here your are... it is a bit of a mess, and it is probably easier to do it all from scratch... But if you find them useful then
[url=http://dl.dropbox.com/u/730654/Othreleth%20woods%20-%20mushrooms%202.7z]here[/url] they are...
Search found 74 matches
- Thu Jul 28, 2011 11:46 am
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Tue Apr 05, 2011 4:19 pm
- Forum: Developer Showcase
- Topic: Vurt's Showcase
- Replies: 29
- Views: 5132
- Sun Feb 27, 2011 10:17 am
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Sat Feb 12, 2011 10:34 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Sun Jan 23, 2011 8:35 pm
- Forum: Developer Showcase
- Topic: Petethegoat's Showcase
- Replies: 43
- Views: 5766
Hey, it's good to see another upcoming modeler... You seem to be eager to learn, and you are progressing well. I have a few comments though... The UV map: I see that you have made the same mistake as I did, when I made my first few models. You probably shouldn't make only one texture for the whole m...
- Mon Jan 17, 2011 9:27 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Sun Jan 16, 2011 8:31 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
Here is a picture of my progress. Please comment, as a bit of guidance is always good... I don't know about the textures, I have just tried to estimate what was appropriate for the plants. [url=http://img52.imageshack.us/img52/6252/othrelethplants.jpg][img]http://img52.imageshack.us/img52/6252/othre...
- Wed Jan 05, 2011 3:23 pm
- Forum: Asset Development
- Topic: Dres Exterior Set
- Replies: 122
- Views: 73508
- Wed Jan 05, 2011 3:20 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Tue Jan 04, 2011 1:44 pm
- Forum: Asset Development
- Topic: Dres Exterior Set
- Replies: 122
- Views: 73508
As a word of advice: make sure these models are dead-on, 100 percent mathematically correct. Make sure all pivot points of your models are in sensible places, to make rotation easy and efficient. Also make sure that the building proportions are a perfect multiple of the base size to enable scaling ...
- Tue Jan 04, 2011 1:28 pm
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
Thank you for the comments... If it is not too big a job (or just a bit boring), then I wouldn't mind you changing the small issues... I'll keep your critique in mind when making future models. And thank you for mentioning the NiStencilProperty, I wasn't sure why my models were always exported with ...
- Tue Jan 04, 2011 8:43 am
- Forum: Asset Development
- Topic: Dres Exterior Set
- Replies: 122
- Views: 73508
- Mon Jan 03, 2011 10:35 pm
- Forum: Asset Development
- Topic: Dres Exterior Set
- Replies: 122
- Views: 73508
- Mon Jan 03, 2011 10:33 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Mon Jan 03, 2011 10:21 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Mon Jan 03, 2011 9:55 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Wed Dec 29, 2010 12:45 pm
- Forum: Archives
- Topic: program used to make meshes/textures?
- Replies: 7
- Views: 1251
which one would be the best/most efficient to use with MW? I haven't tried any other program than Blender, but it works perfectly well, and I would recommend using it... How do I get the .nif files into blender? I have the nif tools stuff, but I still cant figure it out If you have downloaded the ....
- Tue Dec 28, 2010 10:12 pm
- Forum: Archives
- Topic: program used to make meshes/textures?
- Replies: 7
- Views: 1251
I use blender, it works perfectly, but if you are rich or know the shady sites of the Internet, 3dmax and Maya can be used too... If you need some help with blender and mesh making, this site is a good resource: [url]http://niftools.sourceforge.net/wiki/Blender[/url] It is also there you can downloa...
- Fri Dec 24, 2010 1:56 pm
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
- Thu Dec 23, 2010 10:07 pm
- Forum: The Dumping Ground
- Topic: n5-1-Mis
- Replies: 15
- Views: 6795
- Sun Dec 12, 2010 8:08 pm
- Forum: The Dumping Ground
- Topic: n5-1-Mis
- Replies: 15
- Views: 6795
Okay, I'll take a look at this... I thought i had changed the directory, but I'll make sure the next time... And just to be on the safe side, are there any other things I need to know about naming conventions? Does the folders need the TR prefix too? Should the name of the meshes and textures be fx....
- Sun Dec 12, 2010 4:17 pm
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
I hoped that Adanorcil would have replied... But I have updated the files based on Adanorcil's critique... Not much have changed, but here are some pictures... [url=http://img525.imageshack.us/i/tallmush.jpg/][img]http://img525.imageshack.us/img525/2937/tallmush.th.jpg[/img][/url] [url=http://img219...
- Thu Nov 18, 2010 10:35 am
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
- You should do something about the shading. Currently the petals have a rather odd metallic sheen. It looks to me as if the specular color on the material hasn't been set to black, which can cause that. Do you mean in-game, or in nifskope? I know they look weird in nifskope because the colors have...
- Thu Nov 11, 2010 12:11 pm
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
- Wed Nov 10, 2010 1:09 am
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
- Tue Nov 09, 2010 10:55 pm
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
[url=http://img833.imageshack.us/i/tall2.jpg/][img]http://img833.imageshack.us/img833/7011/tall2.th.jpg[/img][/url] [url=http://img834.imageshack.us/i/mediummush.jpg/][img]http://img834.imageshack.us/img834/817/mediummush.th.jpg[/img][/url] [url=http://img51.imageshack.us/i/bigmush.jpg/][img]http://...
- Tue Nov 09, 2010 4:02 pm
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
- Wed Oct 27, 2010 9:00 am
- Forum: Concept Art
- Topic: YanShun ready to help
- Replies: 2
- Views: 1512
- Fri Oct 22, 2010 1:14 pm
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
- Fri Oct 22, 2010 12:05 pm
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
- Mon Oct 18, 2010 6:16 pm
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
- Mon Oct 18, 2010 5:27 pm
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
I have worked a bit on the models... I have added some vertices to the medium mushroom (which I think have done wonders) and I tried making the transition on the leaves, which I think works rather well. [url=http://img826.imageshack.us/i/tallmush.jpg/][img]http://img826.imageshack.us/img826/2937/tal...
- Tue Oct 12, 2010 12:13 pm
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
- Sun Oct 10, 2010 9:53 pm
- Forum: Developer Showcase
- Topic: Almilexia's Showcase
- Replies: 12
- Views: 1858
Yeah, I think that is the only thing available at the moment... Mushrooms always seem to be needed... When Deshaan Plains have models available for claiming it will hopefully be completely different, although I have grown kind of fond of mushrooms... Good luck with the modeling, I'll look forward to...
- Sun Oct 10, 2010 9:14 pm
- Forum: Developer Showcase
- Topic: Almilexia's Showcase
- Replies: 12
- Views: 1858
I did quite a few models before I was promoted, but my advice would be to try making some of the objects from this claim: [url]http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22858[/url] Making these objects will show that you can follow the instructions and that you are able to make a model fr...
- Sun Oct 10, 2010 7:09 pm
- Forum: Concept Art
- Topic: [FCG] Deshaan Plains
- Replies: 316
- Views: 288333
Megaupload sucks, jst loaded it up yesterday and now link is alredy broken. It's probably better that you upload it here anyway (or on Youtube, when it it a video...) Id say that this looks very interesting, especially considering it is you first try... I needs a bit of work, as you are probably aw...
- Sun Oct 10, 2010 2:52 pm
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
- Sun Oct 10, 2010 11:50 am
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
Is it just me or are the sizes off? It wasn't until yesterday that I discovered from the atmospheric drawing, that the medium mushroom was a lot bigger (it didn't have a scale on the concept drawing). The tall and the big mushroom should be scaled properly, but I can always tweak them a bit. I'll c...
- Mon Oct 04, 2010 11:11 am
- Forum: The Dumping Ground
- Topic: n6-3-Mis
- Replies: 67
- Views: 36312
- Sun Oct 03, 2010 11:13 pm
- Forum: Concept Art
- Topic: [FCG] Deshaan Plains
- Replies: 316
- Views: 288333
An idea for some plants in the region, inspired by glasswort and strange plants from Socotra Island. [url=http://img148.imageshack.us/i/snakeplant.jpg/][img]http://img148.imageshack.us/img148/2613/snakeplant.th.jpg[/img][/url][url=http://img72.imageshack.us/i/glassworts.jpg/][img]http://img72.images...