Search found 31 matches

by Hayabusa153
Wed Jun 13, 2012 3:50 pm
Forum: News
Topic: Sacred East
Replies: 107
Views: 68017

Yeah, don't take it too seriously. Avast will likely detect any .exe file in there and alert to it. Avast is worse than a bloodhound in a war-zone when it comes to alerting at .exe files.
by Hayabusa153
Tue May 29, 2012 7:02 am
Forum: Archives
Topic: What's your favorite "unusual" area so far in TR?
Replies: 30
Views: 6672

Same as Aeven.
by Hayabusa153
Sun May 27, 2012 7:14 pm
Forum: Archives
Topic: So, how are things coming along over here?
Replies: 34
Views: 7307

Just don't cry blood all over your rig when your brain implodes from the beauty of Sacred East. XD

Personally, SE is my favorite of the exterior areas so far. All those nice little oasis pools, river canyons...
*goes and gets a towel for the blood
by Hayabusa153
Sun May 27, 2012 5:10 am
Forum: Archives
Topic: Indoril Spear
Replies: 5
Views: 1737

He is attempting to make a one handed version as well, though it wouldn't contribute to the spear skill.
by Hayabusa153
Sun May 13, 2012 9:56 pm
Forum: Off-Topic
Topic: Yet another try on TES3 multiplayer
Replies: 1
Views: 1015

I think that they will beat Elder Scrolls Online. I mean, we all love morrowind and with OpenMW and Aedra, it's gonna be sweet.
by Hayabusa153
Fri Apr 20, 2012 12:23 am
Forum: Archives
Topic: Sacred East release date?
Replies: 36
Views: 7923

That's true. Even if it was a manual update, it'd still help peoples see what's up. This site is pretty silent about it's progress sometimes...
by Hayabusa153
Sun Apr 08, 2012 10:35 pm
Forum: Developer Showcase
Topic: Megamandude's showcase
Replies: 51
Views: 12292

An easy thing you can do is to double click on the object and a window will pop up. Look for rotation values. Mess around with those until you get the hang of it.


P.S. Hey Tyrant, That's a huge-ass avatar. Nice one though.
by Hayabusa153
Sun Apr 01, 2012 9:01 am
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 273072

Well, you can just get the mod that adds the grass to TR and then re-run MGE to get the animated grass. It could be safely applied over MGSO. make sure that after you generate the grass, you untick the mod in the launcher before playing. Otherwise, you will have doubling issues.
by Hayabusa153
Wed Mar 21, 2012 2:56 am
Forum: News
Topic: New Head of Interiors
Replies: 20
Views: 21451

...Tarius may be the secret galactic overlord but SamirA is the non-secret UNIVERSAL overlord. Congrats man. As soon as I get promoted for interiors, Cathartis steps down... :)
by Hayabusa153
Thu Mar 15, 2012 12:26 am
Forum: Developer Showcase
Topic: Grey Fox's Showcase
Replies: 5
Views: 1545

Still looks like some stylemixing. You should rotate the objects to the de_p surfaces. The surfaces of de_p are uneven so your objects shouldn't be all flat. Disable rotation snap and grid snap for clutter. Items all have the same rotation. They are all perfectly aligned. IRL, that's not possible. S...
by Hayabusa153
Mon Mar 12, 2012 4:19 pm
Forum: Developer Showcase
Topic: Hayabusa153's Interior Showcase
Replies: 15
Views: 3629

Thanks! You answered my one question with your post.
by Hayabusa153
Fri Mar 09, 2012 9:35 pm
Forum: Developer Showcase
Topic: Hayabusa153's Interior Showcase
Replies: 15
Views: 3629

Bumpage. Already got another concept ready in case this one doesn't make it.
by Hayabusa153
Tue Mar 06, 2012 7:22 am
Forum: Developer Showcase
Topic: Hayabusa153's Interior Showcase
Replies: 15
Views: 3629

Just bumpin.
by Hayabusa153
Mon Mar 05, 2012 5:33 am
Forum: Developer Showcase
Topic: Megamandude's showcase
Replies: 51
Views: 12292

Light_De_Lantern_01 still floats. ALL shelf items need to be rotated to surfaces still. (Chest, bottles, gold, soul gems.) Sacks are bled a little too much. bleed them a little less. That's basically what I found. Oh, and the weapons are floating. one part sits on the shelf but the other half floats...
by Hayabusa153
Sun Mar 04, 2012 4:57 pm
Forum: Developer Showcase
Topic: Megamandude's showcase
Replies: 51
Views: 12292

Wow, lotta improvement here. I'll list what I saw this time. I'd rather help out as much as I can while I wait on my own official review. Floaters: Light_De_Lantern_01 (table and shelf) apparatus_j_mortar_01 chitin pauldron - left/right chitin greaves misc_com_wood_fork misc_de_goblet_01 all your re...
by Hayabusa153
Sun Mar 04, 2012 6:34 am
Forum: Developer Showcase
Topic: Megamandude's showcase
Replies: 51
Views: 12292

One newbie helping out another, I checked out the latest one just now. I won't go full-on in depth as it's not my job but I will provide a little newbie-to-newbie overview of what I saw. The rugs are both floating, one shelf is floating, your objects are not rotated to the de_p surfaces, and they ar...
by Hayabusa153
Sat Mar 03, 2012 10:03 am
Forum: Developer Showcase
Topic: Hayabusa153's Interior Showcase
Replies: 15
Views: 3629

Thank you for looking at it. I only hope they take that recommendation to heart haha! Well, back to...stuff.

Edit: I know what you mean Thrig...
by Hayabusa153
Thu Mar 01, 2012 7:12 am
Forum: Archives
Topic: Morrowind Vs Skyrim
Replies: 72
Views: 13801

I rather liked Nehrim and Arktwend. I got so close the beating them and then my files were...kablooie. I was so pissed. I'm good now.
by Hayabusa153
Thu Mar 01, 2012 5:11 am
Forum: Developer Showcase
Topic: Hayabusa153's Interior Showcase
Replies: 15
Views: 3629

Bumpity

Bumpity-bump.
by Hayabusa153
Mon Feb 27, 2012 11:09 pm
Forum: Archives
Topic: One-way trip to the Mages Guild Relay
Replies: 2
Views: 1168

Yeah I know...

It happens to me too. I guess it was a mess up that they will fix with the next release. I was ranked as high as I could get and they still didn't let me teleport.
by Hayabusa153
Mon Feb 27, 2012 11:01 pm
Forum: Developer Showcase
Topic: Hayabusa153's Interior Showcase
Replies: 15
Views: 3629

Finally...

Okay, I finally got around to doing this. It should be fixed up now. Landscape is gone so it's clean. The bottle on the table is as good as I can possibly get it. I tried many different rotations until I finally went with a small tweak. The plate looks better and I got rid of the top scrib jerky as ...
by Hayabusa153
Fri Feb 03, 2012 9:05 pm
Forum: Developer Showcase
Topic: Hayabusa153's Interior Showcase
Replies: 15
Views: 3629

Thank you so much for the quick reply. I will fix the issues and clean the landscape out. (if it doesn't screw it up, the textures too)
by Hayabusa153
Thu Feb 02, 2012 8:37 pm
Forum: Developer Showcase
Topic: Hayabusa153's Interior Showcase
Replies: 15
Views: 3629

bump...
by Hayabusa153
Mon Jan 23, 2012 9:27 pm
Forum: Developer Showcase
Topic: Hayabusa153's Interior Showcase
Replies: 15
Views: 3629

Okay, thanks for checking it out. I have fixed everything listed thus far. Hopefully there aren't many other errors though. I didn't find any mishaps after the fix. (Doesn't mean a Reviewer won't find any though) Fixed version below:
by Hayabusa153
Mon Jan 16, 2012 8:10 am
Forum: Developer Showcase
Topic: Hayabusa153's Interior Showcase
Replies: 15
Views: 3629

Hayabusa153's Interior Showcase

Okay, here is my interior showcase. It features a 3x2 Hlaalu interior of a poor residence. You can get to the cell by traveling to Balmora and going to the north wall where there should be a new building on the west side of the river. Alternatively, you can use coc "Balmora, TR Interior Showcas...
by Hayabusa153
Sun Jan 15, 2012 11:01 pm
Forum: Archives
Topic: Morrowind Vs Skyrim
Replies: 72
Views: 13801

XD XD XD

My $500 4 yr old laptop will play SKYRIM on HIGH!!!!!!!!!


Toshiba is good to me sometimes ;)
by Hayabusa153
Sun Jan 15, 2012 5:30 am
Forum: Off-Topic
Topic: Introduce yourself!
Replies: 194
Views: 90131

Oh snap I just saw this! Well My real name is Cody and I'm 15. (16 in a little less than a month) I'm from south Carolina. I'm a TES fan to the core...and a Halo fan. I have some goodish skills with the CS and am currently working on my showcase. It's actually going to be an ALPHA release of my own ...
by Hayabusa153
Sun Dec 04, 2011 8:41 am
Forum: Archives
Topic: Please help
Replies: 11
Views: 2430

I would recommend reinstalling morrowind but after you uninstall go back to the directory and delete all remaining files. Reinstall then put in ONLY the TR mod at first. Once you get it working,only then should you put other crap in because every time I do TR in the middle of my mods or last, it scr...
by Hayabusa153
Sun Dec 04, 2011 8:25 am
Forum: Archives
Topic: Exterior Showcase Question (hope i'm in the right place)
Replies: 1
Views: 597

Exterior Showcase Question (hope i'm in the right place)

Hello, I am currently working on my exterior showcase.(Which has been deleted w/o my knowledge many times but i fixed the issue now) I was wondering about the no water criteria. I know I can't have a beach in my 6 cells but i was wondering if puddles, ponds, or small lakes are okay. My showcase has ...
by Hayabusa153
Sun Dec 04, 2011 8:09 am
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 273072

Couple questions...**answered now** 1 Will map 3 have many more meshes, textures, sounds etc than 1 & 2? EDIT: Okay I figured so. Some features survive while others die and more are born. Always changing. 2 Concerning the borders: Are the borders just going to be like an abrupt cutoff like in th...
by Hayabusa153
Sun Aug 07, 2011 5:43 pm
Forum: Archives
Topic: [Morrowind] Map1 Beta 2.0 World Error reporting
Replies: 48
Views: 34350

Cell: Boethian Mountains Region 31, -1 error1: Terrain_rocks_WG_03 ( at X: 255302.594 Y: -7627.640 Z:193.222) is too high causing the underside to be visible. error2: a kresh weed just next to this rock is floating. error3: another kreshweed just northeast of here is floating as well. error4: the fl...