Search found 57 matches
- Mon Nov 26, 2012 7:14 am
- Forum: Archives
- Topic: old n3-1 model claim for plant seeds
- Replies: 4
- Views: 240
- Wed Nov 21, 2012 9:08 pm
- Forum: The Dumping Ground
- Topic: n5-5-Mis
- Replies: 4
- Views: 3506
- Wed Nov 21, 2012 7:56 pm
- Forum: The Dumping Ground
- Topic: n5-5-Mis
- Replies: 4
- Views: 3506
- Wed Nov 21, 2012 7:50 pm
- Forum: Asset Development
- Topic: About the connection of static objects.
- Replies: 26
- Views: 4933
Just a late and somewhat off-the-wall question: Doesn't Morrowind come with DirectX 9.0c? And LiberumAvis, here is the claim you request; http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23720 No, Morrowind does not use the DirectX 9.0c. MGE only adds some features possible with DirectX 9.0c or...
- Wed Nov 21, 2012 6:06 pm
- Forum: Asset Development
- Topic: About the connection of static objects.
- Replies: 26
- Views: 4933
- Wed Nov 21, 2012 5:59 pm
- Forum: The Dumping Ground
- Topic: n5-3-Red
- Replies: 34
- Views: 17367
Nice work, LA! Not just me, I just corrected Adanorcil's meshes a bit. Also, Adanorcil, just in case. You talked about the problems with alpha. Just put a flag on AlfaProperty on the 4845, it works much better than the standard 237, which can be found on vanilla models. I suddenly had some problems...
- Fri Nov 16, 2012 8:27 pm
- Forum: Archives
- Topic: TR_Data Error Reporting
- Replies: 412
- Views: 188342
- Fri Nov 16, 2012 5:05 pm
- Forum: The Dumping Ground
- Topic: n5-3-Red
- Replies: 34
- Views: 17367
Well, I corrected Adanorcil's meshes and completed them. https://dl.dropbox.com/u/8322643/Uld%20Trees01.rar There are meshes for http://img255.imageshack.us/img255/6629/trantlerfir.jpg not all done, I'm going to optimize the texture when it is ready all claim. About the first art: what size are assu...
- Thu Nov 15, 2012 8:34 am
- Forum: Asset Development
- Topic: About the connection of static objects.
- Replies: 26
- Views: 4933
arvisrend Thank you. I'll take a look. Is it the morrowind engine? The models? Or a combination of both? I have not looked, but I'm sure that the one and the other. Morrowind can not to properly distribute the load on the CPU and optimization of working with RAM is poor. This, of course, will be fi...
- Wed Nov 14, 2012 7:49 pm
- Forum: Asset Development
- Topic: About the connection of static objects.
- Replies: 26
- Views: 4933
- Wed Nov 14, 2012 6:44 pm
- Forum: The Dumping Ground
- Topic: n5-3-Red
- Replies: 34
- Views: 17367
- Tue Nov 13, 2012 7:19 pm
- Forum: Asset Development
- Topic: About the connection of static objects.
- Replies: 26
- Views: 4933
It's another question whether a big BSA makes the game laggy (e.g., if the engine loads everything into RAM? well, hopefully it doesn't), but I don't have any data on that. Does anyone? I think its very important question. It occurs - because the archive unpacking during the game. But all part of a...
- Mon Nov 12, 2012 8:00 am
- Forum: Asset Development
- Topic: About the connection of static objects.
- Replies: 26
- Views: 4933
The Baan Malur arena is awesome! Don't say it isn't! ;) Awesome, but need some fixes. LiberumAvis: if you're doing stuff like this, consider checking out Almas Thirr in Detailing A2. It's a makeshift Velothi city I made. Due to all the pieces being small, it doesn't show up properly with MGE. could...
- Mon Nov 12, 2012 7:49 am
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Wed Nov 07, 2012 8:23 am
- Forum: The Dumping Ground
- Topic: n5-3-Red
- Replies: 34
- Views: 17367
- Wed Nov 07, 2012 7:47 am
- Forum: Asset Development
- Topic: About the connection of static objects.
- Replies: 26
- Views: 4933
Mwgek , [url=http://imgur.com/WNbne][img]http://i.imgur.com/WNbnel.jpg[/img][/url] Here these bridges. Adanorcil From OpenMW Forum: In Morrowind, I am fairly sure there were some batching, but complex culling algorithm were too much for the CPU I think, and things like PagedGeometry could not be im...
- Tue Nov 06, 2012 8:57 pm
- Forum: Asset Development
- Topic: About the connection of static objects.
- Replies: 26
- Views: 4933
- Tue Nov 06, 2012 8:50 pm
- Forum: Archives
- Topic: TR_Data Updates Thread
- Replies: 524
- Views: 101641
- Tue Nov 06, 2012 8:20 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Tue Nov 06, 2012 8:03 pm
- Forum: Archives
- Topic: TR_Data Updates Thread
- Replies: 524
- Views: 101641
The Dulcimer is too high! You could just write me about it. I will correct it tomorrow morning probably. lso the dulcimer has some transparancy issues if you look to it from the side. In the game I have everything in order. But I will check it again. Also the instument is not resting on the front p...
- Tue Nov 06, 2012 7:51 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Tue Nov 06, 2012 7:40 pm
- Forum: Asset Development
- Topic: About the connection of static objects.
- Replies: 26
- Views: 4933
- Tue Nov 06, 2012 6:44 pm
- Forum: The Dumping Ground
- Topic: n5-3-Red
- Replies: 34
- Views: 17367
- Tue Nov 06, 2012 5:52 pm
- Forum: Asset Development
- Topic: About the connection of static objects.
- Replies: 26
- Views: 4933
About the connection of static objects.
I did some experiments around the joint statics in a single mesh as they have in the CS. And it works! [url=http://imgur.com/FriNv][img]http://i.imgur.com/FriNvl.jpg[/img][/url] Rather dreary and time-consuming task, but still capture of all objects in the scene is automated. Now I working on a comp...
- Tue Nov 06, 2012 10:27 am
- Forum: Off-Topic
- Topic: Introduce yourself!
- Replies: 194
- Views: 89396
- Mon Nov 05, 2012 8:11 pm
- Forum: Off-Topic
- Topic: Introduce yourself!
- Replies: 194
- Views: 89396
Hi, I'm LiAv and my real name is Masha. I am a 19 years old girl from a small town in Russia. I'm studying in college at the department of Design. I hope that one day I will become a professional in the field of game development. I'm learning and hoarding up my portfolio. I play Morrowind three year...
- Sun Nov 04, 2012 8:25 am
- Forum: Developer Showcase
- Topic: LiberumAvis's showcase
- Replies: 27
- Views: 3530
- Sat Nov 03, 2012 11:50 pm
- Forum: Developer Showcase
- Topic: LiberumAvis's showcase
- Replies: 27
- Views: 3530
- Sat Nov 03, 2012 11:06 pm
- Forum: Developer Showcase
- Topic: LiberumAvis's showcase
- Replies: 27
- Views: 3530
Edit: some screenshots: [url]http://i.imgur.com/H3NcL.jpg[/url] [url]http://i.imgur.com/pneUy.jpg[/url] [url]http://i.imgur.com/sTGLS.jpg[/url] [url]http://i.imgur.com/pgLor.jpg[/url] [url]http://i.imgur.com/TF4MG.jpg[/url] (the ones with yellow bumps are at size x 2 in these pictures) Oh, I'm very...
- Sat Nov 03, 2012 9:07 pm
- Forum: Archives
- Topic: Models needed for Morrowind
- Replies: 412
- Views: 115751
- Fri Nov 02, 2012 8:00 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Fri Nov 02, 2012 7:39 pm
- Forum: Archives
- Topic: Models needed for Morrowind
- Replies: 412
- Views: 115751
Thank you Osidian. Heh, it should be pretty easy. I know program for capturing the entire content ingame. About how it looks in Max: http://imgur.com/guBwc And this screenshot was made the same way: http://imgur.com/CuZQH Now I can not do this, because I have sooo slow intenet, but next week I will ...
- Fri Nov 02, 2012 6:26 pm
- Forum: Concept Art
- Topic: [FCG] Deshaan Plains
- Replies: 316
- Views: 288366
- Fri Nov 02, 2012 5:47 pm
- Forum: Archives
- Topic: Models needed for Morrowind
- Replies: 412
- Views: 115751
I would like if instead of Baan Malur having tons of spiky rocks glued together, we could have a single - or at least larger mesh used there. Firstly, it would greatly reduce faces used in that scene, removing everything that is hidden by other statics, improving fps. Do you can find a few screensh...
- Fri Nov 02, 2012 12:06 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Thu Nov 01, 2012 7:59 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Thu Nov 01, 2012 7:00 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
Thanks
Dulcimer.
Screenshot
http://imgur.com/80tvN
Files
https://dl.dropbox.com/u/8322643/Liberu ... lcimer.rar
Dulcimer.
Screenshot
http://imgur.com/80tvN
Files
https://dl.dropbox.com/u/8322643/Liberu ... lcimer.rar
- Thu Nov 01, 2012 8:48 am
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
----UPDATE----
#1a and 1b fix
#+3rd, screenshot - http://imgur.com/t8o66
#complete
#Status: waiting for test and suggestions.
DOWNLOAD https://dl.dropbox.com/u/8322643/Liberu ... hroom1.rar
Now working on
#1a and 1b fix
#+3rd, screenshot - http://imgur.com/t8o66
#complete
#Status: waiting for test and suggestions.
DOWNLOAD https://dl.dropbox.com/u/8322643/Liberu ... hroom1.rar
Now working on
A hammered dulcimer.
- Wed Oct 31, 2012 8:45 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031
- Wed Oct 31, 2012 7:21 pm
- Forum: The Dumping Ground
- Topic: n6-4-Mis
- Replies: 73
- Views: 29031