Search found 40 matches
- Mon Nov 30, 2015 11:37 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
OpenMW 0.37
Good news everyone! The version 0.37 of OpenMW was released today, grab it while it's hot on our download page ! This release brings the long-anticipated implementation of the OpenSceneGraph renderer! More info on this 3d graphics toolkit can be found on the [url=http://www.openscenegraph.org/]OSG w...
- Sat Mar 15, 2014 3:16 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
The OpenMW team is proud to announce the release of version 0.29.0! Grab it from our Downloads Page for all operating systems. This release includes the first implementation of the Save/Load feature, which catapults OpenMW closer to being completely playable. Please bear in mind that the save file f...
- Wed Jan 15, 2014 6:25 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
- Wed Jan 15, 2014 2:31 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
All a happy New Year! May 2014 be a year full of exciting releases. Of course I'm not just posting here for the wishes, it's time for an update. Hooray! @Cathartis: We don't wish to bother with adapting the version release numbers to the amount of percentage that's done. Consequently, there will be ...
- Sun Dec 01, 2013 11:16 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
OpenMW v0.27.0
Hey guys, it's been a while because of the autumn sadness, but I can assure you that v0.28.0 won't take that long. now about v0.27.0 The OpenMW team is proud to announce the release of version 0.27.0! Grab it from our Downloads Page for all operating systems. This release brings the first official r...
- Sat Sep 14, 2013 8:42 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
The framerate of the higher density cells at TR, like the forest area we have in our latest release, doesn't seem to improve much. What are your expectations on that side? The low-end 2002 models should run at a higher fps right? There is still a lot of work to be done on performance, but we are fi...
- Thu Sep 12, 2013 3:13 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
OpenMW v0.26.0 released!
The OpenMW team is proud to announce the release of version 0.26.0! Grab it from our Downloads Page for all operating systems. This is the most violent release of OpenMW to date, with the implementation of Melee combat, Lyncanthropy, and Drowning. See below for the full changelog. Known Issues: Extr...
- Fri Aug 02, 2013 12:45 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
OpenMW v0.25.0
Since you guys are obviously all subscribed to our youtube channel and check out our site close to every day, this news won't come as a surprise, and my work here might be obsolete. Still, if any of you have any questions, ask them, and be enlightened. ------ The OpenMW team is proud to announce the...
- Tue Apr 30, 2013 12:03 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
LOL This will probably be finished before I get my new computer :P Reading the update, it sounds like it's changing a lot of Morrowind's gameplay to be more like Skyrim (companion inventory). Will the mod do that? And should I get it before playing through vanilla Morrowind? What can I say, most im...
- Tue Apr 30, 2013 11:56 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
Re: OpenMW v0.23.0 released!
It looks somewhat like this :gro-Dhal wrote:Leave that in, it sounds awesomeOpenMW wrote: [*]Fixed Tauryon growing in size every time the player enters/exits a nearby house
https://imageshack.us/a/img594/4609/screenshot016es.jpg
- Mon Apr 29, 2013 7:34 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
OpenMW v0.23.0 released!
I take it (or i hope) you guys are all subscribed to our youtube channel or lurk our forums everyday and thus receive the news of a new release long before i come here, but for those who don't; There is a new release! The OpenMW team is proud to announce the release of version 0.23.0! Release packag...
- Sat Mar 30, 2013 12:31 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
OpenMW v0.22.0 released!
Hey guys, another version of OpenMW has been released, and not a small one, enjoy! Also, your preview video of Almalexia looked pretty neat, dancing guards everywhere! How's progress going for the TR project? The OpenMW team is incredibly proud to announce the release of version 0.22.0! Release pack...
- Wed Feb 20, 2013 10:45 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
- Wed Feb 20, 2013 2:29 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
OpenMW v0.21.0
Hey guys, progress is going steadily at OpenMW, and although this is a small release there are a lot of under the hood changes which will become apparent at the next releases, so, as always :)... The OpenMW team is proud to announce the release of version 0.21.0! Release packages for Ubuntu are now ...
- Wed Feb 20, 2013 2:27 pm
- Forum: Off-Topic
- Topic: OpenMW (editor)
- Replies: 6
- Views: 1702
- Thu Jan 31, 2013 5:37 pm
- Forum: Off-Topic
- Topic: OpenMW (editor)
- Replies: 6
- Views: 1702
Well, I think that vanilla Construction Set mods should be made compatible with OpenMW if possible, and that it should be possible to reverse engineer OpenMW mods back to the vanilla engine if possible. It just gives people greater flexibility about how they want to play Morrowind, and lets modders...
- Thu Jan 31, 2013 11:47 am
- Forum: Off-Topic
- Topic: OpenMW (editor)
- Replies: 6
- Views: 1702
OpenMW (editor)
Hey there, work on the editor has begun and thus some debates about how we should handle things. One specific subject was about whether or not our editor, despite of it's advanced functionality and possibilities, would still be able to compile mod's for vanilla MW. A simple answer would be no, becau...
- Sun Jan 06, 2013 10:34 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
Happy New Year from the OpenMW team! I hope 2013 may be as fruitful as 2012, and maybe we have a v1.0 release in it. I must say I'm very excited at the recent activity at the OpenMW forums lately, the holidays have brought us an influx of new developers and it's already showing off. Work on the exam...
- Sun Jan 06, 2013 10:23 am
- Forum: News
- Topic: 2012 in Review
- Replies: 7
- Views: 8198
- Thu Dec 20, 2012 5:19 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
Release v.0.20.0
The OpenMW team is proud to announce the release of version 0.20.0! Release packages for Ubuntu are now available via our Launchpad PPA . Release packages for other platforms are available on our Download page . This release brings a near-complete implementation of the dialoque system, visual player...
- Wed Nov 14, 2012 5:15 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
- Sat Nov 10, 2012 4:16 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
version 0.19.0 is now available
Hey everyone, The OpenMW team is proud to announce the release of version 0.19.0! Release packages for Ubuntu are now available via our Launchpad PPA . Release packages for other platforms are available on our Download page . This version introduces Sleeping, Potions, DEATH!! , Spell Creation, Trave...
- Mon Oct 01, 2012 3:05 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
OpenMW Version 0.18.0 Released!
@Haplo
That was a mistaken that was said. OpenMW will make it easier for modders to add that functionality, but we won't add it ourselves. Sorry for the confusion.
The OpenMW team is proud to announce the release of version 0.18.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog.
WeirdSexy stars again, in our 0.18.0 release video:
https://www.youtube.com/watch?feature=p ... dEThh8efGs
Known Issues:
The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0
“Shaking screen effect†can occur on cell change
Changelog:
Implemented Level-Up dialog
Implemented Hide Marker, fixes big black blocks
Implemented Hotkey dialog
Implemented Keyboard and Mouse bindings, input system rewritten
Implemented Spell Buying Window
Added support for handling resources across multiple data directories
Implemented Object Movement/Creation script instructions
Initial AI framework implemented
Implemented eating Ingredients
Implemented Door markers on the local map
Implemented using Keys to open doors/containers
Implemented Loading screens
Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)
Fixed the size of Preferences menu buttons
Fixed Hand-to-hand always being 100
Fixes for NPC and character animation
Fix for sound coordinates
Fix for exception when drinking self-made potions
Fix for clothes showing up in 1st person
Fix for weird character on door tooltips
Collision fixes
Fix for “onOfferButtonClicked†crash
That was a mistaken that was said. OpenMW will make it easier for modders to add that functionality, but we won't add it ourselves. Sorry for the confusion.
The OpenMW team is proud to announce the release of version 0.18.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog.
WeirdSexy stars again, in our 0.18.0 release video:
https://www.youtube.com/watch?feature=p ... dEThh8efGs
Known Issues:
The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0
“Shaking screen effect†can occur on cell change
Changelog:
Implemented Level-Up dialog
Implemented Hide Marker, fixes big black blocks
Implemented Hotkey dialog
Implemented Keyboard and Mouse bindings, input system rewritten
Implemented Spell Buying Window
Added support for handling resources across multiple data directories
Implemented Object Movement/Creation script instructions
Initial AI framework implemented
Implemented eating Ingredients
Implemented Door markers on the local map
Implemented using Keys to open doors/containers
Implemented Loading screens
Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)
Fixed the size of Preferences menu buttons
Fixed Hand-to-hand always being 100
Fixes for NPC and character animation
Fix for sound coordinates
Fix for exception when drinking self-made potions
Fix for clothes showing up in 1st person
Fix for weird character on door tooltips
Collision fixes
Fix for “onOfferButtonClicked†crash
- Mon Aug 27, 2012 1:24 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
The OpenMW team is proud to announce the release of version 0.17.0! Release packages for Ubuntu are now available via our Launchpad PPA . Release packages for other platforms are available on our [url=http://code.google.com/p/openmw/downloads/list]Download page[/url]. This version introduces a new p...
- Fri Aug 17, 2012 11:53 am
- Forum: Off-Topic
- Topic: OpenMW Example Suite
- Replies: 1
- Views: 881
OpenMW Example Suite
Hello everyone, OpenMW is getting close to playable and the OpenMW team needs the help of modding community to creating the OpenMW Example Suite . This suite will allow anyone, including those who don't not yet own Morrowind, to test OpenMW. Therefore it cannot contain any Bethesda/ZeniMax owned art...
- Tue Jul 31, 2012 9:25 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
- Mon Jul 02, 2012 10:27 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
The OpenMW team is proud to announce the release of version 0.16.0! Release packages for Ubuntu are now available via our Launchpad PPA https://launchpad.net/~openmw/+archive/openmw. Release packages for other platforms are available on our Download page http://code.google.com/p/openmw/downloads/lis...
- Mon Jun 11, 2012 12:43 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
Some of the technology that OpenMW is built upon has the capability for multiple cpu's and gpu use (ogre3d and bullet physics), however at this stage in development we are currently focused on getting things working rather than highly optimized. No, I don't think we have any comparisons yet. As many...
- Mon Jun 11, 2012 8:25 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
Mid June Update!
Hello everyone! First off, everyone at OpenMW wants to congratulate everyone at Tamriel Rebuilt for releasing the Sacred East. Really amazing work y'all. Let's keep this game alive and weird! The major news for this update comes via Mark (creator of the Crystal Scrolls) : he nearly finished multiple...
- Thu May 31, 2012 8:52 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
OpenMW Version 0.15.0 Released.
Version 0.15.0 is out! Release packages for Ubuntu are now available via our Launchpad PPA https://launchpad.net/~openmw/+archive/openmw . Release packages for other platforms are available on our Download page [url]http://code.google.com/p/openmw/downloads/list[/url].This version includes a reimple...
- Wed May 16, 2012 12:25 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
do you have any estimate for when the possibility to run additional .esm-files will be implemented? Or .esp? The developer behind Crystal Scrolls (another open source engine for playing Morrowind) joined OpenMW recently and took that the .esm/.esp tasks, but I haven't heard an update from him in a ...
- Wed May 16, 2012 1:45 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
Bimonthly Update
Hey, we're back with the bimonthly update. But first, on behalf of the team I'd like to thank you for your kind words. It's very appreciated. Moving on to news: Our killer-feature this time (yup, we’ve got one!) is drag’n'drop by gus . Drag’n'drop allows you to drop things from ...
- Tue May 01, 2012 3:52 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
OpenMW Version 0.14.0 Released!
The OpenMW team is proud to announce the release of version 0.14.0! This release precedes Morrowind’s 10th Anniversary by 2 days! Release packages for Ubuntu are now available via our Launchpad PPA https://launchpad.net/~openmw/+archive/openmw . Release packages for other platforms are availa...
- Thu Apr 19, 2012 6:14 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
Good work, it's interesting to see the progress you've made. Any word on multiple core support, or any stress testing results with vanilla and OpenMW? Thanks for the kind words. Some features in Ogre3d (the renderer OpenMW uses) have multicore support, but other than discussions on our forums I don...
- Tue Apr 17, 2012 3:58 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
Version 0.14.0 approaches
Who says it’s not all about looks? Version 0.14.0 is shaping up to be one sexy release. OpenMW is getting terrain rendering, water rendering and clothed npcs… sometimes it’s all about looks.[img]http://openmw.org/wiki/images/8/89/014-8.png[/img] Part of me is going to miss the fl...
- Thu Mar 29, 2012 12:13 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
OpenMW 0.13.0 Released
Hot on the heels of 0.12.0, the OpenMW team is proud to announce the release of version 0.13.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release notably includes functional NPC dialogue, and bea...
- Sat Mar 17, 2012 5:17 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
- Tue Mar 06, 2012 4:09 am
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
OpenMW Version 0.12.0 Released
The OpenMW team is proud to announce the release of version 0.12.0! Release packages are available on our Download page http://code.google.com/p/openmw/downloads/list. This release notably includes NPC and Creature animation, though no A.I. has been implemented, so animations must be activated throu...
- Sun Feb 19, 2012 5:10 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
Mid February Update
Hello Everyone, Just a little more bug fixing and some code writing for build automation and we'll have 0.12.0 out the door. The code is in lgro's trustworthy and clean hands (they are frequently washed). 0.12.0 includes Jhooks1 work on animations. These will be activated through the console for now...
- Thu Feb 09, 2012 9:55 pm
- Forum: Off-Topic
- Topic: OpenMW: An open source engine for playing improved Morrowind
- Replies: 71
- Views: 46041
OpenMW: An open source engine for playing improved Morrowind
Hello,
Wow, am I impressed by Tamriel Rebuilt! Your project is incredible. I love ambitious collaborative endeavors, that are run by volunteers, and span years of work. You are breathing new life into this aging game.
I am promoting another ambitious Morrowind project that, down the road, may help Tamriel Rebuilt with some of the technological hindrances- like the lack of multiple map support.
Hello everyone,
OpenMW is a new game engine for Morrowind. It is open source, cross platform (currently supporting OS X, Linux, and Windows), and written in pure c++. We are designing an engine that runs faster, is vastly more modifiable, and fixes some of design problems of Morrowind's engine. We want to preserve Morrowind and provide modders a better engine and tool kit for creating their works. While Bethesda will not release the Morrowind's formulas to us, they encourage our project and we in turn actively encourage our users to purchase Morrowind on Steam. So don't worry; we're not out to destroy Bethesda Softworks.
We are seeking individuals who are familiar with:
C++
Qt
Ogre3d
Bullet physics library
Netimmerse/Gamebryo engine (especially Morrowind)
Bug hunting
Reverse engineering gameplay formulas
Primary Goal:
Our initial goal is to create a functioning engine for playing Morrowind, Tribunal, Bloodmoon, and all user created mods. This will be version 1.0 of OpenMW and it is our team's most important goal. We are past the halfway point to 1.0.
Future Goals (post 1.0):
Allow much greater modability: change game rules, create new spell effects, etc through advanced scripting.
Fix system design bugs, like the “dirty†GMST entries in mods, and the savegame “doubling†problem.
Continue improving performance
Improve the interface and journal systems.
(Possibly) Improve game mechanics, physics, combat and AI.
(Possibly) Improve graphics to use more modern hardware.
OpenMW is released under the GNU General Public License version 3, and all source code has been written completely from scratch. It is built on various other open source tools, most notably OGRE for graphics, and Bullet for collision (and possibly physics).
So it is possible developers outside of our team might make support for multiplayer.
Development Status
OpenMW is in the intermediate stage. There is terrain, cell, and water rendering as well as collisions and animations. Some work has been done on playable elements. We are at the point where we can now begin implementing many skills, attributes, and abilities.
How Do I Help?
Join the official OpenMW forum and visit our #openmw IRC channel at FreeNode. Tell other modders that OpenMW could became much more malleable than Morrowind. We always need programmers and passionate individuals! Checking out our Issue Tracker and submitting a patch for a bug is a good way to get started.
Where to Find Us:
OpenMW Homepage: [url]http://openmw.org/[/url]
Official Youtube Channel [url]http://www.youtube.com/user/MrOpenMW[/url]
Chat @freenode [url]http://freenode.net/[/url] #openmw
Wow, am I impressed by Tamriel Rebuilt! Your project is incredible. I love ambitious collaborative endeavors, that are run by volunteers, and span years of work. You are breathing new life into this aging game.
I am promoting another ambitious Morrowind project that, down the road, may help Tamriel Rebuilt with some of the technological hindrances- like the lack of multiple map support.
Hello everyone,
OpenMW is a new game engine for Morrowind. It is open source, cross platform (currently supporting OS X, Linux, and Windows), and written in pure c++. We are designing an engine that runs faster, is vastly more modifiable, and fixes some of design problems of Morrowind's engine. We want to preserve Morrowind and provide modders a better engine and tool kit for creating their works. While Bethesda will not release the Morrowind's formulas to us, they encourage our project and we in turn actively encourage our users to purchase Morrowind on Steam. So don't worry; we're not out to destroy Bethesda Softworks.
We are seeking individuals who are familiar with:
C++
Qt
Ogre3d
Bullet physics library
Netimmerse/Gamebryo engine (especially Morrowind)
Bug hunting
Reverse engineering gameplay formulas
Primary Goal:
Our initial goal is to create a functioning engine for playing Morrowind, Tribunal, Bloodmoon, and all user created mods. This will be version 1.0 of OpenMW and it is our team's most important goal. We are past the halfway point to 1.0.
Future Goals (post 1.0):
Allow much greater modability: change game rules, create new spell effects, etc through advanced scripting.
Fix system design bugs, like the “dirty†GMST entries in mods, and the savegame “doubling†problem.
Continue improving performance
Improve the interface and journal systems.
(Possibly) Improve game mechanics, physics, combat and AI.
(Possibly) Improve graphics to use more modern hardware.
OpenMW is released under the GNU General Public License version 3, and all source code has been written completely from scratch. It is built on various other open source tools, most notably OGRE for graphics, and Bullet for collision (and possibly physics).
So it is possible developers outside of our team might make support for multiplayer.
Development Status
OpenMW is in the intermediate stage. There is terrain, cell, and water rendering as well as collisions and animations. Some work has been done on playable elements. We are at the point where we can now begin implementing many skills, attributes, and abilities.
How Do I Help?
Join the official OpenMW forum and visit our #openmw IRC channel at FreeNode. Tell other modders that OpenMW could became much more malleable than Morrowind. We always need programmers and passionate individuals! Checking out our Issue Tracker and submitting a patch for a bug is a good way to get started.
Where to Find Us:
OpenMW Homepage: [url]http://openmw.org/[/url]
Official Youtube Channel [url]http://www.youtube.com/user/MrOpenMW[/url]
Chat @freenode [url]http://freenode.net/[/url] #openmw