[img]http://i59.photobucket.com/albums/g317/eyeball88/ruptaga3.jpg[/img]
It's a lower-poly version intended for decorative purposes, instead of a higher-poly mask that could be worn, or whatever they do with masks over there.
Search found 879 matches
- Fri Feb 15, 2008 6:25 pm
- Forum: Archives
- Topic: What are we up to? [Oblivion]
- Replies: 46
- Views: 12003
- Fri Feb 15, 2008 5:07 pm
- Forum: Archives
- Topic: What are we up to? [Oblivion]
- Replies: 46
- Views: 12003
(because the makers are no longer with us) Gone, but not necessarily forgotten. I've been semi-present, floating around for concepts and reading up on threads, and pumping out a few new models here and there in my spare time. Morden and I have been playing around with various clutter lately. [img]h...
- Thu Jun 14, 2007 12:48 am
- Forum: Archives
- Topic: Bogged down
- Replies: 12
- Views: 1095
- Tue Jun 12, 2007 3:12 am
- Forum: Developer Showcase
- Topic: Eyeball88's Showcase
- Replies: 125
- Views: 15549
While I wait to hear more from the job, I've got some some time to myself for working on the 10000x things I started in my scatter-brained artistic splurges of creativity. Wednesday or Thursday is when I'm hoping hearing from my contact. It looks like it could be a kind of cool job though. Edit: Her...
- Fri Jun 08, 2007 8:18 pm
- Forum: Developer Showcase
- Topic: Eyeball88's Showcase
- Replies: 125
- Views: 15549
Here is a rar of all the various odds and ends I managed to export, with various levels of success. Some, like the Rihad Harbor ship crane, seem to cause Oblivion to crash if you get too near them; I'm not sure what the workaround for that is yet. I just heard from an old friend of mine that there m...
- Tue Jun 05, 2007 10:20 pm
- Forum: Developer Showcase
- Topic: Eyeball88's Showcase
- Replies: 125
- Views: 15549
Pow! Right in the kisser. I missed you too, Noir :) edit: [img]http://i59.photobucket.com/albums/g317/eyeball88/caveattempt.jpg[/img] Was my idea for a Goldmoor region cave; fairly narrow, a track of sand, dirt and rock that has been eroded by constantly running water. It was probably overkill for t...
- Tue Jun 05, 2007 10:12 pm
- Forum: Developer Showcase
- Topic: Eyeball88's Showcase
- Replies: 125
- Views: 15549
Bump! Like a K.I.S.S. reunion tour, you thought you had seen the last of me. Between switching jobs and taking care of my grandmother, I haven't had as much spare time as I would like. But I've bumped into a few of you online here and there, and the Tamrielic calling still flows through my veins, so...
- Mon Feb 12, 2007 9:05 pm
- Forum: Archives
- Topic: TrGMTors[Fix]
- Replies: 3
- Views: 347
TrGMTors[Fix]
Three different types of Tors, two variations of each; one with the lichen texture, one without.
- Thu Feb 01, 2007 4:42 am
- Forum: Archives
- Topic: Master Goldmoor List
- Replies: 26
- Views: 2582
Rockflower (Still needs a real name!) Reagent: Root Because of the way the rockflower's roots manage to find their way into even an minute crack on an otherwise solid rockface, the proposed reagent would have the beneficial effects of Fortifying Endurance, Fortifying Strength, Fortify Fatigue and t...
- Mon Jan 22, 2007 8:38 pm
- Forum: Archives
- Topic: Master Goldmoor List
- Replies: 26
- Views: 2582
Here are the plants. 1x Guardian Reed 2x Red Rockflower 2x White Rockflower 2x Spearhead Reed 2x Windsail Reed Some problems remain with the alpha maps and overlapping with the rest of the mesh, but this can be fixed at a later time; I'm not sure what the problem is, and my last search didn't find a...
- Thu Jan 18, 2007 12:10 am
- Forum: Archives
- Topic: OoT Design Thread - "You Want Me To Wear a Toilet??" Edition
- Replies: 2
- Views: 553
OoT Design Thread - "You Want Me To Wear a Toilet??" Edition
Now that we have a design thread for clothing, here's another identical thread for Armor design. If you've got an existing armor design that you're fond of, or an idea lurking in the back of your mind, feel free to use these templates. [url=http://img187.imageshack.us/my.php?image=femaletemplatehu3....
- Tue Jan 16, 2007 3:54 pm
- Forum: Archives
- Topic: OOT Model Thread - Architecture
- Replies: 50
- Views: 6017
- Tue Jan 16, 2007 12:19 pm
- Forum: Archives
- Topic: Discussing the Deep Folk of the Desert
- Replies: 25
- Views: 1550
Re: Discussing the Deep Folk of the Desert
You forget the second clan, the Kragen of the north. I know nothing of them. The piece Sload quoted clearly refers to the Kragen, not the Rourken, so we are not bound to what it says when working with the southern Dwemer. That said, both clans worked and lived in a harsh environment largely the sam...
- Tue Jan 16, 2007 12:01 pm
- Forum: Archives
- Topic: OOT Model Thread - Architecture
- Replies: 50
- Views: 6017
Eyeball asked whether I could draw some wooden roofs for the LCs, to add some more consistency with the Gold Coast style. Just a quick clarification, I was thinking the orange ceramic tiled roofing found in Anvil, not plain wooden ones. I don't know if it would still ruin Goldmoor's atmosphere or n...
- Tue Jan 16, 2007 11:56 am
- Forum: Concept Art
- Topic: El Scumbago's Concept Crap - Hammerfell Update
- Replies: 285
- Views: 40244
- Tue Jan 16, 2007 11:54 am
- Forum: Archives
- Topic: OoT Design Thread - Victoria's Secret Edition
- Replies: 4
- Views: 808
OoT Design Thread - Victoria's Secret Edition
As there have been requests for larger versions of both of the model templates I posted earlier, I figured that a new thread for Clothing Design would be the ideal place to post these. [url=http://img187.imageshack.us/my.php?image=femaletemplatehu3.jpg][img]http://img187.imageshack.us/img187/5921/fe...
- Tue Jan 16, 2007 2:16 am
- Forum: Archives
- Topic: Discussing the Deep Folk of the Desert
- Replies: 25
- Views: 1550
Discussing the Deep Folk of the Desert
Some time in the First Era, in the years around 420, a schism formed between the clans of the Dwemer race. They had lived alongside and made war with the Chimer for many generations, and many felt that it was time to try to make peace between the two races. But those of the Rourken clan disagreed. T...
- Mon Jan 15, 2007 11:17 pm
- Forum: Developer Showcase
- Topic: Eyeball88's Showcase
- Replies: 125
- Views: 15549
Good stuff.. you'll have to show me some pointers regarding collision meshes and that 3dsmax exporter sometime. Pointer number 1: Kids, don't do this at home. It's the very definition of frustrating monotony. I didn't mention that if I get too close to that crane, it crashes Oblivion. Baby steps. I...
- Mon Jan 15, 2007 9:58 pm
- Forum: Developer Showcase
- Topic: Eyeball88's Showcase
- Replies: 125
- Views: 15549
- Mon Jan 15, 2007 8:43 pm
- Forum: Archives
- Topic: Hammerfell Mod for Oblivion
- Replies: 4
- Views: 440
Visually, we'll try to keep it as faithful as possible, but in the same way that we don't directly take Daggerfall's sparse 3d meshes as the final verdict on how Hammerfell should look, aesthetics from Redguard's aged engine will not be directly copied. I think the goal with Stros M'kai will be for ...
- Mon Jan 15, 2007 2:17 am
- Forum: Archives
- Topic: Website idea thread!
- Replies: 34
- Views: 2639
- Mon Jan 15, 2007 12:46 am
- Forum: Developer Showcase
- Topic: Fairwater's Showcase
- Replies: 83
- Views: 11747
- Mon Jan 15, 2007 12:28 am
- Forum: Archives
- Topic: Website idea thread!
- Replies: 34
- Views: 2639
Cutting the website into two redirects using a single flash page consisting of screenshot collages from both projects is simple enough and easy enough to navigate through. Bonus points if we can make an Arabian version of dragonfly's TR theme for some soothing music while people admire our screensho...
- Sun Jan 14, 2007 8:16 pm
- Forum: Developer Showcase
- Topic: Eyeball88's Showcase
- Replies: 125
- Views: 15549
- Sun Jan 14, 2007 8:07 am
- Forum: Developer Showcase
- Topic: Eyeball88's Showcase
- Replies: 125
- Views: 15549
Oh frabjous day! Callooh! Callay! [url=http://img101.imageshack.us/my.php?image=rihadharbor1aq6.jpg][img]http://img101.imageshack.us/img101/5589/rihadharbor1aq6.th.jpg[/img][/url] It needs some work, granted. When I first set eyes on it, my retinas burned. Soooo glossy. [url=http://img142.imageshack...
- Sun Jan 14, 2007 3:26 am
- Forum: Developer Showcase
- Topic: Fairwater's Showcase
- Replies: 83
- Views: 11747
Clutter will always have a place in TR, so any of this can be used later on. Right now, however, we are going to be narrowing our focus on to architecture. If you're interested in building buildings, that is going to be the next step in our master plan. And any time you want to zip something up, con...
- Sun Jan 14, 2007 1:45 am
- Forum: Archives
- Topic: TrGMTree01 [working]
- Replies: 52
- Views: 3486
Okay, here is some tree inspiration for all of you young tree-huggers. The basic design for Goldmoor trees is going to be small copses of short trees, the biggest maybe standing twice as tall as the average human. None of the trees will be shorter than the player, but they are not meant to be toweri...
- Sat Jan 13, 2007 7:50 pm
- Forum: Archives
- Topic: What to do when it's finished?
- Replies: 24
- Views: 1640
Unless Bethesda is so impressed by our work that they hire us all, like Valve did for the Counterstrike team. But yes, as Lady_N said, this mod is a freely distributed dream. When (if?) we finish Hammerfell, Elder Scrolls: V will be out. Some of us will continue modding for that engine, others will...
- Sat Jan 13, 2007 7:42 pm
- Forum: Concept Art
- Topic: Lutemoth art overflow
- Replies: 708
- Views: 57260
- Sat Jan 13, 2007 9:21 am
- Forum: Concept Art
- Topic: Lutemoth art overflow
- Replies: 708
- Views: 57260
- Sat Jan 13, 2007 5:06 am
- Forum: Developer Showcase
- Topic: Fairwater's Showcase
- Replies: 83
- Views: 11747
Sorry, it was kind of hard to explain what I meant, and ASCII graphics don't really get the message across. [url=http://img208.imageshack.us/my.php?image=harpclawsaz8.jpg][img]http://img208.imageshack.us/img208/4521/harpclawsaz8.th.jpg[/img][/url] The impression that I got from the concept was that ...
- Sat Jan 13, 2007 4:37 am
- Forum: Developer Showcase
- Topic: Fairwater's Showcase
- Replies: 83
- Views: 11747
- Sat Jan 13, 2007 4:05 am
- Forum: Developer Showcase
- Topic: Fairwater's Showcase
- Replies: 83
- Views: 11747
What is the poly count on that? The rams horns look very smooth, they might be too high for the game to handle. I'm not sure if those are supposed to be birds claws that are gripping the top, hard to tell from his concept. It seems like the claws should be longer and grip more of the top, then the &...
- Fri Jan 12, 2007 10:31 pm
- Forum: Archives
- Topic: Filling the void
- Replies: 61
- Views: 3280
- Fri Jan 12, 2007 9:54 pm
- Forum: Archives
- Topic: TrGMCliff [Working]
- Replies: 84
- Views: 5802
I really had no idea how to start it, it was very intimidating to look at. Then I decided to break it down into very tiny pieces. Each vertical row of rocks was a seperate section for me, so I built it from the ground up, section by section, using small boxes shaped into various rock shapes, then ba...
- Fri Jan 12, 2007 6:04 am
- Forum: Archives
- Topic: Filling the void
- Replies: 61
- Views: 3280
- Fri Jan 12, 2007 3:13 am
- Forum: Archives
- Topic: Filling the void
- Replies: 61
- Views: 3280
Come on guys, this doesn't need to be a witch hunt. Noirgrim does have some very solid points. Some of it is opinion, and some of it is looking back in time through rose-tinted glasses. At the time of Morrowind's release, I enjoyed it far more than I enjoyed Oblivion at it's release. Does that mean ...
- Fri Jan 12, 2007 1:42 am
- Forum: Archives
- Topic: Filling the void
- Replies: 61
- Views: 3280
I think some people need to go play Morrowind again, then play OB right after... So many things said in this thread are backwards: -there are MORE tpyes of dungeons in OB than in MW -there is MORE wilderness in OB between dungeons than MW. Probably doesn't seem that way because they appear on your ...
- Fri Jan 12, 2007 12:49 am
- Forum: Archives
- Topic: Filling the void
- Replies: 61
- Views: 3280
If someone wants to go through the old Morrowind modular cave pieces and take screenshots (with wireframes) of all the old pieces they used, I think we can make more modular dungeons for Hammerfell. Modularity is easier when you don't have to worry about any interiors matching exteriors, like with h...
- Thu Jan 11, 2007 6:25 am
- Forum: Developer Showcase
- Topic: Eyeball88's Showcase
- Replies: 125
- Views: 15549
[url=http://img223.imageshack.us/my.php?image=rihadharborwholeik6.jpg][img]http://img223.imageshack.us/img223/1994/rihadharborwholeik6.th.jpg[/img][/url] Rendered with skylights because it makes me look good That's what our beloved Rihad harbor is looking like right now. Still a few touch-ups to do ...