Search found 57 matches

by LiberumAvis
Mon Nov 26, 2012 7:14 am
Forum: Archives
Topic: old n3-1 model claim for plant seeds
Replies: 4
Views: 240

/me trying to reach out by hand from under the pile of other claims and take it :)
by LiberumAvis
Wed Nov 21, 2012 9:08 pm
Forum: The Dumping Ground
Topic: n5-5-Mis
Replies: 4
Views: 3506

Oh, great. Thank you. I'll work with it.
by LiberumAvis
Wed Nov 21, 2012 7:56 pm
Forum: The Dumping Ground
Topic: n5-5-Mis
Replies: 4
Views: 3506

[url=http://imgur.com/L71nr][img]http://i.imgur.com/L71nrl.jpg[/img][/url]
I hope I have understood the task correctly
by LiberumAvis
Wed Nov 21, 2012 7:50 pm
Forum: Asset Development
Topic: About the connection of static objects.
Replies: 26
Views: 4933

Just a late and somewhat off-the-wall question: Doesn't Morrowind come with DirectX 9.0c? And LiberumAvis, here is the claim you request; http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23720 No, Morrowind does not use the DirectX 9.0c. MGE only adds some features possible with DirectX 9.0c or...
by LiberumAvis
Wed Nov 21, 2012 6:06 pm
Forum: Asset Development
Topic: About the connection of static objects.
Replies: 26
Views: 4933

Nemon, can you make a claim for the rocks that you requested? I would need some discussion of my work, because now I'm moving almost blindly.
by LiberumAvis
Wed Nov 21, 2012 5:59 pm
Forum: The Dumping Ground
Topic: n5-3-Red
Replies: 34
Views: 17367

Nice work, LA! Not just me, I just corrected Adanorcil's meshes a bit. Also, Adanorcil, just in case. You talked about the problems with alpha. Just put a flag on AlfaProperty on the 4845, it works much better than the standard 237, which can be found on vanilla models. I suddenly had some problems...
by LiberumAvis
Fri Nov 16, 2012 8:27 pm
Forum: Archives
Topic: TR_Data Error Reporting
Replies: 412
Views: 188342

This is not the only thing that requires a fixing in this set of armor. Originally Indoril armor some of the poor quality of armor in the game. And such retextures lies on it arent so good.
by LiberumAvis
Fri Nov 16, 2012 5:05 pm
Forum: The Dumping Ground
Topic: n5-3-Red
Replies: 34
Views: 17367

Well, I corrected Adanorcil's meshes and completed them. https://dl.dropbox.com/u/8322643/Uld%20Trees01.rar There are meshes for http://img255.imageshack.us/img255/6629/trantlerfir.jpg not all done, I'm going to optimize the texture when it is ready all claim. About the first art: what size are assu...
by LiberumAvis
Thu Nov 15, 2012 8:34 am
Forum: Asset Development
Topic: About the connection of static objects.
Replies: 26
Views: 4933

arvisrend Thank you. I'll take a look. Is it the morrowind engine? The models? Or a combination of both? I have not looked, but I'm sure that the one and the other. Morrowind can not to properly distribute the load on the CPU and optimization of working with RAM is poor. This, of course, will be fi...
by LiberumAvis
Wed Nov 14, 2012 7:49 pm
Forum: Asset Development
Topic: About the connection of static objects.
Replies: 26
Views: 4933

Oh, that's good. In that case, we can make a list of the required regions to optimization? I can not verify all the regions alone. If there are problems with mge, Distant Lend or performance - please write in the thread, preferably with a list of files bsa and esp required for its region.
by LiberumAvis
Wed Nov 14, 2012 6:44 pm
Forum: The Dumping Ground
Topic: n5-3-Red
Replies: 34
Views: 17367

I'm busy lately, but I have time to finish this week, I think.

There is one question - can I use this model as an example in my guide? I will not share this models, only the screenshots and description on their example.
by LiberumAvis
Tue Nov 13, 2012 7:19 pm
Forum: Asset Development
Topic: About the connection of static objects.
Replies: 26
Views: 4933

It's another question whether a big BSA makes the game laggy (e.g., if the engine loads everything into RAM? well, hopefully it doesn't), but I don't have any data on that. Does anyone? I think its very important question. It occurs - because the archive unpacking during the game. But all part of a...
by LiberumAvis
Mon Nov 12, 2012 8:00 am
Forum: Asset Development
Topic: About the connection of static objects.
Replies: 26
Views: 4933

The Baan Malur arena is awesome! Don't say it isn't! ;) Awesome, but need some fixes. LiberumAvis: if you're doing stuff like this, consider checking out Almas Thirr in Detailing A2. It's a makeshift Velothi city I made. Due to all the pieces being small, it doesn't show up properly with MGE. could...
by LiberumAvis
Mon Nov 12, 2012 7:49 am
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

Some quick sketch about color palette.
http://imgur.com/RO5kK
by LiberumAvis
Wed Nov 07, 2012 8:23 am
Forum: The Dumping Ground
Topic: n5-3-Red
Replies: 34
Views: 17367

Thank you, Adanorcil.

Also, I will probably disappear from the forum for a few days, but I'm working on.
by LiberumAvis
Wed Nov 07, 2012 7:47 am
Forum: Asset Development
Topic: About the connection of static objects.
Replies: 26
Views: 4933

Mwgek , [url=http://imgur.com/WNbne][img]http://i.imgur.com/WNbnel.jpg[/img][/url] Here these bridges. Adanorcil From OpenMW Forum: In Morrowind, I am fairly sure there were some batching, but complex culling algorithm were too much for the CPU I think, and things like PagedGeometry could not be im...
by LiberumAvis
Tue Nov 06, 2012 8:57 pm
Forum: Asset Development
Topic: About the connection of static objects.
Replies: 26
Views: 4933

I mean those cases when many models overlap. Like on the arena of Baar Malure.
I will make screenshots tomorrow.
by LiberumAvis
Tue Nov 06, 2012 8:50 pm
Forum: Archives
Topic: TR_Data Updates Thread
Replies: 524
Views: 101641

Ok, try it, I dimly imagine your idea
by LiberumAvis
Tue Nov 06, 2012 8:20 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

And that's why I think we need a sane concept art with a color palette. Not necessarily detailed art, but the colors - it's basic and building on it, no problems with the selection of textures.
by LiberumAvis
Tue Nov 06, 2012 8:03 pm
Forum: Archives
Topic: TR_Data Updates Thread
Replies: 524
Views: 101641

The Dulcimer is too high! You could just write me about it. I will correct it tomorrow morning probably. lso the dulcimer has some transparancy issues if you look to it from the side. In the game I have everything in order. But I will check it again. Also the instument is not resting on the front p...
by LiberumAvis
Tue Nov 06, 2012 7:51 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

Plants? It's complete, but I think needs refinement textures to fit into the region.
by LiberumAvis
Tue Nov 06, 2012 7:40 pm
Forum: Asset Development
Topic: About the connection of static objects.
Replies: 26
Views: 4933

Mwgek wrote:The problem of making unique meshes for one single use is the size of the TR_Data.
I understand. But I do not propose to make a unique model anywhere, but only where necessary.
Even more so NIF files weigh much less than unique textures, for example.
by LiberumAvis
Tue Nov 06, 2012 6:44 pm
Forum: The Dumping Ground
Topic: n5-3-Red
Replies: 34
Views: 17367

I take it, right?
The main part will be ready to next week.
by LiberumAvis
Tue Nov 06, 2012 5:52 pm
Forum: Asset Development
Topic: About the connection of static objects.
Replies: 26
Views: 4933

About the connection of static objects.

I did some experiments around the joint statics in a single mesh as they have in the CS. And it works! [url=http://imgur.com/FriNv][img]http://i.imgur.com/FriNvl.jpg[/img][/url] Rather dreary and time-consuming task, but still capture of all objects in the scene is automated. Now I working on a comp...
by LiberumAvis
Tue Nov 06, 2012 10:27 am
Forum: Off-Topic
Topic: Introduce yourself!
Replies: 194
Views: 89396

Mwgek wrote:I don't want to ruin your party, but I don't think that list is up to date for a long time :).
Damn! You've just ruined my hopes! :D
by LiberumAvis
Mon Nov 05, 2012 8:11 pm
Forum: Off-Topic
Topic: Introduce yourself!
Replies: 194
Views: 89396

Hi, I'm LiAv and my real name is Masha. I am a 19 years old girl from a small town in Russia. I'm studying in college at the department of Design. I hope that one day I will become a professional in the field of game development. I'm learning and hoarding up my portfolio. I play Morrowind three year...
by LiberumAvis
Sun Nov 04, 2012 8:25 am
Forum: Developer Showcase
Topic: LiberumAvis's showcase
Replies: 27
Views: 3530

I understand. Perhaps one of the concept artists can work on the color palette? I mean quick sketches, something like this
http://ikaryas.deviantart.com/art/Rayman-Origins-Color-Studies-254356081
by LiberumAvis
Sat Nov 03, 2012 11:50 pm
Forum: Developer Showcase
Topic: LiberumAvis's showcase
Replies: 27
Views: 3530

Yes, but I mean the color scheme of earth, stones, and the forest as a whole. I think when a full set of the region is ready, including some level design, I will need to work on the textures of these plants.
by LiberumAvis
Sat Nov 03, 2012 11:06 pm
Forum: Developer Showcase
Topic: LiberumAvis's showcase
Replies: 27
Views: 3530

Edit: some screenshots: [url]http://i.imgur.com/H3NcL.jpg[/url] [url]http://i.imgur.com/pneUy.jpg[/url] [url]http://i.imgur.com/sTGLS.jpg[/url] [url]http://i.imgur.com/pgLor.jpg[/url] [url]http://i.imgur.com/TF4MG.jpg[/url] (the ones with yellow bumps are at size x 2 in these pictures) Oh, I'm very...
by LiberumAvis
Sat Nov 03, 2012 9:07 pm
Forum: Archives
Topic: Models needed for Morrowind
Replies: 412
Views: 115751

Please, somebody give TR_ex_ind_Balcony collision!
I can do this, but I have no tr_data. You can to send me the mesh, if it's so urgent.
and for a reptile:
http://tamriel-rebuilt.org/old_forum/download.php?id=20603
Looks interesting, but totally uninformative for modeling.
by LiberumAvis
Fri Nov 02, 2012 8:00 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

UPDATE
http://imgur.com/v9Gb5
file the same
by LiberumAvis
Fri Nov 02, 2012 7:39 pm
Forum: Archives
Topic: Models needed for Morrowind
Replies: 412
Views: 115751

Thank you Osidian. Heh, it should be pretty easy. I know program for capturing the entire content ingame. About how it looks in Max: http://imgur.com/guBwc And this screenshot was made the same way: http://imgur.com/CuZQH Now I can not do this, because I have sooo slow intenet, but next week I will ...
by LiberumAvis
Fri Nov 02, 2012 6:26 pm
Forum: Concept Art
Topic: [FCG] Deshaan Plains
Replies: 316
Views: 288366

Yeh, it looks morrowindish.
by LiberumAvis
Fri Nov 02, 2012 5:47 pm
Forum: Archives
Topic: Models needed for Morrowind
Replies: 412
Views: 115751

I would like if instead of Baan Malur having tons of spiky rocks glued together, we could have a single - or at least larger mesh used there. Firstly, it would greatly reduce faces used in that scene, removing everything that is hidden by other statics, improving fps. Do you can find a few screensh...
by LiberumAvis
Fri Nov 02, 2012 12:06 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

Leon, ok, I'll rework it today

Why, check your PM
by LiberumAvis
Thu Nov 01, 2012 7:59 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

Hmm updated again, I just added holder for Dulcimer http://imgur.com/2i5UK
File the same.
by LiberumAvis
Thu Nov 01, 2012 7:00 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

Thanks :D

Dulcimer.
Screenshot
http://imgur.com/80tvN
Files
https://dl.dropbox.com/u/8322643/Liberu ... lcimer.rar
by LiberumAvis
Thu Nov 01, 2012 8:48 am
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

----UPDATE----
#1a and 1b fix
#+3rd, screenshot - http://imgur.com/t8o66
#complete
#Status: waiting for test and suggestions.
DOWNLOAD https://dl.dropbox.com/u/8322643/Liberu ... hroom1.rar


Now working on
A hammered dulcimer.
by LiberumAvis
Wed Oct 31, 2012 8:45 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

So maybe tomorrow I'll finish this claim.
There are still things to do? Maybe something of architecture?
by LiberumAvis
Wed Oct 31, 2012 7:21 pm
Forum: The Dumping Ground
Topic: n6-4-Mis
Replies: 73
Views: 29031

Ok, updated.