Search found 12 matches

by Fiore1300
Mon Apr 27, 2015 2:31 pm
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 35710

Just two more that came to mind. Name: Helmet of the Running Hunger (aka Helmet of the First Blighter, Chemua's Great Helm) Type: Heavy Armor Helm Suggested Effects: On Cast: Summon the powerful wraith of Dres Khizumet-e for 60 seconds. Another possibility would to have a disintegrating and/or poiso...
by Fiore1300
Mon Dec 15, 2014 4:15 pm
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 35710

Ragox wrote: @Fiore1300: I really like the last one (the robe) a lot. Great backstory and it's very easy to implement. There are also too few clothing artifacts even in vanilla MW. If you want I'd love to add it in :)
Feel free to add in anything I suggest and make as many adjustments as you see fit.
by Fiore1300
Mon Dec 15, 2014 2:30 am
Forum: Master Planning
Topic: Notes for daedra design
Replies: 18
Views: 5845

I'm posting [url=http://www.imperial-library.info/content/lesser-daedra-elder-scrolls-novels-survey-til-edition]this[/url] as a potential resource for ideas. I wrote it up a while back for the official forums and TIL. Also, where does TR's Vermai fall on this scale? Are they "neutral" beca...
by Fiore1300
Mon Dec 15, 2014 1:14 am
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 35710

Artifact Ideas

A couple artifact ideas. Name: Spite of Peryctor (aka Dagon's Horns, Peasant's Trident, Kingmaker) Type: Spear Suggested Effects: Low base damage with multipliers against NPCs of the Noble Class or who wear upper class clothing. Alternatively, make it available to low-level characters with high base...
by Fiore1300
Wed Oct 05, 2011 3:26 pm
Forum: Archives
Topic: Scamp's Screenshots
Replies: 68
Views: 13268

Economic Necrom

It's been removed, because we figured foreigners had no real interest in Necrom - to the Dunmer it's a holy city, but it hardly has any impact on the region economically. I'm a bit divided on this, at least for non-aesthetic reasons (Necrom looks awesome!). I mean, what about the huge pilgrim/touri...
by Fiore1300
Tue Oct 27, 2009 11:40 pm
Forum: Archives
Topic: Elder Scrolls Novel
Replies: 53
Views: 6297

Those are good reasons. I can certainly see where you're coming from now. As to Bethesda's miskakes, they certainly will need to write and record more dialogue with a greater diversity in voice acting. And I think the interface could be improved as well (hated that bloody minigame, and those rumors ...
by Fiore1300
Tue Oct 27, 2009 3:47 pm
Forum: Archives
Topic: Elder Scrolls Novel
Replies: 53
Views: 6297

Who has the opinion that voice acting inhibits immersion? Starting out with Oblivion, I've returned to play Morrowind, because of all the good things I've heard, yet I can't say I like all of the silent conversations... I'm a real big reader IRL, especially in non-fiction. But whenever I play Elder ...
by Fiore1300
Mon Oct 26, 2009 8:39 am
Forum: Archives
Topic: Elder Scrolls Novel
Replies: 53
Views: 6297

So, I guess the question would be... If you want to talk about the novel: What is the legacy of the floating city (which sorta looks Dwemer) on the next Elder Scrolls game? Or, if you want to focus on the 200 year part: In 200 years, how do you think Tamriel has changed? I personally think that ther...
by Fiore1300
Sat Oct 24, 2009 5:09 am
Forum: Archives
Topic: Quests for Hammerfell: to speak of adventure UPDATED
Replies: 6
Views: 1088

Revised and Updated

Thanks, Lady Nerevar! My assumptions sometimes get the best of me. ;) Anyway, the quest idea is revamped to be more lore-appropriate, as well as more divergent, in the legacy of the Daggerfall main quest. And don't worry about the fort yet. :) But if you'd like too, I think there are plenty of examp...
by Fiore1300
Thu Oct 22, 2009 4:11 pm
Forum: Archives
Topic: Quests for Hammerfell: to speak of adventure UPDATED
Replies: 6
Views: 1088

If you're looking to start with modding and don't have experience with the Construction Set, I would recommend learning to do interiors. Quests (while somewhat easier in Oblivion) are a bit more technical than many would like, especially given the scope of your descriptions. You can find help regar...
by Fiore1300
Wed Oct 21, 2009 11:37 pm
Forum: Archives
Topic: Quests for Hammerfell: to speak of adventure UPDATED
Replies: 6
Views: 1088

first quest continued

Whoops, double post.
by Fiore1300
Wed Oct 21, 2009 5:27 pm
Forum: Archives
Topic: Quests for Hammerfell: to speak of adventure UPDATED
Replies: 6
Views: 1088

Quests for Hammerfell: to speak of adventure UPDATED

A Complete Review and Lore-Edited Idea. Well, first thing's first: The motivation behind this quest is thrown up for you folks at Tamriel Rebuilt to decide. "Who dunnit" is a question that comes to mind. Well, after Lady Nerevar's suggestion that I look at the faction lore thread (heh, oo...