Search found 155 matches
- Sun Jan 10, 2016 5:02 pm
- Forum: Quests & Dialogue
- Topic: Old Ebonheart Misc Quests
- Replies: 8
- Views: 5550
I don't think there should be any Sixth House dungeons on the mainland, certainly not at the start of the game. I do, however, think we should show limited Sixth House activity on a more individual basis in places like Old Ebonheart, so this idea could work. Maybe it's a fake Sixth House base: some...
- Sun Nov 22, 2015 11:27 am
- Forum: Literature
- Topic: Recipe Books
- Replies: 24
- Views: 8214
- Tue Oct 27, 2015 12:56 pm
- Forum: Project Organization
- Topic: Developer Roll-Call
- Replies: 28
- Views: 10532
- Sun Oct 04, 2015 2:19 pm
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 83189
I would also make the flanking groups of figures smaller to put more emphasis on the central figures (nevermind realism: I can't really see that working in TES3) and also to create a better composition of shapes in the painting. I second that. And how about text scrolls naming the important people ...
- Sun Sep 13, 2015 8:41 am
- Forum: Developer Showcase
- Topic: Elavion's interior (& questing?) showcase
- Replies: 18
- Views: 4493
- Sun Aug 16, 2015 7:12 am
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 83189
- Wed May 27, 2015 7:25 pm
- Forum: Concept Art
- Topic: [FCG] Deshaan Plains
- Replies: 316
- Views: 289404
1) What sort of border is between the Deshaan and the swamps to the south? Why don't the swamps keep going? Is it swamps? From the region name I guess it's a jungle. In that case the salt is the border - jungle trees and plants don't grow in salty soil, only specialized plants do. 3) If the Deshaan...
- Sat May 23, 2015 9:54 am
- Forum: Concept Art
- Topic: [FCG] Deshaan Plains
- Replies: 316
- Views: 289404
So what if the border between the plains and Shipal-Shin is one of the cliffs? The Deshaan plains would then be up on the plateau, and the Shipal-Shin region is the part of the plateau that has been worn away over the ages, exposing all the different soil types and allowing cool rock formations. I ...
- Sun Apr 26, 2015 7:34 am
- Forum: Master Planning
- Topic: Ashlanders [Faction]
- Replies: 44
- Views: 34040
The question is whether anyone actually CARES for the reason for the schism of house/ashlander Dunmer. Whatever happened it happened dozens of generations ago. Most likely there's no actual knowledge left (except for rare individuals e.g. Vivec, Dagoth Ur etc.) only hearsay and traditions. In the en...
- Mon Mar 23, 2015 8:15 pm
- Forum: Conceptualization
- Topic: Tutorial for Item Rotating
- Replies: 9
- Views: 5066
Posting this here.
Video version of the tutorial; it suffers from poor audio quality, poor directing and poor editing. Perhaps anyone of you guys has some experience in working with videos and wants to take a shot at it.
https://www.dropbox.com/s/mngooeyxo21am ... 2.mp4?dl=0
Video version of the tutorial; it suffers from poor audio quality, poor directing and poor editing. Perhaps anyone of you guys has some experience in working with videos and wants to take a shot at it.
https://www.dropbox.com/s/mngooeyxo21am ... 2.mp4?dl=0
- Sun Mar 01, 2015 2:19 pm
- Forum: Interiors: Reviewing
- Topic: i3-743-Ind
- Replies: 36
- Views: 30933
This claim is nearly finished, I just need to add more detailing, clutter and such. I want to make it look like a long-abandoned partially caved-in dark brotherhood hideout/temple/shrine (with a few unique DB armor pieces - lower AR, lower durability, higher enchant capacity and value), so it goes ...
- Wed Feb 18, 2015 8:14 pm
- Forum: Conceptualization
- Topic: Arena Faction
- Replies: 16
- Views: 3541
Not sure about that; I'd think the Dres would probably be too practically minded. Though they may force misbehaving slaves to tear each other apart with their bare hands or something; or in fact do what you suggested as another form of punishment, now that I think about it. As far as idle entertain...
- Sun Feb 08, 2015 10:12 am
- Forum: Master Planning
- Topic: Blades [Faction]
- Replies: 13
- Views: 6242
The idea isn't perfect, certainly, but I can't think of anything better. A potential second war with Morrowind would not be better; even if the other Houses were not to join -- and Indoril and Dres, at least, probably would -- and even though House Redoran is the weakest House, it is still the warr...
- Sun Feb 08, 2015 9:45 am
- Forum: The Dumping Ground
- Topic: n3-15-Imp
- Replies: 4
- Views: 3779
Wouldn't it be easier to just make one circular room of double height? If we want to go higher than that, we'd need a room piece with no floor AND no ceiling as well.Aeven wrote:Idea: add a circular room piece with no ceiling and one with no floor. We can make very high interiors that way, if so desired.
- Wed Feb 04, 2015 7:54 pm
- Forum: Master Planning
- Topic: Blades [Faction]
- Replies: 13
- Views: 6242
You misunderstand; the plan would be to march against Dagoth Ur, not invade Morrowind. The convoluted plan I set up was for bringing troops through Redoran lands while causing the least offense to the Redoran possible, so that they would not have to waste time and resources fighting the Redoran. TB...
- Wed Feb 04, 2015 7:41 pm
- Forum: News
- Topic: Official Statement of Vision [Please Read]
- Replies: 66
- Views: 52002
Tribunal does have this dialogue: You wish to go to the mainland? That's highly irregular. I'm sure you've heard that they've restricted travel to Mournhold. They've been a bit worried about the Blight. What's your reason for wanting to go to the city? And yet, even if the player has a blight disea...
- Wed Jan 28, 2015 7:34 pm
- Forum: Master Planning
- Topic: Blades [Faction]
- Replies: 13
- Views: 6242
Re: Blades [Faction]
snip I don't really like that invasion strategy; sounds like treating a whole army like commando units. Let me suggest a different one. This strategy is a combined approach by: -ground forces -naval forces -diplomatic negotiations The ground attack would be very small - I think half a legion would ...
- Sat Dec 27, 2014 5:54 pm
- Forum: Literature
- Topic: Hieragropha of Azura, Discourses of Oblivion
- Replies: 10
- Views: 5334
Re: Hieragropha of Azura, Discourses of Oblivion
These need to be removed (or rephrased).gro-Dhal wrote:[...]the grand unified formula[...]
[...]waves through quantum seas[...]
[...]infinite improbability[...]
- Sun Nov 30, 2014 10:34 am
- Forum: Quests & Dialogue
- Topic: [Quest Idea] Ghostwriter
- Replies: 3
- Views: 2889
Re: [Quest Idea] Ghostwriter
243 combinations to be precise.Dormichigan64 wrote:A lot of combinations. A lot of work.
2 or 3 questions are more reasonable (that'd be 9 and 27 combinations respectively).
- Tue Nov 04, 2014 9:14 pm
- Forum: Master Planning
- Topic: Notes for creature design
- Replies: 53
- Views: 16039
- Mon Nov 03, 2014 5:43 pm
- Forum: Master Planning
- Topic: Notes for creature design
- Replies: 53
- Views: 16039
We shouldn't forget symbiotic or parasitic life forms. I'm thinking fungus/mammal or plant/jellyfish creatures. and of course... eh, there's already a rabbit model available, but why not have passive creatures that could still whoop your ass if you attacked it? like a rabbit with long claws? It IS t...
- Sun Oct 19, 2014 8:55 am
- Forum: Conceptualization
- Topic: Tutorial for Item Rotating
- Replies: 9
- Views: 5066
- Fri Oct 10, 2014 8:22 pm
- Forum: Conceptualization
- Topic: Tutorial for Item Rotating
- Replies: 9
- Views: 5066
Re: Tutorial for Item Rotating
Thanks for the feedback and thanks Haplo for the images. Nice!! Can I have the .tex sources? I'm interested (and not just for TR purposes) in a good way to embed graphics in .tex files, and besides, it would be helpful to have a common style for further TR tutorials. Sure, do you need the images as ...
- Fri Oct 03, 2014 5:06 pm
- Forum: Conceptualization
- Topic: Tutorial for Item Rotating
- Replies: 9
- Views: 5066
Tutorial for Item Rotating
Over the last few weeks me and Seneca37 have been working on a tutorial for item rotation. Before I finalize the document I'd like to give everyone here a chance to browse through it. If you find typos or severe grammatical atrocities leave a comment here. @Haplo: Do we have any official logo or ban...
- Sat Jun 14, 2014 12:33 pm
- Forum: Almalexia
- Topic: An Almalexia Proposal
- Replies: 110
- Views: 82650
Finally, as a recent ex-gamer (stopped 3 months ago when I joined TR), if you kill my savegave I probably will not play. I've already played Tribunal - I've played the whole game at least 4 times. I currently have a good character - nice house/base of operations - plenty of stuff - I don't think I'...
- Sat Feb 22, 2014 5:08 pm
- Forum: News
- Topic: Rats and rot are now Lead Developers
- Replies: 9
- Views: 6112
- Wed Jan 01, 2014 1:27 pm
- Forum: Almalexia
- Topic: NPC Claim Planning: Othrensis
- Replies: 29
- Views: 10293
Subtle, yes, but Morrowind is by no means without scripted events. You have the dreamers popping up during the Mainquest, the fabricant attack in Plaza Brindisi Dorom as well as the ash storms in Mournhold, off the top of my head. There's also the werewolf attack on Fort Frostmoth. To be fair most ...
- Wed Jan 01, 2014 1:22 pm
- Forum: Interiors: Reviewing
- Topic: i5-48-Red
- Replies: 6
- Views: 3126
- Sat Dec 28, 2013 3:23 pm
- Forum: Almalexia
- Topic: NPC Claim Planning: Othrensis
- Replies: 29
- Views: 10293
Indoril Questline As a strongly indoctrinated society whose internal structure is crumbling, establishing a strong external threat is a basic and very important measure. I feel that for the Indoril it'd be more fitting if the enemy came from the inside: like Ernethas not being a dissident priest, b...
- Sat Dec 28, 2013 2:48 pm
- Forum: Interiors: Reviewing
- Topic: i5-48-Red
- Replies: 6
- Views: 3126
- Fri Dec 27, 2013 3:39 pm
- Forum: Interiors: Reviewing
- Topic: i5-39-Red
- Replies: 9
- Views: 3729
- Sat Dec 14, 2013 4:40 pm
- Forum: Interiors: Reviewing
- Topic: i5-39-Red
- Replies: 9
- Views: 3729
- Sun Dec 08, 2013 8:32 pm
- Forum: Interiors: Reviewing
- Topic: i5-39-Red
- Replies: 9
- Views: 3729
- Sat Dec 07, 2013 8:34 am
- Forum: Literature
- Topic: Notes for a bestiary- contributions please!
- Replies: 37
- Views: 8883
I love this! :) :oops: The Giant Newt One of the rarest and surely the most fearsome creature of Black Marsh is the terrible Giant Newt. This aquatic, but nonetheless often land-dwelling, amphibian has a bulky, tubular body and four short legs; its snout is blunt and toothless. Giant Newts are impe...
- Wed Dec 04, 2013 6:00 pm
- Forum: Literature
- Topic: Notes for a bestiary- contributions please!
- Replies: 37
- Views: 8883
The Shalk A fire-breathing beetle whose males inhabit the lava-covered Ashlands of Morrowind. Shalk females spend their whole lives submerged in the lava because they would freeze to death if they surfaced. Unlike most insect specimen, the shalk's chitin hide is not used as raw material for buildin...
- Sun Nov 10, 2013 9:43 am
- Forum: Literature
- Topic: Notes for a bestiary- contributions please!
- Replies: 37
- Views: 8883
The Shalk A fire-breathing beetle inhabiting the lava-covered Ashlands of Morrowind. Unlike most insect specimen, the shalk's chitin hide is not used as raw material for buildings, armor or weapons by the local Dunmer. This tradition stems from the well-known fact that shalk parts tend to combust s...
- Sat Oct 19, 2013 4:20 pm
- Forum: Almalexia
- Topic: Almalexia Misc Quest Line
- Replies: 3
- Views: 3040
Re: Almalexia Misc Quest Line
Please don't name NPCs "Theman". That was funny at most once. Names are of course not final (I picked them randomly) As I said I'm not very happy with Alien Abduction because trapdoors under basements leading to long-forgotten caves, monsters abducting humans for nom-nom and ladies in dis...
- Wed Oct 09, 2013 5:50 pm
- Forum: Almalexia
- Topic: Almalexia Misc Quest Line
- Replies: 3
- Views: 3040
Almalexia Misc Quest Line
So, the idea was to have a few independent, but still connected misc quests in a district of Almalexia. Quest #1: the player has to search for some items that have been cheated out of a collector Quest #2: the player has to find a missing man, and after finding him has to get ingredients for an anti...
- Fri Oct 04, 2013 5:05 pm
- Forum: Archives
- Topic: House Dres and Indoril Hortators
- Replies: 27
- Views: 5623
According to [url=http://www.uesp.net/wiki/Lore:The_Seven_Visions]The Seven Visions[/url] the Nerevarine doesn't necessarily has to be Hortator; he only has to be named Hortator by three Houses! The fact that Dres and Indoril have no settlements on Vvardenfell probably means that the prophecy speaks...
- Wed Sep 25, 2013 2:51 pm
- Forum: Interiors: Finished
- Topic: i3-738-Ind
- Replies: 27
- Views: 7414