Search found 879 matches

by Eyeball88
Fri Feb 15, 2008 6:25 pm
Forum: Archives
Topic: What are we up to? [Oblivion]
Replies: 46
Views: 12003

[img]http://i59.photobucket.com/albums/g317/eyeball88/ruptaga3.jpg[/img]

It's a lower-poly version intended for decorative purposes, instead of a higher-poly mask that could be worn, or whatever they do with masks over there.
by Eyeball88
Fri Feb 15, 2008 5:07 pm
Forum: Archives
Topic: What are we up to? [Oblivion]
Replies: 46
Views: 12003

(because the makers are no longer with us) Gone, but not necessarily forgotten. I've been semi-present, floating around for concepts and reading up on threads, and pumping out a few new models here and there in my spare time. Morden and I have been playing around with various clutter lately. [img]h...
by Eyeball88
Thu Jun 14, 2007 12:48 am
Forum: Archives
Topic: Bogged down
Replies: 12
Views: 1095

B.C. Tamriel meet at Lute's house!
by Eyeball88
Tue Jun 12, 2007 3:12 am
Forum: Developer Showcase
Topic: Eyeball88's Showcase
Replies: 125
Views: 15549

While I wait to hear more from the job, I've got some some time to myself for working on the 10000x things I started in my scatter-brained artistic splurges of creativity. Wednesday or Thursday is when I'm hoping hearing from my contact. It looks like it could be a kind of cool job though. Edit: Her...
by Eyeball88
Fri Jun 08, 2007 8:18 pm
Forum: Developer Showcase
Topic: Eyeball88's Showcase
Replies: 125
Views: 15549

Here is a rar of all the various odds and ends I managed to export, with various levels of success. Some, like the Rihad Harbor ship crane, seem to cause Oblivion to crash if you get too near them; I'm not sure what the workaround for that is yet. I just heard from an old friend of mine that there m...
by Eyeball88
Tue Jun 05, 2007 10:20 pm
Forum: Developer Showcase
Topic: Eyeball88's Showcase
Replies: 125
Views: 15549

Pow! Right in the kisser. I missed you too, Noir :) edit: [img]http://i59.photobucket.com/albums/g317/eyeball88/caveattempt.jpg[/img] Was my idea for a Goldmoor region cave; fairly narrow, a track of sand, dirt and rock that has been eroded by constantly running water. It was probably overkill for t...
by Eyeball88
Tue Jun 05, 2007 10:12 pm
Forum: Developer Showcase
Topic: Eyeball88's Showcase
Replies: 125
Views: 15549

Bump! Like a K.I.S.S. reunion tour, you thought you had seen the last of me. Between switching jobs and taking care of my grandmother, I haven't had as much spare time as I would like. But I've bumped into a few of you online here and there, and the Tamrielic calling still flows through my veins, so...
by Eyeball88
Mon Feb 12, 2007 9:05 pm
Forum: Archives
Topic: TrGMTors[Fix]
Replies: 3
Views: 347

TrGMTors[Fix]

Three different types of Tors, two variations of each; one with the lichen texture, one without.
by Eyeball88
Thu Feb 01, 2007 4:42 am
Forum: Archives
Topic: Master Goldmoor List
Replies: 26
Views: 2582

Rockflower (Still needs a real name!) Reagent: Root Because of the way the rockflower's roots manage to find their way into even an minute crack on an otherwise solid rockface, the proposed reagent would have the beneficial effects of Fortifying Endurance, Fortifying Strength, Fortify Fatigue and t...
by Eyeball88
Mon Jan 22, 2007 8:38 pm
Forum: Archives
Topic: Master Goldmoor List
Replies: 26
Views: 2582

Here are the plants. 1x Guardian Reed 2x Red Rockflower 2x White Rockflower 2x Spearhead Reed 2x Windsail Reed Some problems remain with the alpha maps and overlapping with the rest of the mesh, but this can be fixed at a later time; I'm not sure what the problem is, and my last search didn't find a...
by Eyeball88
Thu Jan 18, 2007 12:10 am
Forum: Archives
Topic: OoT Design Thread - "You Want Me To Wear a Toilet??" Edition
Replies: 2
Views: 553

OoT Design Thread - "You Want Me To Wear a Toilet??" Edition

Now that we have a design thread for clothing, here's another identical thread for Armor design. If you've got an existing armor design that you're fond of, or an idea lurking in the back of your mind, feel free to use these templates. [url=http://img187.imageshack.us/my.php?image=femaletemplatehu3....
by Eyeball88
Tue Jan 16, 2007 3:54 pm
Forum: Archives
Topic: OOT Model Thread - Architecture
Replies: 50
Views: 6017

That's not what I meant, exactly. The style of GM is very close to that of Anvil. I was just associating "flat topped buildings" with the style typically found in deserts.
by Eyeball88
Tue Jan 16, 2007 12:19 pm
Forum: Archives
Topic: Discussing the Deep Folk of the Desert
Replies: 25
Views: 1550

Re: Discussing the Deep Folk of the Desert

You forget the second clan, the Kragen of the north. I know nothing of them. The piece Sload quoted clearly refers to the Kragen, not the Rourken, so we are not bound to what it says when working with the southern Dwemer. That said, both clans worked and lived in a harsh environment largely the sam...
by Eyeball88
Tue Jan 16, 2007 12:01 pm
Forum: Archives
Topic: OOT Model Thread - Architecture
Replies: 50
Views: 6017

Eyeball asked whether I could draw some wooden roofs for the LCs, to add some more consistency with the Gold Coast style. Just a quick clarification, I was thinking the orange ceramic tiled roofing found in Anvil, not plain wooden ones. I don't know if it would still ruin Goldmoor's atmosphere or n...
by Eyeball88
Tue Jan 16, 2007 11:56 am
Forum: Concept Art
Topic: El Scumbago's Concept Crap - Hammerfell Update
Replies: 285
Views: 40244

http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=203747#203747

There you go :)
by Eyeball88
Tue Jan 16, 2007 11:54 am
Forum: Archives
Topic: OoT Design Thread - Victoria's Secret Edition
Replies: 4
Views: 808

OoT Design Thread - Victoria's Secret Edition

As there have been requests for larger versions of both of the model templates I posted earlier, I figured that a new thread for Clothing Design would be the ideal place to post these. [url=http://img187.imageshack.us/my.php?image=femaletemplatehu3.jpg][img]http://img187.imageshack.us/img187/5921/fe...
by Eyeball88
Tue Jan 16, 2007 2:16 am
Forum: Archives
Topic: Discussing the Deep Folk of the Desert
Replies: 25
Views: 1550

Discussing the Deep Folk of the Desert

Some time in the First Era, in the years around 420, a schism formed between the clans of the Dwemer race. They had lived alongside and made war with the Chimer for many generations, and many felt that it was time to try to make peace between the two races. But those of the Rourken clan disagreed. T...
by Eyeball88
Mon Jan 15, 2007 11:17 pm
Forum: Developer Showcase
Topic: Eyeball88's Showcase
Replies: 125
Views: 15549

Good stuff.. you'll have to show me some pointers regarding collision meshes and that 3dsmax exporter sometime. Pointer number 1: Kids, don't do this at home. It's the very definition of frustrating monotony. I didn't mention that if I get too close to that crane, it crashes Oblivion. Baby steps. I...
by Eyeball88
Mon Jan 15, 2007 9:58 pm
Forum: Developer Showcase
Topic: Eyeball88's Showcase
Replies: 125
Views: 15549

[url=http://img358.imageshack.us/my.php?image=rihadcranesl6.jpg][img]http://img358.imageshack.us/img358/4159/rihadcranesl6.th.jpg[/img][/url]

Wee!
by Eyeball88
Mon Jan 15, 2007 8:43 pm
Forum: Archives
Topic: Hammerfell Mod for Oblivion
Replies: 4
Views: 440

Visually, we'll try to keep it as faithful as possible, but in the same way that we don't directly take Daggerfall's sparse 3d meshes as the final verdict on how Hammerfell should look, aesthetics from Redguard's aged engine will not be directly copied. I think the goal with Stros M'kai will be for ...
by Eyeball88
Mon Jan 15, 2007 2:17 am
Forum: Archives
Topic: Website idea thread!
Replies: 34
Views: 2639

Yeah, that would make too much sense, wouldn't it, Haplo. Asking one of our own musicians. :P

Please do. I love dragonfly's theme, and if we can give it an arabian make-over, it'll be even better. As Morrowind's theme carries over into Oblivion, so should ours!
by Eyeball88
Mon Jan 15, 2007 12:46 am
Forum: Developer Showcase
Topic: Fairwater's Showcase
Replies: 83
Views: 11747

I'll give you a quick rundown of how this works. When you build a model in polygons/quads, every face is counted once. If a face has 17 verticies, it still counts as 1 face. When converted to a mesh, the whole thing become triangulated. Everything must be counted as a 3 sided "face" (trian...
by Eyeball88
Mon Jan 15, 2007 12:28 am
Forum: Archives
Topic: Website idea thread!
Replies: 34
Views: 2639

Cutting the website into two redirects using a single flash page consisting of screenshot collages from both projects is simple enough and easy enough to navigate through. Bonus points if we can make an Arabian version of dragonfly's TR theme for some soothing music while people admire our screensho...
by Eyeball88
Sun Jan 14, 2007 8:16 pm
Forum: Developer Showcase
Topic: Eyeball88's Showcase
Replies: 125
Views: 15549

Yeah the boats are going to exactly the same style as Cyrodiil's, except we're also going to model some ships of our own.
by Eyeball88
Sun Jan 14, 2007 8:07 am
Forum: Developer Showcase
Topic: Eyeball88's Showcase
Replies: 125
Views: 15549

Oh frabjous day! Callooh! Callay! [url=http://img101.imageshack.us/my.php?image=rihadharbor1aq6.jpg][img]http://img101.imageshack.us/img101/5589/rihadharbor1aq6.th.jpg[/img][/url] It needs some work, granted. When I first set eyes on it, my retinas burned. Soooo glossy. [url=http://img142.imageshack...
by Eyeball88
Sun Jan 14, 2007 3:26 am
Forum: Developer Showcase
Topic: Fairwater's Showcase
Replies: 83
Views: 11747

Clutter will always have a place in TR, so any of this can be used later on. Right now, however, we are going to be narrowing our focus on to architecture. If you're interested in building buildings, that is going to be the next step in our master plan. And any time you want to zip something up, con...
by Eyeball88
Sun Jan 14, 2007 1:45 am
Forum: Archives
Topic: TrGMTree01 [working]
Replies: 52
Views: 3486

Okay, here is some tree inspiration for all of you young tree-huggers. The basic design for Goldmoor trees is going to be small copses of short trees, the biggest maybe standing twice as tall as the average human. None of the trees will be shorter than the player, but they are not meant to be toweri...
by Eyeball88
Sat Jan 13, 2007 7:50 pm
Forum: Archives
Topic: What to do when it's finished?
Replies: 24
Views: 1640

Unless Bethesda is so impressed by our work that they hire us all, like Valve did for the Counterstrike team. But yes, as Lady_N said, this mod is a freely distributed dream. When (if?) we finish Hammerfell, Elder Scrolls: V will be out. Some of us will continue modding for that engine, others will...
by Eyeball88
Sat Jan 13, 2007 7:42 pm
Forum: Concept Art
Topic: Lutemoth art overflow
Replies: 708
Views: 57260

Lutemoth wrote:To make sure that above ground animals do not collapse their burrowing complexes (they sense footfall vibrations, of course), they surface to ward them off.
Walk without rhythm.
by Eyeball88
Sat Jan 13, 2007 9:21 am
Forum: Concept Art
Topic: Lutemoth art overflow
Replies: 708
Views: 57260

I love it. Your work never ceases to amaze me.

C'thulhu r'lyeh w'gan nagl ftaghn!
by Eyeball88
Sat Jan 13, 2007 5:06 am
Forum: Developer Showcase
Topic: Fairwater's Showcase
Replies: 83
Views: 11747

Sorry, it was kind of hard to explain what I meant, and ASCII graphics don't really get the message across. [url=http://img208.imageshack.us/my.php?image=harpclawsaz8.jpg][img]http://img208.imageshack.us/img208/4521/harpclawsaz8.th.jpg[/img][/url] The impression that I got from the concept was that ...
by Eyeball88
Sat Jan 13, 2007 4:37 am
Forum: Developer Showcase
Topic: Fairwater's Showcase
Replies: 83
Views: 11747

Holy crap how did I miss that? I skipped that single line and went straight to the picture.
by Eyeball88
Sat Jan 13, 2007 4:05 am
Forum: Developer Showcase
Topic: Fairwater's Showcase
Replies: 83
Views: 11747

What is the poly count on that? The rams horns look very smooth, they might be too high for the game to handle. I'm not sure if those are supposed to be birds claws that are gripping the top, hard to tell from his concept. It seems like the claws should be longer and grip more of the top, then the &...
by Eyeball88
Fri Jan 12, 2007 10:31 pm
Forum: Archives
Topic: Filling the void
Replies: 61
Views: 3280

To quote something that Dexter has said: MW. Lots and lots of people have played Oblivion, said "man screw this, Morrowind was way cooler", and continued modding for MW. The flaw with Oblivion is that it was simply boring. Where MW dazzled us with lore the likes of which we had seen nowher...
by Eyeball88
Fri Jan 12, 2007 9:54 pm
Forum: Archives
Topic: TrGMCliff [Working]
Replies: 84
Views: 5802

I really had no idea how to start it, it was very intimidating to look at. Then I decided to break it down into very tiny pieces. Each vertical row of rocks was a seperate section for me, so I built it from the ground up, section by section, using small boxes shaped into various rock shapes, then ba...
by Eyeball88
Fri Jan 12, 2007 6:04 am
Forum: Archives
Topic: Filling the void
Replies: 61
Views: 3280

Well this thread wasn't just about dungeons. I think it's a general "suggestions for what could make Hammerfall more immersive" thread, with a side dish of "complain about Oblivion's flaws."
by Eyeball88
Fri Jan 12, 2007 3:13 am
Forum: Archives
Topic: Filling the void
Replies: 61
Views: 3280

Come on guys, this doesn't need to be a witch hunt. Noirgrim does have some very solid points. Some of it is opinion, and some of it is looking back in time through rose-tinted glasses. At the time of Morrowind's release, I enjoyed it far more than I enjoyed Oblivion at it's release. Does that mean ...
by Eyeball88
Fri Jan 12, 2007 1:42 am
Forum: Archives
Topic: Filling the void
Replies: 61
Views: 3280

I think some people need to go play Morrowind again, then play OB right after... So many things said in this thread are backwards: -there are MORE tpyes of dungeons in OB than in MW -there is MORE wilderness in OB between dungeons than MW. Probably doesn't seem that way because they appear on your ...
by Eyeball88
Fri Jan 12, 2007 12:49 am
Forum: Archives
Topic: Filling the void
Replies: 61
Views: 3280

If someone wants to go through the old Morrowind modular cave pieces and take screenshots (with wireframes) of all the old pieces they used, I think we can make more modular dungeons for Hammerfell. Modularity is easier when you don't have to worry about any interiors matching exteriors, like with h...
by Eyeball88
Thu Jan 11, 2007 6:25 am
Forum: Developer Showcase
Topic: Eyeball88's Showcase
Replies: 125
Views: 15549

[url=http://img223.imageshack.us/my.php?image=rihadharborwholeik6.jpg][img]http://img223.imageshack.us/img223/1994/rihadharborwholeik6.th.jpg[/img][/url] Rendered with skylights because it makes me look good That's what our beloved Rihad harbor is looking like right now. Still a few touch-ups to do ...