Search found 65 matches

by Evil Eye
Mon Jul 15, 2013 9:31 pm
Forum: Developer Showcase
Topic: My (Evil Eye) Showcase Thread
Replies: 46
Views: 9892

What do you suggest with regards to the node structure? Admittedly, the shell isn't my own work nor are the rudders, but the masts, decks and overhang are. But, if that doesn't count, I guess I'll do something else... maybe. We'll see. And there I was hoping there would be a little more to reply to....
by Evil Eye
Mon Jul 08, 2013 10:28 am
Forum: Developer Showcase
Topic: My (Evil Eye) Showcase Thread
Replies: 46
Views: 9892

Raise Dead

Four years on and time for a some necromancy (as was preferred, right?) At Gnomey's suggestion I'd like to be promoted for modelling. And, because I felt like doing an interior or two, I'd also like to be promoted for interiors. Here are some screenshots of the ship, courtesy of Gnomey: http://image...
by Evil Eye
Wed Jun 26, 2013 5:41 am
Forum: Archives
Topic: Repeated errors runing TR Sacred East, need help please.
Replies: 8
Views: 1387

It seems that somehow Morrowind.bsa is not one of the active archives. Try adding it under [Archives].
by Evil Eye
Sun Jun 16, 2013 1:55 pm
Forum: Concept Art
Topic: [FCG] Deshaan Plains
Replies: 316
Views: 289401

[quote="Gnomey"][/quote]This thing is cool.
I'm not the most experienced modeller, but I gave it a shot. It's a little different and I probably overlooked a few things but anyway...
by Evil Eye
Thu Jun 07, 2012 7:52 pm
Forum: Archives
Topic: Obsolete TR_Mainland World bugreports
Replies: 127
Views: 34741

I'm starting to creep myself out now, but there's more.

The cells (19,-13), (19,-14) and (19,-15) are missing. The land is cut off in the same way as at the end of the release... except underwater.
by Evil Eye
Thu Jun 07, 2012 4:56 pm
Forum: Archives
Topic: TR_Data Error Reporting
Replies: 412
Views: 189308

TR_ex_nec_tower has bit of a hole in the mesh. Levitating up to the top allows you to see through the dome as it isn't connected to the ceiling... I hope that made some sort of sense.
by Evil Eye
Thu Jun 07, 2012 4:22 pm
Forum: Archives
Topic: TR_Mainland World Error reporting
Replies: 27
Views: 28461

Guess I'll just post 'em up here straight away. There're some floating rocks (and rather bizarrely a flying root) in (43,-14). The left (coming into Necrom) wall sticks through the gate at (44,-12). Crap, I honestly thought those bridges were fixed using collision meshes... -Nemon I did spot a few c...
by Evil Eye
Wed Sep 16, 2009 1:16 pm
Forum: Archives
Topic: Help with a script
Replies: 8
Views: 879

Bloodthirsty Crustacean wrote:That script won't work because GameHour can never be both >= 20 and < 6. You need to use an ElseIf.
*facepalms* I knew there was something with hours. I'm only human :P
by Evil Eye
Wed Sep 16, 2009 6:25 am
Forum: Archives
Topic: Help with a script
Replies: 8
Views: 879

I believe Morrowind had the If (GetInterior == 0) or If (IsInterior == 0) command. Try that. Yes it did: Begin mylittleboohooscriptthatannoystheplayer short doOnce if ( GetPCSleeping == 1 ) if ( doOnce == 0 ) if ( Random100 <= 25 ) ;you don't want it all the time do you? set doOnce to 1 ;attack!!! ...
by Evil Eye
Wed Sep 16, 2009 6:15 am
Forum: Archives
Topic: Tamriel Rebuilt Factions?
Replies: 6
Views: 1130

[url=http://www.uesp.net/wiki/Tes3Mod:Tamriel_Rebuilt/Factions]Yes. <--click it.[/url]
by Evil Eye
Fri Sep 04, 2009 2:49 pm
Forum: Developer Showcase
Topic: New to this
Replies: 9
Views: 1515

Evil Eye :O Wasn't expecting that. So you want a bookcase that takes books from your inventory and places them on the shelves? Or what BethesdaLove said? If the 1st, well it's not imposible, but it's not very practical. You'd have to check for every single book in the game and create replacement ve...
by Evil Eye
Fri Sep 04, 2009 2:17 pm
Forum: Interiors: Finished
Topic: i6-62-Hla
Replies: 15
Views: 2076

I totally love Narsis' claustrophobic feel :D

Can I do this one?
by Evil Eye
Wed Sep 02, 2009 2:39 pm
Forum: Archives
Topic: MCP keeps on giving
Replies: 4
Views: 570

Bloodthirsty Crustacean wrote:although rain far away can be hard to see.
With snow it's much easier to see it :D
by Evil Eye
Sat Aug 29, 2009 9:13 am
Forum: Developer Showcase
Topic: BethesdaLove's Showcase
Replies: 22
Views: 3060

Never given a review before, but whatever. It looks pretty good though maybe somewhat sparsely decorated. Try putting some more tapestries and shelves on the walls. And please check which way your door opens, my char was walking about and opened it from the side - because those benches were in front...
by Evil Eye
Fri Aug 28, 2009 8:29 pm
Forum: Interiors: Finished
Topic: i6-61-Hla
Replies: 14
Views: 1463

Ok, I think I'm done. Damn those small houses, how is anyone supposed to live there? I barely managed to fit the bed and the shelves bleed a little into the wall and the pillar. Valid file formats: esp, nif, rar, zip, dds, wav, mp3, 7z Remember to read the claiming tutorial before uploading. The thr...
by Evil Eye
Fri Aug 28, 2009 8:21 pm
Forum: Archives
Topic: Remove Light Scipt
Replies: 4
Views: 895

Oops forgot a line there.

Code: Select all

Begin ScriptName 

short doOnce 

if ( OnActivate == 1 ) 
   if ( doOnce == 0 )
      Activate
      IDofYourLightHere->Disable 
      set doOnce to 1 
   endif 
endif 

end
This'll fix your problem.
by Evil Eye
Fri Aug 28, 2009 7:41 pm
Forum: Archives
Topic: Remove Light Scipt
Replies: 4
Views: 895

Quite possible. The cleanest way to do it would probably be to check the "References Persist" box on your light and then apply this script to your object: Begin ScriptName short doOnce if ( OnActivate == 1 ) if ( doOnce == 0 ) IDofYourLightHere->Disable set doOnce to 1 endif endif end
by Evil Eye
Fri Aug 28, 2009 11:58 am
Forum: Interiors: Finished
Topic: i6-61-Hla
Replies: 14
Views: 1463

I'd like to claim this one.
I'll lock the basement.
by Evil Eye
Fri Jul 10, 2009 6:58 pm
Forum: Quests: Finished
Topic: q2-11-Mis
Replies: 43
Views: 14071

Ok, I think I've got everything this time, including my crappy spelling. The only thing that's bugging me now is ALMSIVI, is it plural?
by Evil Eye
Fri Jul 10, 2009 9:08 am
Forum: Quests: Finished
Topic: q2-11-Mis
Replies: 43
Views: 14071

Ok, I figured out the problem, stupid me forgot to update the names in the journal function '-.-.
by Evil Eye
Tue Jul 07, 2009 10:32 am
Forum: Quests: Finished
Topic: q2-11-Mis
Replies: 43
Views: 14071

However, I am mildly confused because you do explicitly say that this if statement works for you. Either you're an outright liar (which I doubt), or somehow it's gone unnoticed. Perhaps when starting the game, you at some point clicked a 'Yes to All' box? Do not ever do this while testing mods, as ...
by Evil Eye
Mon Jul 06, 2009 7:23 am
Forum: Quests: Finished
Topic: q2-11-Mis
Replies: 43
Views: 14071

I know for a fact that EE didn't playtest this file. The smaller "quest", which in reality is just four or so dialogue entries, is completely nonfunctional due to an if-statement being used in a dialogue result. The other quest is very hastily and poorly thrown together, with no in-quest ...
by Evil Eye
Sun Jul 05, 2009 5:38 pm
Forum: Quests: Finished
Topic: q2-11-Mis
Replies: 43
Views: 14071

Ok, take 2.
I've tested most of it and it seems to work :) (read as: works, but don't quote me)
by Evil Eye
Sat Jul 04, 2009 8:17 pm
Forum: Quests: Finished
Topic: q2-11-Mis
Replies: 43
Views: 14071

Bloodthirsty Crustacean wrote: you're not to make an other quest, you need to make the other quest, the one gro-Dhal planned and which I approved.

And make sure you fix the journal entry from the previous quest.

Enjoy. :)
I did get that :)
Ehm, the NPC, what should I have him wear, rich/poor?
by Evil Eye
Sat Jul 04, 2009 8:08 pm
Forum: Quests: Finished
Topic: q2-11-Mis
Replies: 43
Views: 14071

The clearest example is the journal entry, which you named "TR_m2_q_11". I'm pretty sure it should be made clear in MowSkwoz's guide (or just through a brief glance at the other many journal entries for TR stuff), but anyway, the name should be "TR_m2_AB_[suitable reference]". I...
by Evil Eye
Sat Jul 04, 2009 6:57 pm
Forum: Quests: Finished
Topic: q2-11-Mis
Replies: 43
Views: 14071

Ah right. Yeah, always read the dates on those threads - those things are like ancient. So are the rules at BGS, those are still in effect though, if you're not going to use a pinned thread you should remove it. :) Anyway, I'm done. No bureaucratic crap from the bosmer though, that'd be weird since...
by Evil Eye
Sat Jul 04, 2009 5:33 pm
Forum: Quests: Finished
Topic: q2-11-Mis
Replies: 43
Views: 14071

Bloodthirsty Crustacean wrote: I'm not sure why Sload would be advising you on procedures, but in any case, you should base your file on the public release Map 2 .esm, if you are sure you can be fast in completing this.
It was in the pinned thread.
by Evil Eye
Sat Jul 04, 2009 3:33 pm
Forum: Quests: Finished
Topic: q2-11-Mis
Replies: 43
Views: 14071

I can do that, what should be in the report?


Ehm, Sload posted something about downloading the latest esm, I only see an esp download...
by Evil Eye
Sat Jul 04, 2009 3:29 pm
Forum: Quests: Finished
Topic: q2-22-Imp
Replies: 65
Views: 22578

Bloodthirsty Crustacean wrote: I hope this all makes sense. Feel free to check up if I'm saying something odd.
I understand, it's just that I need to have something to do that takes some time, holiday's pretty long.
by Evil Eye
Sat Jul 04, 2009 12:51 pm
Forum: Quests: Finished
Topic: q2-22-Imp
Replies: 65
Views: 22578

Can I claim this?
I need to do something in my holiday. :)

Should there be a disapproving dialogue for killing Nevera Dolthernul?
by Evil Eye
Fri Jul 03, 2009 5:41 pm
Forum: Interiors: Finished
Topic: i4-293-Hla
Replies: 23
Views: 4427

Well, I think I'm done, tell me what you think.
by Evil Eye
Fri Jul 03, 2009 10:40 am
Forum: Archives
Topic: View distance
Replies: 8
Views: 847

Re: View distance

:D First, I have installed MGE before adding this mod and it works flawlessly (talking about infinite view distance). When I arrived on mainland I found that MGE infinite view distance does not work, I can only "see" like 20m ahead? Is there solution to fix this "problem" or it i...
by Evil Eye
Fri Jul 03, 2009 9:31 am
Forum: Interiors: Finished
Topic: i4-293-Hla
Replies: 23
Views: 4427

My promised update,
I'm detailing the mine.


And a question, to whom should all the stuff belong?
by Evil Eye
Thu Jul 02, 2009 7:08 pm
Forum: Interiors: Finished
Topic: i4-293-Hla
Replies: 23
Views: 4427

Sorry about that, it came out a bit wrong. Sorry, hope you forgive me? :) It was supposed to be a tip, I see it reads a bit mean though. Hehe don't worry, I figured out the angle of the Northmarker. (I think, are there any more mines/caves around there?) I'll be posting some progress soon... Tomorr...
by Evil Eye
Thu Jul 02, 2009 1:40 pm
Forum: Interiors: Finished
Topic: i4-293-Hla
Replies: 23
Views: 4427

Aeven wrote:North: haven't you heard of the accurate map and checking in the CS?
No... This'd be my first TR piece.
by Evil Eye
Thu Jul 02, 2009 12:21 pm
Forum: Interiors: Finished
Topic: i4-293-Hla
Replies: 23
Views: 4427

I'd like to claim it and make an eggmine?
But could I get some more info about, about how many pieces to use and which way is north?
by Evil Eye
Mon Jun 29, 2009 9:23 pm
Forum: Developer Showcase
Topic: Shapeshiftr's Showcase
Replies: 91
Views: 12066

Re: Shapeshiftr's Showcase

Shapeshiftr wrote:As to putting examples of my work, what would you suggest I do for quest design?[/i]
Do what you do best, make a little mod which shows what you can do, fetch this, kill that, little house, etc.
There're some tutorials on the site to help you out, have fun. :)
by Evil Eye
Sat May 30, 2009 6:51 pm
Forum: Archives
Topic: Map 2 Download (Kemel-Ze/Lake Boethiah)
Replies: 81
Views: 5252

Hem, have you actually looked at the ints? (I presume you have and that I'm missing something here) But from what I can see, in the main 'library' cell, there's 8 bookshelves all about half filled all stacked up against one wall, all with rather non-descript books like the Biography of Barenziah. I...
by Evil Eye
Sat May 30, 2009 4:25 pm
Forum: Archives
Topic: Map 2 Download (Kemel-Ze/Lake Boethiah)
Replies: 81
Views: 5252

Haplo wrote:It's not supposed to be grandiose, that's completely the wrong terminology. Anyway, I think we're going to hold off on the Telvanni Library for now.
What's the history behind it anyway?

Also, even though I'm not on my computer right now, is this version different from the public release?
by Evil Eye
Wed May 27, 2009 4:43 pm
Forum: Audio
Topic: Telsar's Music
Replies: 18
Views: 5119

initially agree that the entire introduction as a whole could be more subtle, but how long does an average Morrowind/Oblivion battle last, especially at the point where people are applying TR mods? I wanted to get into the main theme of the song quickly because most battles will be over quickly. Ke...