Search found 399 matches

by The Greatness
Fri May 04, 2012 9:01 pm
Forum: Off-Topic
Topic: Elder scrolls online announced.
Replies: 46
Views: 7278

Is it illegal for an MMO to have a realistic artstyle or something? C'mon, they promise us the whole of Tamriel and then give us some weird cartoony interpretation. That said, the shot of the Ordinator and the Indoril city did make me squee a little. I honestly do think this could be fun too, even i...
by The Greatness
Thu Apr 12, 2012 8:12 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

What I don't see at the moment is how exactly the hunter should be made believe the duelist is a vampire. Money is obviously not an incentive, and "look, this guy is always staying inside at day" is probably too bland (shouldn't a vampire hunter notice such things on his own?). Maybe some...
by The Greatness
Fri Mar 23, 2012 9:16 pm
Forum: News
Topic: New Head of Interiors
Replies: 20
Views: 21371

Congrats SamirA, good luck and everything! And thanks to Cat for being the most feline head of interiors TR has ever had!
by The Greatness
Fri Jan 06, 2012 8:38 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #9 [Bloodthirsty Crustacean]
Replies: 284
Views: 115161

Here's the most recent work, I'm dropping this claim. Sorry I couldn't upload the progress earlier, but unfortunately I had forgotten my password >_<. Thanks for sorting that out Haplo and Nemon, and sorry for keeping you all waiting on this file.
by The Greatness
Tue Dec 13, 2011 10:33 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #9 [Bloodthirsty Crustacean]
Replies: 284
Views: 115161

Not much to say really. I got a fair bit of work done when I first got my hands but that tailed off pretty quickly, and I haven't really managed to get much done recently.
by The Greatness
Mon Nov 28, 2011 10:50 pm
Forum: Off-Topic
Topic: The end of Morrowind
Replies: 27
Views: 7402

Vivec didn't slowly lose his powers, he dissapeared. Not much you can do about that, really.
by The Greatness
Sun Nov 20, 2011 12:05 pm
Forum: Off-Topic
Topic: TES V: Skyrim announced
Replies: 196
Views: 40869

Two things: http://www.skyrimnexus.com/downloads/file.php?id=667 An interface mod! It needs a lot of work but it's already a vast improvement over the vanilla interface. http://www.youtube.com/watch?feature=player_embedded&v=e55P2XF38O0 http://www.youtube.com/watch?v=p0Cnk3M00vg Funny Skyrim vid...
by The Greatness
Sat Nov 19, 2011 9:48 pm
Forum: Off-Topic
Topic: Huge area of Tamriel included in Skyrim
Replies: 20
Views: 5875

Unless i'm mistaken there is currently large projects making Skyrim, Cyrodiil, and mainland Morrowind(Tamriel Rebuilt is making the morrowind mainland). I've heard rumors of people making Black Marsh and Elsweyr, but I've yet to see tangible evidence. There are such projects for TES3. The OP is tal...
by The Greatness
Sat Nov 12, 2011 10:25 pm
Forum: Developer Showcase
Topic: Showcase Valtur_Naa
Replies: 4
Views: 1188

If you want to put your scripting skills to good use with TR you'd be best off becoming a quester. Have you ever made a quest in Morrowind before? If you can do scripts and you can do dialogue you shouldn't have any problem with quests. That's probably the only way you could become a member, as I do...
by The Greatness
Fri Nov 11, 2011 6:23 pm
Forum: Off-Topic
Topic: TES V: Skyrim announced
Replies: 196
Views: 40869

I can see that basically everyone is playing this on Steam. It feels a little surreal. What are you guys up to? I've made a Dunmer mage and I'm burning zombies on my way to Winterhold. Great fun.

The interface is terrible though.
by The Greatness
Sat Nov 05, 2011 6:46 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #9 [Bloodthirsty Crustacean]
Replies: 284
Views: 115161

How about making up for it by moving this to claimed?
by The Greatness
Fri Nov 04, 2011 4:32 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #9 [Bloodthirsty Crustacean]
Replies: 284
Views: 115161

Sure. In fact, I've already begun. Thanks for uploading this Why, and good luck with uni.

However, please remember to set NPC Alarm values to 100 in the future >_<.
by The Greatness
Mon Oct 10, 2011 9:15 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #9 [Bloodthirsty Crustacean]
Replies: 284
Views: 115161

I could have a shot at this, if that's fine with people. I'm pretty busy at the moment so I can't work on it too much and I don't think I could work on this for too long without burning myself out, but I could get a bit of work done.
by The Greatness
Mon Sep 19, 2011 8:21 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

Yes please Stryker. I've been really shit with this claim and I have no motivation to work on this stupid bloody thing. I hope you have more luck than me. Here's the WIP. I was working on dungeons and exterior pathgrids last (there are loads of stupid mountain paths).
by The Greatness
Fri Sep 02, 2011 10:15 am
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

Will do.
by The Greatness
Tue Aug 16, 2011 3:49 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

Here's a WIP so you can do some ext stuff. I've done done a few dungeons and some wilderness LCs as I've been really distracted recently. Could whoever does this stuff fix the Dragon Nest Inn and the path to it too. Seriously, I tried, but just rotating a rock makes me ill.
by The Greatness
Wed Jul 20, 2011 10:49 am
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

What about the exterior changes that need to be done? Who can do those?
by The Greatness
Tue Jul 19, 2011 10:07 am
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

Do you want me to do that? I wouldn't recommend it...
by The Greatness
Thu Jul 14, 2011 4:38 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

Right, I have a working computer, I have time, I'm ready to roll. Claiming untill MSam is ready to work on it again.
by The Greatness
Thu Jul 07, 2011 8:57 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

Do whatever you like Yeti, I really don't mind. There is a lot of stupid stuff including some odd egg mines (I spent a while actually adding levelled creatures instead of placed ones in one mine), so watch out for stuff like that. Also check the inventory of any vendors to make sure they don't have ...
by The Greatness
Wed Jul 06, 2011 9:55 am
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

I might be wrong, but I get the nasty feeling that someone put the Akamora topics under Map 3. There's already a fair bit of dialogue so you should be able to find the caps dividers. By the way, is it safe to change the ID once an instance of it has been placed? It's something I've always avoided d...
by The Greatness
Tue Jul 05, 2011 9:37 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

I might be wrong, but I get the nasty feeling that someone put the Akamora topics under Map 3. There's already a fair bit of dialogue so you should be able to find the caps dividers. By the way, is it safe to change the ID once an instance of it has been placed? It's something I've always avoided do...
by The Greatness
Tue Jul 05, 2011 8:53 am
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

Uh oh. When I was working on Othrensis I gave all NPCs an M3 ID and the TR_M3_NPC script, yet it's now on the fourth release map. Does that mean we need to replace all of those or does that mean making Akamora NPCs M3 is inconsistant? It also depends on what Why did in Necrom of course. We need an a...
by The Greatness
Mon Jul 04, 2011 9:40 am
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

Whoever gave them M3 in their id was wrong; Akamora is in Map 2. Thankfully the id is unimportant but the script does have an effect. However, if you do want to start giving these NPCs the M3 script that's an easy thing to do since none of them have any script. It depends more on what you did in Nec...
by The Greatness
Sun Jul 03, 2011 5:18 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

Lol, mostly completed? This claim needs a lot of work. Anyway, you can work on it if you want but hopefully I should be able to resume work on it in a week. If you want to work on it you'll basically have to go through every int in Akamora, adding the TR_m2_NPC script to each, make sure the names ar...
by The Greatness
Sun Jul 03, 2011 12:45 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

I can't work on this because my gaming computer is down, but I'm planing to resume work on this as soon as I get it back, which should be the end of this week, but I can't make any promises.
by The Greatness
Sat Jul 02, 2011 11:50 am
Forum: Developer Showcase
Topic: Yeti's Showcase
Replies: 104
Views: 12316

Yeti wrote:Too bad the only quest stuff available right now is the Helnim East Empire Company quest line and the area surrounding Almalexia NPC Claim, both of which I don't feel up to.
Ask if you can claim the TG quests. Stryker was working on them but she hasn't updated in about 2 months.
by The Greatness
Fri Jul 01, 2011 1:48 pm
Forum: News
Topic: Why is our new Head of Quests, awesome!
Replies: 31
Views: 31290

Congratulations Why! I must admit I'm a bit suprised; I always thought Why would probably be the next Head of Quests if BC resigned, but I never expected it to happen so suddenly. This does mean I get to say I've beaten the Head of Quests at SC2, but that was only once out of many, many thrashings. :P
by The Greatness
Wed Jun 29, 2011 7:51 pm
Forum: Archives
Topic: Internal Grass mod
Replies: 11
Views: 1624

Nemon has been converted :) .

Thanks loads for this Knots, I can't wait to try it out.
by The Greatness
Wed Jun 29, 2011 11:29 am
Forum: Interiors: Finished
Topic: i3-686-Ind
Replies: 30
Views: 5620

Revoke this please. My computer is down (again) so I won't be able to work on this. I've uploaded my latest WIP and it's about 20% if I would have needed to have 5 floors to match Scamp's lighthouse, although the basement could probably do with more work. I should hopefully have a working PC before ...
by The Greatness
Sat Jun 25, 2011 6:22 pm
Forum: Developer Showcase
Topic: Draxagar's Showcase
Replies: 7
Views: 1299

Oops. How did I forget about this? I've taken a look at your int, and while there's a lot of effort clearly gone into this and some really neat stuff (I love what you've done with the waterfall) it's not really what you're after. In order to show you can make ints for TR. First of all, your int must...
by The Greatness
Sat Jun 25, 2011 5:36 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

Do we have an int that still fits? If not, we need one quick.
by The Greatness
Sat Jun 25, 2011 11:22 am
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

Aeven wrote:The file also edits some minor stuff in a border region, IIRC.
Oh right. Any chance this could be seperated? The fact I have to have all dialogue added in TR_mainland makes this kinda difficult.
by The Greatness
Sat Jun 25, 2011 9:58 am
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

Thanks, MSam! I've been itching to get back to NPCing. But why is this dependant on TR_Mainland? If there's no good reason I'm going to remove the dependancy.

EDIT:
MSam wrote:You just need to pop a couple more creatures into the cells on the right side of the cells.
What?
by The Greatness
Sat Jun 25, 2011 9:50 am
Forum: Archives
Topic: Target scripting help!
Replies: 1
Views: 768

I don't know how (or if) this could be done with vanilla MW scripting but I know it can be done with MWSE using the xGetPCTarget function. [url=http://mwse.wikispaces.com/functions]Here[/url] is the MWSE documentation.

Also, good luck with your mod :) .
by The Greatness
Thu Jun 23, 2011 9:51 am
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #9 [Bloodthirsty Crustacean]
Replies: 284
Views: 115161

Okay. You'll need to merge i2-230 and i2-185 as well then.

EDIT: I suppose if you're merging I better upload my final file. This includes all the wilderness ints I hadn't done before.
by The Greatness
Thu Jun 23, 2011 8:46 am
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #9 [Bloodthirsty Crustacean]
Replies: 284
Views: 115161

Because I'm completely unable to take myself seriously.

Why, could you upload your most recent file please? I want to merge my file into it and there are a bunch of missing ints I want to merge in and pathgrid. Once I've done that I'll be done.
by The Greatness
Thu Jun 23, 2011 8:37 am
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #8 [arvisrend]
Replies: 595
Views: 314511

Maybe I could do some work on this in the meantime? I'm pretty much done with Necrom now but I want to help get SE out as soon as possible.
by The Greatness
Wed Jun 22, 2011 9:03 pm
Forum: Exteriors: Finished
Topic: Map 2 NPC Claim #9 [Bloodthirsty Crustacean]
Replies: 284
Views: 115161

All of Necrom is pathgridded! With the exception of a handful of wilderness interiors that aren't dungeons and a few places that are being redone I've pretty much done all I can with this claim. EDIT: [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=12042]this[/url] and [url=http://tamriel-...
by The Greatness
Tue Jun 21, 2011 7:55 pm
Forum: Interiors: Finished
Topic: i3-686-Ind
Replies: 30
Views: 5620

Umm... okay. That's a shame, I quite liked the idea of a sea-themed shrine. I had already put some sea-themed offerings around it. St Veloth shrine it is then.