Search found 20 matches

by blade117
Mon Sep 20, 2010 11:50 pm
Forum: Archives
Topic: [Morrowind] Map1 Beta 2.0 World Error reporting
Replies: 48
Views: 34350

9/2/2010 (19:45) TR_Map1.esm 11/12/2002 (02:55) Ry ex_de_docks_steps Molagreahd Region (21,19) 175592 157739 1255 "This is floating" -------- 9/2/2010 (19:45) TR_Map1.esm 11/12/2002 (02:55) Ry ex_de_docks_steps_01 Molagreahd Region (21,19) 176303 158445 1723 "this is too" Short ...
by blade117
Tue Jun 08, 2010 5:06 am
Forum: Developer Showcase
Topic: Blade117's Showcase
Replies: 17
Views: 2131

Update
-EDIT- File Removed for reworking.
by blade117
Sun Jun 06, 2010 6:14 pm
Forum: Archives
Topic: Some confusion...
Replies: 6
Views: 705

Thanks everybody. Well, now I have a third settlement-of-no-consequence to add in this release (.8) Oh joy!
by blade117
Sun Jun 06, 2010 5:24 pm
Forum: Archives
Topic: Some confusion...
Replies: 6
Views: 705

Well, it was in the title, but I changed the title, my bad. It was Baldrahn (or something like it)
by blade117
Sun Jun 06, 2010 4:45 pm
Forum: Archives
Topic: Some confusion...
Replies: 6
Views: 705

Some confusion...

I'm working on Starfire Over Telvannis, and I've found this settlement. It doesn't seem to have much in it. Any info that might be useful when or if I add NPCs to it? I'm at a loss here, but it might not be very important. Thanks in advance. -EDIT- Looking through other settlements, there are some m...
by blade117
Thu May 27, 2010 6:13 pm
Forum: Developer Showcase
Topic: Blade117's Showcase
Replies: 17
Views: 2131

No disappointment here, merely a desire to improve.
-EDIT-
Here is the new, clean file.
by blade117
Thu May 27, 2010 5:26 pm
Forum: Concept Art
Topic: [FCG] Mushroom forest & ash swamp
Replies: 226
Views: 46202

It's like playing Oblivion while on LSD (not that I would know). That is insane
by blade117
Wed May 26, 2010 6:01 pm
Forum: Developer Showcase
Topic: Blade117's Showcase
Replies: 17
Views: 2131

Here is the new file. I attempted to align some stuff with the furniture, added some lights in the lower room, and added some misc. stuff in various places (like under the bed...)
by blade117
Tue May 25, 2010 10:38 pm
Forum: Developer Showcase
Topic: Casper's Showcase
Replies: 18
Views: 2103

Congrats, apres toi, mon ami.
by blade117
Tue May 25, 2010 8:16 pm
Forum: Developer Showcase
Topic: Blade117's Showcase
Replies: 17
Views: 2131

Ah, the floaters might be because I used Search and Replace to quickly switch furniture styles, then forgot to go and fix the objects. I had a second interior shell in the works for this purpose. I appreciate the help and feedback. -EDIT- While going about filling in my new interior, I stumbled upon...
by blade117
Tue May 25, 2010 12:40 am
Forum: Developer Showcase
Topic: Samir's Showcase
Replies: 24
Views: 2497

As far as I know, GSMTs are supposed to be removed, and no unless you are linking to an exterior, you don't need a door marker (as that is then in-cell representation of a link to an exterior) Granted, I am somewhat new to the process of interior creation, so don't quote me on anything.
by blade117
Mon May 24, 2010 11:56 pm
Forum: Concept Art
Topic: [FCG] Mushroom forest & ash swamp
Replies: 226
Views: 46202

Impressive work, Lighter Than Some (I see you've read The Cole Protocol). Too bad about photoshop not working... those would have looked even more epic in color.
by blade117
Sun May 23, 2010 8:52 pm
Forum: Concept Art
Topic: Euron"s Thoughts on Morrowind
Replies: 12
Views: 3364

That is some sick armor, Euron.
Slightly off topic: The Dres slave hunter armor, is that in-game (as in, included with TR?)
by blade117
Sun May 23, 2010 6:06 pm
Forum: Developer Showcase
Topic: Blade117's Showcase
Replies: 17
Views: 2131

Progress update, de_r has been eradicated (how I enjoy that word) and replaced with de_p. Let the cluttering commence!
-edit-
New version uploaded. [sarcasm]Have fun invalidating everything I've done! [/sarcasm]
by blade117
Sun May 23, 2010 5:44 pm
Forum: Developer Showcase
Topic: Blade117's Showcase
Replies: 17
Views: 2131

Alright then.
by blade117
Sun May 23, 2010 5:24 pm
Forum: Developer Showcase
Topic: Blade117's Showcase
Replies: 17
Views: 2131

Thanks, I appreciate the vote of confidence. Also, I coc'd my way there after removing the exterior, and found myself stuck in a wall, how does one set where the center on cell command places the player? Is is possible? -EDIT- Response to above: 1) You wanted me to do it in de-p? You merely stated, ...
by blade117
Sun May 23, 2010 1:26 pm
Forum: Developer Showcase
Topic: Blade117's Showcase
Replies: 17
Views: 2131

Well, that's marginally disheartening... but I suppose I must star somewhere. What do you mean I don't need to build An exterior? -EDIT- New version uploaded. Removed exterior, cell name is Vaelryn Manor -EDIT 2- I now figure it might be good to note here that in one of the corners I bled a planter ...
by blade117
Sun May 23, 2010 2:52 am
Forum: Developer Showcase
Topic: Blade117's Showcase
Replies: 17
Views: 2131

Blade117's Showcase

This is my attempt at interior modding to (hopefully) end up contributing to TR. This showcase is a Velothi style manor located in Pelagiad (easiest place to fit the building, easy to pick out from other buildings due to architectural contrast.) It may seem a bit bare, but I'm going to get to that a...
by blade117
Tue May 18, 2010 9:05 pm
Forum: Archives
Topic: Mods for Telvannis
Replies: 44
Views: 30529

He has a point, I have 3 versions on that page atm, with more in the works as I have time. But if you think it would be better to wait until you are finished, it's your call.
by blade117
Tue May 18, 2010 2:16 pm
Forum: Archives
Topic: Mods for Telvannis
Replies: 44
Views: 30529

Might somebody consider adding my (admittedly incomplete at the moment) mod Starfire Over Telvannis to this list? (Go here for info: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8442
Or should I get it finished before you add it?