Search found 38 matches
- Thu Mar 19, 2009 2:05 am
- Forum: Archives
- Topic: GameInformer's TESV Wishlist (or, how to ruin TES)
- Replies: 15
- Views: 1482
GameInformer's TESV Wishlist (or, how to ruin TES)
[url=http://www.gameinformer.com/News/Story/200903/N09.0318.1805.56285.htm] Read [/url]. Discuss. How many of these things would work in the world of the Elder Scrolls? How many of these things are utter rubbish? How many times have you said something along the lines of the stuff in this article? Ho...
- Sun Jan 04, 2009 1:11 am
- Forum: Developer Showcase
- Topic: How can I help?
- Replies: 16
- Views: 2005
Ok. I can (kind of) begin testing for anything Morrowind-related. My machine handles the game rather poorly (it's a crappy laptop), but I can do it. Oblivion, however, will have to wait for a bit. I'm in a straight-leg brace at the moment, so sitting at my desktop is impossible. However, I should be...
- Sat Jan 03, 2009 5:39 am
- Forum: Developer Showcase
- Topic: How can I help?
- Replies: 16
- Views: 2005
Hi Tennyson, I see that you are a playtester as well. So if you want to learn quests, this is one of the quickest ways to get some experience on how it's made. When you are ready to do so, we could use your playtesting help. And I hope that an admin gives you the TR Tester tag, so you have access t...
- Fri Jan 02, 2009 4:39 am
- Forum: Developer Showcase
- Topic: How can I help?
- Replies: 16
- Views: 2005
The whole script for a tavern is in one script, usually Pub_Whatever_The_Name_Is, which is applied to the NPC that offers the bed (namely the Publican). You have to make a global that is used in the script. Now, I'm not a scripter, so for the tavern in my showcase I [manually] copied a vanilla Pub ...
- Thu Jan 01, 2009 11:50 pm
- Forum: Developer Showcase
- Topic: How can I help?
- Replies: 16
- Views: 2005
- Thu Jan 01, 2009 11:00 pm
- Forum: Developer Showcase
- Topic: How can I help?
- Replies: 16
- Views: 2005
Hey, I'm working on a tavern for morrowind, but I need a checklist/to-do list to make sure everything gets covered. What else do I need? 1. Exterior (building and location) 2. Interior (building and clutter, drinks, furniture) 3. NPCs, including barkeep, and related scripting (this scares me a bit, ...
- Wed Dec 24, 2008 7:03 pm
- Forum: Archives
- Topic: 2008 Mod of the Year Awards
- Replies: 35
- Views: 3126
- Wed Dec 24, 2008 12:49 am
- Forum: Archives
- Topic: Ald Seraynis [a possible new Map3 settlement]
- Replies: 38
- Views: 2999
I hate to just jump in and say this, but I'm not crazy about a Daedric ruin being the Indoril stronghold. I may be biased though, because I pretty much hate all smuggler/daedra/Sixth House camps. This is a bit off-topic, but I imagine an Indoril Stronghold being more like a war fortress. Nerevar was...
- Sat Dec 20, 2008 5:31 pm
- Forum: Archives
- Topic: Isle of Stirk Error Reporting
- Replies: 110
- Views: 7168
Lol. I meant for reporting errors. As in: --------------------------------------------- Cell: (Dunno how to get the cell coordinates) Location: (Pretty obvious) Coordinates: (I don't even know what would go here) Error: (Again, obvious) Fix: (Most of these, I'm not going to know) -------------------...
- Sat Dec 20, 2008 6:43 am
- Forum: Archives
- Topic: Isle of Stirk Error Reporting
- Replies: 110
- Views: 7168
- Thu Dec 18, 2008 11:45 pm
- Forum: Archives
- Topic: What text is used for the banner
- Replies: 2
- Views: 294
- Thu Dec 18, 2008 9:45 pm
- Forum: Archives
- Topic: House Dres and Indoril
- Replies: 13
- Views: 1444
Tennyson, Ordinators are a Temple faction, not an Indoril faction. Ordinator armor is simply dubbed Indoril because such a large portion of the Temple Ordinators are from House Indoril. Nah, I know that. I just figured the Ordinators would have made golden armor after House Indoril's colors. Keep t...
- Thu Dec 18, 2008 9:39 pm
- Forum: Archives
- Topic: What text is used for the banner
- Replies: 2
- Views: 294
What text is used for the banner
Just for a simple project I'm working on. Thanks.
- Thu Dec 18, 2008 8:38 pm
- Forum: Archives
- Topic: [Morrowind] Map1 Beta 2.0 NPC/Dialogue Error reporting
- Replies: 140
- Views: 36687
- Thu Dec 18, 2008 8:30 pm
- Forum: Concept Art
- Topic: Dres Concept Art
- Replies: 359
- Views: 60371
- Thu Dec 18, 2008 11:38 am
- Forum: Concept Art
- Topic: Dres Concept Art
- Replies: 359
- Views: 60371
- Thu Dec 18, 2008 11:35 am
- Forum: Archives
- Topic: [Morrowind] Map1 Beta 2.0 NPC/Dialogue Error reporting
- Replies: 140
- Views: 36687
That's what we ask of beta-testing. We have this dream that the final versions of our maps will indeed be final, perfect. :) Well if that's the case, you'll probably be seeing a lot more of my stuff here. I saw a lot of things that I didn't mention, most of them in books. Also (and I know that this...
- Thu Dec 18, 2008 6:52 am
- Forum: Developer Showcase
- Topic: (Re: Vitalized) Showcase
- Replies: 17
- Views: 3952
- Thu Dec 18, 2008 6:13 am
- Forum: Developer Showcase
- Topic: (Re: Vitalized) Showcase
- Replies: 17
- Views: 3952
The Hlaalu district is really good. I'd like to see it finished (interiors, NPCs, shops). Other than the obvious lack of landscaping, it needs a lot more containers. It also could use some rocks, but that might fall under the category of landscaping. Other than that, the hanging tapestry in the alle...
- Thu Dec 18, 2008 6:03 am
- Forum: Archives
- Topic: [Morrowind] Map1 Beta 2.0 NPC/Dialogue Error reporting
- Replies: 140
- Views: 36687
- Thu Dec 18, 2008 6:01 am
- Forum: Archives
- Topic: old error reports (that have been fixed) v4
- Replies: 174
- Views: 12094
- Thu Dec 18, 2008 12:34 am
- Forum: Developer Showcase
- Topic: How can I help?
- Replies: 16
- Views: 2005
You are a godsend, my friend. Thanks a million. This mod was just a practice thing I did some time ago, so there are definitely elements that I would never incorporate into a mod that I would expect others to use-- such as the unique weapons and armor. I'll keep in mind the stuff about not mixing Du...
- Wed Dec 17, 2008 11:15 pm
- Forum: Concept Art
- Topic: Dragons_Slayer's Art
- Replies: 10
- Views: 2161
- Wed Dec 17, 2008 10:40 pm
- Forum: Developer Showcase
- Topic: How can I help?
- Replies: 16
- Views: 2005
TennysonXII's showcase
Forgot that I did this a while ago.
I'd love some help with the wolf.
I'd love some help with the wolf.
- Wed Dec 17, 2008 8:10 am
- Forum: Concept Art
- Topic: Dres Concept Art
- Replies: 359
- Views: 60371
- Sun Dec 14, 2008 7:47 am
- Forum: Concept Art
- Topic: Dres Concept Art
- Replies: 359
- Views: 60371
I have an excellent idea (well, in my opinion anyway), and no way to draw it; I don't have a scanner or a drawing app. Oh well. I was thinking a half-pyramid type deal, some kind of a cross between an obelisk's oblique slope and an Aztec pyramid's staggered architecture, to allow for lower-, middle-...
- Sat Dec 13, 2008 10:11 pm
- Forum: Archives
- Topic: Congratulations are in order
- Replies: 23
- Views: 1601
- Wed Dec 10, 2008 11:50 am
- Forum: Archives
- Topic: House Dres and Indoril
- Replies: 13
- Views: 1444
- Wed Dec 10, 2008 11:46 am
- Forum: News
- Topic: [RELEASE] Tamriel Rebuilt: Map 2 - Antediluvian Secrets!
- Replies: 64
- Views: 67818
- Wed Dec 10, 2008 1:21 am
- Forum: Concept Art
- Topic: Dres Concept Art
- Replies: 359
- Views: 60371
I'm terrible for jumping into this conversation without having read every post (I skipped pages 2-4), but has there been any discussion about architecture outside the cantons? Dres has a heavy hand in farming-- and if I guess correctly, slavery too. I would be very happy to see some plantations/farm...
- Tue Dec 02, 2008 4:59 am
- Forum: Developer Showcase
- Topic: How can I help?
- Replies: 16
- Views: 2005
How can I help?
In what way can I be of most service to the TR team? To be honest, I'm more interested in working on Morrowind than on Hammerfell, but will happily work on whatever you need. My only limitations are that I can only use what I already have, or what's free (or, at the very least, inexpensive). I have ...
- Wed Nov 26, 2008 4:30 am
- Forum: Developer Showcase
- Topic: Writer willing: Need help with topics
- Replies: 4
- Views: 824
- Sun Nov 23, 2008 8:34 pm
- Forum: Archives
- Topic: Problem w/ Bloodmoon (not weather related) - SOLVED
- Replies: 7
- Views: 1071
- Sun Nov 23, 2008 5:32 am
- Forum: Audio
- Topic: Question about the music made for Map 1
- Replies: 0
- Views: 1100
Question about the music made for Map 1
First I have to say to the creators of the music made by the TR team for Map 1 that the music is absolutely astounding. I didn't even know that most of the music was from you guys (Dragonfly, Dummyplug, Dave G., Macar and Raincatcher) until I heard a song that I really liked and decided to find it i...
- Sun Nov 23, 2008 1:19 am
- Forum: Archives
- Topic: Problem w/ Bloodmoon (not weather related) - SOLVED
- Replies: 7
- Views: 1071
- Sat Nov 22, 2008 6:50 am
- Forum: Archives
- Topic: Problem w/ Bloodmoon (not weather related) - SOLVED
- Replies: 7
- Views: 1071
Alternatively, are you saying that the TR master files claim to require a different version of certain master files than the ones you have (BLOODMOON.ESM and/or others are in all capital letters)? If this is the case, your version of Bloodmoon is not fully patched. All TR files are based on the hig...
- Sat Nov 22, 2008 5:31 am
- Forum: Archives
- Topic: Problem w/ Bloodmoon (not weather related) - SOLVED
- Replies: 7
- Views: 1071
Problem w/ Bloodmoon (not weather related) - SOLVED
I really want to use the mod, but I can't. Since Bloodmoon has been patched, I have to "re-save" the esm in the Construction Set. I can't figure out how to save a file as a master file, so when I try to save, it automatically saves as an esp. Can anybody help? Note: I was having similar lo...
- Tue Nov 18, 2008 10:14 pm
- Forum: Developer Showcase
- Topic: Writer willing: Need help with topics
- Replies: 4
- Views: 824
Writer willing: Need help with topics
Hey there all. I'm TennysonXII and I've been watching the goings-on at TR for a while. I tried the TR mod(s) for Morrowind, but unfortunately ran into some technical problems. I love the direction in which things are heading, and so when I saw that ya'll needed writers, I was more than willing to he...