Search found 65 matches
- Mon Jul 15, 2013 9:31 pm
- Forum: Developer Showcase
- Topic: My (Evil Eye) Showcase Thread
- Replies: 46
- Views: 9892
What do you suggest with regards to the node structure? Admittedly, the shell isn't my own work nor are the rudders, but the masts, decks and overhang are. But, if that doesn't count, I guess I'll do something else... maybe. We'll see. And there I was hoping there would be a little more to reply to....
- Mon Jul 08, 2013 10:28 am
- Forum: Developer Showcase
- Topic: My (Evil Eye) Showcase Thread
- Replies: 46
- Views: 9892
Raise Dead
Four years on and time for a some necromancy (as was preferred, right?) At Gnomey's suggestion I'd like to be promoted for modelling. And, because I felt like doing an interior or two, I'd also like to be promoted for interiors. Here are some screenshots of the ship, courtesy of Gnomey: http://image...
- Wed Jun 26, 2013 5:41 am
- Forum: Archives
- Topic: Repeated errors runing TR Sacred East, need help please.
- Replies: 8
- Views: 1387
- Sun Jun 16, 2013 1:55 pm
- Forum: Concept Art
- Topic: [FCG] Deshaan Plains
- Replies: 316
- Views: 289401
- Thu Jun 07, 2012 7:52 pm
- Forum: Archives
- Topic: Obsolete TR_Mainland World bugreports
- Replies: 127
- Views: 34741
- Thu Jun 07, 2012 4:56 pm
- Forum: Archives
- Topic: TR_Data Error Reporting
- Replies: 412
- Views: 189308
- Thu Jun 07, 2012 4:22 pm
- Forum: Archives
- Topic: TR_Mainland World Error reporting
- Replies: 27
- Views: 28461
Guess I'll just post 'em up here straight away. There're some floating rocks (and rather bizarrely a flying root) in (43,-14). The left (coming into Necrom) wall sticks through the gate at (44,-12). Crap, I honestly thought those bridges were fixed using collision meshes... -Nemon I did spot a few c...
- Wed Sep 16, 2009 1:16 pm
- Forum: Archives
- Topic: Help with a script
- Replies: 8
- Views: 879
- Wed Sep 16, 2009 6:25 am
- Forum: Archives
- Topic: Help with a script
- Replies: 8
- Views: 879
I believe Morrowind had the If (GetInterior == 0) or If (IsInterior == 0) command. Try that. Yes it did: Begin mylittleboohooscriptthatannoystheplayer short doOnce if ( GetPCSleeping == 1 ) if ( doOnce == 0 ) if ( Random100 <= 25 ) ;you don't want it all the time do you? set doOnce to 1 ;attack!!! ...
- Wed Sep 16, 2009 6:15 am
- Forum: Archives
- Topic: Tamriel Rebuilt Factions?
- Replies: 6
- Views: 1130
- Fri Sep 04, 2009 2:49 pm
- Forum: Developer Showcase
- Topic: New to this
- Replies: 9
- Views: 1515
Evil Eye :O Wasn't expecting that. So you want a bookcase that takes books from your inventory and places them on the shelves? Or what BethesdaLove said? If the 1st, well it's not imposible, but it's not very practical. You'd have to check for every single book in the game and create replacement ve...
- Fri Sep 04, 2009 2:17 pm
- Forum: Interiors: Finished
- Topic: i6-62-Hla
- Replies: 15
- Views: 2076
- Wed Sep 02, 2009 2:39 pm
- Forum: Archives
- Topic: MCP keeps on giving
- Replies: 4
- Views: 570
- Sat Aug 29, 2009 9:13 am
- Forum: Developer Showcase
- Topic: BethesdaLove's Showcase
- Replies: 22
- Views: 3060
Never given a review before, but whatever. It looks pretty good though maybe somewhat sparsely decorated. Try putting some more tapestries and shelves on the walls. And please check which way your door opens, my char was walking about and opened it from the side - because those benches were in front...
- Fri Aug 28, 2009 8:29 pm
- Forum: Interiors: Finished
- Topic: i6-61-Hla
- Replies: 14
- Views: 1463
Ok, I think I'm done. Damn those small houses, how is anyone supposed to live there? I barely managed to fit the bed and the shelves bleed a little into the wall and the pillar. Valid file formats: esp, nif, rar, zip, dds, wav, mp3, 7z Remember to read the claiming tutorial before uploading. The thr...
- Fri Aug 28, 2009 8:21 pm
- Forum: Archives
- Topic: Remove Light Scipt
- Replies: 4
- Views: 895
Oops forgot a line there.
This'll fix your problem.
Code: Select all
Begin ScriptName
short doOnce
if ( OnActivate == 1 )
if ( doOnce == 0 )
Activate
IDofYourLightHere->Disable
set doOnce to 1
endif
endif
end
- Fri Aug 28, 2009 7:41 pm
- Forum: Archives
- Topic: Remove Light Scipt
- Replies: 4
- Views: 895
- Fri Aug 28, 2009 11:58 am
- Forum: Interiors: Finished
- Topic: i6-61-Hla
- Replies: 14
- Views: 1463
- Fri Jul 10, 2009 6:58 pm
- Forum: Quests: Finished
- Topic: q2-11-Mis
- Replies: 43
- Views: 14071
- Fri Jul 10, 2009 9:08 am
- Forum: Quests: Finished
- Topic: q2-11-Mis
- Replies: 43
- Views: 14071
- Tue Jul 07, 2009 10:32 am
- Forum: Quests: Finished
- Topic: q2-11-Mis
- Replies: 43
- Views: 14071
However, I am mildly confused because you do explicitly say that this if statement works for you. Either you're an outright liar (which I doubt), or somehow it's gone unnoticed. Perhaps when starting the game, you at some point clicked a 'Yes to All' box? Do not ever do this while testing mods, as ...
- Mon Jul 06, 2009 7:23 am
- Forum: Quests: Finished
- Topic: q2-11-Mis
- Replies: 43
- Views: 14071
- Sun Jul 05, 2009 5:38 pm
- Forum: Quests: Finished
- Topic: q2-11-Mis
- Replies: 43
- Views: 14071
- Sat Jul 04, 2009 8:17 pm
- Forum: Quests: Finished
- Topic: q2-11-Mis
- Replies: 43
- Views: 14071
- Sat Jul 04, 2009 8:08 pm
- Forum: Quests: Finished
- Topic: q2-11-Mis
- Replies: 43
- Views: 14071
- Sat Jul 04, 2009 6:57 pm
- Forum: Quests: Finished
- Topic: q2-11-Mis
- Replies: 43
- Views: 14071
Ah right. Yeah, always read the dates on those threads - those things are like ancient. So are the rules at BGS, those are still in effect though, if you're not going to use a pinned thread you should remove it. :) Anyway, I'm done. No bureaucratic crap from the bosmer though, that'd be weird since...
- Sat Jul 04, 2009 5:33 pm
- Forum: Quests: Finished
- Topic: q2-11-Mis
- Replies: 43
- Views: 14071
- Sat Jul 04, 2009 3:33 pm
- Forum: Quests: Finished
- Topic: q2-11-Mis
- Replies: 43
- Views: 14071
- Sat Jul 04, 2009 3:29 pm
- Forum: Quests: Finished
- Topic: q2-22-Imp
- Replies: 65
- Views: 22578
- Sat Jul 04, 2009 12:51 pm
- Forum: Quests: Finished
- Topic: q2-22-Imp
- Replies: 65
- Views: 22578
- Fri Jul 03, 2009 5:41 pm
- Forum: Interiors: Finished
- Topic: i4-293-Hla
- Replies: 23
- Views: 4427
- Fri Jul 03, 2009 10:40 am
- Forum: Archives
- Topic: View distance
- Replies: 8
- Views: 847
Re: View distance
:D First, I have installed MGE before adding this mod and it works flawlessly (talking about infinite view distance). When I arrived on mainland I found that MGE infinite view distance does not work, I can only "see" like 20m ahead? Is there solution to fix this "problem" or it i...
- Fri Jul 03, 2009 9:31 am
- Forum: Interiors: Finished
- Topic: i4-293-Hla
- Replies: 23
- Views: 4427
- Thu Jul 02, 2009 7:08 pm
- Forum: Interiors: Finished
- Topic: i4-293-Hla
- Replies: 23
- Views: 4427
Sorry about that, it came out a bit wrong. Sorry, hope you forgive me? :) It was supposed to be a tip, I see it reads a bit mean though. Hehe don't worry, I figured out the angle of the Northmarker. (I think, are there any more mines/caves around there?) I'll be posting some progress soon... Tomorr...
- Thu Jul 02, 2009 1:40 pm
- Forum: Interiors: Finished
- Topic: i4-293-Hla
- Replies: 23
- Views: 4427
- Thu Jul 02, 2009 12:21 pm
- Forum: Interiors: Finished
- Topic: i4-293-Hla
- Replies: 23
- Views: 4427
- Mon Jun 29, 2009 9:23 pm
- Forum: Developer Showcase
- Topic: Shapeshiftr's Showcase
- Replies: 91
- Views: 12066
Re: Shapeshiftr's Showcase
Do what you do best, make a little mod which shows what you can do, fetch this, kill that, little house, etc.Shapeshiftr wrote:As to putting examples of my work, what would you suggest I do for quest design?[/i]
There're some tutorials on the site to help you out, have fun.
- Sat May 30, 2009 6:51 pm
- Forum: Archives
- Topic: Map 2 Download (Kemel-Ze/Lake Boethiah)
- Replies: 81
- Views: 5252
Hem, have you actually looked at the ints? (I presume you have and that I'm missing something here) But from what I can see, in the main 'library' cell, there's 8 bookshelves all about half filled all stacked up against one wall, all with rather non-descript books like the Biography of Barenziah. I...
- Sat May 30, 2009 4:25 pm
- Forum: Archives
- Topic: Map 2 Download (Kemel-Ze/Lake Boethiah)
- Replies: 81
- Views: 5252
What's the history behind it anyway?Haplo wrote:It's not supposed to be grandiose, that's completely the wrong terminology. Anyway, I think we're going to hold off on the Telvanni Library for now.
Also, even though I'm not on my computer right now, is this version different from the public release?
- Wed May 27, 2009 4:43 pm
- Forum: Audio
- Topic: Telsar's Music
- Replies: 18
- Views: 5119
initially agree that the entire introduction as a whole could be more subtle, but how long does an average Morrowind/Oblivion battle last, especially at the point where people are applying TR mods? I wanted to get into the main theme of the song quickly because most battles will be over quickly. Ke...