Search found 23 matches

by Arizzi
Mon Jun 16, 2014 12:30 am
Forum: News
Topic: Official Statement of Vision [Please Read]
Replies: 66
Views: 51797

Great!

I'm so happy to hear this, I think this is exactly the direction TR should be going. I can't wait to see what you guys come up with.
by Arizzi
Sun Jun 09, 2013 11:33 am
Forum: Archives
Topic: Vvardenfell-Mainland questions
Replies: 17
Views: 4141

Why dont you guys put a bunch of imperial ships surrounding the island, in theory to cut off access to the mainland, or something along those lines?
by Arizzi
Thu Apr 25, 2013 11:30 pm
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 271457

Are there any higher res versions of the new textures in tr? Also I would like to say that I'm really impressed with your work, but It seems that some areas such as firewatch and necrom arent very detailed. Is this something you guys aim to change in the future? What is policy regarding graphical fi...
by Arizzi
Mon Jul 09, 2012 1:13 pm
Forum: Archives
Topic: Cities and Integration
Replies: 37
Views: 7078

I had already posted about this on the official forums, but I was wondering, what is the average npc level in tr about, because on vvardenfell, the average is about 10, and at higher levels, the player really can just massacre everyone he/she sees without much effort. Also, how rare are daedric armo...
by Arizzi
Tue Jul 03, 2012 10:35 pm
Forum: Archives
Topic: Cities and Integration
Replies: 37
Views: 7078

Have you guys considered using some of bethesda's unused meshes found on the game disk? http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7217
by Arizzi
Sat Dec 10, 2011 9:25 pm
Forum: Archives
Topic: Sacred East release date?
Replies: 36
Views: 7750

wait, how many active modders for quests and dialogue do you guys have. I've heard that your short on them.
by Arizzi
Tue Nov 22, 2011 7:15 pm
Forum: Developer Showcase
Topic: Showcase Valtur_Naa
Replies: 4
Views: 1188

umm, you do know that map 2 is still in its first public form, which includes only the playable area, and some npcs, there will be a quested and detailed release in the (hopefully near) future.
by Arizzi
Mon Nov 14, 2011 4:46 pm
Forum: Archives
Topic: Cities and Integration
Replies: 37
Views: 7078

Not really, I seem to remember seeing daedric prince armor in it, though I guess either I was wrong, or it has been removed. As for your question, I believe they have stated that you can build strongholds for the indoril and dres houses, but not for the houses in the original game, as you can alread...
by Arizzi
Wed Nov 09, 2011 8:42 pm
Forum: Archives
Topic: Cities and Integration
Replies: 37
Views: 7078

I seem to remember it being in the cs, but of course my info is solely based off of the released version, I have no clue what changes have been made since then, so maybe my point is baseless as of now.
by Arizzi
Tue Nov 08, 2011 9:56 pm
Forum: Archives
Topic: Cities and Integration
Replies: 37
Views: 7078

The expansions morrowind and tribunal both introduced some new "elements" i guess you could call them, like bloodmoon introduced the ability for new buildings to be constructed in game, and tribunal added the companions and pack rats, will tr use some of these features? Also going around m...
by Arizzi
Mon Oct 03, 2011 7:48 pm
Forum: Archives
Topic: Scamp's Screenshots
Replies: 68
Views: 13246

What you guys have done so far makes the original look bad in comparison, you guys should totally think of redoing Vvardenfell once this is done, it could use a TR touch if you ask me.
by Arizzi
Wed Sep 07, 2011 11:14 pm
Forum: Archives
Topic: Cities and Integration
Replies: 37
Views: 7078

Point taken. What about the new items, will TR try to complete some of those missing armors in the original game, will it add some weapons and armors that are of a different "material" such as an armor made from the hide of a mainland creature. Oh, and umm, what is the lore behind Daedric ...
by Arizzi
Wed Sep 07, 2011 10:50 pm
Forum: Archives
Topic: Cities and Integration
Replies: 37
Views: 7078

thanks for answering, but for number 2, isn't mournhold the central/most important part of Almalexia (city) ins't helseth the king of morrowind, isn't almalexia one of the country's 3 gods. Without at least some editing of the tribunal content, I don't think they can pull it off in a convincing way....
by Arizzi
Wed Sep 07, 2011 10:26 pm
Forum: Archives
Topic: Cities and Integration
Replies: 37
Views: 7078

Cities and Integration

Ok please excuse my questions if they are very noobie. 1. Will the cities/towns be alot bigger than in the original game, being on the mainland. 2. How can you do quests ignoring the most important people in morrowind: King Helseth and Almalexia. Mournhold is the most important part of the most impo...
by Arizzi
Wed May 18, 2011 8:40 pm
Forum: Archives
Topic: Vampire & Morrowind
Replies: 18
Views: 4021

If I am not wrong, TR's stance is to try not to change things in the original game the most possible to avoid conflicts with other mods, adding some new dialogue is such a minor change that it really wouldn't conflict with almost anything, as long as its lore friendly. I believe that since TR is a f...
by Arizzi
Sun May 08, 2011 5:45 pm
Forum: Archives
Topic: About TR Compatibility with Vvardenfell and some other stuff
Replies: 18
Views: 3499

how far away is the quested version of map 2? around a year, a few months, about? Awesome work by the way
by Arizzi
Mon May 02, 2011 9:24 pm
Forum: Archives
Topic: About TR Compatibility with Vvardenfell and some other stuff
Replies: 18
Views: 3499

I have another few question to add(will they never end) How is the 2.0 version of map two going, is it near release more than map 3. Is there going to be a map 1 version 3.0 or something, you said your interiors have improved significantly, will you go back and re do some of the map one interiors if...
by Arizzi
Sun May 01, 2011 11:08 pm
Forum: Archives
Topic: About TR Compatibility with Vvardenfell and some other stuff
Replies: 18
Views: 3499

Ok I have a few more questions and I didn't want to start a new thread. In morrowind, trading of dwemer artifacts is supposed to be illegal, but even if you wear the armor in plain sight, no one does anything, apparently smugglers in possession of them are supposed to get a death sentence or somethi...
by Arizzi
Sun May 01, 2011 10:43 pm
Forum: Archives
Topic: Ashlands in TR?
Replies: 6
Views: 1987

I know this is an old post, but according to this:
http://www.uesp.net/wiki/Lore:Inner_Sea
Vivec didn't flood it, it was caused by red mountain
by Arizzi
Sun May 01, 2011 2:18 pm
Forum: Archives
Topic: About TR Compatibility with Vvardenfell and some other stuff
Replies: 18
Views: 3499

this discusses the differences between the different engine projects.
http://openmw.com/forum/viewtopic.php?f=11&t=105&start=0
by Arizzi
Sun May 01, 2011 1:54 pm
Forum: Archives
Topic: About TR Compatibility with Vvardenfell and some other stuff
Replies: 18
Views: 3499

Oh, Im not that well informed, I checked uesp.net, in the starting out section, it said that pretty much they were separate, except for the fact that it wouldn't let you join another house, so you are saying that no matter what rank you are, in the mainland you are the same rank, so how do the quest...
by Arizzi
Sun May 01, 2011 1:32 pm
Forum: Archives
Topic: About TR Compatibility with Vvardenfell and some other stuff
Replies: 18
Views: 3499

Really, then what are they doing to keep them separate if there is no quarantine, I believe the argonian that teleports you to mournhold says something about one. About factions, branches are fine, but in game it seems as if he vvardenfell one is the official one, having no prefix. OpenMW is certain...
by Arizzi
Sun May 01, 2011 12:44 pm
Forum: Archives
Topic: About TR Compatibility with Vvardenfell and some other stuff
Replies: 18
Views: 3499

About TR Compatibility with Vvardenfell and some other stuff

This is my first post here, though I have read a bunch of other threads, and I can't help but feel that the tr stance on changing the original game is a little two limiting, enough to actually decrease atmosphere and continuity of the game as a whole (with this mod). I understand your reasons for th...