Search found 5 matches
- Mon Dec 10, 2012 9:14 am
- Forum: Off-Topic
- Topic: Setting up collision object with Blender and Nifscope
- Replies: 2
- Views: 983
Setting up collision object with Blender and Nifscope
Hello, I am currently doing my first steps importing own meshes to morrowind. So I used Blender 2.49b and modelled an object, (A bridge to be specific) and imported them to Morrowind by following the NifTools tutorial: [url]http://niftools.sourceforge.net/wiki/Blender[/url] => I created the mesh and...
- Wed Oct 31, 2012 8:00 pm
- Forum: Archives
- Topic: Mods for Telvannis
- Replies: 44
- Views: 30544
- Thu Oct 25, 2012 8:14 pm
- Forum: Archives
- Topic: Sacred East & Overhaul 3.0 compatibility?
- Replies: 8
- Views: 2069
Thanks for your hint. I double-checked the BSA registration. I was pretty sure I had done this correctly and registered the TR_Data before asking this question here. But I found out, that the Morrowind.ini was overwritten when changing some settings via the Overhaul Installer. And the TR_Data regist...
- Thu Oct 25, 2012 9:14 am
- Forum: Archives
- Topic: Sacred East & Overhaul 3.0 compatibility?
- Replies: 8
- Views: 2069
Sacred East & Overhaul 3.0 compatibility?
Hi, I installed Overhaul 3.0 (with better bodies, better heads, etc) and TR on a freshly installed Morrowind GOTY edition (Steam). The TR_Data has been registered in the Morrowind.ini manually (BSAReg reported, it had been done already). I regenerated the distant land to see Mainland from far away a...
- Thu Oct 25, 2012 7:43 am
- Forum: Archives
- Topic: installation problems
- Replies: 4
- Views: 1314
Foreign Morrowind Version?
I used to have the same error some time back. The reason was: I did not use an english version of Morrowind. I had the german version installed in which Mournhold is named "Gramfeste" (and therefore the cell is renamed as well). I had to change the TR_Loop_Script to refer to Gramfeste inst...