Search found 156 matches

by Aiwyn the Breton
Mon Jan 25, 2010 8:50 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural Functional Sketches
Replies: 65
Views: 19755

the problem should be if the pieces (more for the windows than the doors) are thin and diagonal pieces, risking to be difficult to position correctly if gridsnapped. Modelers or "interiorists" should use precautions in placing them, unless the piece is straight vertical with a jutting jamb...
by Aiwyn the Breton
Mon Jan 25, 2010 1:24 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural Functional Sketches
Replies: 65
Views: 19755

A little note on this: I wanted to propose a design for doors, doorjams and windows, but there should be a problem due to the inclination of the external walls: in the CA I noyticed in my showcase (when I actually tried on a dres villa based on Turelio's CA): doors and windows are supposed to be ali...
by Aiwyn the Breton
Thu Jan 21, 2010 8:40 pm
Forum: Archives
Topic: n8-58-Mis
Replies: 27
Views: 3162

woops
sorry then
by Aiwyn the Breton
Thu Jan 21, 2010 8:26 pm
Forum: Archives
Topic: n8-58-Mis
Replies: 27
Views: 3162

1) I'm an architect now! :) 2) As I've no more University deadlines, I re-claim this, It's just a mater of re-size and during this I wanna try make it look a bit better, but since I have the original files, I know the thing and stuff, I think it would be easier to put hands on it for me than for som...
by Aiwyn the Breton
Sun Jun 14, 2009 12:41 pm
Forum: Archives
Topic: n8-58-Mis
Replies: 27
Views: 3162

Sorry i have university deadlines... i'll try to post unfinished work asap but it's better to revoke for now :(
by Aiwyn the Breton
Mon Apr 20, 2009 9:15 am
Forum: Archives
Topic: How Old Are You?
Replies: 141
Views: 26062

yay for anonytroll for being older than me (1 year, but still older :P)

/me doesn't feel the TRgranpa anymore
by Aiwyn the Breton
Mon Apr 20, 2009 8:58 am
Forum: Archives
Topic: Oldest game?
Replies: 69
Views: 8963

Golden Axe :P
by Aiwyn the Breton
Fri Apr 17, 2009 3:44 pm
Forum: Archives
Topic: Player personality, style, you?
Replies: 24
Views: 3249

I'm the "goody-goody" character: always follow the law, never steal or kill unless i don't need to or by accident. I'm an artifact collector and, as Breton Spellsword which is my one and only race-class combo, i like to roleplay while playing my character, so sometimes i miss some extra ch...
by Aiwyn the Breton
Fri Apr 10, 2009 11:26 pm
Forum: Archives
Topic: For Make Benefit Glorious Blog of Tamriel Rebuilt
Replies: 69
Views: 9038

I'm Aiwyn the Breton, but in real life I'm Italian. I Joined TR as modder in Jan 2009, and i make meshes and textures, mainly for Oblivion but I'm trying to get also some Morrowind claim, as Morrowind is my favorite. I found TR searching for some High Rock related mod (as Bretons are my favorite rac...
by Aiwyn the Breton
Thu Apr 09, 2009 11:49 am
Forum: Archives
Topic: Morrowind Code Patch Help - SOLVED
Replies: 3
Views: 703

Remember to check the last option (unchecked by default) if you want to enlarge world map.
If the program don't get your morrowind patched you'll probably have to run the official patches before.
by Aiwyn the Breton
Tue Apr 07, 2009 7:50 pm
Forum: Archives
Topic: n8-7-For
Replies: 40
Views: 6299

not exactly, i sot out some textures i could use, but i gave necrom's meshes higher priority.
by Aiwyn the Breton
Tue Apr 07, 2009 7:48 pm
Forum: The Dumping Ground
Topic: n2-5-Tri
Replies: 59
Views: 24081

Time :P
I'm having a bit of difficulties on remapping the new meshes
by Aiwyn the Breton
Mon Apr 06, 2009 9:45 pm
Forum: Archives
Topic: n8-46-For
Replies: 18
Views: 2633

ok, i took a look at this. you named your textures wrong (missed a U), but thats ok, i changed that myself. the only thing that really bothers me is polly count, both the water and the fountain could be reduced. im not sure how much of an impact it will make, but our cities tend to be rather laggy,...
by Aiwyn the Breton
Mon Apr 06, 2009 7:12 am
Forum: Archives
Topic: n8-58-Mis
Replies: 27
Views: 3162

Er... before i go hanging myself, wich version is uploaded here? I sent Stryker two or three other version after this came to review, 'cause collision wasn't working. She asked Lady N to upload the one she thought was final, but i dunno if has been done
by Aiwyn the Breton
Sat Mar 14, 2009 11:06 pm
Forum: Archives
Topic: Helkori
Replies: 35
Views: 4255

actually i was thinking making little settlements could be fun to make some questline of inter-town or internal feuds... but it's quite early to think about that. Anyway non-quest-related NPC's are good for me as the quest-related ones.
by Aiwyn the Breton
Sat Mar 14, 2009 5:22 pm
Forum: Archives
Topic: Helkori
Replies: 35
Views: 4255

uhm... maybe adding some little towns on the mountain side (on the border of the plains) would be good, i mean something like two settlements on the colovian side, one on both Corten Mountains and West Reach). These towns would be home for farmers wich work the land on the border of the plains or mi...
by Aiwyn the Breton
Tue Mar 03, 2009 5:31 pm
Forum: Archives
Topic: Resource search for Hammerfell (Suggest Here)
Replies: 44
Views: 4094

if you want i can take care of this for you EDIT: BTW, the readme says: "Underground castle located near Hermaeus Mora sanctuary. Meshes are mostly from imperial undergrounds tileset but i added some new things. To create this i took inspiration from Giotto's frescos, from Siena's duomo, St. Pe...
by Aiwyn the Breton
Tue Mar 03, 2009 4:43 pm
Forum: Archives
Topic: Resource search for Hammerfell (Suggest Here)
Replies: 44
Views: 4094

I AM italian. :P
Osiris too.

Why? What's the matter?
by Aiwyn the Breton
Sat Feb 28, 2009 8:58 am
Forum: Archives
Topic: Political Figures of House Indoril
Replies: 23
Views: 2347

Grand Ascendant in Almalexia: Lord Aymas Silaasa Indoril? Silaasa sound too argonian... Silena sounds too latin, maybe but should me more dunmerish 1 councilor who controls wilderness area (mines) but lives in Almalexia: Lord Sedam Taythionis? Sedam sounds too "city name"... Taythionis is...
by Aiwyn the Breton
Wed Feb 25, 2009 11:35 am
Forum: Archives
Topic: The Unofficial Indoril and Dres Discussion
Replies: 238
Views: 28463

The oblivion generic dialogue (which i remember is six years later) says that Dres and Hlaalu give up on slavery, so unless in in english this means they only stopped raids into Argonia and Elsweyr i think they actually have freed some slave... I think in all this a part could be played by the nerev...
by Aiwyn the Breton
Wed Feb 25, 2009 1:27 am
Forum: Archives
Topic: The Unofficial Indoril and Dres Discussion
Replies: 238
Views: 28463

Mass sucide? This should spare us a lot of NPC programming... :D Well i think Indoril should react in very different ways, and i think it could depend on the Nerevarine: if the Nerevarine prooves him/herself to the House gaining a long lost siant and hero could aid the house on survivinge, other cho...
by Aiwyn the Breton
Tue Feb 24, 2009 11:04 am
Forum: The Dumping Ground
Topic: n2-5-Tri
Replies: 59
Views: 24081

I'll see what can i do. if somebody can tell me which is the doorjamb problem and which doors are used, it would be nice. Just tell me: - The doorjambs are: a) too big b) too grandiose for lower class but good for other purposes c) both? - So i have to: a) change them b) make a new lc version wich c...
by Aiwyn the Breton
Sun Feb 22, 2009 10:28 am
Forum: Off-Topic
Topic: Members Photos
Replies: 574
Views: 202488

First person to identify the Anime on the screen gets... something, maybe. Sailor Mars Haplo, we're talking about Stryker... how could possibly be something else than Inuyasha :D Haha ok, I didn't think you were insulting me, just had no clue what your uncle is like. Some people have strange uncles...
by Aiwyn the Breton
Sat Feb 21, 2009 10:37 am
Forum: Archives
Topic: n8-46-For
Replies: 18
Views: 2633

Before this is even sent to review: Missing textures. I'm pretty sure OoT is properly installed, I could be wrong though... I didn't have time to check this out. The floor of the fountain appears to be missing again. No, this is a new one, I check, maybe I forgot to put that in the 7z. :| I don't h...
by Aiwyn the Breton
Sat Feb 21, 2009 12:06 am
Forum: Archives
Topic: n8-46-For
Replies: 18
Views: 2633

Uploaded the latest version, i don't call it final because somebody should try to merge the two files provided. I explain all in the readme included, anyway i think i'm done about this one.
by Aiwyn the Breton
Tue Feb 17, 2009 7:30 pm
Forum: Archives
Topic: Full Telvanni Quest Summary (Maps 1 and 2)
Replies: 61
Views: 10067

Ah ok. Nevermind then.
So the stronghold is not required to continue on the ML Telvanni questline?
by Aiwyn the Breton
Tue Feb 17, 2009 7:21 pm
Forum: Archives
Topic: Full Telvanni Quest Summary (Maps 1 and 2)
Replies: 61
Views: 10067

but can you go that far with only the ml quests? Because if you can, then they tell you "you have a stronghold in vvardenfell" when you don't.
I mean, if you ask for a stronghold on the mainland and you never joined GHT on vvardenfell that message would be unfitting.
by Aiwyn the Breton
Tue Feb 17, 2009 7:02 pm
Forum: Archives
Topic: Full Telvanni Quest Summary (Maps 1 and 2)
Replies: 61
Views: 10067

Maybe i didn't explain myself right: i was giving a in-game explanatione for NOT build a telvanni stronghold other than Tel Uvirith :P But, because there's Tel Uvirith, a stronghold could still be a condition for the quests, only you have to go build it on Vvardenfell joining the Vvardenfell branch ...
by Aiwyn the Breton
Tue Feb 17, 2009 1:36 pm
Forum: Archives
Topic: Full Telvanni Quest Summary (Maps 1 and 2)
Replies: 61
Views: 10067

well, in Vv to build ANY strongold you have to get a construction contract, and build an illegal strongold could be the excuse the countess to attack telvannis and set up a civil war... maybe she would not, but as hearing (ehm, reading) what she says is an opportunity she and telvannis wouldn't miss...
by Aiwyn the Breton
Tue Feb 17, 2009 9:25 am
Forum: Archives
Topic: Full Telvanni Quest Summary (Maps 1 and 2)
Replies: 61
Views: 10067

About the stronghold thing, it can be added an entry which redirects you to Vvardenfell like "The countess in Firewatch will not allow you to build a new stronghold, but duke Dren in Vvardenfell should... Try speak with Bluehermitgal (don't remeber the name) in Sadrith Mora, but remember: you'l...
by Aiwyn the Breton
Mon Feb 09, 2009 10:41 pm
Forum: Archives
Topic: n8-7-For
Replies: 40
Views: 6299

Doh, i started working on it and i still didn't officially claimed that... :D
by Aiwyn the Breton
Sat Feb 07, 2009 4:46 pm
Forum: Archives
Topic: n8-7-For
Replies: 40
Views: 6299

ok, i'm thinking about that, if you can send me the texture, I'll claim it probably next week (unless nobody else shows up in the meantime)
by Aiwyn the Breton
Sat Feb 07, 2009 4:44 pm
Forum: Archives
Topic: Tamriel Rebuilt Goal
Replies: 12
Views: 1239

Plus the mp mentiones places as adamantine tower (which is in high rock) and Skyrim...
by Aiwyn the Breton
Sat Feb 07, 2009 11:42 am
Forum: Archives
Topic: Tamriel Rebuilt Goal
Replies: 12
Views: 1239

Having all Tamriel rebuilt for each engine is quite utopia, as for the time of production (confront the dates: when TR has born? And yesterday we got the first release...) as for the engine hard coded limits (you have to patch morrowind if you want to see all of mainland or using FPSO - which for me...
by Aiwyn the Breton
Fri Feb 06, 2009 6:00 pm
Forum: Archives
Topic: n8-46-For
Replies: 18
Views: 2633

Ok, now it should work
by Aiwyn the Breton
Fri Feb 06, 2009 10:57 am
Forum: News
Topic: Stirk 1.0 Released!
Replies: 24
Views: 11897

Yeah, the dialogue thing is done or you (meaning "head of sound" or "head of Oblivion") plan to fix it with a "patch" release?
Is OoT included?
by Aiwyn the Breton
Thu Feb 05, 2009 11:11 pm
Forum: Archives
Topic: n8-7-For
Replies: 40
Views: 6299

Ok, I'll wait and see... I want to figure out the animation thing before officially claiming this so take your time :P
by Aiwyn the Breton
Wed Feb 04, 2009 11:49 pm
Forum: Archives
Topic: n8-7-For
Replies: 40
Views: 6299

Just to not doing the fountain and necrom misunderstandings again, what's EXACTLY needed to this file? As far as I can see need collision (unless there's a setting I don't know and/or I don't see) and rescaling the uv mapping (stone blocks looks quite huge). I would prefer the max files if it's poss...
by Aiwyn the Breton
Wed Feb 04, 2009 11:31 pm
Forum: Archives
Topic: n8-46-For
Replies: 18
Views: 2633

in the rar there where only bmp and no collision... :|
Don't tell me I worked on the wrong file... it was the one up there, right?

EDIT: nevermind, I managed to test it in-game and the collision don't work... :| I'll see what can i do...
by Aiwyn the Breton
Wed Feb 04, 2009 11:29 am
Forum: Archives
Topic: n8-46-For
Replies: 18
Views: 2633

Nevermind, I think it's finished... i didn't tested though, the CS gives me some problem. I have converted the textures from bitmap to dds, reshaped the water mesh, welded some detached edge and added collision. It SHOULD work, but it was too easy, I don't trust that... :P