Search found 12 matches

by PangeanSage
Wed Nov 21, 2012 9:21 am
Forum: Developer Showcase
Topic: PangeanSage Interior Showcase
Replies: 2
Views: 1058

Are you going to upload a file as well? Your post has no attachments. I was in the middle of editing my post to update my attachment, however, it seems that I've lost a good deal of my updated version. Now people will know here just WHY I choose to keep a backed up version. Especially of final copi...
by PangeanSage
Wed Nov 21, 2012 7:48 am
Forum: Developer Showcase
Topic: PangeanSage Interior Showcase
Replies: 2
Views: 1058

PangeanSage Interior Showcase

my unfinished exterior showcase can be found within this file, I am not to be rated on that showcase because the only one I'm saying is complete is my interior showcase. So that's the one I'll be reviewed on. The interior cell name is Stonefalls, Temple. Named due to the geographical relation to the...
by PangeanSage
Tue Nov 06, 2012 9:18 pm
Forum: Archives
Topic: What Would It Take?
Replies: 27
Views: 5333

If you want to make an interior showcase it should be at least 2x3 with two storeys, using either the hlaalu, velothi or indoril tileset. You should use de_p furniture without stylemixing and contain at least 100 references (although that is an absolute bare minimum). Make sure you rotate objects c...
by PangeanSage
Tue Nov 06, 2012 8:15 pm
Forum: Archives
Topic: What Would It Take?
Replies: 27
Views: 5333

That would be nightmarish over employment! We would have far too many hands in the pot and not enough cookies, so to speak. In my grizzled opinion, a perfectly (active) modder-saturated TR would have 15 to 20 exterior modders, 20 to 40 interior modders, 10 reviewers capable of doing interiors and e...
by PangeanSage
Mon Nov 05, 2012 9:52 pm
Forum: Archives
Topic: What Would It Take?
Replies: 27
Views: 5333

alex25 wrote: Having physics would require a rewrite of the MW engine and is far beyond the purpose of TR. There are however other projects like OpenMW who intend to add physics to the game (they are still WIPs though).
Do you have a link to such projects?
by PangeanSage
Mon Nov 05, 2012 3:29 pm
Forum: Archives
Topic: What Would It Take?
Replies: 27
Views: 5333

Province Cyrodiil not looking like Oblivion is almost certainly a good thing because Oblivion threw out a lot of lore while P:C is aiming to recreate Cyrodiil as described in the first Pocket Guide. Secondly nothing like Morroblivion will ever happen to TR, P:C or ShotN. None of these mods care abo...
by PangeanSage
Mon Nov 05, 2012 2:57 pm
Forum: Archives
Topic: What Would It Take?
Replies: 27
Views: 5333

We're not really in the business of using Oblivion models though. We strive to follow the vanilla visual style, so our models need to be of lower resolution and poly count than the ones made for Oblivion. It's actually a deliberate design choice on our part. Oh well, textures aren't the hardest thi...
by PangeanSage
Mon Nov 05, 2012 2:07 pm
Forum: Archives
Topic: What Would It Take?
Replies: 27
Views: 5333

I think it's a matter of organization and an available workforce. If you guys could recruit new members and set up a donation for the cause, I'm sure it would help out a ton. Well the option for members to join does exist, there is a section for it in the top right in case you wish to learn more. S...
by PangeanSage
Mon Nov 05, 2012 2:48 am
Forum: Archives
Topic: What Would It Take?
Replies: 27
Views: 5333

Well if you guys completed the morrowind province and with others working on Skyrim and Cyrodiil. Upon their completions that would make over half of Tamriel. I wonder though, is there any mod out there that makes the physics more like oblivion, that allows you to pick up objects?
by PangeanSage
Mon Nov 05, 2012 2:19 am
Forum: Archives
Topic: What Would It Take?
Replies: 27
Views: 5333

I don't suppose I could have links to the Skyrim and Cyrodiil projects?

And about those meshes and textures, it is possible I hear, to convert oblivion resource mods to morrowind. And probably vice versa as well. As long as the meshes and textures are original of course.
by PangeanSage
Mon Nov 05, 2012 12:16 am
Forum: Archives
Topic: What Would It Take?
Replies: 27
Views: 5333

I think it's a matter of organization and an available workforce. If you guys could recruit new members and set up a donation for the cause, I'm sure it would help out a ton.
by PangeanSage
Sun Nov 04, 2012 11:00 pm
Forum: Archives
Topic: What Would It Take?
Replies: 27
Views: 5333

What Would It Take?

To get this project into overdrive? I'll be to the point, I want to play all of tamriel, all of it. I don't want there to be a limit. And I thought that there was a mod out there that was nearing the completion of all of Tamriel. Said mod turns out to be Tamriel Rebuilt which, only has the Morrowind...