Search found 888 matches
- Fri Jun 25, 2010 8:40 pm
- Forum: Quests: N/A
- Topic: q2-7-Mis
- Replies: 90
- Views: 19241
No, I was looking at the Kemel-Ze stuff instead. To be honest, I can't see myself getting any further with this. One of the three is completely implemented, the other two unstarted. I'll upload a file and you can revoke. Edit: uploaded - use latest file. The changes are just those BC requested from ...
- Fri Jun 18, 2010 10:13 pm
- Forum: Quests: N/A
- Topic: q2-24-Imp
- Replies: 141
- Views: 29429
I agree just lines and names would look too amateurish, so I'm thinking of adding small drawings like theviking did for his Telvannis maps. Something simple but efficiently representative of the respective cell. I think this would be the way forward - but very hard too make it look good. If this is...
- Wed Jun 16, 2010 5:59 pm
- Forum: Quests: N/A
- Topic: q2-24-Imp
- Replies: 141
- Views: 29429
I'm thinking there would be 6 version of the Kemel-Ze map; - Inaccurate map to Kemel-Ze - Simple map to Kemel-Ze - Acceptable map to Kemel-Ze - Expanded map to Kemel-Ze - Advanced map to Kemel-Ze - Perfect map to Kemel-Ze How detailed would the pictures have to be? It would be an awfully big map! C...
- Wed Jun 16, 2010 7:42 am
- Forum: Quests: N/A
- Topic: q2-24-Imp
- Replies: 141
- Views: 29429
- Tue Jun 15, 2010 9:36 pm
- Forum: Quests: N/A
- Topic: q2-24-Imp
- Replies: 141
- Views: 29429
The whole pay of the bribe to the Telvanni seems out of place to the rest of your questline. I'd imagine the IAS would have other people take care of that. But I agree it should still be hinted at in dialogue. I know what you mean, but I wanted the relationship with the Telvanni to be in there some...
- Tue Jun 15, 2010 8:55 pm
- Forum: Quests: N/A
- Topic: q2-24-Imp
- Replies: 141
- Views: 29429
I like IP's scrap metal side-quests. Simple, but adds a bit of flavour to NPCs who are otherwise just standing around doing nothing. I tried my hand at a questline. It starts off with the standard faction-y quests, but then is essentially just exploring and puzzles. I scrapped the idea of crazy dude...
- Mon Jun 14, 2010 4:55 pm
- Forum: Quests: Finished
- Topic: q2-8-Mis
- Replies: 170
- Views: 41792
- Sun Jun 13, 2010 8:52 pm
- Forum: Quests: Finished
- Topic: q2-21-Imp
- Replies: 110
- Views: 35692
I'd recommend making it the advisor - he's a much sneakier character in general. Also, if you've done the Telvanni line Telsaran might not be in much of a state to do anything really.Bloodthirsty Crustacean wrote:Quest 5) personally I think suits Telsaran fine. We could change it to her adviser if you want.
- Fri Jun 11, 2010 7:21 pm
- Forum: Quests: Finished
- Topic: q2-10-Mis
- Replies: 110
- Views: 92027
'NPC1->StartCombat, NPC2' would do the trick. This will only make 2 NPCs fight. I think the OP wanted to create a battle with 2 factions. The trouble you get is if you have them fighting in pairs, so a whole set of duels. Once the duel is over, the winner just stands there, ruining the impression o...
- Wed Jun 09, 2010 9:20 pm
- Forum: Developer Showcase
- Topic: The Greatness' Showcase: now an interior!
- Replies: 54
- Views: 6464
Still here, but still working silly hours and not having enough time to do everything I want. Unfortunately, spending all day working in software development doesn't make me super enthusiastic about spending my evenings working on it too (even if it is of the much more fun variety!). I did a bit of ...
- Sun Jun 06, 2010 6:51 pm
- Forum: Exteriors: Finished
- Topic: Map 3 NPC Claim #9 [arvisrend]
- Replies: 190
- Views: 98921
The object and script should be TR_m3_q_A9_Ghost. If I remember correctly, there was a reason that you should never name an object and a script with the same name? Edit: Yes, it's in Scripting for Dummies - nothing should have the same ID as any other sonstruction set item. Also, just a reminder th...
- Tue Jun 01, 2010 7:42 pm
- Forum: Quests: N/A
- Topic: q2-7-Mis
- Replies: 90
- Views: 19241
- Tue Jun 01, 2010 7:14 pm
- Forum: Quests: N/A
- Topic: q2-7-Mis
- Replies: 90
- Views: 19241
- Thu Apr 29, 2010 7:15 pm
- Forum: Quests: N/A
- Topic: q2-7-Mis
- Replies: 90
- Views: 19241
- Thu Mar 11, 2010 6:23 pm
- Forum: Quests: Finished
- Topic: q2-21-Imp
- Replies: 110
- Views: 35692
There are already several (4, I believe - see attached PDR) TG members in the prison. If we're going to have a breakout mission, there's already plenty of scope to do so without throwing another member in there first. Also, under absolutely no circumstances are we naming a TR quest after a Star Wars...
- Mon Mar 08, 2010 8:26 pm
- Forum: Quests: Finished
- Topic: q2-21-Imp
- Replies: 110
- Views: 35692
For Anonymous Request, note that according to current plans if you have completed TR_m2_HT_LT4, Llevari will either be incapacitated or will not speak to the player. (you can read the plan in the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21750]q1-80-Tel thread[/url], although it's no...
- Thu Mar 04, 2010 6:07 pm
- Forum: Quests: N/A
- Topic: q2-7-Mis
- Replies: 90
- Views: 19241
- Tue Mar 02, 2010 7:34 pm
- Forum: Asset Development
- Topic: The Big Creature List
- Replies: 61
- Views: 15920
- Fri Feb 19, 2010 10:23 pm
- Forum: Concept Art
- Topic: [FCG] Dres Architectural functional sketches 2
- Replies: 114
- Views: 58608
- Thu Feb 18, 2010 7:33 pm
- Forum: Archives
- Topic: Trade routes
- Replies: 6
- Views: 1094
I believe there is already a mod that does this, althought I can't remember the name. TR does not change the gameplay of the original game, we only add more of it. New features such as this are therefore out of scope of the project (although there is nothing to stop members creating a seperate mod t...
- Sun Feb 14, 2010 6:05 pm
- Forum: Archives
- Topic: Kemel-Ze questions
- Replies: 10
- Views: 1971
- Sun Feb 14, 2010 3:09 am
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12878
Just one, and probably not the one you want. You'd need to use the unique reference (the object name with a unique 8 digit number after it) if you wanted each one to do it.Beave wrote:EDIT: Another question - if I set the alarm of the generic "TR_telv_guard" will that set both references or just one?
- Sat Feb 13, 2010 10:05 pm
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12878
Okay, so I'm almost finished with Va6. I need to know: how can you override the execution being reported as a crime? Just an idea, but can you check record the player's crime level with GetPCCrimeLevel and then use SetPCCrimeLevel to set it back to the previous value if the player is attacking Llot...
- Sat Feb 13, 2010 12:36 pm
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12878
In any case, I have begun work on Va6. My only question currently should I write dialogue for that lady in the Tel Mothrivra Tower entrance area? She says 'you need permission from me to see Omothran', so would this be where I come in? I'm not sure who put that in. I don't think she actually does a...
- Sat Feb 13, 2010 1:26 am
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12878
I even considered having four dialogue responses that puts a variable through stages until it reaches 4, but that too would require a global. This one sounds good to me. There's no problem with using a global variable if there's no other reasonable way to implement it. We only preferred to keep the...
- Fri Feb 12, 2010 8:33 am
- Forum: Archives
- Topic: [Morrowind] Map 1 Beta 2.0 Quest error reporting
- Replies: 127
- Views: 35379
- Sat Feb 06, 2010 12:49 am
- Forum: Archives
- Topic: Dynamic expansion of script for teleporting PC; possible?
- Replies: 4
- Views: 832
- Sat Feb 06, 2010 12:46 am
- Forum: Developer Showcase
- Topic: Meritocrat's Showcase
- Replies: 36
- Views: 5703
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- Fri Feb 05, 2010 11:13 pm
- Forum: Developer Showcase
- Topic: Meritocrat's Showcase
- Replies: 36
- Views: 5703
- Fri Feb 05, 2010 7:55 pm
- Forum: Archives
- Topic: Dynamic expansion of script for teleporting PC; possible?
- Replies: 4
- Views: 832
- Sun Jan 31, 2010 4:25 pm
- Forum: Archives
- Topic: TESCS nolore script leaves in Tribunal topics; how to fix?
- Replies: 4
- Views: 700
- Sat Jan 30, 2010 11:19 pm
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12878
For Va3, I set it up so that the bandit is a higher level than the envoy entourage, so that he should (hopefully) survive to tell the PC that he knows he was ordered to be killed just by innate sense. Sounds good. I found it odd that the design wanted to put the envoy on the south road instead of t...
- Sat Jan 30, 2010 2:11 pm
- Forum: Archives
- Topic: TR_Mainland up to SE 1.2 (now obsolete!)
- Replies: 400
- Views: 43897
TR_m1_NoPickBucket TR_m1_q_bucket_noPickUp Looks like TR_m1_q_bucket_noPickUp should be replaced with TR_m1_NoPickBucket . It's not referenced by any script or dialogue and is identical. TR_m1_q_bucket_noPickUp can then be deleted. TR_m1_q51_ingred_BOmusk_UNI TR_ingred_BOmusk_UNI TR_ingred_BOmusk_U...
- Tue Jan 26, 2010 8:41 pm
- Forum: Archives
- Topic: Map 3 Detailing Claim #4 RelinQ's claim
- Replies: 154
- Views: 8621
- Mon Jan 25, 2010 6:39 pm
- Forum: Quests: N/A
- Topic: q1-56-Mis
- Replies: 43
- Views: 28278
- Mon Jan 25, 2010 6:18 pm
- Forum: Archives
- Topic: Map 3 Detailing Claim #4 RelinQ's claim
- Replies: 154
- Views: 8621
Does anyone know whether there is a current stronghold script that removes items once stronghold has started construction? If so, what is it called? I don't think there is one. All the vanilla strongholds were created so the existing flora/landscape fitted into the strongholds when they were finish...
- Fri Jan 22, 2010 6:40 pm
- Forum: Developer Showcase
- Topic: Meritocrat's Showcase
- Replies: 36
- Views: 5703
- Wed Jan 20, 2010 6:57 am
- Forum: Quests: N/A
- Topic: q1-80-Tel
- Replies: 17
- Views: 4883