Search found 212 matches
- Tue Jan 07, 2014 12:04 am
- Forum: Archives
- Topic: how to do the boarders to other provinces
- Replies: 13
- Views: 2127
I still like the idea of impassible trees for the Argon Jungle, though that may require some simple wall-of-jungle models where the actual barrier is. The collision on the canopy would also work, though it should probably only be on the underside of the canopy, otherwise players could just run on t...
- Mon Jan 06, 2014 2:19 pm
- Forum: Archives
- Topic: how to do the boarders to other provinces
- Replies: 13
- Views: 2127
At one point I asked a similar question and actually had a cool idea of making a new tree model that you could not jump through the canopy of. Then have the trees become more dense and combine that with invisible walls so you could still see the forest in the distance. Then when hitting the invisble...
- Mon Jun 10, 2013 11:51 am
- Forum: Archives
- Topic: Vvardenfell-Mainland questions
- Replies: 17
- Views: 4189
- Mon May 27, 2013 2:00 pm
- Forum: Archives
- Topic: Updating to 1.3 weirdness
- Replies: 7
- Views: 2133
- Mon May 27, 2013 12:32 pm
- Forum: Archives
- Topic: Updating to 1.3 weirdness
- Replies: 7
- Views: 2133
- Mon May 27, 2013 12:11 pm
- Forum: Archives
- Topic: Updating to 1.3 weirdness
- Replies: 7
- Views: 2133
I seem to be having the same problem as you, but it appears that the problem is limited to TR unique NPC's(for example, imperial legion guards are fine but the librarian and everyone else in the Firewatch Library is doubled). Been a long time since I've been on here, finally got a chance to sit down...
- Sun Jul 29, 2012 12:25 am
- Forum: Conceptualization
- Topic: Questions? Ask Them Here!
- Replies: 353
- Views: 273020
Another question about Necrom - do you still plan to integrate the bonewalker Nerevar? I totally agree with Soltaim's words about the most impressive city of the dead / city of ghosts, but this small fragment of lore is quite unconventional and therefore really interesting. ;) I've had the same que...
- Thu Jun 14, 2012 10:09 pm
- Forum: News
- Topic: Sacred East
- Replies: 107
- Views: 68008
Thanks for the replies. Avast found the 'virus' only during a start-up scan. I already had another (real) virus, so that's why I decided to do a start-up scan. I already reinstalled my pc since then (avast couldn't remove the real virus), so I am unfortunately unable to check what it was exactly. S...
- Thu Jun 14, 2012 3:50 pm
- Forum: Interiors: Finished
- Topic: i3-286-Imp
- Replies: 51
- Views: 8489
- Thu Jun 14, 2012 1:22 pm
- Forum: Interiors: Finished
- Topic: i3-286-Imp
- Replies: 51
- Views: 8489
- Wed Jun 13, 2012 10:04 pm
- Forum: Interiors: Finished
- Topic: i3-286-Imp
- Replies: 51
- Views: 8489
- Wed Jun 13, 2012 12:13 pm
- Forum: News
- Topic: Sacred East
- Replies: 107
- Views: 68008
I'm not really sure were to post this, but am I the only one were my virusscan gave a warning on the download? I downloaded the file via mediafire, but didn't have time to unpack it at that moment. When I did a virusscan yesterday, I got a warning about an exe file in the zip. I haven't unpacked it...
- Tue Jun 12, 2012 9:26 pm
- Forum: Archives
- Topic: TR_Data.bsa is registered but I'm still plagued by errors.
- Replies: 7
- Views: 1098
- Tue Jun 12, 2012 2:31 am
- Forum: News
- Topic: Sacred East
- Replies: 107
- Views: 68008
- Tue Jun 12, 2012 2:23 am
- Forum: Archives
- Topic: Extend the bottom of Almalexia claim near the city?
- Replies: 3
- Views: 350
- Mon Jun 11, 2012 5:04 pm
- Forum: Interiors: Finished
- Topic: i3-286-Imp
- Replies: 51
- Views: 8489
- Mon Jun 11, 2012 12:44 am
- Forum: Archives
- Topic: Obsolete TR_Mainland Dialogue bug reports
- Replies: 51
- Views: 10217
This is true as well. Dialogue doesn't have to use perfect grammar. While this is true, if it isn't clear that the NPC is using a dialect or has an accent or something (such as when Khajiit speak) it will look funny to people who have to read it. The NPC speaking at the time was a Dunmer and that N...
- Sun Jun 10, 2012 8:57 pm
- Forum: Archives
- Topic: Obsolete TR_Mainland Dialogue bug reports
- Replies: 51
- Views: 10217
- Sun Jun 10, 2012 2:07 pm
- Forum: Archives
- Topic: Obsolete TR_Mainland Dialogue bug reports
- Replies: 51
- Views: 10217
- Sun Jun 10, 2012 2:04 am
- Forum: Archives
- Topic: SE Internal Beta Testing In Progress Now
- Replies: 170
- Views: 17766
Oh, yeah, apparently my directions were wrong, you start this in Necrom, Catacombs: Deep Vaults. :/ Necrom, Catacombs: Deep Vaults. Talk to the ancestral ghost(the only one in that cell) and go through the dialogue(the ghost gives you directions to the tomb). I said that when Cat asked how you star...
- Sat Jun 09, 2012 8:35 pm
- Forum: Archives
- Topic: SE Internal Beta Testing In Progress Now
- Replies: 170
- Views: 17766
It's a sacrificial dagger stuck in the ribcage of a skeleton in an obviously disturbed tomb, with fire and stuff floating in the air. It all looks pretty cursed. I suppose we could hint at a curse and human sacrifices in dialog though. To be perfectly honest the dagger isn't the first thing that co...
- Sat Jun 09, 2012 5:33 pm
- Forum: Interiors: Finished
- Topic: i3-286-Imp
- Replies: 51
- Views: 8489
Perfect excuse to improvise some well-locked cargo cells, I'd say. Indeed it is ;)! To be honest it makes perfect sense that it would be locked if its carrying valuable cargo. EDIT(6/10/12): Updated the claim with a new file. Got a lot of crates in the upper and lower level but I still need to put ...
- Sat Jun 09, 2012 3:39 pm
- Forum: Interiors: Finished
- Topic: i3-286-Imp
- Replies: 51
- Views: 8489
Since this is a goods transport ship I'm assuming it will have plenty of containers on the interior. I'm curious what you would like the containers to be(ie. just random ingredients like marshmerrow, wickwheat, etc. etc. or armor and weaponry)? You can include some more expensive stuff. Look at the...
- Sat Jun 09, 2012 1:38 am
- Forum: News
- Topic: Sacred East
- Replies: 107
- Views: 68008
- Fri Jun 08, 2012 8:59 pm
- Forum: Developer Showcase
- Topic: Zobator's quest showcase
- Replies: 28
- Views: 4458
- Fri Jun 08, 2012 8:57 pm
- Forum: Interiors: Finished
- Topic: i3-286-Imp
- Replies: 51
- Views: 8489
- Fri Jun 08, 2012 5:45 pm
- Forum: Interiors: Finished
- Topic: i3-286-Imp
- Replies: 51
- Views: 8489
- Fri Jun 08, 2012 4:52 pm
- Forum: News
- Topic: Sacred East
- Replies: 107
- Views: 68008
- Fri Jun 08, 2012 2:19 pm
- Forum: News
- Topic: Sacred East
- Replies: 107
- Views: 68008
Well the crypts aren't exactly meant to be hostile places (people come there to honour the Ancestors) and to have it full of people walking around would be weird too. The city above could possibly use some more NPCs though. True, but in dialogue people say that the catacombs are defended fiercely b...
- Fri Jun 08, 2012 1:32 pm
- Forum: News
- Topic: Sacred East
- Replies: 107
- Views: 68008
The underground/crypts of Necrom seemed a tad empty too.Why wrote:Necrom feeling empty is feedback we've had from other places too, and it's something I'd like to address.
I found myself wandering down in the crypts exploring and I don't recall encountering anything hostile or anything uberly interesting.
- Fri Jun 08, 2012 12:32 pm
- Forum: News
- Topic: Sacred East
- Replies: 107
- Views: 68008
- Fri Jun 08, 2012 12:12 pm
- Forum: Interiors: Finished
- Topic: i3-286-Imp
- Replies: 51
- Views: 8489
- Fri Jun 08, 2012 11:54 am
- Forum: News
- Topic: Sacred East
- Replies: 107
- Views: 68008
uh TU... you do realize you are a modder right? and that you have access to the internal files? and really, enterprising people can find them even without being a modder if you know where to look... Honestly, I was ready to ask the same thing rofl. Why are you so surprised at this release? I mean d...
- Fri Jun 08, 2012 3:26 am
- Forum: News
- Topic: Sacred East
- Replies: 107
- Views: 68008
It will. It'll actually continue all the way to the southern border of the Almalexia release. If the rest of the forest is the same, or better, than the forest on the southern edges of SE then that will be completely AWESOME. Just the thought of the rest of that forest is enough to make me drool. B...
- Fri Jun 08, 2012 2:49 am
- Forum: News
- Topic: Sacred East
- Replies: 107
- Views: 68008
- Thu Jun 07, 2012 4:00 pm
- Forum: News
- Topic: Sacred East
- Replies: 107
- Views: 68008
- Thu Jun 07, 2012 2:48 pm
- Forum: Archives
- Topic: TR_Mainland World Error reporting
- Replies: 27
- Views: 28491
- Wed Jun 06, 2012 6:50 pm
- Forum: News
- Topic: Sacred East
- Replies: 107
- Views: 68008
- Fri Jun 01, 2012 8:45 pm
- Forum: Archives
- Topic: What's your favorite "unusual" area so far in TR?
- Replies: 30
- Views: 6672
- Mon May 14, 2012 8:52 pm
- Forum: Archives
- Topic: So, how are things coming along over here?
- Replies: 34
- Views: 7300
Hi, current status is we're a matter of weeks from releasing our next release Sacred East. After that we'll move on to the Almalexia release. NPC and quest makers are always welcome, do head over to the showcase forum if you want to contribute. EEEEPPPPIIICCCC!!! *cough* Oh hi Eirreann :wink:, welc...