Search found 15 matches
- Wed May 06, 2015 8:41 am
- Forum: Master Planning
- Topic: Maps
- Replies: 21
- Views: 12861
- Thu Sep 27, 2012 1:48 am
- Forum: Archives
- Topic: Help with sea crabs.
- Replies: 18
- Views: 3151
Only with SE
Ive only been playing with Sacred East installed. Not with the first two. Ive come to the comclusion of waiting for the next map to be released and hope my problem is solved, because now I cant even get off the mainland without problems with those sea crabs blocking my path with a CTD.
- Sat Sep 08, 2012 4:35 am
- Forum: Archives
- Topic: Help with sea crabs.
- Replies: 18
- Views: 3151
- Mon Sep 03, 2012 9:20 pm
- Forum: Archives
- Topic: Help with sea crabs.
- Replies: 18
- Views: 3151
Nope :(
try this: in Mash, go to Saves tab, right click your save, File\duplicate, confirm right click your fresh duplicated save, remove\spawned creatures exit Mash, start Morrowind, try loading the duplicated save Sadly, no it didnt work. I tried the IRC but ill try that again and hopefully someone will ...
- Sun Sep 02, 2012 2:25 am
- Forum: Archives
- Topic: Help with sea crabs.
- Replies: 18
- Views: 3151
warning.txt
Here is my warning text Not able to find Foot part in BC_shoes_common_1. Not able to find Foot part in BC_shoes_common_2. Model Load Error: Meshes\TR\cr\tr_seacrab.nif cannot load file in Meshes\TR\cr\tr_seacrab.nif. Will use the default object Marker_Error.NIF. Creature "TR_cr_sea_crab00000003...
- Sun Sep 02, 2012 12:07 am
- Forum: Archives
- Topic: Help with sea crabs.
- Replies: 18
- Views: 3151
The mods
The TR_Datafix.esm is a file i made trying to delete the sea crabs, and the morrowind code patch showcase is somthing i forgot to delete that showed what MCP does. aside from that its mainly graphical mods and a few other small mods that add things to the game. Creatures.esp is the the morrowind mon...
- Sat Sep 01, 2012 9:44 pm
- Forum: Archives
- Topic: Help with sea crabs.
- Replies: 18
- Views: 3151
My mods
[Archives] Archive 0=Bloodmoon.bsa Archive 1=Flora Glow.bsa Archive 2=Tribunal.bsa Archive 3=PC_Data.bsa Archive 4=TR_Data.bsa [Game Files] GameFile0=Morrowind.esm GameFile1=TR_datafix.ESP GameFile2=TR_Data.esm GameFile3=TR_Mainland.esm GameFile4=Texture Fix 2.0.esm GameFile5=Morrowind Code Patch Sh...
- Sat Sep 01, 2012 8:31 pm
- Forum: Archives
- Topic: Help with sea crabs.
- Replies: 18
- Views: 3151
No, they are not
I do not have either of those loaded, as i stated in my first post. I even deleted both files.
Edit:Does anyone have a version that has the sea crabs effectivly taken out? Ive tried every which way possible to remove them with the CS but they just wont leave me alone. >.<
Edit:Does anyone have a version that has the sea crabs effectivly taken out? Ive tried every which way possible to remove them with the CS but they just wont leave me alone. >.<
- Sat Sep 01, 2012 7:57 pm
- Forum: Archives
- Topic: Help with sea crabs.
- Replies: 18
- Views: 3151
Help with sea crabs.
For some reason I cant get my game to work because of the failure to load Sea Crab textures and animations, I have my BSA files registered I even went into the Archive to make sure they were correct. I have only TR_data and TR_mainland enabled (not the first two maps to be specific). And ive tried t...
- Fri Aug 31, 2012 10:44 pm
- Forum: Developer Showcase
- Topic: Kalarak's Showcase!
- Replies: 13
- Views: 2434
Taking a break.
Ive been working on this interior for around 7 or 8 hours in the passed two days and I'm trying to get it as perfect as possible but it still has a long way to go before its done, so I'm going to take a bit of a break on it for the time being and actually play morrowind again for what feels like the...
- Fri Aug 31, 2012 10:30 am
- Forum: Developer Showcase
- Topic: Kalarak's Showcase!
- Replies: 13
- Views: 2434
Thanks ill get it fixed
Thank you for the imput. Ill get everything cleaned and fixed as soon as I can but as for the style mixing of the bar and stools i literally could not find a different one to use so could you recommend one for me please? Ill get the other furniture fixed too but as for the furniture i used the f key...
- Fri Aug 31, 2012 2:20 am
- Forum: Developer Showcase
- Topic: Kalarak's Showcase!
- Replies: 13
- Views: 2434
The finished product.
After 5 solid hours of building my showcase house im finally finished! It is a vendor's house. It has his shop in the main room, then stairs that lead to his bedroom and a storage room downstairs opposite the spot where he sells his wares. I have taken into account almost everything I can think of t...
- Thu Aug 30, 2012 9:27 pm
- Forum: Developer Showcase
- Topic: Kalarak's Showcase!
- Replies: 13
- Views: 2434
Almost done
All right, then in that case the house is almost done, I just need to add a wall or 2 to seperate rooms, some furniture and other things of that sort. Edit: What would you reccommend for a wall that seperates rooms and has a doorway and is hlaalu? I cant seem to find one that is suitable Edit: Never...
- Thu Aug 30, 2012 8:33 pm
- Forum: Developer Showcase
- Topic: Kalarak's Showcase!
- Replies: 13
- Views: 2434
Thanks for the imput!
Thank you for the clarification and thank you for the constructive criticism! I did realize it was too small after looking through some of the other showcases and I began building a completly new design. I started out with a Televanni typed building then after a while realized that building with tel...
- Wed Aug 29, 2012 8:49 pm
- Forum: Developer Showcase
- Topic: Kalarak's Showcase!
- Replies: 13
- Views: 2434
Kalarak's Showcase!
Hello! Im Kalarak (I usually go by tjthunder but for some reason that name is dissallowed.) Now I spent a good 2 or so hours last night looking through a few tutorials on how to use the creation engine and I finally have the hang of it so now I would like to show off a small player house, or rather ...