Search found 74 matches

by Gnober
Thu Jul 28, 2011 11:46 am
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

here your are... it is a bit of a mess, and it is probably easier to do it all from scratch... But if you find them useful then
[url=http://dl.dropbox.com/u/730654/Othreleth%20woods%20-%20mushrooms%202.7z]here[/url] they are...
by Gnober
Tue Apr 05, 2011 4:19 pm
Forum: Developer Showcase
Topic: Vurt's Showcase
Replies: 29
Views: 5132

Cathartis wrote:I really love that Chollo cactus model you have there :)
I agree, I could see that in Deshaan Plains
by Gnober
Sun Feb 27, 2011 10:17 am
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

Hey, please revoke this, as I won't be able to finish it anytime soon... I might claim this again, when I have the time, if it is still here when that time comes...
by Gnober
Sat Feb 12, 2011 10:34 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

My computer broke down 3 weeks ago, but now I have got a new one... I will have to start all over with the models and textures, but that´s probably for the best... I will make an update as soon as I have made something new
by Gnober
Sun Jan 23, 2011 8:35 pm
Forum: Developer Showcase
Topic: Petethegoat's Showcase
Replies: 43
Views: 5766

Hey, it's good to see another upcoming modeler... You seem to be eager to learn, and you are progressing well. I have a few comments though... The UV map: I see that you have made the same mistake as I did, when I made my first few models. You probably shouldn't make only one texture for the whole m...
by Gnober
Mon Jan 17, 2011 9:27 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

... Seems like I have some work to do... But it might take some time before I get the textures done, since I don't have my tablet pen at the moment.. That might also explain the lack of details in the textures... That and laziness...
by Gnober
Sun Jan 16, 2011 8:31 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

Here is a picture of my progress. Please comment, as a bit of guidance is always good... I don't know about the textures, I have just tried to estimate what was appropriate for the plants. [url=http://img52.imageshack.us/img52/6252/othrelethplants.jpg][img]http://img52.imageshack.us/img52/6252/othre...
by Gnober
Wed Jan 05, 2011 3:23 pm
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 73508

Can this one be unclaimed somehow? I don't know how this works...
by Gnober
Wed Jan 05, 2011 3:20 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

It's not that I don't want to do the other claim, it's more that I don't think it will turn out good... But I'll try this one instead for now, maybe I'll give the other a shot later, if I can get some help...
by Gnober
Tue Jan 04, 2011 1:44 pm
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 73508

As a word of advice: make sure these models are dead-on, 100 percent mathematically correct. Make sure all pivot points of your models are in sensible places, to make rotation easy and efficient. Also make sure that the building proportions are a perfect multiple of the base size to enable scaling ...
by Gnober
Tue Jan 04, 2011 1:28 pm
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

Thank you for the comments... If it is not too big a job (or just a bit boring), then I wouldn't mind you changing the small issues... I'll keep your critique in mind when making future models. And thank you for mentioning the NiStencilProperty, I wasn't sure why my models were always exported with ...
by Gnober
Tue Jan 04, 2011 8:43 am
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 73508

oh... yeah, sorry... forgot that there was one... thank you for the links
by Gnober
Mon Jan 03, 2011 10:35 pm
Forum: Asset Development
Topic: Dres Exterior Set
Replies: 122
Views: 73508

I'll give this one a try... Claiming
by Gnober
Mon Jan 03, 2011 10:33 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

Yeah, I noticed that Nalin haven't been active lately, too bad, he is very good... I'm not too sure about the other claim, but I'll give it a try then... If you can give me a link to the concept or something, it would be great... I'll claim in the other post
by Gnober
Mon Jan 03, 2011 10:21 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

The other claim doesn't have any concept art, does it? And wasn't Nalin working on the models some time ago? I'm not really sure about those models, so I think I'll stick with this claim for now, even though the other might be more needed...
by Gnober
Mon Jan 03, 2011 9:55 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

Can I claim this? I think I need something to do...
by Gnober
Wed Dec 29, 2010 12:45 pm
Forum: Archives
Topic: program used to make meshes/textures?
Replies: 7
Views: 1251

which one would be the best/most efficient to use with MW? I haven't tried any other program than Blender, but it works perfectly well, and I would recommend using it... How do I get the .nif files into blender? I have the nif tools stuff, but I still cant figure it out If you have downloaded the ....
by Gnober
Tue Dec 28, 2010 10:12 pm
Forum: Archives
Topic: program used to make meshes/textures?
Replies: 7
Views: 1251

I use blender, it works perfectly, but if you are rich or know the shady sites of the Internet, 3dmax and Maya can be used too... If you need some help with blender and mesh making, this site is a good resource: [url]http://niftools.sourceforge.net/wiki/Blender[/url] It is also there you can downloa...
by Gnober
Fri Dec 24, 2010 1:56 pm
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

I scaled the tall mushrooms slightly down and added TR prefix to meshes and textures. Set the progress to 100%
by Gnober
Thu Dec 23, 2010 10:07 pm
Forum: The Dumping Ground
Topic: n5-1-Mis
Replies: 15
Views: 6795

I have made some changes to the ashswp_whtmush01... I hope it's what you wanted:[url]http://dl.dropbox.com/u/730654/TR_ashswp_whtmush01.nif[/url]
by Gnober
Sun Dec 12, 2010 8:08 pm
Forum: The Dumping Ground
Topic: n5-1-Mis
Replies: 15
Views: 6795

Okay, I'll take a look at this... I thought i had changed the directory, but I'll make sure the next time... And just to be on the safe side, are there any other things I need to know about naming conventions? Does the folders need the TR prefix too? Should the name of the meshes and textures be fx....
by Gnober
Sun Dec 12, 2010 4:17 pm
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

I hoped that Adanorcil would have replied... But I have updated the files based on Adanorcil's critique... Not much have changed, but here are some pictures... [url=http://img525.imageshack.us/i/tallmush.jpg/][img]http://img525.imageshack.us/img525/2937/tallmush.th.jpg[/img][/url] [url=http://img219...
by Gnober
Thu Nov 18, 2010 10:35 am
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

- You should do something about the shading. Currently the petals have a rather odd metallic sheen. It looks to me as if the specular color on the material hasn't been set to black, which can cause that. Do you mean in-game, or in nifskope? I know they look weird in nifskope because the colors have...
by Gnober
Thu Nov 11, 2010 12:11 pm
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

Oh... Sorry... I have just uploaded a new one...
by Gnober
Wed Nov 10, 2010 1:09 am
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

I have uploaded the models now, and I'm going to put it to 100% within a few days, unless someone protests wildly... I can make more variations eventually if it is requested by an exterior artist...
by Gnober
Tue Nov 09, 2010 10:55 pm
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

[url=http://img833.imageshack.us/i/tall2.jpg/][img]http://img833.imageshack.us/img833/7011/tall2.th.jpg[/img][/url] [url=http://img834.imageshack.us/i/mediummush.jpg/][img]http://img834.imageshack.us/img834/817/mediummush.th.jpg[/img][/url] [url=http://img51.imageshack.us/i/bigmush.jpg/][img]http://...
by Gnober
Tue Nov 09, 2010 4:02 pm
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

[url=http://img513.imageshack.us/i/bigmushrooms.jpg/][img]http://img513.imageshack.us/img513/5738/bigmushrooms.th.jpg[/img][/url] I have made two versions of the big mushroom. One with "legs" (to the left) and one without, where the exterior artist has to add the "legs" manually....
by Gnober
Wed Oct 27, 2010 9:00 am
Forum: Concept Art
Topic: YanShun ready to help
Replies: 2
Views: 1512

Hi, and welcome to the project! My advice would be to browse through the Deshaan Plains threat, especially read Myzel's instructions.... Plants are certainly needed there... I'm looking forward to seeing your concepts...
by Gnober
Fri Oct 22, 2010 1:14 pm
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

I don't know about the color variation, it could be interesting, but I guess it would have to be approved by the concept artist... I think it would look good to walk around in a mushroom forest with all kinds of color...
by Gnober
Fri Oct 22, 2010 12:05 pm
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

Alright, thats great... I'll begin working on some variations, now that you seem to be satisfied with the models... I thought about an idea for the big mushroom. Make the petals and the big "ball" it is attached to one object, and make the "legs"/stems individual objects. This wa...
by Gnober
Mon Oct 18, 2010 6:16 pm
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

Thank you, I can't wait to see them as part of the landscape
by Gnober
Mon Oct 18, 2010 5:27 pm
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

I have worked a bit on the models... I have added some vertices to the medium mushroom (which I think have done wonders) and I tried making the transition on the leaves, which I think works rather well. [url=http://img826.imageshack.us/i/tallmush.jpg/][img]http://img826.imageshack.us/img826/2937/tal...
by Gnober
Tue Oct 12, 2010 12:13 pm
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

Alright... I have just installed it for the purpose... I'll try to be on most of the time, so just write if you see me... I hope it's not too bad...
by Gnober
Sun Oct 10, 2010 9:53 pm
Forum: Developer Showcase
Topic: Almilexia's Showcase
Replies: 12
Views: 1858

Yeah, I think that is the only thing available at the moment... Mushrooms always seem to be needed... When Deshaan Plains have models available for claiming it will hopefully be completely different, although I have grown kind of fond of mushrooms... Good luck with the modeling, I'll look forward to...
by Gnober
Sun Oct 10, 2010 9:14 pm
Forum: Developer Showcase
Topic: Almilexia's Showcase
Replies: 12
Views: 1858

I did quite a few models before I was promoted, but my advice would be to try making some of the objects from this claim: [url]http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22858[/url] Making these objects will show that you can follow the instructions and that you are able to make a model fr...
by Gnober
Sun Oct 10, 2010 7:09 pm
Forum: Concept Art
Topic: [FCG] Deshaan Plains
Replies: 316
Views: 288333

Megaupload sucks, jst loaded it up yesterday and now link is alredy broken. It's probably better that you upload it here anyway (or on Youtube, when it it a video...) Id say that this looks very interesting, especially considering it is you first try... I needs a bit of work, as you are probably aw...
by Gnober
Sun Oct 10, 2010 2:52 pm
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

I have tried messing a bit about with the textures, and I have made a little experiment for you to judge. I have changed the petal texture for a bit more "organic" look, and I have made the texture black and white to have more options when vertex painting. [url=http://img139.imageshack.us/...
by Gnober
Sun Oct 10, 2010 11:50 am
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

Is it just me or are the sizes off? It wasn't until yesterday that I discovered from the atmospheric drawing, that the medium mushroom was a lot bigger (it didn't have a scale on the concept drawing). The tall and the big mushroom should be scaled properly, but I can always tweak them a bit. I'll c...
by Gnober
Mon Oct 04, 2010 11:11 am
Forum: The Dumping Ground
Topic: n6-3-Mis
Replies: 67
Views: 36312

I have tweaked the shrooms slightly for a better transition between stem and petals.
[url]http://www.dropbox.com/gallery/730654/1/Othreleth%20Woods?h=8f2f18[/url]

The download have been updated accordingly.

(I put progress back to 50% to make room for variations of the models)
by Gnober
Sun Oct 03, 2010 11:13 pm
Forum: Concept Art
Topic: [FCG] Deshaan Plains
Replies: 316
Views: 288333

An idea for some plants in the region, inspired by glasswort and strange plants from Socotra Island. [url=http://img148.imageshack.us/i/snakeplant.jpg/][img]http://img148.imageshack.us/img148/2613/snakeplant.th.jpg[/img][/url][url=http://img72.imageshack.us/i/glassworts.jpg/][img]http://img72.images...