Search found 119 matches

by Cicero
Tue Dec 15, 2015 5:05 pm
Forum: Quests & Dialogue
Topic: [MISC. QUEST] The Curious Key Collector
Replies: 2
Views: 2668

This is a good idea actually. I know you can sell the odd key to creeper for 300 gold, but that's probably only like 10 at most. The rest are useless after unlocking their respective target.
by Cicero
Thu Nov 12, 2015 7:23 am
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

Looks good. Could use it as a blade of woe mesh? :)
by Cicero
Wed Nov 11, 2015 12:42 am
Forum: Conceptualization
Topic: Additional Artifacts Project
Replies: 23
Views: 10052

If you need more artifacts / ideas. There is always that original artifacts page too.

http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24714&highlight=
by Cicero
Tue Aug 25, 2015 10:25 pm
Forum: Concept Art
Topic: Gems and Minerals
Replies: 16
Views: 6144

Thanks :D
by Cicero
Tue Aug 25, 2015 4:29 pm
Forum: Concept Art
Topic: Gems and Minerals
Replies: 16
Views: 6144

Yeah. Maybe if I make the texture resolution 128x64 that might fix the stretching. And the corners are easily to fix on the model.
by Cicero
Mon Aug 24, 2015 8:23 pm
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

I did a new model of the Nobura Tayo gemstone from Dun Akafell. It's still a ruby, but a different model to give it uniqueness.
by Cicero
Mon Aug 24, 2015 6:48 pm
Forum: Concept Art
Topic: Gems and Minerals
Replies: 16
Views: 6144

Yeah, maybe. I don't know. I like making resources for projects rather than releasing modders resources on mod sites. I release actual mods on those sites instead that I always update and am in control of. An example of this is my Grass Overhaul mod for oblivion. I update that 3 times a year with im...
by Cicero
Mon Aug 24, 2015 5:27 am
Forum: Concept Art
Topic: Gems and Minerals
Replies: 16
Views: 6144

I know this isn't needed. But I made some ingots to go along with my previous uploads. Whoever wants them can have them.

The ingots are:

Ebony
Gold
Granit
Steel
Silver
Malachite
Fuchsite
Moonstone
Glass
Iron

If anyone wants a Dwemer ingot I can get that done pretty fast.
by Cicero
Sun Aug 23, 2015 5:46 pm
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

Sorry it's been a while. I've finally got some time off, hence why I've been on the forums recently. I am hoping to do more with this thread in the next couple of days, I'll try and upload some artifacts too.
by Cicero
Sun Aug 23, 2015 5:09 pm
Forum: Concept Art
Topic: Gems and Minerals
Replies: 16
Views: 6144

That's perfectly okay. I'm not too attached to these models. I was just bored and felt like making something and uploaded them if anyone wants to use them at all. I do like your idea of nibenese interest for retrieving minerals and the such. Although, I thought that the citrine ore/geode looks like ...
by Cicero
Sat Aug 22, 2015 5:02 pm
Forum: Concept Art
Topic: Gems and Minerals
Replies: 16
Views: 6144

Okay. Thank you :)
by Cicero
Fri Aug 21, 2015 11:06 pm
Forum: Concept Art
Topic: Gems and Minerals
Replies: 16
Views: 6144

Ah okay, sorry about that.
by Cicero
Fri Aug 21, 2015 8:36 pm
Forum: Concept Art
Topic: Gems and Minerals
Replies: 16
Views: 6144

Ironed Maidens wrote:Wow Cicero. Those are very nice models and that's really nice of you to make those for us. Thank you very much. :)

Thank you :)
by Cicero
Fri Aug 21, 2015 6:32 pm
Forum: Concept Art
Topic: Gems and Minerals
Replies: 16
Views: 6144

I felt like creating some more gems and minerals for TR just because. Here are some things I created. Maybe they might be useful to someone. Included are edited versions of items currently in TR that I felt like needed work. This includes the texture and icons for jet, new models, texture and icon f...
by Cicero
Fri Aug 21, 2015 12:57 am
Forum: Developer Showcase
Topic: question about a showcase
Replies: 7
Views: 3963

Alright, thanks.
by Cicero
Fri Aug 21, 2015 12:04 am
Forum: Developer Showcase
Topic: question about a showcase
Replies: 7
Views: 3963

Sorry to dig up an old thread again. I was going to release a showcase last year but cannot find where it is on my computer after time got away on me. So... I was wondering about something. I was hoping to create a dungeon showcase for TR and my intension is to make a dungeon that can be implemented...
by Cicero
Thu Aug 13, 2015 3:09 am
Forum: Archives
Topic: Map 6 Download (Narsis/Tear)
Replies: 33
Views: 12330

huh. Well then lol. that's quite.....well, huge lol.
by Cicero
Thu Aug 13, 2015 12:26 am
Forum: Archives
Topic: Map 6 Download (Narsis/Tear)
Replies: 33
Views: 12330

Sounds good :). How big is almalexia anyways? I heard it was 9 cells
by Cicero
Wed Aug 12, 2015 5:14 am
Forum: News
Topic: Project Update
Replies: 8
Views: 6544

wow :D, not bad for only being a member for a year and a half :). Nice work
by Cicero
Wed Aug 12, 2015 5:08 am
Forum: Archives
Topic: Map 6 Download (Narsis/Tear)
Replies: 33
Views: 12330

Would it be possible to include almalexia with this? I know it is being re-done, that's why I was wondering. Thanks

Curious to see what the current version of it looks like before going to the drawing board. Might be able to help with any ideas.
by Cicero
Tue Aug 04, 2015 2:57 am
Forum: Project Organization
Topic: TR Pipeline Discussion
Replies: 68
Views: 38865

One thing I haven't seen discussed is how far to either side TR wants to go between "Accurate representation of a realistic mainland morrowind" and "Area focused solely on fun experiences". On one hand you have simulator "games" designed to give users the impression th...
by Cicero
Sun Jul 12, 2015 4:59 am
Forum: Archives
Topic: HELP: How to change graphics option?
Replies: 4
Views: 2926

You won't need to reinstall. Just run MGSOO.exe and select vanilla trees. I think there is an option that separates solsthiem so you can have all the other new tree models everywhere else but solsthiem. Same thing for mournhold.
by Cicero
Fri Mar 13, 2015 6:39 pm
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

Awesome, I am glad you don't hate it. I always saw it as a powerful slashing weapon, that you wouldn't use to chop, or stab with, but if you wish to use that concept, and remove the spike I would not oppose in anyway. I thought about adding some kind of tassels to the ends of the grip, but I don't ...
by Cicero
Mon Mar 09, 2015 2:06 am
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

For a basic concept, I think it is good. Only thing would remove is the spike at the end of the blade, as it would get stuck in someone if you stabbed them (in real world of course). I think it is a good starting point.
by Cicero
Sat Mar 07, 2015 2:35 am
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

I say give it a go. Any concept is helpful.
by Cicero
Sat Mar 07, 2015 1:57 am
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

do you have any concepts/ideas of anything you would want? The more people on board with making unique items for TR the better. It makes for interesting experiences; gives people a reason to go to places that they normally wouldn't.
by Cicero
Fri Mar 06, 2015 12:24 am
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

I find it peculiar how there re no Chimer items or artifacts considering they inhabited Morrowind, and they were changed just after the Dwemer disappeared and we have countless thousand of Dwemer items and artifacts. I understand that the Dwemer made things superior to everyone else, but it would s...
by Cicero
Thu Mar 05, 2015 9:13 pm
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

Telvayn wrote:
Cicero wrote:As chimer artifacts, do you mean weapons similar to hopesfire?
Hopesfire and Trueflame are Dwemer in origin.
I thought hopesfire was an ebony scimitar. I didn't mention trueflame because thats obvious.
by Cicero
Wed Mar 04, 2015 9:30 pm
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

Thank you. I guess chimer artifacts would be nice. I wouldn't want there to be many, probably only one, as it would be very old. Found in a shipwreck I don't think would be a good place for an item like that. A ship wreck that old would have been broken down and separated throughout the sea bed. An ...
by Cicero
Wed Mar 04, 2015 6:08 am
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

Example of artifacts for TR.

(Nothing is final, but just getting concepts out there, and there are a lot more that are handled by me and Ragox, these are a few).
by Cicero
Wed Mar 04, 2015 6:07 am
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

I think it would be cool to add some Chimer artifacts seeing as they invaded Morrowind. Maybe ad something like a Chimer blade to a shipwreck off the coast of the Sacred East or something. Having a magical effect of damage health 10 points on strike or something like that. Just an idea I thought of...
by Cicero
Tue Mar 03, 2015 3:03 pm
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

Just to clarify that these models I have recently uploaded are placeholders for the item.
by Cicero
Tue Mar 03, 2015 7:44 am
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

Spelldrinker Amulet

Weight 0.3

value 20000

enchantment (Constant Effect)

- Fortify Willpower 25pts
- Absorb Magicka 25pts
by Cicero
Thu Feb 19, 2015 10:21 pm
Forum: Conceptualization
Topic: Nirnroot?
Replies: 12
Views: 3687

I've played that mod before, and I thought he did a pretty good job on it.
by Cicero
Thu Feb 19, 2015 3:31 am
Forum: Conceptualization
Topic: Black Marsh Overlap
Replies: 5
Views: 1610

That would be a better option, I would be for it. I did a quick Google of Argonian concept art, and I came across a Bethesda concept for Morrowind, and the other was posted on TR a while ago. They both show what Argonian tribal equipment would look like. http://images.uesp.net/e/e6/Lore-people-Argon...
by Cicero
Thu Feb 19, 2015 1:00 am
Forum: Conceptualization
Topic: Black Marsh Overlap
Replies: 5
Views: 1610

I think it's a good idea. I don't know if Hist effects should be permanent though, as it is bad for whoever drinks it, especially non-argonians. I think special "tribal" armour and weapons or cultural items would be a good reward to the player from the Argonians. This will allow the player...
by Cicero
Thu Feb 19, 2015 12:55 am
Forum: Conceptualization
Topic: Nirnroot?
Replies: 12
Views: 3687

I guess you could relate it that. I don't know if the dwemer would use it though. I think they would concentrate on "bigger" things (Aka. the heart). If you are to relate nirnroots to tonal architecture, I don't think it would be incredibly powerful, as it is just a herb.
by Cicero
Wed Feb 18, 2015 11:32 pm
Forum: Archives
Topic: Possible Easter Egg
Replies: 2
Views: 1978

Well, the actual mod wouldn't be used lol. Just an easter egg reference is all it would be. It would be normal scripting done in the Cs to create the "event". Nothing changing the actual code.
by Cicero
Wed Feb 18, 2015 10:17 pm
Forum: Conceptualization
Topic: Nirnroot?
Replies: 12
Views: 3687

ha, yeah, they were placed in pretty crap areas
by Cicero
Wed Feb 18, 2015 7:00 pm
Forum: Concept Art
Topic: Artifacts Brainstorming
Replies: 94
Views: 36097

I was thinking, there isn't any potion artifacts. Maybe there could be one that when you drink it, it would give you an indefinite effect. And replace the filled item in your inventory with the empty bottle afterwards just for keeping for a collection or whatever. Thoughts?