Classic case of RTFM.
Is there a way to view the size of a cell in the CS? I gather the size of it is 4096 units^2 though this can hardly be visualized in my head!
Edit: The cell size I listed was for Oblivion, Morrowind's are double that size.
Search found 7 matches
- Sat Mar 19, 2011 7:21 pm
- Forum: Developer Showcase
- Topic: Kaamos's Exterior Showcase
- Replies: 3
- Views: 967
- Sat Mar 19, 2011 6:18 pm
- Forum: Developer Showcase
- Topic: Kaamos's Exterior Showcase
- Replies: 3
- Views: 967
Kaamos's Exterior Showcase
Hello all, I've built a small village right next to Seyda Neen; although its not intended to be part of it, I put it there simply so it would be easier to access. One point I'll make is that whilst the village is designed as a poor shanty fishing village, there are imperial guards throughout. As it ...
- Fri Mar 19, 2010 12:46 pm
- Forum: Archives
- Topic: Clockwork City
- Replies: 19
- Views: 2712
Clockwork City
I was wondering, is the exterior, or anything to do with the clockwork city going to be added in TR? (obviously that wouldn't include messing with what was already added in Tribunal)
Also for that matter is their any lore that says where it actually is I've had no luck in finding any.
Also for that matter is their any lore that says where it actually is I've had no luck in finding any.
- Tue Jul 28, 2009 4:14 pm
- Forum: Developer Showcase
- Topic: Ship Showcase
- Replies: 3
- Views: 727
- Tue Jul 28, 2009 3:05 pm
- Forum: Developer Showcase
- Topic: Ship Showcase
- Replies: 3
- Views: 727
Ship Showcase
Showcasing a largish ship made from original Morrowind and Tribunal parts Inspired from the airship wreck in Soslthiem- i.e. traditional wooden ship with scavenged dwemner parts Despite the name its not an airship...that was the original idea but in the end I didn't bother. "coc caves" to ...
- Tue Jul 28, 2009 1:07 pm
- Forum: Archives
- Topic: ESM's and ESP's...
- Replies: 2
- Views: 493
- Tue Jul 28, 2009 11:48 am
- Forum: Archives
- Topic: ESM's and ESP's...
- Replies: 2
- Views: 493
ESM's and ESP's...
Right I've got a mod where through my own fault requires an esm to be loaded (Sea of Destiny), which I really don't need or want on it. I'd like to use the mod, however I don't want to have Sea of Destiny running to be able to use it. Is there any way I can remove the need for the SOD esm, also bear...