Search found 81 matches

by Infragris
Sun Jan 17, 2016 2:42 am
Forum: Quests & Dialogue
Topic: [Help] Random Greetings
Replies: 2
Views: 9499

You should use the Random100 function. In the Function/Variable fields on the right, first select Global, then Random100: this is a random number generator of some sort. Then, select < (or <=, doesn't matter) and assign each of your greetings a number: if you have five greetings you use something li...
by Infragris
Sat Jan 16, 2016 5:51 pm
Forum: Master Planning
Topic: House Dres Brainstorming
Replies: 144
Views: 175986

Maybe not quite relevant, but thought I'd mention it here: lorewise, the idea of secret vampires infiltrating or controlling a faction is usually connected with the Empire, Mages Guild or Imperial nobility. Special mention to the Nibenese nobility who intermarried with, er, immortal vampire shapeshi...
by Infragris
Sat Jan 16, 2016 12:08 pm
Forum: Master Planning
Topic: Imperial Cult [Faction]
Replies: 32
Views: 40817

Are you guys going to input a specific cutscene for each divine? Or just do the dream scenario text? Most likely a dream scenario text. Ideally, I would like to depict some kind of dream vision with a unique cell and avatar of the Divine, but that might require too many dedicated assets. That being...
by Infragris
Fri Jan 15, 2016 2:04 pm
Forum: Asset Development
Topic: Possible Creatures
Replies: 30
Views: 30719

Ashstaar, would you be willing to share your Aurorans for Project: Cyrodiil? Your work is really outstanding.
by Infragris
Fri Jan 15, 2016 1:48 pm
Forum: Master Planning
Topic: Imperial Cult [Faction]
Replies: 32
Views: 40817

The "lay member" thing shouldn't be a problem at all, I think. You can start the player off as a lay member, same as the vanilla game, and later allow them access the inner cult through a "Divine revelation" of sorts: a vision, visitation, or oracular prophecy from the Divines th...
by Infragris
Thu Jan 14, 2016 11:51 am
Forum: Master Planning
Topic: Imperial Cult [Faction]
Replies: 32
Views: 40817

Hello! Glad to see these texts are useful for something. For Cyrodiil, the idea was to have a council of nine (Arch)primates known as the Ennead , representatives of each of the Great Faiths, to govern the Imperial Cult in name of the Emperor (who is the ultimate head of the Cult, Church of England-...
by Infragris
Mon Jan 04, 2016 10:43 am
Forum: Asset Development
Topic: Model Apocrypha
Replies: 3
Views: 3964

Not sure if this is the right topic for this, but SHOTN has a much better Ungorth model (Orchish drink, look under the alchemical tab) than TR.
by Infragris
Wed Dec 23, 2015 1:50 pm
Forum: Project Organization
Topic: Some cross-project coordination
Replies: 18
Views: 9542

Hence, I do think a nice place where we could have these sorts of discussions would be really nice. I'd even sign up on Project Tamriel if that happened. So shall it be done. Discussions on lore and asset usage can now happen at [url=http://www.project-tamriel.com/viewtopic.php?style=4&f=67&...
by Infragris
Mon Feb 23, 2015 10:23 am
Forum: Conceptualization
Topic: Nirnroot?
Replies: 12
Views: 3687

We are implementing Nirnroot as a thing in Province: Cyrodiil, though only as a normal flora container. We should probably coordinate this stuff if TR wants to add a collectible quest or unique ringing noise. About the tonal architecture thing: Nirnroot is almost definitely an expression of the worl...
by Infragris
Sat Jan 31, 2015 4:13 pm
Forum: Master Planning
Topic: Passes
Replies: 25
Views: 12184

A small suggestion from the P:C side of things: I think it would make most sense to have the discussed pass as an ill-known route for smuggling and refugee transport, since both other passes are controlled by the Legion. Just an immersive way for, say, a player with a high bounty to cross the border...
by Infragris
Wed Sep 03, 2014 7:42 pm
Forum: Old Ebonheart
Topic: Temple
Replies: 4
Views: 3495

The thing is, we were talking about a Guild of Ratcatchers at Province: Cyrodiil [url=http://provincecyrodiil.project-tamriel.com/viewtopic.php?f=265&t=1020#p14857]here[/url]. Seems like a nice opportunity for some inter-provincial continuity.
by Infragris
Wed Sep 03, 2014 10:33 am
Forum: Old Ebonheart
Topic: Temple
Replies: 4
Views: 3495

Wait, TR has plans for a ratcatcher guild? Where could I read up on this organization?
by Infragris
Sun Aug 31, 2014 8:26 pm
Forum: Master Planning
Topic: Regional variety and removing ashlands from mainland
Replies: 40
Views: 37140

Thank you, Gnomey - that was exactly what I wanted to say in defense of my proposal, before its discussion was abandoned. The issue of "green and tan" regions in between is irrelevant, as these were most likely protected by the high mountain ranges at the eastern edge of the Bitter Coast, ...
by Infragris
Sat Aug 30, 2014 1:24 pm
Forum: Master Planning
Topic: Regional variety and removing ashlands from mainland
Replies: 40
Views: 37140

I'm sorry if I'm jumping in rather late on this Ashlands discussion, but I really don't see what the problem is with Mainland Ashlands, or the need for any volcanic activity to justify them. In real-life volcano news, the ash from an Icelandic eruption a couple of years ago was enough to shut down a...
by Infragris
Mon Jul 28, 2014 12:47 pm
Forum: Master Planning
Topic: The Empire [Faction]
Replies: 54
Views: 58876

How exactly does House Hlaalu operate outside of Morrowind anyway? I don't suppose it can legally function as a political party outside of the Morrowind context. We know that there is conflict surrounding Dunmeri interventions in Cheydinhal, but is this the work of House officials, affiliates or exi...
by Infragris
Sat May 24, 2014 12:05 pm
Forum: Master Planning
Topic: The Empire [Faction]
Replies: 54
Views: 58876

The idea that the Empire controls all foreign trade is a little problematic, especially when you consider the Hlaalu. At P:C, there are plans to have Hlaalu-affiliated parties involved in trade in the Cheydinhall region and along the Blue Road. More generally, it makes little for the Empire's contro...
by Infragris
Wed May 07, 2014 5:16 pm
Forum: Old Ebonheart
Topic: Assets needed
Replies: 121
Views: 83429

Next on the list is the navy uniform. I'll get to that at some point. If anyone has any ideas/suggestions feel free to share, otherwise I'm probably gonna take some creative liberty and just roll from there! Would be cool and lore-friendly to go with a more Nibenese vibe for the Navy. Loose clothin...
by Infragris
Mon Apr 07, 2014 3:43 pm
Forum: Literature
Topic: The Hundred Dream-Visions of Kallistis [added]
Replies: 7
Views: 4060

This is absolutely lovely. Will you carry this over to P:C, gro-Dahl?
by Infragris
Sun Mar 30, 2014 8:36 pm
Forum: Interiors: N/A
Topic: i3-51-Ind
Replies: 53
Views: 11089

I'm afraid I simply don't have time right now. Revoke this please.
by Infragris
Fri Mar 21, 2014 3:52 pm
Forum: Interiors: N/A
Topic: i3-51-Ind
Replies: 53
Views: 11089

Lost a lot of progress in a computer mishap. Will try to finish this over the weekend.
by Infragris
Tue Feb 18, 2014 12:21 pm
Forum: Archives
Topic: Better Bodies support
Replies: 9
Views: 2251

A modder called Tiebrake was making BB versions of the armor sets, but she disappeared a while ago. No idea if that's still in the works. A good part (though not all) of TR's clothing consists of retextures, no? It shouldn't be too difficult to take the BB clothing replacers and give them TR texture...
by Infragris
Sat Feb 15, 2014 5:44 pm
Forum: Asset Development
Topic: All Daedric Helms
Replies: 5
Views: 2762

Oh, I absolutely love these! I was thinking on trying this myself, but my modelling skills aren't really up to it yet.
by Infragris
Sun Feb 09, 2014 11:32 pm
Forum: Master Planning
Topic: The Empire [Faction]
Replies: 54
Views: 58876

Any final decisions should probably be communicated to the [url=http://provincecyrodiil.project-tamriel.com/portal.php]Province: Cyrodiil[/url]team. They have a need of these kinds of hierarchies.
by Infragris
Sat Feb 01, 2014 10:59 am
Forum: Archives
Topic: New dungeon types
Replies: 15
Views: 1863

Wizard's towers? I mean, that aren't Telvanni or Velothi. Before the Ages of Man mentions First Era Altmer towers on Vvardenfell. Other than that, something like Sotha Sil-based monasteries? Power gathering stations and arcane complexes scattered about the map, a support network for the city itself....
by Infragris
Sat Feb 01, 2014 10:53 am
Forum: Interiors: N/A
Topic: i3-51-Ind
Replies: 53
Views: 11089

Up-date. Almost there.
by Infragris
Fri Jan 17, 2014 12:12 pm
Forum: Almalexia
Topic: [Quest Idea] - Impersonating a Tour Guide
Replies: 1
Views: 2577

The silent husband could notice if you have everything correct (being actually quite knowledgeable about the city), and defend you in front of the Dunmer guide. He then gives you half of the money and maybe a unique present (map of the city?) out of professional respect.
by Infragris
Fri Jan 17, 2014 12:08 pm
Forum: Master Planning
Topic: The Empire [Faction]
Replies: 54
Views: 58876

I thought the secret secondary reason for the Empire's continuing obsession with the Inner Sea might be that the Emperor knows the danger of Dagoth Ur, and should the Ghostfence fail the Legions will be the second line of defence. I definitely like this idea, but how many people in the Imperial Leg...
by Infragris
Sun Jan 05, 2014 9:32 pm
Forum: Literature
Topic: The Formalities of Love
Replies: 4
Views: 1592

Wouldn't this be a good place to namedrop Boethiah's Pillow Book?
by Infragris
Mon Dec 30, 2013 11:23 am
Forum: Interiors: N/A
Topic: i3-51-Ind
Replies: 53
Views: 11089

Updated file. My apologies for the delays. I was doing mesh work for P:C, takes a lot of time. This is coming along, though.
by Infragris
Sat Dec 21, 2013 3:25 pm
Forum: Conceptualization
Topic: Muskflies
Replies: 9
Views: 2426

At the same time, yet ANOTHER beetle is rather boring. So I'd rather put the bug musk on the Shalk or one of TR's beetles rather than make another one. We don't actually have that many beetles, do we? I mean, there's the Shalk, and the four colored beetles (who are all quite alike), but compare tha...
by Infragris
Fri Dec 20, 2013 7:25 pm
Forum: Conceptualization
Topic: Muskflies
Replies: 9
Views: 2426

The Telvanni connection probably comes from the fact that the robe is almost exclusively worn by Telvanni and hostile mages. It's pretty weird to have an exact replica of a bug on your clothes anyway: knowing Dunmer culture, they are more likely to go for a more abstract depiction. Actually, I alway...
by Infragris
Thu Dec 19, 2013 9:40 am
Forum: Master Planning
Topic: House Hlaalu Brainstorming
Replies: 88
Views: 93800

I really like the big Hlaalu secret, but I would add a note of internal tension to it: the high level of secrecy involved in the project has gradually diminished its base of support among the Hlaalu, and the people truly dedicated to it are now a (powerful) minority, opposed by factions within the l...
by Infragris
Mon Dec 16, 2013 12:28 pm
Forum: Asset Development
Topic: Lore-Friendly Resource Collection
Replies: 10
Views: 2642

How about [url=http://download.fliggerty.com/download--751]Westly's Fine Clothiers of Tamriel[/url]? There are some very nice pieces in there - I checked the readme and he gives (limited) usage permission. He's rather hard to contact, though.
by Infragris
Sun Dec 15, 2013 11:35 am
Forum: Asset Development
Topic: Lore-Friendly Resource Collection
Replies: 10
Views: 2642

Here's some interesting [url=http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9443]Light bonemold armor[/url]and more [url=http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=587536&id=9463]Argonian things[/url], too.
by Infragris
Thu Dec 12, 2013 12:28 pm
Forum: Conceptualization
Topic: [Imperial Cult] Oracles
Replies: 7
Views: 3813

I always assumed that the Emperor has some sort of supreme influence on the Cult, Church of England-style. [url=http://www.uesp.net/wiki/Lore:Words_and_Philosophy]Words and Philosophy[/url] claims that Uriel Septim once made a bastard son of his the archbishop of the Temple of the One, which suggest...
by Infragris
Thu Dec 12, 2013 12:18 pm
Forum: Conceptualization
Topic: [Imperial Legion] hierarchy and state of the Legion
Replies: 4
Views: 1479

From the Skeleton Man Interview : Finally, who do you think is the most important person in Morrowind? Who holds the most influence over the province?[...] Let me tell you who it's not. It's not the Imperial Proconsul here in Narsis. See, he's so unimportant I don't even remember his name. He may th...
by Infragris
Wed Nov 27, 2013 9:56 pm
Forum: Literature
Topic: Notes for a bestiary- contributions please!
Replies: 37
Views: 8933

I've had somebody from Project: Cyrodiil interested in the sea-snail idea. Is it OK with TR if I flog that stuff over there?

PS: actually, anyone who has a decent implementable creature idea should probably mention it at P:C or Shotn. I think they have a bit of a shortage in creatures right now.
by Infragris
Tue Nov 26, 2013 1:06 pm
Forum: Interiors: N/A
Topic: i3-51-Ind
Replies: 53
Views: 11089

Coming along slowly. I had to redo my Morrowind install last week, so things got kind of muddled up.

one question: I've been using the new de_p set with flat surfaces, but the containers (desks etc.) haven't been added to data yet. Is it OK to use the old ones next to the flat set?
by Infragris
Fri Nov 08, 2013 10:25 pm
Forum: Literature
Topic: Notes for a bestiary- contributions please!
Replies: 37
Views: 8933

Assuming we want to make this into a book at some point, would we (roughly) restrict this to fauna from Morrowind or the Empire at large? Either works, but doing the Empire might make it a bit all over the place. I think entries from all over Tamriel would be preferable. The thing with these mediev...
by Infragris
Fri Nov 08, 2013 11:44 am
Forum: Literature
Topic: Writing Request/Review Thread for Claims
Replies: 203
Views: 85933

So: id: TR_bk_Warehouse_log_c name: Warehouse shipping log model: m\text_octavo_03 [This appears to be the records of incoming and outgoing shipments, complete with dates and business partners.]<BR> <BR> Added straight into TR_Data, then? This actually brings up a interesting point: there's a dearth...