Search found 97 matches
- Mon Dec 07, 2009 7:32 am
- Forum: Archives
- Topic: Insulting Thrig is a Terrible Idea
- Replies: 17
- Views: 965
- Mon Dec 07, 2009 7:09 am
- Forum: Archives
- Topic: Insulting Thrig is a Terrible Idea
- Replies: 17
- Views: 965
Well aren't you a charming fellow! Personally, I haven't seen another mod for Skyrim, apart from one other that didn't get finished, this is probably because I haven't been following Morrowind modding for a fair few years. But this doesn't necessarily mean we wont finish it. And it's not like ive he...
- Mon Dec 07, 2009 7:02 am
- Forum: Archives
- Topic: Insulting Thrig is a Terrible Idea
- Replies: 17
- Views: 965
- Mon Dec 07, 2009 6:59 am
- Forum: Archives
- Topic: Insulting Thrig is a Terrible Idea
- Replies: 17
- Views: 965
- Mon Dec 07, 2009 6:48 am
- Forum: Archives
- Topic: Insulting Thrig is a Terrible Idea
- Replies: 17
- Views: 965
- Mon Dec 07, 2009 6:20 am
- Forum: Archives
- Topic: Insulting Thrig is a Terrible Idea
- Replies: 17
- Views: 965
I'm not thinking of matching borders yet, I'm just interested in seeing the general landmass. And a step ahead, if you would be so kind as to cut out the border and make it an .esp it would be amazing. I don't expect you to do that, but it would be very nice. If someone has a spare 10 minutes :) I k...
- Mon Dec 07, 2009 5:45 am
- Forum: Archives
- Topic: Insulting Thrig is a Terrible Idea
- Replies: 17
- Views: 965
We've already got a few passes made. (one into cyrodiil and one into skyrim) They are gated closed and have winding paths leading to nothing on the other side. Hi, would it be possible to see some screens of the border too Skyrim? Or possibly some form of grid map exported fro the game just of the ...
- Sat Nov 07, 2009 4:35 am
- Forum: Developer Showcase
- Topic: Monkey's Showcase
- Replies: 69
- Views: 9378
- Fri Nov 06, 2009 12:25 am
- Forum: Developer Showcase
- Topic: Monkey's Showcase
- Replies: 69
- Views: 9378
- Wed Nov 04, 2009 12:51 pm
- Forum: Archives
- Topic: Why you should clean your PC regularly
- Replies: 12
- Views: 1182
- Wed Nov 04, 2009 12:01 pm
- Forum: Archives
- Topic: Dres Overspill
- Replies: 3
- Views: 316
- Wed Nov 04, 2009 11:50 am
- Forum: Archives
- Topic: Dres Overspill
- Replies: 3
- Views: 316
- Wed Nov 04, 2009 11:42 am
- Forum: Archives
- Topic: Why you should clean your PC regularly
- Replies: 12
- Views: 1182
- Wed Nov 04, 2009 11:38 am
- Forum: Archives
- Topic: Why you should clean your PC regularly
- Replies: 12
- Views: 1182
I wouldn't bother using any programs to free up ram, I would just uninstall useless VRAM easting software and clean your system properly!!! I only use 2 things to clean my PC, ccleaner, defrag (very rarely too) And the knowledge that too much software running at one time slows your PC. When i start ...
- Wed Nov 04, 2009 11:12 am
- Forum: Archives
- Topic: funniest oblivion topic
- Replies: 9
- Views: 1015
- Wed Nov 04, 2009 10:56 am
- Forum: Archives
- Topic: Why you should clean your PC regularly
- Replies: 12
- Views: 1182
- Tue Nov 03, 2009 8:51 pm
- Forum: Developer Showcase
- Topic: Monkey's Showcase
- Replies: 69
- Views: 9378
- Mon Nov 02, 2009 3:37 pm
- Forum: Archives
- Topic: mGen GIF and JPG file type question
- Replies: 2
- Views: 355
Well that sounds like a much better option. I'll have a gander and see what i can make up Cheers for the pointer mate :) EDIT: That is a wicked program, works really well, only problem is, i have one map ive already exported from a .ter file using mGen, and when i import a BMP version of the same im...
- Mon Nov 02, 2009 2:04 pm
- Forum: Archives
- Topic: mGen GIF and JPG file type question
- Replies: 2
- Views: 355
mGen GIF and JPG file type question
Hey people, just having a play around with mGen, (that's mGen not MGE :) ) And basically im wanting to import either GIF, JPG or PNG files into mGe to use height maps ive created in 3ds max And i was wondering if anyone knew exactly how the file should be saved. For example, a gif file, should it be...
- Sun Nov 01, 2009 2:26 am
- Forum: Developer Showcase
- Topic: Monkey's Showcase
- Replies: 69
- Views: 9378
Updated, decided to make the manor into an actual manor, instead of a stupid bar. I think everything is from the same theme, not sure about the plates though, might still add some more objects Textured and vertex shaded the exterior, quite pleased with the exterior if i do say so myself, learnt not ...
- Sun Nov 01, 2009 12:38 am
- Forum: Developer Showcase
- Topic: Monkey's Showcase
- Replies: 69
- Views: 9378
- Sun Nov 01, 2009 12:01 am
- Forum: Developer Showcase
- Topic: Monkey's Showcase
- Replies: 69
- Views: 9378
Hey all, sorry about the delay, im sure your all eager to see what ive been doing... or not :P Well here we are, ive sorted out the interior, added a few details and extra statics, and rotated as many of the awkwardly placed objects as i can see are out of place And i think ive pretty much finnished...
- Sun Nov 01, 2009 12:01 am
- Forum: Developer Showcase
- Topic: Monkey's Showcase
- Replies: 69
- Views: 9378
- Sat Oct 31, 2009 10:57 pm
- Forum: Archives
- Topic: [SOLVED] MGE whadup? D:
- Replies: 15
- Views: 1379
I think it may be what Cathartis was saying about admin rights, you may be the admin of your computer but you need to set the program to be able to run as/by admin with admin privileges. You should get the option on the proprties page for the main MGEgui file to set it to run with admin rights, cant...
- Fri Oct 30, 2009 9:11 pm
- Forum: Developer Showcase
- Topic: Drift3r's Showcase
- Replies: 75
- Views: 9613
- Thu Oct 29, 2009 8:31 pm
- Forum: Developer Showcase
- Topic: Monkey's Showcase
- Replies: 69
- Views: 9378
OK OK OK... ill finish off the one iv made then EDIT: OK, done all the fixes in the interior and added a few more objects Crated larger landmass and two more exterior cells so its not 4x3 cells Will finish of vertex shading and upload it tomorrow night Thanks for reviewing it and being patient with ...
- Thu Oct 29, 2009 8:23 pm
- Forum: Developer Showcase
- Topic: Monkey's Showcase
- Replies: 69
- Views: 9378
- Thu Oct 29, 2009 7:04 pm
- Forum: Developer Showcase
- Topic: Monkey's Showcase
- Replies: 69
- Views: 9378
- Thu Oct 29, 2009 5:25 pm
- Forum: Developer Showcase
- Topic: Monkey's Showcase
- Replies: 69
- Views: 9378
- Thu Oct 29, 2009 1:15 pm
- Forum: Archives
- Topic: Texturing advice
- Replies: 4
- Views: 556
- Thu Oct 29, 2009 4:51 am
- Forum: Archives
- Topic: Texturing advice
- Replies: 4
- Views: 556
Texturing advice
Hey people, ive modelled a rock in 3DS max and exported it to OBJ then imported it to NIFskope, and basically what im trying to do it make the model ive made use a texture thats all ready in the game The reason is because its just a different shape of a mold rock im making Now i want to know is ther...
- Thu Oct 29, 2009 12:30 am
- Forum: Developer Showcase
- Topic: PacificMorrowind's Showcase: Azura's Second Quest
- Replies: 70
- Views: 8953
- Wed Oct 28, 2009 6:01 am
- Forum: Archives
- Topic: Real Life Tamriel Names...
- Replies: 32
- Views: 4033
- Wed Oct 28, 2009 5:04 am
- Forum: Off-Topic
- Topic: Members Photos
- Replies: 574
- Views: 178245
Not sure if im allowed to post a picture of me yet as im not promoted But i thought id let you all see how gorgeous i am :P [img]http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/P1010016.jpg[/img] The bone in the background was all that was left of the pesky pigs [img]http://i319.photobucke...
- Wed Oct 28, 2009 3:17 am
- Forum: Developer Showcase
- Topic: Monkey's Showcase
- Replies: 69
- Views: 9378