Still here... heh, I wish I was in Florida. I'd take hurricane Ivan over already having 30 degree nights any day...
Yeah, anyhow I had/have some computer probs, so I'll scrape together what I have left of the files and email them to Yinnie shortly.
Search found 181 matches
- Thu Sep 16, 2004 2:58 am
- Forum: Archives
- Topic: The Ebony Carriage
- Replies: 67
- Views: 8079
- Tue Sep 14, 2004 4:25 pm
- Forum: Archives
- Topic: Cephalopod - test phase
- Replies: 12
- Views: 922
- Tue Sep 14, 2004 3:58 pm
- Forum: Archives
- Topic: Vermai - test phase
- Replies: 25
- Views: 1549
- Tue Sep 14, 2004 3:53 am
- Forum: Archives
- Topic: Vermai - test phase
- Replies: 25
- Views: 1549
- Tue Sep 14, 2004 3:44 am
- Forum: Archives
- Topic: Cephalopod - test phase
- Replies: 12
- Views: 922
- Fri Sep 10, 2004 11:54 pm
- Forum: Concept Art
- Topic: thread02
- Replies: 145
- Views: 23328
- Fri Sep 10, 2004 7:07 pm
- Forum: Archives
- Topic: Vermai's ready
- Replies: 29
- Views: 1606
Sorry it took me so long to get to play test the vermai. Sorry Eyeball, none of the problems you'd mentioned occured for me. All in all everything looked great, attack and walking animations looked good, so did the death animation. The only down that I noticed was that there doesn't appear to be any...
- Tue Sep 07, 2004 6:25 pm
- Forum: Archives
- Topic: Vermai's ready
- Replies: 29
- Views: 1606
- Mon Aug 30, 2004 3:38 pm
- Forum: Archives
- Topic: Found a couple new creatures
- Replies: 19
- Views: 1265
Hey guys thanks! Sirwoot, that concept painting clearly shows the very beginning concept for the Cliffracer. If you follow some of the interviews and concept art, etc..., you can follow the 'evolution' of the Skylamps. They started off as that Cliffracer thingy in the painting, later they were descr...
- Mon Aug 30, 2004 4:05 am
- Forum: Archives
- Topic: Found a couple new creatures
- Replies: 19
- Views: 1265
Alright here: http://www.tamriel-rebuilt.org/old_forum/download.php?id=3385 I figure it's likely some carnivorous relation to the Netch. The gaseous sacks that protrude from it's sides would be phosphorescent, hence 'Skylamps'. A good home for it might be Eastern and Nort Eastern Argonia since it bo...
- Mon Aug 30, 2004 3:59 am
- Forum: Concept Art
- Topic: thread02
- Replies: 145
- Views: 23328
- Mon Aug 30, 2004 1:16 am
- Forum: Archives
- Topic: Book Proposal: The Dreugh
- Replies: 21
- Views: 1167
The way I take it, The Ruddy Man isn't actually a dreugh. He's (?) an empty carapace/armor created by Vivec and Molag Bal, that resembles Molag Bal's form at the time when he had ruled the dreugh. It's kind of a sentient armor that turns whoever is wearing it into a horrible blood-thirsty monster. A...
- Mon Aug 30, 2004 12:20 am
- Forum: Archives
- Topic: Unfabricants
- Replies: 39
- Views: 3080
Thanks guys! Yeah, I kinda figured it would seem a little strangeif it was the same kelp strands, and the same kollops, and the same everything else off the coasts of the entire continent. Hermit, I got your statics and have been playing around with them. The meshes are great and I've got some inter...
- Sun Aug 29, 2004 3:26 pm
- Forum: Archives
- Topic: Pottery Meshes
- Replies: 31
- Views: 2500
Very slick Asylum. I see two things that you might consider adding 1) A stool in front of the pottery wheel 2) A few kilns with which to fire the pottery Also here's a link to an antique sewing machine pic. It vaugley shows what I meant about the foot pedal if you notice primarily the pedal and the ...
- Sun Aug 29, 2004 5:15 am
- Forum: Archives
- Topic: Found a couple new creatures
- Replies: 19
- Views: 1265
I've seen this pic floating around here somewhere before. I believe that large insect is the basis for the plains strider that vorrheis (I think?) modelled. And those bat-like thingies, well... any chance they might be bats? :roll: The one creature that I'm somewhat surprised hasn't caused a big com...
- Sat Aug 28, 2004 9:58 pm
- Forum: Archives
- Topic: Pottery Meshes
- Replies: 31
- Views: 2500
Nice wheel Asylum, I have a suggestion though. You might want to give the table top a different texture, something like smooth polished wood or stone. It's a real big hassle to peel a wet vase or bowl off of a rough surface. But aside from that, if you give that thing a foot pedal of the sort that a...
Here's an update just to let you know that I'm still fiddling around with this idea. Here in the pic is the origional coral/sponge that I did as well as my latest experiment with creating a larger variety of it (This variant will be scrapped, I don't like the way it appears in-game). I also did a fe...
- Sat Aug 28, 2004 4:05 pm
- Forum: Archives
- Topic: Pottery Meshes
- Replies: 31
- Views: 2500
Corals
It's kinda slow-going, but I've been experimenting with my new-found texturing capabilities. http://img.photobucket.com/albums/v149/JTI_77/Corals_01.jpg These are just retextured muck pods made to look like some variety of coral. This texture is still in need of some work, but it illustrates the bas...
- Fri Aug 27, 2004 3:51 am
- Forum: Archives
- Topic: Cephalopod
- Replies: 33
- Views: 2615
- Fri Aug 27, 2004 3:40 am
- Forum: Archives
- Topic: Creature Encyclopedia
- Replies: 51
- Views: 4064
Regarding the Alit and the Kagouti: The Kagouti's crest would also serve as a mechanical function related to the jaw. The crest would serve as an extended area for the temporal muscle to attatch to, very basically this greatly increases the length of the jaw muscles and provides a more powerful bite...
I really like these, the textures might need some help, but the meshes are pretty ideal. Sirwoot's right, I think they'll need windows. The exteriors might be more appropriate if instead of bare stone the building were given a stucco coating that was cracked and falling off in various patches. The s...
I'd email the texture and mesh files to yinnie and also to haplo, though yinnie has the most up to date files. If you like I'll put together an esp file for you and email them to you later tonight. I'm not a whiz at the creature AI stuff so you might want to tweak on that some, and as far as sound f...
- Tue Aug 24, 2004 5:08 pm
- Forum: Concept Art
- Topic: thread02
- Replies: 145
- Views: 23328
OK here's a Schiza, it's not really anything special- just a fantasized version of an iguana. I'd like to note that I think the large lizard creature that meer-sei posted on the last page would make for a damn decent newt if it were given a coarser scale texture. The newt being the creature that new...
- Mon Aug 23, 2004 5:35 am
- Forum: Concept Art
- Topic: thread02
- Replies: 145
- Views: 23328
What are you talking about, ALL koi are domesticated, and all four of those are actuall koi varieties. Also the Dunmeri culture is how many thousands of years old? No, scarcley any time there for a selective breeding program. Also, propogating koi wouldn't be done by common folk, it would be done by...
- Sat Aug 21, 2004 10:07 pm
- Forum: Concept Art
- Topic: thread02
- Replies: 145
- Views: 23328
God, you've just got to love fantasy art sometimes. Nothing like taking a jaunt naked, atop a giant lizard through the mountains with a sword and a shield, looking like you're ready for a fight but you forgot your armor (Kinda like that bad dream where you're giving a speach and you suddenly realize...
- Sat Aug 21, 2004 9:56 pm
- Forum: Archives
- Topic: Historic Mythic Creatures?
- Replies: 22
- Views: 1528
There's already a plethora of real world mythological creatures already on the lore list. See here: http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=3200 And on top of that is the small army of miscellaneous creatures we've made up: http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=42...
Koi Fish
I figure this is enough to warent a new topic. I'm working on retexturing one of cait's fish models in order to make some koi for a mod that I'm working on. I wanted to make them available if anyone here is interested, I think I remember hermit saying somehwere that he was working on an oriental-ins...