Search found 12 matches
- Sat Dec 26, 2009 1:25 am
- Forum: Archives
- Topic: OBLIVION - Hammerfell : : Max Puppet's Meshes and Textures
- Replies: 8
- Views: 1287
Mage Guild
Theis is a WIP
- Fri Dec 25, 2009 1:49 am
- Forum: Archives
- Topic: OBLIVION - Hammerfell : : Max Puppet's Meshes and Textures
- Replies: 8
- Views: 1287
NEW - c mid class house 01
Here is the common midclass house 01 Description: • 2 layers, 1 tower • 1 & 2 are connected with stairs on the right side (Door-view) • Roof can be a functional storage place • Windowframes are made of wood, walls are clay strip between 1 and 2 is sandstone with decoratio...
- Wed Dec 23, 2009 3:23 pm
- Forum: Archives
- Topic: OBLIVION - Hammerfell : : Max Puppet's Meshes and Textures
- Replies: 8
- Views: 1287
Mhh u said that whole goldmoore shall have simmilar architecture. so then whole goldmoor is imperial. taht makes no sense but u can take mym odels for what u want. I think that all modeling work will lie on me so i will make all kits and u can take them for what u want. Cozthe current one is very de...
- Wed Dec 23, 2009 3:22 pm
- Forum: Archives
- Topic: OBLIVION - Hammerfell : : Max Puppet's Meshes and Textures
- Replies: 8
- Views: 1287
House upper class
Here is an upperclass house
- Wed Dec 23, 2009 2:58 pm
- Forum: Archives
- Topic: OBLIVION - Hammerfell : : Max Puppet's Meshes and Textures
- Replies: 8
- Views: 1287
Taneth architecture
Great City door
- Wed Dec 23, 2009 2:44 pm
- Forum: Archives
- Topic: OBLIVION - Hammerfell : : Max Puppet's Meshes and Textures
- Replies: 8
- Views: 1287
OBLIVION - Hammerfell : : Max Puppet's Meshes and Textures
README These is a list of my occupation on this Mod • Meshes and Textures • Rigging and animating • Replacing all the stuff in the currently existing environment of Oblivion. The Meshes (including their Textures) i will post (if they are finished) are only for this mod, not for any...
- Thu Dec 17, 2009 11:12 pm
- Forum: Concept Art
- Topic: [FCG] Goldmoor Upper Class
- Replies: 44
- Views: 7473
Model finished
Here are the renders
@ Lady N.
The arches wont fit in here, we make it with normal maps, we make noble ornaments, and stone paintings on the walls u know what i mean. musters and stuff.
@ Lady N.
The arches wont fit in here, we make it with normal maps, we make noble ornaments, and stone paintings on the walls u know what i mean. musters and stuff.
- Sun Dec 13, 2009 2:11 am
- Forum: Concept Art
- Topic: [FCG] Goldmoor Upper Class
- Replies: 44
- Views: 7473
- Sun Dec 13, 2009 12:47 am
- Forum: Concept Art
- Topic: [FCG] Goldmoor Upper Class
- Replies: 44
- Views: 7473
First mesh
Hej buddies, here is the first mesh, work time ca 40 minutes. So far the exterior look, the inner garden will be stucked together with alround usable stuff like crates a well and stuff. like in morrowind. If there are some modlers outside pls write pm. need some support. I cant controll it, coz i ca...
- Thu Dec 10, 2009 12:34 pm
- Forum: Concept Art
- Topic: [FCG] Goldmoor Upper Class
- Replies: 44
- Views: 7473
- Tue Dec 08, 2009 11:08 pm
- Forum: Concept Art
- Topic: [FCG] Goldmoor Upper Class
- Replies: 44
- Views: 7473
- Mon Dec 07, 2009 7:43 pm
- Forum: Concept Art
- Topic: [FCG] Goldmoor Upper Class
- Replies: 44
- Views: 7473
@ Jonarus
Dude, rlly nice concepts but they do look a lil bit too modern for oblivion? dont we wanna give em some Hlaalu touch? More fantasy if u know what i mean. Coz its desert n stuff i would say, like in Assasine creed 1.