Search found 162 matches
- Sun Jan 17, 2016 3:14 am
- Forum: Master Planning
- Topic: House Dres Brainstorming
- Replies: 144
- Views: 191573
Bottom line: We appreciate the input, but the idea of Dres councilors is not up for debate anymore. It's been decided and that's how we're going to go through with it. I'm sorry we couldn't convince you guys. If it sinks, that's on us and you can tell us you told us so, however I don't think it wil...
- Sat Jan 16, 2016 6:40 pm
- Forum: Master Planning
- Topic: House Dres Brainstorming
- Replies: 144
- Views: 191573
I like the idea of corpse-dres: mummies of important ancestors kept in the council halls of each clan, called upon to act as councilors in matters of law/tradition, war and commerce. I don't think, however, that these should be seen as the heads of the clans and in extension the heads of the house a...
- Sat Jan 16, 2016 6:39 pm
- Forum: Project Organization
- Topic: Skype Meetings
- Replies: 243
- Views: 292552
- Sat Jan 16, 2016 5:47 pm
- Forum: Master Planning
- Topic: House Telvanni Brainstorming
- Replies: 74
- Views: 52336
- Sat Jan 16, 2016 4:50 pm
- Forum: Master Planning
- Topic: House Telvanni Brainstorming
- Replies: 74
- Views: 52336
- Sat Jan 16, 2016 3:27 pm
- Forum: Master Planning
- Topic: House Dres Brainstorming
- Replies: 144
- Views: 191573
If it comes to voting, my vote is for either 2 or 3. No vampire council please. Definitely seconded. I'm not really a fan of the idea that house Dres as a whole are in a debt, either. The two-facedness/secret conspiracy card has been played to death in TR already (both the planned Indoril and Hlaal...
- Sun Jan 10, 2016 12:56 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 68605
Good duscussion going, lots of good input. I think sasquatch raises some really good points, especially about detailing the more mundane aspects of Dres life. And those two sketches you posted, sasquatch, is that your own materal? Looks really good, well thought-out details bringing the whole togeth...
- Fri Jan 08, 2016 5:35 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 68605
That looks very cool, but it's making me wonder about the idea of hexagonal cantons. It's a nice idea symbolically but, won't Dres settlements feel very repetitive if they are all forced to fit inside of hexagons? I think it would be more interesting if you had modular pieces which allowed you to c...
- Thu Jan 07, 2016 4:09 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 68605
I must say, I envision Dres radically differently from the directions currently being discussed. When it comes to the arhcitecture, I imagine a more towering, menacing, otherwordly, spiky, insectoid style. Organic shapes rather than straight lines. Think Gaudi... [spoiler] [img]http://untappedcities...
- Wed Dec 30, 2015 7:11 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 68605
Reposting my short summary of my vision of house Dres and their lands from earlier topics, for easier overview: [spoiler] My two cents on the Dres, also posted in the architecture thread: -House Dres is based around a coalition of smaller, largely autonomous Clans. -The territory of House Dres consi...
- Mon Dec 14, 2015 3:25 pm
- Forum: Master Planning
- Topic: House Indoril Brainstorming
- Replies: 110
- Views: 115099
My proposition suggested hinting at zero-summing. Not at someone actually attaining CHIM, which would indeed be taking proposterous liberties with the TES universe and its lore. Still, the ultimate goal of the path that the Chimer/Dunmer have been on is the transcendence of the entirety of the Chime...
- Sun Dec 13, 2015 12:58 pm
- Forum: Hlaalu - Thirr
- Topic: The North Andothren-Thirr merge
- Replies: 61
- Views: 55154
- Thu Nov 26, 2015 9:56 pm
- Forum: Master Planning
- Topic: House Indoril Brainstorming
- Replies: 110
- Views: 115099
Why? The Velothi people are stated in lore (apocryphaly, but by an original developer) to be one of the few groups that carry with them the methods of reaching the Tower. The only logical conclusion of the Tribunal faith is for the Dunmer to reach CHIM, and one of two reasons keeping Vivec from reac...
- Thu Nov 26, 2015 5:44 pm
- Forum: Master Planning
- Topic: House Indoril Brainstorming
- Replies: 110
- Views: 115099
This is just an idea I've had for some time, I thought I'd throw it out here to see what people think of it: The Indoril are supposed to be the house most dedicated to the teachings of the Dunmer Temple. The dunmer faith has at its core a set of deeply mystic and cryptic writings set up as a guide a...
- Thu Nov 26, 2015 2:16 pm
- Forum: Project Organization
- Topic: Skype Meetings
- Replies: 243
- Views: 292552
- Thu Nov 26, 2015 7:58 am
- Forum: Old Ebonheart
- Topic: Old Ebonheart: Namecall
- Replies: 13
- Views: 7473
In my opinion, this is one of those things that doesn't really need an explanation. As long as it doesn't make obvious un-sense, not everything needs to make perfect sense. Explain everything down to the last and tiniest detail and you take away the immersion and fun of filling in the blanks for fut...
- Wed Nov 25, 2015 10:25 am
- Forum: Old Ebonheart
- Topic: Old Ebonheart: Namecall
- Replies: 13
- Views: 7473
I don't see much reason for a name change at all. I think the 'Old' lends a rather characterful air of venerability to Old Ebonheart. The argument was made earlier that when New York was founded, York didn't turn into Old York, which is a valid argument. But such conventions needn't necessarily appl...
- Sat Nov 21, 2015 10:18 am
- Forum: Literature
- Topic: The Pilgrim in Pain
- Replies: 5
- Views: 4086
Re: The Pilgrim in Pain
[...]I actually felt that bit was [url=http://www.imperial-library.info/content/silence]not without precedence[/url]. The extensive litterature of TES strikes again! I hadn't read that one. While of absolutely cringeworthy quality, it is indeed a book from the game. However, what you point at as be...
- Wed Nov 18, 2015 8:13 am
- Forum: Concept Art
- Topic: Thirr River Valley Visual Update
- Replies: 16
- Views: 12619
- Sat Nov 14, 2015 9:35 am
- Forum: Literature
- Topic: Recipe Books
- Replies: 24
- Views: 10016
For quick reference, the recipes that I consider more or less finished: [spoiler]Scrib-Yearning-for-the-Moons Cut a yearling stalk of marshmerrow, about two-and-a-half foot of height, and place a cut lengthwise along the side to scrape out the pulp into a bowl. Make a paste from the pulp of marshmer...
- Sat Nov 14, 2015 9:10 am
- Forum: Literature
- Topic: Recipe Books
- Replies: 24
- Views: 10016
[...] ...there is no evidence of refrigeration in Morrowind, meaning that other methods of preservation would likely be needed. Different methods of fermentation and souring might be interesting to look into. [...] ...no list of ingredients, just a running text, and references to measurements are r...
- Fri Nov 13, 2015 4:34 pm
- Forum: Literature
- Topic: Recipe Books
- Replies: 24
- Views: 10016
- Fri Nov 13, 2015 12:44 pm
- Forum: Literature
- Topic: The Pilgrim in Pain
- Replies: 5
- Views: 4086
Re: The Pilgrim in Pain
Really nice piece of writing. The lesson learnt from this text reflects something well within the scope of Dunmer values, and the concise style in general is becoming. However, I agree that this... The wife began to rail at him in the way wives do--why were you late for dinner? Why do we no longer g...
- Sat Nov 07, 2015 10:51 am
- Forum: Developer Showcase
- Topic: NathanJ's showcase
- Replies: 81
- Views: 38388
- Sat Nov 07, 2015 6:44 am
- Forum: Concept Art
- Topic: Indoril Clothing
- Replies: 7
- Views: 4936
- Wed Nov 04, 2015 7:14 am
- Forum: Misc TR Topics
- Topic: Outside main TR: Concept travel
- Replies: 59
- Views: 35044
But really, I find the River Strider far less weird than the Silt Strider, and in most - if not all - cases where the former is used, it could be replaced with the latter. Silt Striders are perfectly capable of moving through shallow waters, such as rivers and along the coastline. That is one of the...
- Wed Nov 04, 2015 1:56 am
- Forum: Master Planning
- Topic: Ashlanders [Faction]
- Replies: 44
- Views: 38830
- Mon Nov 02, 2015 1:57 pm
- Forum: Developer Showcase
- Topic: Interiors Hall of Fame
- Replies: 1
- Views: 3040
This is a really good selection of well-executed, well-balanced and well-designed interiors that integrate really well with the style of the original game while still providing something new and interesting. Good pick! Most of these I hadn't seen before, very inspirational! (And I am more than a lit...
- Thu Oct 22, 2015 11:54 am
- Forum: Master Planning
- Topic: Story Structure
- Replies: 3
- Views: 4774
My spontaneous reaction to the original post ,the way I read it, is that I think you're consistently taking for granted that the PC:s involvement with a faction serves the foremost function of furthering the story of the PC. I think this is a grave mistake of focus, something that will create a pret...
- Thu Oct 22, 2015 11:01 am
- Forum: Project Organization
- Topic: Developer Roll-Call
- Replies: 28
- Views: 13682
- Mon Sep 28, 2015 6:19 pm
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 93649
I agree with Sasquatch. While the basics look nice, it needs to be simplified, which is often the hardest thing to do - and do right - in a creative process. I would also make the flanking groups of figures smaller to put more emphasis on the central figures (nevermind realism: I can't really see th...
- Thu Aug 20, 2015 6:29 pm
- Forum: Master Planning
- Topic: Player Freedom
- Replies: 8
- Views: 6575
I stand with Worsas on this. What Theminimanx wrote about how quests in the original game are written is true, but I don't think this is a set-in-stone formula that needs to be followed. Of course, it would stick out like a sore thumb if quests were designed in an entirely different way, but I think...
- Fri Aug 14, 2015 3:07 pm
- Forum: Conceptualization
- Topic: "Swamp Spider" ideas
- Replies: 26
- Views: 11636
Spider from picture lools like spider from daggerfall to me I don't think this justifies its inclusion in TR in any way. Daggerfall is a very different thing than TES3, as different from it as Oblivion or Skyrim, leaning way more towards generic 90s fantasy. If you look at the creatures from vanill...
- Thu Aug 13, 2015 7:28 pm
- Forum: Conceptualization
- Topic: "Swamp Spider" ideas
- Replies: 26
- Views: 11636
I'd vote against spiders, as well. Considering that rats and even normal skeletons were only added to the game in a later stage of development in order to provide the more close-minded crowd with some familiarity (let's see if I can dig up the source on that again), I think that basically any real-l...
- Thu Jul 09, 2015 8:16 am
- Forum: Old Ebonheart
- Topic: OE Section - Quest Approval
- Replies: 17
- Views: 8301
I prefer this. However, it might be asked why the potion only works on the problem mushroom. Because game mechanics, I guess. It'd be impractical to make it work on any mushroom. Just like in any quest where you're supposed to poison a specific NPC or similar. I think that the idea that the mushroo...
- Wed Jul 08, 2015 11:27 am
- Forum: Old Ebonheart
- Topic: OE Section - Quest Approval
- Replies: 17
- Views: 8301
Counter-suggestions on the 'Liquid inspiration'-quest: A mid-ranking Legion officer/clergyman stationed in OE has been offered the hand of a well-to-do woman/man (whom he has never met in person) back in Cyrodiil. She/he needs to commission suitor portrait to send to this person. The officer/clergym...
- Wed Jul 08, 2015 8:20 am
- Forum: Old Ebonheart
- Topic: OE Section - Quest Approval
- Replies: 17
- Views: 8301
A suggestion for an alternative brains-instead-of-brawn solution for 'Suffocating spores' would be to use an (al)chemical agent to kill off the mushroom in question. This could involve talking to a local alchemist and procuring the necessary ingredients. This would, of course, backfire. I must say t...
- Tue Jun 09, 2015 5:31 pm
- Forum: Conceptualization
- Topic: Cooked Meats?
- Replies: 13
- Views: 6944
- Wed May 20, 2015 7:14 pm
- Forum: Master Planning
- Topic: Sload in Tear?
- Replies: 27
- Views: 22036
- Tue May 19, 2015 12:38 pm
- Forum: Master Planning
- Topic: House Dres Brainstorming
- Replies: 144
- Views: 191573
A little something for inspiration, although this is on a somewhat grander scale than what I'm after: [url=http://vignette2.wikia.nocookie.net/warhammer40k/images/a/af/The_Palatine_Cross_Section_1.jpg/revision/latest?cb=20150320094037]Necromunda[/url] as seen in the rules for the game Confrontation....