Search found 12 matches

by MaxPuppet
Sat Dec 26, 2009 1:25 am
Forum: Archives
Topic: OBLIVION - Hammerfell : : Max Puppet's Meshes and Textures
Replies: 8
Views: 1287

Mage Guild

Theis is a WIP
by MaxPuppet
Fri Dec 25, 2009 1:49 am
Forum: Archives
Topic: OBLIVION - Hammerfell : : Max Puppet's Meshes and Textures
Replies: 8
Views: 1287

NEW - c mid class house 01

Here is the common midclass house 01 Description: • 2 layers, 1 tower • 1 & 2 are connected with stairs on the right side (Door-view) • Roof can be a functional storage place • Windowframes are made of wood, walls are clay strip between 1 and 2 is sandstone with decoratio...
by MaxPuppet
Wed Dec 23, 2009 3:23 pm
Forum: Archives
Topic: OBLIVION - Hammerfell : : Max Puppet's Meshes and Textures
Replies: 8
Views: 1287

Mhh u said that whole goldmoore shall have simmilar architecture. so then whole goldmoor is imperial. taht makes no sense but u can take mym odels for what u want. I think that all modeling work will lie on me so i will make all kits and u can take them for what u want. Cozthe current one is very de...
by MaxPuppet
Wed Dec 23, 2009 3:22 pm
Forum: Archives
Topic: OBLIVION - Hammerfell : : Max Puppet's Meshes and Textures
Replies: 8
Views: 1287

House upper class

Here is an upperclass house
by MaxPuppet
Wed Dec 23, 2009 2:58 pm
Forum: Archives
Topic: OBLIVION - Hammerfell : : Max Puppet's Meshes and Textures
Replies: 8
Views: 1287

Taneth architecture

Great City door
by MaxPuppet
Wed Dec 23, 2009 2:44 pm
Forum: Archives
Topic: OBLIVION - Hammerfell : : Max Puppet's Meshes and Textures
Replies: 8
Views: 1287

OBLIVION - Hammerfell : : Max Puppet's Meshes and Textures

README These is a list of my occupation on this Mod • Meshes and Textures • Rigging and animating • Replacing all the stuff in the currently existing environment of Oblivion. The Meshes (including their Textures) i will post (if they are finished) are only for this mod, not for any...
by MaxPuppet
Thu Dec 17, 2009 11:12 pm
Forum: Concept Art
Topic: [FCG] Goldmoor Upper Class
Replies: 44
Views: 7473

Model finished

Here are the renders

@ Lady N.

The arches wont fit in here, we make it with normal maps, we make noble ornaments, and stone paintings on the walls u know what i mean. musters and stuff.
by MaxPuppet
Sun Dec 13, 2009 2:11 am
Forum: Concept Art
Topic: [FCG] Goldmoor Upper Class
Replies: 44
Views: 7473

yea u are bit online... but the rest will be done with normal maps. and tha arches can be added seperatly.

hope u are online so i can ask u some stuff about models in oblivion, i sekf havnt access to it, i cant watch em directly.
by MaxPuppet
Sun Dec 13, 2009 12:47 am
Forum: Concept Art
Topic: [FCG] Goldmoor Upper Class
Replies: 44
Views: 7473

First mesh

Hej buddies, here is the first mesh, work time ca 40 minutes. So far the exterior look, the inner garden will be stucked together with alround usable stuff like crates a well and stuff. like in morrowind. If there are some modlers outside pls write pm. need some support. I cant controll it, coz i ca...
by MaxPuppet
Thu Dec 10, 2009 12:34 pm
Forum: Concept Art
Topic: [FCG] Goldmoor Upper Class
Replies: 44
Views: 7473

I have already added u Lady N. I ment jonarus_drakus too. Hope that he has msn too :D
by MaxPuppet
Tue Dec 08, 2009 11:08 pm
Forum: Concept Art
Topic: [FCG] Goldmoor Upper Class
Replies: 44
Views: 7473

I like this one http://tamriel-rebuilt.org/old_forum/download.php?id=17368

very much, i will model it at weekend so i need maybe 1 hour for it. maybe u can give me msn or sth, so we can colaboarate faster! I post the works her then in the same thread?
by MaxPuppet
Mon Dec 07, 2009 7:43 pm
Forum: Concept Art
Topic: [FCG] Goldmoor Upper Class
Replies: 44
Views: 7473

@ Jonarus

Dude, rlly nice concepts but they do look a lil bit too modern for oblivion? dont we wanna give em some Hlaalu touch? More fantasy if u know what i mean. Coz its desert n stuff i would say, like in Assasine creed 1.