Search found 8 matches

by Mr. MannlyMan
Wed Jun 29, 2011 11:26 pm
Forum: Archives
Topic: Scamp's Screenshots
Replies: 68
Views: 13545

Ho, what's with all this action in my thread. Yes, that is P:C in the bottom-left corner. Hey Scamp, I was wondering how tall the Cyrodiil mountains would be when P: C gets around to landscaping along the MW border? In your pics, the heightmap makes them look as though they'll end up having twice t...
by Mr. MannlyMan
Tue Jun 28, 2011 4:54 pm
Forum: Archives
Topic: Scamp's Screenshots
Replies: 68
Views: 13545

Most of it, the north west snowy area isn't fully developed yet, and you also see the large square there. Yea, I saw the huge square and assumed that area wasn't quite finished yet. Anyways, its good to know you guys are a good ways along with the exteriors(can't wait for Map 3 BTW!)! Even better w...
by Mr. MannlyMan
Sat Jun 25, 2011 3:40 am
Forum: Archives
Topic: Scamp's Screenshots
Replies: 68
Views: 13545

Wow, you guys are doing an amazing job on this! Holy fuck.

Just a question, though: I remember your older screens of Necrom had a Foreign Quarter that sat between the main city and the cliffs to the West. Was that totally scrapped? It looked pretty cool.
by Mr. MannlyMan
Wed Feb 23, 2011 5:12 am
Forum: Developer Showcase
Topic: Mr. MannlyMan's showcase
Replies: 7
Views: 1134

Oh. Crap. I guess that's what I get for not really reading the Showcase guidelines. Does this mean I should start a new file, or is there some way to fix the dependencies? I don't think the cell would even fit an exterior shell anyway, so I might have to just make a boring house from scratch. Probs ...
by Mr. MannlyMan
Tue Feb 22, 2011 7:41 pm
Forum: Developer Showcase
Topic: Mr. MannlyMan's showcase
Replies: 7
Views: 1134

So I take it the showcase bombed? :P

I'm working on an exterior right now, so I might post that up after I'm done with it. RL stuff has been keeping me from even touching the CS lately, but I'll get around to it. Eventually.
by Mr. MannlyMan
Sun Feb 06, 2011 12:15 am
Forum: Developer Showcase
Topic: Mr. MannlyMan's showcase
Replies: 7
Views: 1134

Thanks for looking at it, alex.

Here's an updated version. All other cells except for the Telvanni living area have been removed. If you want to get to it, you'll have to use the console.

Cell is named Farwatch Hall, Living Area. That should be better.
by Mr. MannlyMan
Mon Jan 31, 2011 5:17 am
Forum: Developer Showcase
Topic: Mr. MannlyMan's showcase
Replies: 7
Views: 1134

Mr. MannlyMan's showcase

Hey TR modders. Been a long-time lurker on these forums, and decided I should bite the bullet and throw up a showcase for y'all. This is really my first real effort at making interiors with the CS. It's meant to be an Imperial fort that has been inhabited by a group of ex-Telvanni dissidents. They'r...
by Mr. MannlyMan
Mon Jan 10, 2011 6:58 am
Forum: Archives
Topic: Scamp's Screenshots
Replies: 68
Views: 13545

Wow. It's nice to see what we'll be getting in the Sacred East. Necrom looks godly!

Scamp, I'd love to know what framerate you run Morrowind at. Those screens are fracking gorgeous.