. I scrapped the idea of crazy dude...
by MMMowSkwoz
Mon Jun 14, 2010 4:55 pm
Forum: Quests: Finished
Topic: q2-8-Mis
Replies: 170
Views: 41792

Nice plans. A few points: I think several Helnim NPCs are sick - it was meant to be a larger quest. Doesn't mean this has to be discounted though. Also, I have a problem with being greeted "when exiting the building", which you use twice - the player doesn't need to exit the building the o...
by MMMowSkwoz
Sun Jun 13, 2010 8:52 pm
Forum: Quests: Finished
Topic: q2-21-Imp
Replies: 110
Views: 35692

Bloodthirsty Crustacean wrote:Quest 5) personally I think suits Telsaran fine. We could change it to her adviser if you want.
I'd recommend making it the advisor - he's a much sneakier character in general. Also, if you've done the Telvanni line Telsaran might not be in much of a state to do anything really.
by MMMowSkwoz
Fri Jun 11, 2010 7:41 pm
Forum: Archives
Topic: Scripting
Replies: 13
Views: 1550

Why wrote:Another thing you could do if you want a large battle, make one side AIFollow one NPC, the other side AIFollow another NPC, and have the two NPCs start combat. That should result in everyone fighting everyone.
Inspired idea! But how would you deal with one of the "leaders" dying?
by MMMowSkwoz
Fri Jun 11, 2010 7:21 pm
Forum: Quests: Finished
Topic: q2-10-Mis
Replies: 110
Views: 92027

The Greatness wrote:EDIT: I ought to mention that I checked it out on TESAME and found loads of changes to unnamed cells. As I didn't make this I have no idea what they are, and whether to clean them or not.
If you didn't change them, then you should clean them out.
by MMMowSkwoz
Fri Jun 11, 2010 7:13 pm
Forum: Archives
Topic: Scripting
Replies: 13
Views: 1550

'NPC1->StartCombat, NPC2' would do the trick. This will only make 2 NPCs fight. I think the OP wanted to create a battle with 2 factions. The trouble you get is if you have them fighting in pairs, so a whole set of duels. Once the duel is over, the winner just stands there, ruining the impression o...
by MMMowSkwoz
Wed Jun 09, 2010 9:20 pm
Forum: Developer Showcase
Topic: The Greatness' Showcase: now an interior!
Replies: 54
Views: 6464

Still here, but still working silly hours and not having enough time to do everything I want. Unfortunately, spending all day working in software development doesn't make me super enthusiastic about spending my evenings working on it too (even if it is of the much more fun variety!). I did a bit of ...
by MMMowSkwoz
Sun Jun 06, 2010 6:51 pm
Forum: Exteriors: Finished
Topic: Map 3 NPC Claim #9 [arvisrend]
Replies: 190
Views: 98921

The object and script should be TR_m3_q_A9_Ghost. If I remember correctly, there was a reason that you should never name an object and a script with the same name? Edit: Yes, it's in Scripting for Dummies - nothing should have the same ID as any other sonstruction set item. Also, just a reminder th...
by MMMowSkwoz
Tue Jun 01, 2010 7:42 pm
Forum: Quests: N/A
Topic: q2-7-Mis
Replies: 90
Views: 19241

はい! わかりました!
by MMMowSkwoz
Tue Jun 01, 2010 7:14 pm
Forum: Quests: N/A
Topic: q2-7-Mis
Replies: 90
Views: 19241

I'm out of touch. What's been happening in the questing world? Any changes I need to be aware of?
by MMMowSkwoz
Thu Apr 29, 2010 7:15 pm
Forum: Quests: N/A
Topic: q2-7-Mis
Replies: 90
Views: 19241

Ah, I haven't opened the CS in weeks I'm afraid. Feel free to revoke if someone else is interested in doing this.
by MMMowSkwoz
Thu Mar 11, 2010 6:23 pm
Forum: Quests: Finished
Topic: q2-21-Imp
Replies: 110
Views: 35692

There are already several (4, I believe - see attached PDR) TG members in the prison. If we're going to have a breakout mission, there's already plenty of scope to do so without throwing another member in there first. Also, under absolutely no circumstances are we naming a TR quest after a Star Wars...
by MMMowSkwoz
Mon Mar 08, 2010 8:26 pm
Forum: Quests: Finished
Topic: q2-21-Imp
Replies: 110
Views: 35692

For Anonymous Request, note that according to current plans if you have completed TR_m2_HT_LT4, Llevari will either be incapacitated or will not speak to the player. (you can read the plan in the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21750]q1-80-Tel thread[/url], although it's no...
by MMMowSkwoz
Thu Mar 04, 2010 6:07 pm
Forum: Quests: N/A
Topic: q2-7-Mis
Replies: 90
Views: 19241

Some of the time..

Work has been busy so I've done next to nothing on this.

I'll try and get those fixes done this weekend and then upload. Don't know if anyone else is rushing to claim this though.
by MMMowSkwoz
Tue Mar 02, 2010 7:34 pm
Forum: Asset Development
Topic: The Big Creature List
Replies: 61
Views: 15920

Worth noting the muskfly and venus flytrap are both currently used in quests / quest plans.
by MMMowSkwoz
Fri Feb 19, 2010 10:23 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural functional sketches 2
Replies: 114
Views: 58608

Myzel's 2nd would be my preference from those.
by MMMowSkwoz
Thu Feb 18, 2010 7:33 pm
Forum: Archives
Topic: Trade routes
Replies: 6
Views: 1094

I believe there is already a mod that does this, althought I can't remember the name. TR does not change the gameplay of the original game, we only add more of it. New features such as this are therefore out of scope of the project (although there is nothing to stop members creating a seperate mod t...
by MMMowSkwoz
Sun Feb 14, 2010 6:05 pm
Forum: Archives
Topic: Kemel-Ze questions
Replies: 10
Views: 1971

As far as I remember it's on the floor under a table.
by MMMowSkwoz
Sun Feb 14, 2010 3:09 am
Forum: Quests: N/A
Topic: q1-79-Tel
Replies: 63
Views: 12878

Beave wrote:EDIT: Another question - if I set the alarm of the generic "TR_telv_guard" will that set both references or just one?
Just one, and probably not the one you want. You'd need to use the unique reference (the object name with a unique 8 digit number after it) if you wanted each one to do it.
by MMMowSkwoz
Sat Feb 13, 2010 10:05 pm
Forum: Quests: N/A
Topic: q1-79-Tel
Replies: 63
Views: 12878

Okay, so I'm almost finished with Va6. I need to know: how can you override the execution being reported as a crime? Just an idea, but can you check record the player's crime level with GetPCCrimeLevel and then use SetPCCrimeLevel to set it back to the previous value if the player is attacking Llot...
by MMMowSkwoz
Sat Feb 13, 2010 12:36 pm
Forum: Quests: N/A
Topic: q1-79-Tel
Replies: 63
Views: 12878

In any case, I have begun work on Va6. My only question currently should I write dialogue for that lady in the Tel Mothrivra Tower entrance area? She says 'you need permission from me to see Omothran', so would this be where I come in? I'm not sure who put that in. I don't think she actually does a...
by MMMowSkwoz
Sat Feb 13, 2010 1:26 am
Forum: Quests: N/A
Topic: q1-79-Tel
Replies: 63
Views: 12878

I even considered having four dialogue responses that puts a variable through stages until it reaches 4, but that too would require a global. This one sounds good to me. There's no problem with using a global variable if there's no other reasonable way to implement it. We only preferred to keep the...
by MMMowSkwoz
Fri Feb 12, 2010 8:33 am
Forum: Archives
Topic: [Morrowind] Map 1 Beta 2.0 Quest error reporting
Replies: 127
Views: 35379

Thanks for that Yeti. For reference, the error is with scripts "TR_m1_q_IC_4_AlitGroupLeader" and "TR_m1_q_IC_4_AlitGroup". I think that in both, the block starting "if ( GetHealth == 30 )" needs to be moved inside the "if ( GetJournalIndex, TR_m1_IC_4 == 10 )"...
by MMMowSkwoz
Sat Feb 06, 2010 12:49 am
Forum: Archives
Topic: Dynamic expansion of script for teleporting PC; possible?
Replies: 4
Views: 832

Looks fine. You haven't declared the "reset" variable, so those lines are definitely redundant and can be deleted.
by MMMowSkwoz
Sat Feb 06, 2010 12:46 am
Forum: Developer Showcase
Topic: Meritocrat's Showcase
Replies: 36
Views: 5703

Code: Select all

Set BloodhoundVotes to ( BloodhoundVotes + 1 )
by MMMowSkwoz
Fri Feb 05, 2010 11:13 pm
Forum: Developer Showcase
Topic: Meritocrat's Showcase
Replies: 36
Views: 5703

What is the relationship between the journal entries "BH_FindHunter" 35 and "BH_CrazyOrc" 15? Without knowing that, it's difficult to see how these scripts affect each other. I assume "BloodhoundVotes" is a global variable? What other events in the game affect this vari...
by MMMowSkwoz
Fri Feb 05, 2010 7:55 pm
Forum: Archives
Topic: Dynamic expansion of script for teleporting PC; possible?
Replies: 4
Views: 832

Please use the code function when posting script. Try this: Begin BDE_tport_Script short button short MessageOn short OnPCEquip if ( OnPCEquip == 1 ) Set OnPCEquip to 0 Set MessageOn to 1 if ( GetJournalIndex "HT_Stronghold" >= 300 ) MessageBox "Where would you like to go?", &quo...
by MMMowSkwoz
Sun Jan 31, 2010 4:25 pm
Forum: Archives
Topic: TESCS nolore script leaves in Tribunal topics; how to fix?
Replies: 4
Views: 700

As far as I can see, there's nothing in the CS preventing Fyr saying those lines. Of course, they would only turn up during/after the relavent quests.
by MMMowSkwoz
Sat Jan 30, 2010 11:19 pm
Forum: Quests: N/A
Topic: q1-79-Tel
Replies: 63
Views: 12878

For Va3, I set it up so that the bandit is a higher level than the envoy entourage, so that he should (hopefully) survive to tell the PC that he knows he was ordered to be killed just by innate sense. Sounds good. I found it odd that the design wanted to put the envoy on the south road instead of t...
by MMMowSkwoz
Sat Jan 30, 2010 2:11 pm
Forum: Archives
Topic: TR_Mainland up to SE 1.2 (now obsolete!)
Replies: 400
Views: 43897

TR_m1_NoPickBucket TR_m1_q_bucket_noPickUp Looks like TR_m1_q_bucket_noPickUp should be replaced with TR_m1_NoPickBucket . It's not referenced by any script or dialogue and is identical. TR_m1_q_bucket_noPickUp can then be deleted. TR_m1_q51_ingred_BOmusk_UNI TR_ingred_BOmusk_UNI TR_ingred_BOmusk_U...
by MMMowSkwoz
Tue Jan 26, 2010 8:41 pm
Forum: Archives
Topic: Map 3 Detailing Claim #4 RelinQ's claim
Replies: 154
Views: 8621

I'll say it here: that was a bad decision. He did good work, even if he didn't listen. Just because you didn't like him isn't reason to remove him from the project. Even if you were going to demote him, to openly humiliate him with that "congratulation" here on the forum was immature and u...
by MMMowSkwoz
Mon Jan 25, 2010 6:39 pm
Forum: Quests: N/A
Topic: q1-56-Mis
Replies: 43
Views: 28278

I'm up for an IRC discussion on this about 22:00 GMT today if anyone else is?
by MMMowSkwoz
Mon Jan 25, 2010 6:18 pm
Forum: Archives
Topic: Map 3 Detailing Claim #4 RelinQ's claim
Replies: 154
Views: 8621

Does anyone know whether there is a current stronghold script that removes items once stronghold has started construction? If so, what is it called? I don't think there is one. All the vanilla strongholds were created so the existing flora/landscape fitted into the strongholds when they were finish...
by MMMowSkwoz
Fri Jan 22, 2010 6:40 pm
Forum: Developer Showcase
Topic: Meritocrat's Showcase
Replies: 36
Views: 5703

Post the related scripts with explanations of what they're supposed to do and we'll take a look.
by MMMowSkwoz
Wed Jan 20, 2010 6:57 am
Forum: Quests: N/A
Topic: q1-80-Tel
Replies: 17
Views: 4883

As requestiminated.