Search found 23 matches
- Mon Jun 16, 2014 12:30 am
- Forum: News
- Topic: Official Statement of Vision [Please Read]
- Replies: 66
- Views: 51797
Great!
I'm so happy to hear this, I think this is exactly the direction TR should be going. I can't wait to see what you guys come up with.
- Sun Jun 09, 2013 11:33 am
- Forum: Archives
- Topic: Vvardenfell-Mainland questions
- Replies: 17
- Views: 4141
- Thu Apr 25, 2013 11:30 pm
- Forum: Conceptualization
- Topic: Questions? Ask Them Here!
- Replies: 353
- Views: 271457
Are there any higher res versions of the new textures in tr? Also I would like to say that I'm really impressed with your work, but It seems that some areas such as firewatch and necrom arent very detailed. Is this something you guys aim to change in the future? What is policy regarding graphical fi...
- Mon Jul 09, 2012 1:13 pm
- Forum: Archives
- Topic: Cities and Integration
- Replies: 37
- Views: 7078
I had already posted about this on the official forums, but I was wondering, what is the average npc level in tr about, because on vvardenfell, the average is about 10, and at higher levels, the player really can just massacre everyone he/she sees without much effort. Also, how rare are daedric armo...
- Tue Jul 03, 2012 10:35 pm
- Forum: Archives
- Topic: Cities and Integration
- Replies: 37
- Views: 7078
- Sat Dec 10, 2011 9:25 pm
- Forum: Archives
- Topic: Sacred East release date?
- Replies: 36
- Views: 7750
- Tue Nov 22, 2011 7:15 pm
- Forum: Developer Showcase
- Topic: Showcase Valtur_Naa
- Replies: 4
- Views: 1188
- Mon Nov 14, 2011 4:46 pm
- Forum: Archives
- Topic: Cities and Integration
- Replies: 37
- Views: 7078
Not really, I seem to remember seeing daedric prince armor in it, though I guess either I was wrong, or it has been removed. As for your question, I believe they have stated that you can build strongholds for the indoril and dres houses, but not for the houses in the original game, as you can alread...
- Wed Nov 09, 2011 8:42 pm
- Forum: Archives
- Topic: Cities and Integration
- Replies: 37
- Views: 7078
- Tue Nov 08, 2011 9:56 pm
- Forum: Archives
- Topic: Cities and Integration
- Replies: 37
- Views: 7078
- Mon Oct 03, 2011 7:48 pm
- Forum: Archives
- Topic: Scamp's Screenshots
- Replies: 68
- Views: 13246
- Wed Sep 07, 2011 11:14 pm
- Forum: Archives
- Topic: Cities and Integration
- Replies: 37
- Views: 7078
- Wed Sep 07, 2011 10:50 pm
- Forum: Archives
- Topic: Cities and Integration
- Replies: 37
- Views: 7078
thanks for answering, but for number 2, isn't mournhold the central/most important part of Almalexia (city) ins't helseth the king of morrowind, isn't almalexia one of the country's 3 gods. Without at least some editing of the tribunal content, I don't think they can pull it off in a convincing way....
- Wed Sep 07, 2011 10:26 pm
- Forum: Archives
- Topic: Cities and Integration
- Replies: 37
- Views: 7078
Cities and Integration
Ok please excuse my questions if they are very noobie. 1. Will the cities/towns be alot bigger than in the original game, being on the mainland. 2. How can you do quests ignoring the most important people in morrowind: King Helseth and Almalexia. Mournhold is the most important part of the most impo...
- Wed May 18, 2011 8:40 pm
- Forum: Archives
- Topic: Vampire & Morrowind
- Replies: 18
- Views: 4021
If I am not wrong, TR's stance is to try not to change things in the original game the most possible to avoid conflicts with other mods, adding some new dialogue is such a minor change that it really wouldn't conflict with almost anything, as long as its lore friendly. I believe that since TR is a f...
- Sun May 08, 2011 5:45 pm
- Forum: Archives
- Topic: About TR Compatibility with Vvardenfell and some other stuff
- Replies: 18
- Views: 3499
- Mon May 02, 2011 9:24 pm
- Forum: Archives
- Topic: About TR Compatibility with Vvardenfell and some other stuff
- Replies: 18
- Views: 3499
I have another few question to add(will they never end) How is the 2.0 version of map two going, is it near release more than map 3. Is there going to be a map 1 version 3.0 or something, you said your interiors have improved significantly, will you go back and re do some of the map one interiors if...
- Sun May 01, 2011 11:08 pm
- Forum: Archives
- Topic: About TR Compatibility with Vvardenfell and some other stuff
- Replies: 18
- Views: 3499
Ok I have a few more questions and I didn't want to start a new thread. In morrowind, trading of dwemer artifacts is supposed to be illegal, but even if you wear the armor in plain sight, no one does anything, apparently smugglers in possession of them are supposed to get a death sentence or somethi...
- Sun May 01, 2011 10:43 pm
- Forum: Archives
- Topic: Ashlands in TR?
- Replies: 6
- Views: 1987
- Sun May 01, 2011 2:18 pm
- Forum: Archives
- Topic: About TR Compatibility with Vvardenfell and some other stuff
- Replies: 18
- Views: 3499
- Sun May 01, 2011 1:54 pm
- Forum: Archives
- Topic: About TR Compatibility with Vvardenfell and some other stuff
- Replies: 18
- Views: 3499
Oh, Im not that well informed, I checked uesp.net, in the starting out section, it said that pretty much they were separate, except for the fact that it wouldn't let you join another house, so you are saying that no matter what rank you are, in the mainland you are the same rank, so how do the quest...
- Sun May 01, 2011 1:32 pm
- Forum: Archives
- Topic: About TR Compatibility with Vvardenfell and some other stuff
- Replies: 18
- Views: 3499
Really, then what are they doing to keep them separate if there is no quarantine, I believe the argonian that teleports you to mournhold says something about one. About factions, branches are fine, but in game it seems as if he vvardenfell one is the official one, having no prefix. OpenMW is certain...
- Sun May 01, 2011 12:44 pm
- Forum: Archives
- Topic: About TR Compatibility with Vvardenfell and some other stuff
- Replies: 18
- Views: 3499
About TR Compatibility with Vvardenfell and some other stuff
This is my first post here, though I have read a bunch of other threads, and I can't help but feel that the tr stance on changing the original game is a little two limiting, enough to actually decrease atmosphere and continuity of the game as a whole (with this mod). I understand your reasons for th...