Hm... well I just downloaded Better Beasts (dunno why I didn't have it already. I have every other mod under the sun), but disappointingly the civilized walk apparently means cutting off mah tail. D:
Edit: Nevermind, there's a patch. Problem solved.
Search found 21 matches
- Wed Jan 25, 2012 11:08 pm
- Forum: Archives
- Topic: Animation Replacer Mod?
- Replies: 3
- Views: 1090
- Mon Jan 23, 2012 8:48 pm
- Forum: Archives
- Topic: Animation Replacer Mod?
- Replies: 3
- Views: 1090
Animation Replacer Mod?
I've been recently gotten back into the habit of playing Morrowind, and thanks to I believe the code patcher (I have so many mods I don't remember what half of them do), I play in over-the-shoulder third person. This made me notice something: The walk animations of the the beast races are kind of an...
- Fri Nov 18, 2011 6:48 am
- Forum: Archives
- Topic: The Scrib - Lack of Information and more.
- Replies: 9
- Views: 3262
- Wed Sep 21, 2011 10:48 am
- Forum: Developer Showcase
- Topic: Cocytus Showcase
- Replies: 3
- Views: 750
Review: Base Cell: book_dwe_boom00 bleeds into the stool - Sorta-intentional... I think. The cover of the book is at a lower elevation than the spine, and the spine was what I tried to get in contact with the stool. Unless the SPINE is bleeding, then yeah, that was an accident. This cell also needs...
- Tue Sep 20, 2011 8:35 pm
- Forum: Developer Showcase
- Topic: Cocytus Showcase
- Replies: 3
- Views: 750
- Tue Sep 20, 2011 2:00 am
- Forum: Developer Showcase
- Topic: Cocytus Showcase
- Replies: 3
- Views: 750
Cocytus Showcase
For my showcase I built a Dwemer ruin called "Tshkylemyq," a recently unearthed production facility located just north of Maar Gan. My original plan was to make it a five-level dungeon, but I was told that that was far more than necessary for a showcase. Anyway, this is technically only th...
- Sun Sep 18, 2011 6:51 am
- Forum: Off-Topic
- Topic: TES V: Skyrim announced
- Replies: 196
- Views: 40867
- Wed Sep 07, 2011 10:59 pm
- Forum: Archives
- Topic: Cities and Integration
- Replies: 37
- Views: 7081
- Wed Sep 07, 2011 10:52 pm
- Forum: Archives
- Topic: Cities and Integration
- Replies: 37
- Views: 7081
- Wed Sep 07, 2011 10:38 pm
- Forum: Archives
- Topic: Cities and Integration
- Replies: 37
- Views: 7081
1) From what I've seen, yes. Port Telvannis in particular is quite impressive. 2) The Mournhold you see in Tribunal is apparently only the very center of a much bigger city. It wouldn't be hard to make a city full of quests without actually involving King Figurehead or Her Holy Crazybitchness. 3) Th...
- Wed Sep 07, 2011 10:35 pm
- Forum: Archives
- Topic: A few questions about this mod
- Replies: 19
- Views: 4143
- Wed Sep 07, 2011 2:04 am
- Forum: Archives
- Topic: A few questions about this mod
- Replies: 19
- Views: 4143
- Sun Aug 28, 2011 8:39 pm
- Forum: Archives
- Topic: Scamp's Screenshots
- Replies: 68
- Views: 13246
- Sun Aug 28, 2011 5:30 am
- Forum: Off-Topic
- Topic: TES V: Skyrim announced
- Replies: 196
- Views: 40867
Glad to see the new look of the various races. Up until now every single screenshot I've seen of Skyrim had exclusively Nord characters, and I was worried for a minute that they were going to pull a Dragon Age II and force you to play as a Nord. I'll be buying the game, naturally. I'm sure it will b...
- Mon Nov 15, 2010 7:24 am
- Forum: Off-Topic
- Topic: CS Help? (Parent File Screwup)
- Replies: 4
- Views: 1166
- Mon Nov 15, 2010 6:07 am
- Forum: Off-Topic
- Topic: CS Help? (Parent File Screwup)
- Replies: 4
- Views: 1166
- Mon Nov 15, 2010 5:53 am
- Forum: Off-Topic
- Topic: CS Help? (Parent File Screwup)
- Replies: 4
- Views: 1166
CS Help? (Parent File Screwup)
I've been working on a dungeon mod, which I ultimately intended to post as my showcase here once it was finished. Unfortunately, somewhere along the line it somehow worked abotWaterLife.esm into it's list of parent files, despite that .esm never being used during the building process to my knowledge...
- Sat Nov 13, 2010 3:06 pm
- Forum: Archives
- Topic: No Integration?
- Replies: 12
- Views: 2034
- Sat Nov 13, 2010 5:28 am
- Forum: Archives
- Topic: No Integration?
- Replies: 12
- Views: 2034
- Sat Nov 13, 2010 5:13 am
- Forum: Archives
- Topic: No Integration?
- Replies: 12
- Views: 2034
I think I'll run with the first one. It sounds less Hand Wave-y. (Sorry, I speak TVTropes. If it's annoying I'll try to stop. :P) And yes, I did notice that. It made sense to an extent. (Perhaps automatically gaining a certain number of ranks in a faction based on your record in Vvardenfel. Alternat...
- Sat Nov 13, 2010 4:56 am
- Forum: Archives
- Topic: No Integration?
- Replies: 12
- Views: 2034
No Integration?
Evening. First post. I downloaded TR for the first time two days ago, having only just replaced my laptop's optic drive after about six months, so no Morrowind available period. Now that it's back, I've gotten several dozen mods to help improve my game experience. (Whether this will all come crashin...