Search found 155 matches

by 6plus
Sun Jan 10, 2016 5:02 pm
Forum: Quests & Dialogue
Topic: Old Ebonheart Misc Quests
Replies: 8
Views: 5550

I don't think there should be any Sixth House dungeons on the mainland, certainly not at the start of the game. I do, however, think we should show limited Sixth House activity on a more individual basis in places like Old Ebonheart, so this idea could work. Maybe it's a fake Sixth House base: some...
by 6plus
Sun Nov 22, 2015 11:27 am
Forum: Literature
Topic: Recipe Books
Replies: 24
Views: 8214

For instance, how does a peasant measure seven minutes? They'd cook it until the porridge got gloopy or some other visual or textural indicator (the meat falls off the bone). Or cook it overnight or something like that. "Cook for the duration of two prayers for good health to Almalexia." ...
by 6plus
Tue Oct 27, 2015 12:56 pm
Forum: Project Organization
Topic: Developer Roll-Call
Replies: 28
Views: 10532

I'm pretty much inactive due to a lack of free time, I still try to stay updated on the project.
by 6plus
Sun Oct 04, 2015 2:19 pm
Forum: Old Ebonheart
Topic: Assets needed
Replies: 121
Views: 83189

I would also make the flanking groups of figures smaller to put more emphasis on the central figures (nevermind realism: I can't really see that working in TES3) and also to create a better composition of shapes in the painting. I second that. And how about text scrolls naming the important people ...
by 6plus
Sun Sep 13, 2015 8:41 am
Forum: Developer Showcase
Topic: Elavion's interior (& questing?) showcase
Replies: 18
Views: 4493

To avoid the error messages find AllowYesToAll=0 in morrowind.ini and change the 0 to 1. Don't you have to add that line yourself? I think I manually added it below MaxFPS=... And you'll still get the error messages even with this line, it just allows you to skip them all by pressing "cancel&q...
by 6plus
Sun Aug 16, 2015 7:12 am
Forum: Old Ebonheart
Topic: Assets needed
Replies: 121
Views: 83189

Methinks Tiber Septim should be depicted at least 20% taller than Symmachus and Vivec (think egyptian iconography).
by 6plus
Wed May 27, 2015 7:25 pm
Forum: Concept Art
Topic: [FCG] Deshaan Plains
Replies: 316
Views: 289404

1) What sort of border is between the Deshaan and the swamps to the south? Why don't the swamps keep going? Is it swamps? From the region name I guess it's a jungle. In that case the salt is the border - jungle trees and plants don't grow in salty soil, only specialized plants do. 3) If the Deshaan...
by 6plus
Sat May 23, 2015 9:54 am
Forum: Concept Art
Topic: [FCG] Deshaan Plains
Replies: 316
Views: 289404

So what if the border between the plains and Shipal-Shin is one of the cliffs? The Deshaan plains would then be up on the plateau, and the Shipal-Shin region is the part of the plateau that has been worn away over the ages, exposing all the different soil types and allowing cool rock formations. I ...
by 6plus
Sun Apr 26, 2015 7:34 am
Forum: Master Planning
Topic: Ashlanders [Faction]
Replies: 44
Views: 34040

The question is whether anyone actually CARES for the reason for the schism of house/ashlander Dunmer. Whatever happened it happened dozens of generations ago. Most likely there's no actual knowledge left (except for rare individuals e.g. Vivec, Dagoth Ur etc.) only hearsay and traditions. In the en...
by 6plus
Mon Mar 23, 2015 8:15 pm
Forum: Conceptualization
Topic: Tutorial for Item Rotating
Replies: 9
Views: 5066

Posting this here.

Video version of the tutorial; it suffers from poor audio quality, poor directing and poor editing. Perhaps anyone of you guys has some experience in working with videos and wants to take a shot at it.

https://www.dropbox.com/s/mngooeyxo21am ... 2.mp4?dl=0
by 6plus
Sun Mar 01, 2015 2:19 pm
Forum: Interiors: Reviewing
Topic: i3-743-Ind
Replies: 36
Views: 30933

This claim is nearly finished, I just need to add more detailing, clutter and such. I want to make it look like a long-abandoned partially caved-in dark brotherhood hideout/temple/shrine (with a few unique DB armor pieces - lower AR, lower durability, higher enchant capacity and value), so it goes ...
by 6plus
Wed Feb 18, 2015 8:14 pm
Forum: Conceptualization
Topic: Arena Faction
Replies: 16
Views: 3541

Not sure about that; I'd think the Dres would probably be too practically minded. Though they may force misbehaving slaves to tear each other apart with their bare hands or something; or in fact do what you suggested as another form of punishment, now that I think about it. As far as idle entertain...
by 6plus
Sun Feb 08, 2015 10:12 am
Forum: Master Planning
Topic: Blades [Faction]
Replies: 13
Views: 6242

The idea isn't perfect, certainly, but I can't think of anything better. A potential second war with Morrowind would not be better; even if the other Houses were not to join -- and Indoril and Dres, at least, probably would -- and even though House Redoran is the weakest House, it is still the warr...
by 6plus
Sun Feb 08, 2015 9:45 am
Forum: The Dumping Ground
Topic: n3-15-Imp
Replies: 4
Views: 3779

Aeven wrote:Idea: add a circular room piece with no ceiling and one with no floor. We can make very high interiors that way, if so desired.
Wouldn't it be easier to just make one circular room of double height? If we want to go higher than that, we'd need a room piece with no floor AND no ceiling as well.
by 6plus
Wed Feb 04, 2015 7:54 pm
Forum: Master Planning
Topic: Blades [Faction]
Replies: 13
Views: 6242

You misunderstand; the plan would be to march against Dagoth Ur, not invade Morrowind. The convoluted plan I set up was for bringing troops through Redoran lands while causing the least offense to the Redoran possible, so that they would not have to waste time and resources fighting the Redoran. TB...
by 6plus
Wed Feb 04, 2015 7:41 pm
Forum: News
Topic: Official Statement of Vision [Please Read]
Replies: 66
Views: 52002

Tribunal does have this dialogue: You wish to go to the mainland? That's highly irregular. I'm sure you've heard that they've restricted travel to Mournhold. They've been a bit worried about the Blight. What's your reason for wanting to go to the city? And yet, even if the player has a blight disea...
by 6plus
Wed Jan 28, 2015 7:34 pm
Forum: Master Planning
Topic: Blades [Faction]
Replies: 13
Views: 6242

Re: Blades [Faction]

snip I don't really like that invasion strategy; sounds like treating a whole army like commando units. Let me suggest a different one. This strategy is a combined approach by: -ground forces -naval forces -diplomatic negotiations The ground attack would be very small - I think half a legion would ...
by 6plus
Sat Dec 27, 2014 5:54 pm
Forum: Literature
Topic: Hieragropha of Azura, Discourses of Oblivion
Replies: 10
Views: 5334

Re: Hieragropha of Azura, Discourses of Oblivion

gro-Dhal wrote:[...]the grand unified formula[...]

[...]waves through quantum seas[...]

[...]infinite improbability[...]
These need to be removed (or rephrased).
by 6plus
Sun Nov 30, 2014 10:34 am
Forum: Quests & Dialogue
Topic: [Quest Idea] Ghostwriter
Replies: 3
Views: 2889

Re: [Quest Idea] Ghostwriter

Dormichigan64 wrote:A lot of combinations. A lot of work.
243 combinations to be precise.

2 or 3 questions are more reasonable (that'd be 9 and 27 combinations respectively).
by 6plus
Tue Nov 04, 2014 9:14 pm
Forum: Master Planning
Topic: Notes for creature design
Replies: 53
Views: 16039

We also shouldn't forget that there are different kinds of fungi, I was more thinking about such:

[url]http://en.wikipedia.org/wiki/File:Sparassis_crispa_JPG1.jpg[/url]

[url]http://en.wikipedia.org/wiki/File:Sparassis_brevipes.jpg[/url]
by 6plus
Mon Nov 03, 2014 5:43 pm
Forum: Master Planning
Topic: Notes for creature design
Replies: 53
Views: 16039

We shouldn't forget symbiotic or parasitic life forms. I'm thinking fungus/mammal or plant/jellyfish creatures. and of course... eh, there's already a rabbit model available, but why not have passive creatures that could still whoop your ass if you attacked it? like a rabbit with long claws? It IS t...
by 6plus
Sun Oct 19, 2014 8:55 am
Forum: Conceptualization
Topic: Tutorial for Item Rotating
Replies: 9
Views: 5066

sasquatch2o wrote:why .tex?
LaTeX is great for creating a good looking layout, a lot is done by the program and all you have to do is finetune it.

Plus, as PhD you have to use it sooner or later, so I'm familiar with it.
by 6plus
Fri Oct 10, 2014 8:22 pm
Forum: Conceptualization
Topic: Tutorial for Item Rotating
Replies: 9
Views: 5066

Re: Tutorial for Item Rotating

Thanks for the feedback and thanks Haplo for the images. Nice!! Can I have the .tex sources? I'm interested (and not just for TR purposes) in a good way to embed graphics in .tex files, and besides, it would be helpful to have a common style for further TR tutorials. Sure, do you need the images as ...
by 6plus
Fri Oct 03, 2014 5:06 pm
Forum: Conceptualization
Topic: Tutorial for Item Rotating
Replies: 9
Views: 5066

Tutorial for Item Rotating

Over the last few weeks me and Seneca37 have been working on a tutorial for item rotation. Before I finalize the document I'd like to give everyone here a chance to browse through it. If you find typos or severe grammatical atrocities leave a comment here. @Haplo: Do we have any official logo or ban...
by 6plus
Sat Jun 14, 2014 12:33 pm
Forum: Almalexia
Topic: An Almalexia Proposal
Replies: 110
Views: 82650

Finally, as a recent ex-gamer (stopped 3 months ago when I joined TR), if you kill my savegave I probably will not play. I've already played Tribunal - I've played the whole game at least 4 times. I currently have a good character - nice house/base of operations - plenty of stuff - I don't think I'...
by 6plus
Sat Feb 22, 2014 5:08 pm
Forum: News
Topic: Rats and rot are now Lead Developers
Replies: 9
Views: 6112

CongRats and... congrot!
by 6plus
Wed Jan 01, 2014 1:27 pm
Forum: Almalexia
Topic: NPC Claim Planning: Othrensis
Replies: 29
Views: 10293

Subtle, yes, but Morrowind is by no means without scripted events. You have the dreamers popping up during the Mainquest, the fabricant attack in Plaza Brindisi Dorom as well as the ash storms in Mournhold, off the top of my head. There's also the werewolf attack on Fort Frostmoth. To be fair most ...
by 6plus
Wed Jan 01, 2014 1:22 pm
Forum: Interiors: Reviewing
Topic: i5-48-Red
Replies: 6
Views: 3126

Finished

this claim from last year...
by 6plus
Sat Dec 28, 2013 3:23 pm
Forum: Almalexia
Topic: NPC Claim Planning: Othrensis
Replies: 29
Views: 10293

Indoril Questline As a strongly indoctrinated society whose internal structure is crumbling, establishing a strong external threat is a basic and very important measure. I feel that for the Indoril it'd be more fitting if the enemy came from the inside: like Ernethas not being a dissident priest, b...
by 6plus
Sat Dec 28, 2013 2:48 pm
Forum: Interiors: Reviewing
Topic: i5-48-Red
Replies: 6
Views: 3126

Claiming

2 stories
in_redoran_hut tileset, de_p furniture
nothing fancy for this one: 2 beds, table, chairs, a few containers, some clutter
by 6plus
Fri Dec 27, 2013 3:39 pm
Forum: Interiors: Reviewing
Topic: i5-39-Red
Replies: 9
Views: 3729

Finished

Two of the planters are left empty and there's no Violet Coprinus in this guy's laboratory as a hook for a possible future misc quest.
by 6plus
Sat Dec 14, 2013 4:40 pm
Forum: Interiors: Reviewing
Topic: i5-39-Red
Replies: 9
Views: 3729

Update

Shell done, most of the lights, some furniture.

Current plan is to have to have hot, "glasshouse"-like, breeding areas inside the tower structure and a small second laboratory where the "genetically enhanced" fungi are grown in the cold.
by 6plus
Sun Dec 08, 2013 8:32 pm
Forum: Interiors: Reviewing
Topic: i5-39-Red
Replies: 9
Views: 3729

Claiming

The obvious pit/dome at the top, another story below that and 1-2 rooms near the entrance
Velothi tileset, de_p furniture

I'd like to either make the guy/girl living here...
a) an alchemist
b) a biologist studying mushrooms

I prefer b) btw.
by 6plus
Sat Dec 07, 2013 8:34 am
Forum: Literature
Topic: Notes for a bestiary- contributions please!
Replies: 37
Views: 8883

I love this! :) :oops: The Giant Newt One of the rarest and surely the most fearsome creature of Black Marsh is the terrible Giant Newt. This aquatic, but nonetheless often land-dwelling, amphibian has a bulky, tubular body and four short legs; its snout is blunt and toothless. Giant Newts are impe...
by 6plus
Wed Dec 04, 2013 6:00 pm
Forum: Literature
Topic: Notes for a bestiary- contributions please!
Replies: 37
Views: 8883

The Shalk A fire-breathing beetle whose males inhabit the lava-covered Ashlands of Morrowind. Shalk females spend their whole lives submerged in the lava because they would freeze to death if they surfaced. Unlike most insect specimen, the shalk's chitin hide is not used as raw material for buildin...
by 6plus
Sun Nov 10, 2013 9:43 am
Forum: Literature
Topic: Notes for a bestiary- contributions please!
Replies: 37
Views: 8883

The Shalk A fire-breathing beetle inhabiting the lava-covered Ashlands of Morrowind. Unlike most insect specimen, the shalk's chitin hide is not used as raw material for buildings, armor or weapons by the local Dunmer. This tradition stems from the well-known fact that shalk parts tend to combust s...
by 6plus
Sat Oct 19, 2013 4:20 pm
Forum: Almalexia
Topic: Almalexia Misc Quest Line
Replies: 3
Views: 3040

Re: Almalexia Misc Quest Line

Please don't name NPCs "Theman". That was funny at most once. Names are of course not final (I picked them randomly) As I said I'm not very happy with Alien Abduction because trapdoors under basements leading to long-forgotten caves, monsters abducting humans for nom-nom and ladies in dis...
by 6plus
Wed Oct 09, 2013 5:50 pm
Forum: Almalexia
Topic: Almalexia Misc Quest Line
Replies: 3
Views: 3040

Almalexia Misc Quest Line

So, the idea was to have a few independent, but still connected misc quests in a district of Almalexia. Quest #1: the player has to search for some items that have been cheated out of a collector Quest #2: the player has to find a missing man, and after finding him has to get ingredients for an anti...
by 6plus
Fri Oct 04, 2013 5:05 pm
Forum: Archives
Topic: House Dres and Indoril Hortators
Replies: 27
Views: 5623

According to [url=http://www.uesp.net/wiki/Lore:The_Seven_Visions]The Seven Visions[/url] the Nerevarine doesn't necessarily has to be Hortator; he only has to be named Hortator by three Houses! The fact that Dres and Indoril have no settlements on Vvardenfell probably means that the prophecy speaks...
by 6plus
Wed Sep 25, 2013 2:51 pm
Forum: Interiors: Finished
Topic: i3-738-Ind
Replies: 27
Views: 7414

Thrignar Fraxix wrote:I assume the second cell is supposed to just be a door and a marker correct?
That, and one dae_wall piece should be deleted (blocks the door).