Probably the most hi poly model of the bunch unfortunately.
It really needs those round forms to represent the chollo cactus. I could try a low poly version of it though, the stem could be more simplified for example.
Search found 23 matches
- Tue Apr 05, 2011 4:55 pm
- Forum: Developer Showcase
- Topic: Vurt's Showcase
- Replies: 29
- Views: 5178
- Tue Apr 05, 2011 10:19 am
- Forum: Developer Showcase
- Topic: Vurt's Showcase
- Replies: 29
- Views: 5178
It's a top of a tower i created, i stuck it deep into the ground so it's just the top that is showing. I'm not sure if i'm gonna continue doing anything with it though. i have many new models, mostly desert plants and firs and spruces. dont know if its something TR needs. http://www.newvegasnexus.co...
- Tue Mar 22, 2011 1:19 am
- Forum: Asset Development
- Topic: Vurt's Texture Packs
- Replies: 0
- Views: 1510
Vurt's Texture Packs
Here's a pack of around 200 different textures i've created, some are now really old and some are just recent. The texture are in .dds, .png, .tga and .psd-format. Maybe you can find something useful for a model you have or maybe you see something that inspires you to model something. You can use th...
- Tue Mar 22, 2011 12:40 am
- Forum: Developer Showcase
- Topic: Vurt's Showcase
- Replies: 29
- Views: 5178
- Thu Mar 17, 2011 4:10 pm
- Forum: Developer Showcase
- Topic: Vurt's Showcase
- Replies: 29
- Views: 5178
- Wed Mar 16, 2011 10:57 am
- Forum: Developer Showcase
- Topic: Vurt's Showcase
- Replies: 29
- Views: 5178
- Wed Mar 16, 2011 9:14 am
- Forum: Developer Showcase
- Topic: Vurt's Showcase
- Replies: 29
- Views: 5178
- Wed Mar 16, 2011 3:44 am
- Forum: Developer Showcase
- Topic: Vurt's Showcase
- Replies: 29
- Views: 5178
- Mon Mar 14, 2011 2:33 pm
- Forum: Developer Showcase
- Topic: Vurt's Showcase
- Replies: 29
- Views: 5178
Re: Vurt's Showcase
The screens contain way too much flora for Deshaan It's the Ashlands quickly retextured to look like, well, maybe not Deschaan, but something bleaker than the Ashlands. The new plants and trees acts as replacers for the normal Ashland trees, so it's all very chaotic to say the least. So don't mind ...
- Mon Mar 14, 2011 12:44 am
- Forum: Developer Showcase
- Topic: Vurt's Showcase
- Replies: 29
- Views: 5178
Vurt's Showcase
Some new plants and trees. http://piclair.com/data/h22nc.jpg http://piclair.com/data/8k4hy.jpg http://piclair.com/data/mb5f9.jpg http://piclair.com/data/026ck.jpg Edit! New: http://piclair.com/data/2ker4.jpg http://piclair.com/data/gbfof.jpg http://piclair.com/data/u2glq.jpg http://piclair.com/data/...
- Sun Mar 13, 2011 10:59 pm
- Forum: Concept Art
- Topic: [FCG] Deshaan Plains
- Replies: 316
- Views: 289751
- Sun Mar 13, 2011 11:39 am
- Forum: Concept Art
- Topic: [FCG] Deshaan Plains
- Replies: 316
- Views: 289751
- Sat Mar 12, 2011 10:17 pm
- Forum: Concept Art
- Topic: [FCG] Deshaan Plains
- Replies: 316
- Views: 289751
- Sat Mar 12, 2011 8:06 pm
- Forum: Concept Art
- Topic: [FCG] Deshaan Plains
- Replies: 316
- Views: 289751
Cool nest :) i made another model, i spent a bit more time with this one. http://piclair.com/2yq1e http://piclair.com/xpn9h It's not that hi-poly, the file is less than 100kb and that's with added verex painting (which ups the file size). I can shrink it further by removing roots (all roots are deta...
- Thu Mar 10, 2011 2:40 pm
- Forum: Concept Art
- Topic: [FCG] Mushroom forest & ash swamp
- Replies: 226
- Views: 46198
- Thu Mar 10, 2011 8:00 am
- Forum: Concept Art
- Topic: [FCG] Mushroom forest & ash swamp
- Replies: 226
- Views: 46198
- Thu Mar 10, 2011 7:51 am
- Forum: Concept Art
- Topic: [FCG] Deshaan Plains
- Replies: 316
- Views: 289751
- Thu Mar 10, 2011 3:09 am
- Forum: Developer Showcase
- Topic: Need some new trees?
- Replies: 13
- Views: 2672
- Wed Mar 09, 2011 5:56 pm
- Forum: Developer Showcase
- Topic: Need some new trees?
- Replies: 13
- Views: 2672
I'm not saying you should use exactly those trees in the screens. I can make low poly trees too. But i'm not sure i agree that they'd look out of place even if a bit hi-poly, not for most people at least. Mesh replacers and texture packs tend to be extremely popular, if not the most popular mods for...
- Wed Mar 09, 2011 5:35 pm
- Forum: Concept Art
- Topic: [FCG] Deshaan Plains
- Replies: 316
- Views: 289751
- Wed Mar 09, 2011 1:46 pm
- Forum: Developer Showcase
- Topic: Need some new trees?
- Replies: 13
- Views: 2672
- Wed Mar 09, 2011 1:16 pm
- Forum: Developer Showcase
- Topic: Need some new trees?
- Replies: 13
- Views: 2672
Is that with the latest version? I thought i fixed it for the latest version, or even in 1.01 which is noq quite old (i tend to update my mods - very frequently). But I can easily fix collision problems, sometimes i forget all about them since i use TCL in the console to fly around and check out how...
- Wed Mar 09, 2011 12:27 pm
- Forum: Developer Showcase
- Topic: Need some new trees?
- Replies: 13
- Views: 2672
Need some new trees?
If you need someone to replace the trees, i could maybe help. I would prefer if TR used separate trees, that it didnt point to the original trees (since this can cause problems for people using .esp-less tree replacer mods - like mine or vality's etc). I can make trees of the same height and trunks ...