Search found 33 matches
- Mon Jan 18, 2016 12:54 am
- Forum: News
- Topic: Tamriel Rebuilt 2016 - Moving House
- Replies: 11
- Views: 55427
Will these forums remain online? I know a lot of the older links on these forums are broken because whatever they were linked to lost their funding and vaporized into the ether. I'm full on board for the move; just want to know if it's worth spending time trying to back up old threads or if you're g...
- Tue Jan 12, 2016 7:17 pm
- Forum: Project Organization
- Topic: Cleaning up the forums
- Replies: 51
- Views: 23488
- Thu Jan 07, 2016 8:13 pm
- Forum: Master Planning
- Topic: Thirr River Valley [Region]
- Replies: 9
- Views: 7548
- Wed Jan 06, 2016 9:38 pm
- Forum: Project Organization
- Topic: Cleaning up the forums
- Replies: 51
- Views: 23488
- Mon Dec 14, 2015 2:02 pm
- Forum: Master Planning
- Topic: House Indoril Brainstorming
- Replies: 110
- Views: 105027
I'm afraid that if you make CHIM too-explicit within a questline, if you feature it that heavily, then you ruin the magic of CHIM. CHIM is the root question behind EVERYTHING in the game, but as virtue of that, it cannot hold more relevance in one Great House plotline than another - doing so would s...
- Thu Oct 08, 2015 3:12 pm
- Forum: Conceptualization
- Topic: Morrowind and Akavir
- Replies: 8
- Views: 4222
- Mon Sep 21, 2015 2:08 pm
- Forum: Master Planning
- Topic: What is Morrowind?
- Replies: 21
- Views: 9995
- Thu Jun 11, 2015 5:44 pm
- Forum: Master Planning
- Topic: Vales of Mephala [Region Plan]
- Replies: 7
- Views: 4825
For that reason, Firewatch even more so needs to be in contest during a House Telvanni take-over quest – they may not be interested in the Vales of Mephala and the Inlet Bog, but anything in the Boethian Mountains, the Molagreahd, the Telvanni Isles, the Nebet Bay, Azura's Coast, the Grazelan...
- Tue Jun 09, 2015 1:46 am
- Forum: Project Organization
- Topic: TR Skype Meeting Summaries
- Replies: 54
- Views: 48544
Firewatch is a sort of Imperial guard on whatever happens on Vvardenfell. Close enough to be a base of action from which the Imperials can launch a campaign to stop Dagoth/capture the Heart of Lorkhan/Anumidium, but far enough way that if New Ebonheart and their other holdings on Vvardenfell fall to...
- Sat Apr 18, 2015 6:22 pm
- Forum: Master Planning
- Topic: New Name Dedefecation
- Replies: 49
- Views: 19379
- Thu Apr 02, 2015 12:03 am
- Forum: Master Planning
- Topic: New Name Dedefecation
- Replies: 49
- Views: 19379
- Thu Feb 26, 2015 11:27 pm
- Forum: Hlaalu - Thirr
- Topic: The North Andothren-Thirr merge
- Replies: 61
- Views: 49214
Query: what's the status of the Dwemer Lighthouse and its implications for the Seyda Neen Lighthouse (which in lore is supposed to be the main source of light and guidance on the Inner Sea)? If the Dwemer Lighthouse outshines Seyda Neen (without modding, I know there are a ton of mods for Seyda Neen...
- Sun Feb 08, 2015 2:04 am
- Forum: Master Planning
- Topic: Blades [Faction]
- Replies: 13
- Views: 6242
Especially if we've decided that Septim's Gate is by Narsis, that would make sense. I expect, however, that there would be a complex Blades network in Hlaalu lands too. The purpose would be quite different than dealing with the potential invasion; it might instead be focused on managing Hlaalu. I kn...
- Sun Feb 08, 2015 1:53 am
- Forum: Master Planning
- Topic: Slavery in Morrowind
- Replies: 26
- Views: 8009
I got it from the UESP's page on Morrowind:Slavery, which isn't canon, and I'm not sure where they got it from. So there's that, too. But as Telvayn says, I do wonder if Caldera Mining Company is actually a Hlaalu Corporation subsidary with an Imperial Charter for mining. In any case, it seems the B...
- Fri Feb 06, 2015 2:43 pm
- Forum: Master Planning
- Topic: Blades [Faction]
- Replies: 13
- Views: 6242
Hlaalu may or may not support Imperial troops moving through their territory: last I heard, Othreleth Woods were controlled by the Cammona Tong, who REALLY don't like the Empire. In addition, the main route would either be through Narsis and the Shipal-Shin by way of Septim's Gate, or through Shadow...
- Fri Feb 06, 2015 2:39 pm
- Forum: Master Planning
- Topic: Slavery in Morrowind
- Replies: 26
- Views: 8009
Yeah, that's why I asked. The words of the Armistice seems to refer specifically to the Dunmer of Morrowind (and thus excluding Dunmer outside of Morrowind and possibly other peoples in Morrowind), and Caldera Mine seemed to get away with it through the Hlaalu-Imperial cooperation. But the Telvanni ...
- Fri Feb 06, 2015 2:35 pm
- Forum: Master Planning
- Topic: Districts and Regions
- Replies: 33
- Views: 23408
And actually, this is my second account, since I lost my first one that I made in 2006. >_> It is confusing, but more so since it's relevant to this discussion I wanted to bring it up. These were unanswered questions raised in part earlier in this thread (and probably answered elsewhere, but it's al...
- Fri Feb 06, 2015 1:24 am
- Forum: Master Planning
- Topic: Districts and Regions
- Replies: 33
- Views: 23408
Gotcha. The districts really are a non-issue in that case, since they were drawn by the Imperials in the past. I assume the up-in-the-airness is the same reason why Lake Boethia has ceased to exist on Swiftcloak's maps (and as far back as the maps from last summer, at least, when the Telvanni Isles ...
- Fri Feb 06, 2015 12:58 am
- Forum: Master Planning
- Topic: Districts and Regions
- Replies: 33
- Views: 23408
- Fri Feb 06, 2015 12:41 am
- Forum: Master Planning
- Topic: Slavery in Morrowind
- Replies: 26
- Views: 8009
It was just a thought. It's good to explore these angles. On another note, since it's possible for the player to deal in slaves, does that mean that non-Dunmer are allowed to practice slavery in Morrowind? I thought the wording of Armistice granted the protection of slavery to the Dunmer specificall...
- Wed Feb 04, 2015 10:13 pm
- Forum: Master Planning
- Topic: Slavery in Morrowind
- Replies: 26
- Views: 8009
- Wed Feb 04, 2015 4:13 am
- Forum: Master Planning
- Topic: Slavery in Morrowind
- Replies: 26
- Views: 8009
Not always. I attended a lecture on slavery in Brazil, and learned about how slaves could actually own their own slaves within their system, and would actually work special jobs to earn real money, which they could then trade for slaves, who they could then lease out to earn more money to buy more s...
- Sat Jan 31, 2015 4:26 am
- Forum: Master Planning
- Topic: Passes
- Replies: 25
- Views: 12135
Looking at that map, it really doesn't make sense to have the Rift Pass up near Soluthis, but rather put it by Kogotél like in Swiftcloak's inaccurate but still-useful map. I was under the assumption that the pass-gate in The Rift, near Fort Dawnguard, was really supposed to be the Rift Pass. I u...
- Tue Nov 25, 2014 10:27 pm
- Forum: Master Planning
- Topic: Solstheim a little too close?
- Replies: 6
- Views: 2320
Gotcha. I thought after I hit the submit, the complications that might come from moving Solstheim. Organizing the coast was TR's job, and this was an unfortunate mistake, to put the coast so close, but moving Solstheim would be like the doubling of Mournhold NPCs and all into the new Almalexia; a wh...
- Tue Nov 25, 2014 8:35 pm
- Forum: Master Planning
- Topic: Solstheim a little too close?
- Replies: 6
- Views: 2320
- Tue Nov 04, 2014 4:04 am
- Forum: Master Planning
- Topic: Notes for creature design
- Replies: 53
- Views: 16049
My point was more that Pokémon did it first, and while Morrowind has made references to Pokémon (Weepinbell, Pikachu, Kakuna, and Marowak specifically), you'd have to be very careful not to evoke Pokémon with it because the really awesome thing about Morrowind original creatures, and why we...
- Mon Nov 03, 2014 7:46 pm
- Forum: Master Planning
- Topic: Notes for creature design
- Replies: 53
- Views: 16049
- Sun Oct 05, 2014 7:29 pm
- Forum: Conceptualization
- Topic: Questions? Ask Them Here!
- Replies: 353
- Views: 272599
Biboran, one thing you might take note is that Skyrim HotN existed in development from before TESV: Skyrim was ever even teased, so while TESV has had some more recent design influences upon HotN, they've taken many areas in a completely different direction. So the Reach is not going to look like th...
- Wed Sep 17, 2014 1:47 am
- Forum: Archives
- Topic: Telvanni Islands
- Replies: 2
- Views: 1679
They plan on blowing up the Telvanni Isles and northern mainland Telvannis as part of an overhaul of the older material that isn't up to snuff with their newer mod material. Telvannis and Antediluvian Secrets were good first attempts, but didn't take into account a real story and master plan guideli...
- Mon Sep 08, 2014 4:24 am
- Forum: Conceptualization
- Topic: About The Dwemer Lighthouse...
- Replies: 15
- Views: 4201
One question about this: how would this interact with the lighthouse at Seyda Neen? According to vanilla Morrowind, Seyda Neen's lighthouse is the guiding light for all ships in that part of the Inner Sea; however, Andothren is not that far across the Inner Sea from Seyda Neen. Would having a second...
- Mon Aug 25, 2014 12:15 pm
- Forum: Master Planning
- Topic: A lack of Indoril towns ?
- Replies: 8
- Views: 4716
- Wed Dec 10, 2008 6:10 am
- Forum: Archives
- Topic: Map2 and Game Map
- Replies: 11
- Views: 2317
There may be multiple copies of Map1 used here; and my younger brother got into pre-beta fro Map2, so he probably has a version of it already checked alongside the bundled. Checking... I searched through the Data Files and found TR_Map2v.1.esp checked. Assuming this is a VERY early version of Map2, ...
- Wed Dec 10, 2008 2:38 am
- Forum: Archives
- Topic: Map2 and Game Map
- Replies: 11
- Views: 2317
So this isn't in response to the particular original question, which was already answered. But it does deal with the subject of this topic, so rather than create a new topic, I'd like to ask away here. First: on Map2, instead of regions coming as a free area, each and every quadrant is marked with a...