Search found 350 matches
- Sat Feb 11, 2012 3:10 pm
- Forum: Archives
- Topic: What is needed most?
- Replies: 2
- Views: 969
Really any part of the project is possible for you to learn. Like Mortimer said, AI and questing are probably the closest fields to your skill base. Just keep in mind that no matter how technical any of these fields in the project may be, every one of them demands a creative element that goes beyond...
- Fri Nov 11, 2011 10:41 pm
- Forum: Off-Topic
- Topic: TES V: Skyrim announced
- Replies: 196
- Views: 41141
- Sun Aug 21, 2011 9:36 pm
- Forum: Developer Showcase
- Topic: Showcase Leon (Interior)
- Replies: 24
- Views: 7870
I have just a few humble suggestions about the composition. There are a lot of points in the music where a solo ends right before the whole ensemble reenters, so you have this short silence. Maybe this is just personal taste, but I think it would make more sense to complete those phrases, perhaps ha...
- Mon Aug 15, 2011 11:18 am
- Forum: Archives
- Topic: characters disappearance question
- Replies: 3
- Views: 968
One of the standards we have at TR is to not modify original content as much as possible. I assume you are suggesting that we place some of these NPCs in the Morrowind mainland somewhere after they disappear from Vvardenfell, and this is completely plausible in my opinion. One guy I remember was Vod...
- Tue Jun 28, 2011 3:41 pm
- Forum: Developer Showcase
- Topic: Hi to all
- Replies: 78
- Views: 13005
I noticed you had some issues with Grid Snap and using the Northmarker. I hope these two pointers help. Regarding grid snap, when you turned it on and moved the room tile, it probably didn't fit back in because the other tiles were not snapped to grid. That's the pitfall of sorts when using grid sna...
- Sun Jun 26, 2011 1:04 pm
- Forum: Developer Showcase
- Topic: Yeti's Showcase
- Replies: 104
- Views: 12334
- Thu Jun 23, 2011 2:21 pm
- Forum: Archives
- Topic: The future of Almalexia
- Replies: 117
- Views: 22942
If we were to do quarters, perhaps we could design something similar to Vivec; that is, in the since that each Vivec canton housed a different social/political clique, not necessarily a different social class based on wealth, although sometimes that was implicitly the case (St. Delyn and Olms, for i...
- Sat Dec 04, 2010 12:05 am
- Forum: Quests: Finished
- Topic: q2-20-Imp
- Replies: 52
- Views: 17668
Finished, send to review. I resolved the cave issue by readapting it to put the robber baron towards the end of the cave. Someone should review that interior and the pathgrid and whatnot, just to be sure. Aside from that, the robber baron is placed in the old prison, since there was a free cell I fi...
- Sun Nov 28, 2010 1:36 am
- Forum: Developer Showcase
- Topic: Newbie here, xSovietx's ShowCase. Need help with basics.
- Replies: 17
- Views: 2522
I second Why's welcome, we're very happy to have you interested in the team. I will also say that interiors are a great place for a beginner modder. If you're into scripting, which is basically only used significantly in questing, then you may want to work up skills with writing dialogue and journal...
- Sat Nov 27, 2010 6:06 pm
- Forum: Quests: Finished
- Topic: q2-21-Imp
- Replies: 110
- Views: 35257
- Sat Nov 27, 2010 4:03 pm
- Forum: Quests: Finished
- Topic: q2-21-Imp
- Replies: 110
- Views: 35257
Hmm, I'm not sure if getting rid of Jorval is the best idea, since that would offset dialogue definitely in the FG, possibly in the town dialogue as well. At least replace him with some generic guy instead of the old guard, to prevent complications with Fort Windmoth, but I'd much rather just have J...
- Mon Nov 22, 2010 9:59 pm
- Forum: Quests: Finished
- Topic: q2-20-Imp
- Replies: 52
- Views: 17668
Alright, well, everything is just about finished. But now I've come across the issue of a cave for the robber baron. I think Otori will be the best option; however, do any of you think someone should expand it a bit? I might be able to rearrange a few things but my impression was that the cave shoul...
- Sat Nov 13, 2010 7:11 pm
- Forum: Quests: Finished
- Topic: q2-20-Imp
- Replies: 52
- Views: 17668
- Fri Nov 05, 2010 12:10 am
- Forum: Quests: Finished
- Topic: q2-20-Imp
- Replies: 52
- Views: 17668
- Mon Nov 01, 2010 11:46 pm
- Forum: Quests: Finished
- Topic: q2-20-Imp
- Replies: 52
- Views: 17668
What do you all think I should do regarding the Daedric cult for the second quest? There's a ruin called Ald Mirathi, on the bank just north of the main Lake Boethiah area... the directions there would be tricky, but I think that might be simpler than making a new interior, especially if this ruin i...
- Sat Oct 09, 2010 1:18 am
- Forum: Quests: Finished
- Topic: q2-20-Imp
- Replies: 52
- Views: 17668
Since nothing at all has happened to this claim for a while, and I don't imagine my currently claimed Telvanni quest line will be reviewed anytime soon, I'm going to claim this. School this year is a lot crazier, which is why I haven't been active around here, but I think I'll enjoy making this clai...
- Sun Aug 15, 2010 2:16 pm
- Forum: Quests: N/A
- Topic: q1-80-Tel
- Replies: 17
- Views: 4815
- Fri Aug 13, 2010 7:16 pm
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12720
Alright, I am finished. Everything should work just fine, although I didn't test everything, all of the quests except for Va6 work and have not been tweaked since they were last tested. I believe I have solved the issue with the priest. The only design aspect I have changed is that the player must h...
- Fri Jul 30, 2010 1:05 pm
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12720
- Tue Jul 20, 2010 1:39 pm
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12720
- Sat Jun 19, 2010 9:17 pm
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12720
Surely 'NPC1->StartCombat, NPC2' would do the trick. That's what I mean. You have to include this because NPC's don't just attack each other based on certain factors. Is Mrene_FightrTestScript2 an NPC? It doesn't sound like one. That's my guess, although there was a piece of the code that didn't ma...
- Thu Jun 10, 2010 10:57 pm
- Forum: Quests: Finished
- Topic: q2-10-Mis
- Replies: 110
- Views: 91770
- Thu Jun 10, 2010 7:43 pm
- Forum: Quests: Finished
- Topic: q2-10-Mis
- Replies: 110
- Views: 91770
If the script is attached to the NPC then it's a local script, so it will only run when the player is in the same or adjacent cell of the NPC. I don't know why there would be a StartScript command being used for this unless it's a global script being started on just the NPC: NPC_Name->StartScript &q...
- Sat Jun 05, 2010 12:57 pm
- Forum: Archives
- Topic: Merging TR with mainquest
- Replies: 11
- Views: 1194
TR does not edit any of the original game's content with a few exceptions I think, and editing of the main quest would most likely not merit as one of those exceptions. However, someone may create a plugin separate from the project that edits the main quest as they see fit, and you are welcome to do...
- Fri May 28, 2010 11:53 pm
- Forum: Developer Showcase
- Topic: Samir's Showcase
- Replies: 24
- Views: 2486
Very nice. You're file is clean, there are no outstanding floaters/bleeders that I noticed, and you follow a consistent style. Some of the objects look like they're angle-snapped, so you might want to look at that. You don't in a sense have to be meticulous with every individual object. Sure, it sho...
- Fri May 28, 2010 11:25 pm
- Forum: Developer Showcase
- Topic: Dwight's Showcase
- Replies: 2
- Views: 688
Old Mournhold... there's a style you don't see every day. I like it. Welcome to TR. Please, make yourself at home. Let's see. First, you're file is clean, which is good. Either you know how to manage data files well or you have no clue as to what I'm talking about. :P I think you're biggest issue he...
- Fri May 28, 2010 11:04 pm
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12720
- Fri May 28, 2010 4:28 pm
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12720
- Thu May 27, 2010 12:00 am
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12720
Greetings again, thought I might stop by and post. About a month ago, I tried having the priest attack the player, and the player still received a bounty, the reason being (I think) that the player attacked the priest before the priest actually attempted to hit the player. Shortly after, real life k...
- Wed May 26, 2010 11:50 pm
- Forum: Developer Showcase
- Topic: TPA5's Showcase
- Replies: 2
- Views: 813
Post a sample of your work, preferably something that shows proficiency with Morrowind-style work, with regard to skills like sound and writing. If you go to the Main->Tutorials page on this website, you might find a thing or two on dialogue. There should be some dialogue info under questing tutoria...
- Sat Apr 17, 2010 10:40 pm
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12720
- Sat Apr 17, 2010 2:56 am
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12720
Okay, so I don't know if the admins are disregarding this and the questers are slacking or if the admins are slacking, or maybe even I'm slacking, but it's been almost two months so I believe an update is in order. Since my last post I may have worked on the quest file a little and then stopped work...
- Sun Mar 07, 2010 10:25 pm
- Forum: Quests: Finished
- Topic: q2-21-Imp
- Replies: 110
- Views: 35257
- Wed Mar 03, 2010 9:32 pm
- Forum: Quests: N/A
- Topic: q1-80-Tel
- Replies: 17
- Views: 4815
- Wed Feb 24, 2010 2:09 am
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12720
New WIP up. Quest line for Llevari Telsaran is complete. As per BC's instruction I have not implemented LT4 as it will be included with another quest claim. Everything is finished and ready for testing before submission, with the exception of Va6. That quest may need further working-on. EDIT: And Va...
- Tue Feb 16, 2010 11:49 pm
- Forum: Concept Art
- Topic: Elfanes Concept Art
- Replies: 120
- Views: 19150
- Sun Feb 14, 2010 2:05 pm
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12720
- Sun Feb 14, 2010 3:06 am
- Forum: Quests: N/A
- Topic: q1-79-Tel
- Replies: 63
- Views: 12720
The paranoia of losing this file has hit, so now I upload. All four of Vaerin's quests are functional, sort of. I just threw in the rumor global and implemented it without testing (because I'm tired). In the last quest, I'm not completely sure why but the journal update doesn't always occur after ex...