Search found 96 matches
- Mon Jan 04, 2016 10:30 pm
- Forum: Downloads, Testing & Feedback
- Topic: TR Bug & Error Reporting
- Replies: 27
- Views: 13182
TR_MAinland.esm 15.12 Error Check Results
TR_Mainland 15.12 if you try the Dialog "Error Check Results" button (don't save after clicking as the check messes with global vars values), after ignoring standard Tribunal/Bloodmoon issues there may still be plenty to investigate [spoiler] Expression Error: SYNTAX in Dialogue CompileAn...
- Tue Nov 03, 2015 3:48 pm
- Forum: Misc TR Topics
- Topic: Outside main TR: Concept travel
- Replies: 59
- Views: 28481
I see this as the exact same problem of abandoning current Almalexia, valuing new fancy ideas (Dres like Drow? LOL) more than compatibility with what already done or realistic development timelines, the only difference is that this time what is involved is my personal hard work, instead of Nemon's o...
- Tue Nov 03, 2015 10:34 am
- Forum: Misc TR Topics
- Topic: Outside main TR: Concept travel
- Replies: 59
- Views: 28481
But I am in favor of moving them down to Dres lands, with the Skyrenders no long being a fast travel option, but used solely for official Dres purposes. Uhm, maybe I was not clear, just to clarify, I am fond of the new (animated/realistic sized for shallow rivers) strider that Arcimaestro Antares d...
- Mon Nov 02, 2015 8:47 am
- Forum: Misc TR Topics
- Topic: Outside main TR: Concept travel
- Replies: 59
- Views: 28481
I don't see a reason why the River Striders couldn't continue to exist in your mod after we remove them from Telvannis. Hmm, let me see. Coherence with standard insta-travel offered by TR official service providers? This may be minor, after all mods change things. Here is a big one: requirement to ...
- Sun Nov 01, 2015 11:36 pm
- Forum: Misc TR Topics
- Topic: Outside main TR: Concept travel
- Replies: 59
- Views: 28481
oh joyAnonytroll wrote:Hm, if those River Striders get removed from Telvanni lands (which is actually good, because placing them is a pita in existing maps)
- Tue Oct 20, 2015 8:11 am
- Forum: News
- Topic: 15.10 Release
- Replies: 14
- Views: 6382
My distant land generation doesn't seem to work and says it's missing a bunch of tr textures. Ex. Missing texture: 'tr_ind_banner_01.tga' etc. Hmmm... if new .BSA is registered, as some .nif texture paths have been changed, for each .nif giving a texture not found error message, verify you don't ha...
- Mon Oct 19, 2015 6:47 pm
- Forum: Downloads, Testing & Feedback
- Topic: TR Bug & Error Reporting
- Replies: 27
- Views: 13182
- Sun Oct 18, 2015 11:00 pm
- Forum: Downloads, Testing & Feedback
- Topic: TR Bug & Error Reporting
- Replies: 27
- Views: 13182
- Fri Oct 02, 2015 8:11 pm
- Forum: Downloads, Testing & Feedback
- Topic: TR Creatures missing meshes
- Replies: 2
- Views: 2619
- Thu Apr 23, 2015 12:46 pm
- Forum: Archives
- Topic: TR_Mainland Scripts/Quests/NPC Error reporting
- Replies: 116
- Views: 61636
Confirmed, id is com_chest_02_v_weapon01.Ironed Maidens wrote:MEPHALAN MOUNTAINS REGION (30, -14)
The chest there 'com_chest_weapon_02_v_01000000' has LIKE 45 SHORT BOWS, 40 LONGBOWS, AND A LOT OF ARROWS in it.
standard unused (probably for this reason) chest containing a probably unintended -100 l_n_wpn_missle_bow
- Thu Apr 16, 2015 2:06 pm
- Forum: Archives
- Topic: TR_Mainland Scripts/Quests/NPC Error reporting
- Replies: 116
- Views: 61636
reference to (meant to be) unique chargen_plank in Darnim 22, -18 should be replaced with reference to ex_ship_plank else chargen_plank in Seyda Neen may not disappear as expected there are also others (e.g. in Asurnabi), basically anything starting with chargen_ should not be used/replaced with a n...
- Thu Apr 16, 2015 1:49 pm
- Forum: Archives
- Topic: TR alpha Error Reporting
- Replies: 37
- Views: 39494
- Sun Nov 16, 2014 5:55 pm
- Forum: Archives
- Topic: [obsolete] Incompatibility with "Hold it - TR addon.ESP"
- Replies: 5
- Views: 1935
The problem is gone as soon I deactivate Hold it - TR addon.ESP and recreate MergedObjects.esp. As this is the latest Hold it 1.92 TR update maybe I should inform Danae about it? Try first re-adding the mod and recreate the MergedObjects.esp, if the problem is still gone it was probably a problem w...
- Sun Nov 16, 2014 4:01 pm
- Forum: Archives
- Topic: [obsolete] Incompatibility with "Hold it - TR addon.ESP"
- Replies: 5
- Views: 1935
First, try regenerating your Merged_Objects.esp and see what happens I have not it installed, but looking at its .esp I think that the one mod in your list that may change the tr caravaners is Hold it - TR addon.ESP. , try starting a new game without the mod loaded and see what happens. Also, I don'...
- Sat Oct 04, 2014 8:31 am
- Forum: Archives
- Topic: TR_Data Updates Thread
- Replies: 524
- Views: 102921
- Sun Sep 14, 2014 3:49 pm
- Forum: Archives
- Topic: the latest update not letting me play on a existing save
- Replies: 16
- Views: 4068
- Sun Sep 14, 2014 3:43 pm
- Forum: Archives
- Topic: TR_Data Error Reporting
- Replies: 412
- Views: 189318
tr_pb_robe_com_ii, tr_pb_robe_com_i icons missing transparency also, not a bug but am I the only one finding the old n'dib trees (tr_flora_treeXX_nd.nif) textures better than the latest? [EDIT]not an error, just some info in case you are not aware already: list of not door-connected interior cells p...
- Tue Sep 09, 2014 5:28 pm
- Forum: Archives
- Topic: the latest update not letting me play on a existing save
- Replies: 16
- Views: 4068
- Wed Sep 03, 2014 5:29 pm
- Forum: Archives
- Topic: TR_Mainland World Error reporting
- Replies: 27
- Views: 28474
Regarding possible issues with objects floating out of Z bounds , I wrote a tes3cmd perl script and found these: [spoiler] TR_Mainland Copy.esm CELL (DATA): mephalain mountains region (31, -15) Ex_waterfall_mist_01 z = 202922.5625 TR_Mainland Copy.esm CELL (DATA): dun akafell (25, -13) in_OM_Aquaduc...
- Tue Aug 12, 2014 8:21 pm
- Forum: Archives
- Topic: Obsolete TR_Data bugreports
- Replies: 28
- Views: 5594
- Fri Aug 08, 2014 10:32 am
- Forum: Archives
- Topic: TR_Data Error Reporting
- Replies: 412
- Views: 189318
- Fri Aug 08, 2014 7:41 am
- Forum: Archives
- Topic: Obsolete TR_Mainland World bugreports
- Replies: 127
- Views: 34779
- Fri Aug 08, 2014 7:00 am
- Forum: Archives
- Topic: Obsolete TR_Data bugreports
- Replies: 28
- Views: 5594
- Wed Jul 30, 2014 10:17 am
- Forum: Archives
- Topic: TR_Data Error Reporting
- Replies: 412
- Views: 189318
- Tue Jul 29, 2014 2:08 pm
- Forum: Master Planning
- Topic: Quests & Faction Structure
- Replies: 11
- Views: 3818
I don't think we should make things exclusive that were not so in vanilla. One of the few remaining characteristics that distinguish Morrowind from the 3D video RPGs that came before and after is the freedom of choice; let's not do away with it. The Temple is already allowing outlanders to join; wh...
- Mon Jun 09, 2014 11:24 pm
- Forum: Almalexia
- Topic: An Almalexia Proposal
- Replies: 110
- Views: 82655
Now that it is possible, I will post here a longer/hopefully clearer version of what I wrote in the official forums. In short, what I value most is respect. - respect of modders work. No TR modder should have years of modding devoted to the project (especially when work is vastly recognized as astou...
- Fri May 09, 2014 12:36 pm
- Forum: Archives
- Topic: Obsolete TR_Mainland Scripts/Quests/NPC bugreports
- Replies: 73
- Views: 17724
applied, thanks (still need to remove the keys off leveled lists and hide them) They are, trouble is you'll get a message (and the thing will relock) if you drop the key or come to the location again without it. :> So, should still be fixed It was too easy to be true, eh? Weird engine... I hope I f...
- Wed May 07, 2014 8:14 pm
- Forum: Archives
- Topic: Obsolete TR_Mainland Scripts/Quests/NPC bugreports
- Replies: 73
- Views: 17724
- Wed Mar 19, 2014 8:04 pm
- Forum: Archives
- Topic: Obsolete TR_Mainland Scripts/Quests/NPC bugreports
- Replies: 73
- Views: 17724
Detached but still running? Good to know. Meaning the only untargeted global scripts are those and startscripts Yes, if you need to use the script to refer to a previously passed implicit NPC/creature, usually better put a GetHealth <= 0 test that can be called without crashing even with detached c...
- Wed Mar 19, 2014 6:34 pm
- Forum: Archives
- Topic: Obsolete TR_Mainland Scripts/Quests/NPC bugreports
- Replies: 73
- Views: 17724
My understanding was that a script that is started (from an object's local script) without a target specified would be run as a global script, and not a targeted script on the object if no caller is specified with the caller->globaScript syntax, the calling object is passed by default to the global...
- Wed Mar 05, 2014 4:04 pm
- Forum: Archives
- Topic: TR_Mainland Scripts/Quests/NPC Error reporting
- Replies: 116
- Views: 61636
npc: TR_m1_Sinsal_Nedriem topic: slander info: Back to amuse us again? What kind of ridiculous slander have you invented this time? filter should be for tr_potion_wine_04 > 0 instead of = 1 else it will nor work if player has more than one object (it happened to me and I realized it but I don't thi...
- Thu Feb 20, 2014 5:38 pm
- Forum: Archives
- Topic: TR_Data Error Reporting
- Replies: 412
- Views: 189318
I hear still lots of obnoxious werewolf sounds emitted by some TR creatures [EDIT]also, TR_cr_dwrv_explodo_xx should have metal blood [EDIT2]also, many bugs should have bug blood [EDIT2b] scrap this, I realized bug blood is not standard, it was introduced by Creatures mod [EDIT3]also, many skeletons...
- Mon Jan 13, 2014 1:25 pm
- Forum: Archives
- Topic: TR alpha Error Reporting
- Replies: 37
- Views: 39494
- Fri Jan 10, 2014 4:52 pm
- Forum: Archives
- Topic: TR alpha Error Reporting
- Replies: 37
- Views: 39494
- Fri Jan 10, 2014 1:20 pm
- Forum: Archives
- Topic: Obsolete TR alpha bugreports
- Replies: 11
- Views: 2103
Come again? Why should TR_Data.esm be older than its masters? Oh, you are right, silly me I had them reversed (On another note, the only terrain seams that can be fixed at the current stage are seams between different map 4 claims. Seams between map 5 claims, or between maps 4 and 5, will need a me...
- Fri Jan 10, 2014 10:18 am
- Forum: Archives
- Topic: Obsolete TR alpha bugreports
- Replies: 11
- Views: 2103
(2) if you have Sacred East installed, change the date of TR_Data.esm so that it appears older than TR_Mainland.esm but younger than Bloodmoon.esm and Tribunal.esm. I think TR_Data.esm should be older than Tribunal.esm, Bloodmoon.esm as both are masters for TR_Data.esm e.g. correct file date/loadin...
- Sun Nov 17, 2013 12:21 am
- Forum: Archives
- Topic: Obsolete TR_Mainland World bugreports
- Replies: 127
- Views: 34779
I have messed assigning to TR_Data.esm missing sound gen to avoid werewolf sound from some creatures, Mash keeps telling me as usual no updaters are needed as (contrary to what happens with TR_Mainland.esm) no cell references are changed between TR_Data versions, so I don't think that should be the ...
- Sat Nov 16, 2013 11:44 pm
- Forum: Archives
- Topic: Obsolete TR_Mainland World bugreports
- Replies: 127
- Views: 34779
referring to [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=316581#316581]this tr_mainland.esp[/url], I've seen several fungus floating I think caused by missing rocks compared with last official TR_Mainland.esm release, flora_t_mushroom_02 Sadas Plantation (36,17) 297033 141041 654 "...
- Fri Nov 15, 2013 1:55 pm
- Forum: Archives
- Topic: TR_Data Error Reporting
- Replies: 412
- Views: 189318
I have lots of TR_ creatures with unassigned sound gen producing hideous werewolf sounds. TR_centurion_projectile, TR_centurion_projmeleem, TR_cr_barfish_1a, TR_cr_dwrv_explodo_01, TR_cr_dwrv_explodo_02, TR_cr_sea_crab, TR_Guar_Harness, TR_hoom, TR_cr_sea_crab_dis, TR_Velk [EDIT]found 1 more, also T...
- Thu Nov 14, 2013 7:54 pm
- Forum: Archives
- Topic: Obsolete TR_Mainland Scripts/Quests/NPC bugreports
- Replies: 73
- Views: 17724