Search found 64 matches

by Hayden
Tue Mar 13, 2007 6:08 am
Forum: Developer Showcase
Topic: New Guy
Replies: 43
Views: 5315

I decided to abandon the original attempt all together and ended up with this after implementing your suggestions. Right now, the poly count sits at 492 for the new house alone. Not sure how good that is, or what I should aim for. It is, however, much less than the 1,338 polys of the original. [img]...
by Hayden
Mon Mar 12, 2007 12:43 am
Forum: Developer Showcase
Topic: New Guy
Replies: 43
Views: 5315

New Stuff (Finally)

Last September I began playing around with 3DS max, and now I finally reached a point where I can start doing work that may be considered suitable. I did some concept art for the building (which went un-posted), and whipped it up today. The building is meant as a simple residential house. It would c...
by Hayden
Wed Sep 13, 2006 5:32 am
Forum: Archives
Topic: Oblivion Expansion
Replies: 35
Views: 3336

If anything, I think it would be one of their minor mods. The Knights of the White Stallion (if I remember correctly) was a small joinable faction that the player could gain membership in after defeating some bandits with an orc side-kick. After that, there was nothing really to the "faction&qu...
by Hayden
Tue Sep 12, 2006 9:52 pm
Forum: Developer Showcase
Topic: New Guy
Replies: 43
Views: 5315

Looking to rejoin

Hey folks,
Looking to rejoin the mod, I'll be posting up new stuff soon to prove myself.
by Hayden
Thu Apr 06, 2006 8:46 am
Forum: Interiors: Finished
Topic: i3-26-Ind
Replies: 49
Views: 11982

Requesting a revoke, I never got it started, and with the new quarter I just don't have time.
by Hayden
Fri Mar 24, 2006 10:54 pm
Forum: Archives
Topic: Oblivion Discussion
Replies: 248
Views: 26928

Pros: Incredibly beautiful game. Great quests, strong NPC development, Cons: Many of the levels have various graphical errors that take away from the experience (Floaters, leaks, etc, some of these level designers would never be able to hack it in TR). Actually, that's really my biggest complaint. E...
by Hayden
Tue Mar 21, 2006 8:38 am
Forum: Interiors: Finished
Topic: i3-26-Ind
Replies: 49
Views: 11982

Ok, I'll go ahead and take this one on, now that I have some free time (Finals are just about over).

My plans for it: Small house and office for a caravan manager, it will have his personal quarters.

The person in question is a Dunmer, of average means with no family.
by Hayden
Tue Mar 21, 2006 8:33 am
Forum: Archives
Topic: Fantasy Names
Replies: 13
Views: 874

Macar wrote:Lounge = Spam-o-rama
Forsooth, get your boots on, Macar, it's getting deep in here.
by Hayden
Tue Mar 21, 2006 8:28 am
Forum: Archives
Topic: Some new TR wallpapers
Replies: 23
Views: 1535

I've had this done for a few days, but am just now getting around to posting it. It maybe be a bit rough, but I can do some more with it, if need be.

[url=http://img68.imageshack.us/my.php?image=wallpaper0zi.jpg][img]http://img68.imageshack.us/img68/7499/wallpaper0zi.th.jpg[/img][/url]
by Hayden
Fri Mar 17, 2006 3:22 pm
Forum: Archives
Topic: Some new TR wallpapers
Replies: 23
Views: 1535

Stalker wrote:
Hayden wrote:Stalker, might I play around with it a bit?
Of course. Need PSD file ?
Yes, a PSD would be wonderful to have, but not essential.
by Hayden
Fri Mar 17, 2006 1:58 pm
Forum: Archives
Topic: Some new TR wallpapers
Replies: 23
Views: 1535

Stalker, might I play around with it a bit?
by Hayden
Fri Mar 17, 2006 1:51 pm
Forum: Concept Art
Topic: WSG#11 Swordsingers: Warrior Monks of Hammerfell.
Replies: 112
Views: 14981

In drawing the Swordsinger, I attempted an even mix of Middle and Far Eastern styles. He turned out a bit too ninja-esque for my tastes. My idea for the blades was instead of a tanglible conjured sword, that the blade was instead a kind of projection of the Swordsinger's arms as blades. Just a thoug...
by Hayden
Fri Mar 17, 2006 1:15 pm
Forum: Interiors: Finished
Topic: i3-26-Ind
Replies: 49
Views: 11982

kapuhy wrote:Hayden, if you want to claim, press the "Claim" button in the upper right corner.
I realize this, but since there's so little information I'm enquiring about it before I go ahead and claim it.
by Hayden
Fri Mar 17, 2006 11:27 am
Forum: Archives
Topic: Downloading the world of Tramriel Rebuilt
Replies: 4
Views: 535

Just to give the poll a reason for being, I voted for the other side :P
by Hayden
Fri Mar 17, 2006 11:23 am
Forum: Interiors: Finished
Topic: i3-26-Ind
Replies: 49
Views: 11982

I believe I'd like to take this one on, can you give me any background on what it is/should be?

If not, I'm planning on just making it a (very) small house/shop for a lower class Dunmer.
by Hayden
Fri Mar 17, 2006 11:08 am
Forum: Interiors: Finished
Topic: i3-175-Ind
Replies: 19
Views: 1386

Bump

This is finished and ready for review.
by Hayden
Thu Mar 16, 2006 3:06 am
Forum: Concept Art
Topic: Nedic and Yoku concept work
Replies: 1
Views: 855

Nedic and Yoku concept work

While waiting for WSG #X (regarding the Nedic and Yoku groups) I went ahead and began work on some early concepts. I came up with a few proposals after doing some research: (Note: This is mostly regarding civilization in the large western desert and north eastern wastes, as these seem to be the most...
by Hayden
Thu Mar 16, 2006 2:28 am
Forum: Interiors: Finished
Topic: i3-175-Ind
Replies: 19
Views: 1386

OK, this should be it!
by Hayden
Wed Mar 15, 2006 7:26 am
Forum: Archives
Topic: Why are we pushing the people in Showcase to do MH so much?
Replies: 17
Views: 985

Thanks, they did give me enough info to start working on ideas about how the ruins might work.
by Hayden
Wed Mar 15, 2006 6:31 am
Forum: Archives
Topic: Why are we pushing the people in Showcase to do MH so much?
Replies: 17
Views: 985

I think the only problem with having other Dwemer ruins besides Stros M'kai and Fang Lair is that we have Nedic ruins and Yoku ruins that also need architecture sets, not to mention atleast one rich and poor Hammerfell set and all the other models needed, so it'd be best if Dwemer ruin peices didn'...
by Hayden
Wed Mar 15, 2006 6:17 am
Forum: Archives
Topic: Why are we pushing the people in Showcase to do MH so much?
Replies: 17
Views: 985

I suppose that a "Minor" ruin (for example, a small segment of tunnel that is linked to a cave and goes nowwhere) is completely out of the question.

In that case, I look forward do working on the redguard ruins :)
by Hayden
Wed Mar 15, 2006 4:38 am
Forum: Archives
Topic: Why are we pushing the people in Showcase to do MH so much?
Replies: 17
Views: 985

Indoril (MH) is the hardest of the city interiors to mod in. Ironicly, I have done a majority of my interiors in MH style buildings. I do agree though. Since I've been here, I really have only done city interiors. I really hope for some tomb/cave/ruin interiors just like you. :D I REALLY want to do...
by Hayden
Wed Mar 15, 2006 4:37 am
Forum: Archives
Topic: Who's moving?
Replies: 54
Views: 3884

I plan on starting on Oblivion ASAP (I already reserved a copy of the game), and don't believe I'll do much work on Morrowind once I make the switch.
by Hayden
Wed Mar 15, 2006 2:04 am
Forum: Interiors: Finished
Topic: i3-175-Ind
Replies: 19
Views: 1386

OK, fixed everything else, now. I'll add in a basement and make any other changes that you folks see fit to be made.

EDIT: Forgot the teleportation marker, I'll add it in tomorrow, no more time tonight.
by Hayden
Wed Mar 15, 2006 12:49 am
Forum: Interiors: Finished
Topic: i3-175-Ind
Replies: 19
Views: 1386

Working on it now, and yes, I made Light_MH_Rope_Lantern_Still. I took the regular exterior one, and removed the script that caused to to sway. It's not dirty, just a new entity. Fixing other stuff right now. By the way, I feel rather foolish for needing to ask his, but how do I make it illegal to s...
by Hayden
Tue Mar 14, 2006 11:43 pm
Forum: Interiors: Finished
Topic: i3-175-Ind
Replies: 19
Views: 1386

Ok, here's my first update. I fixed the leaks I could find and cleaned it up, as well as rearranging the interior and putting in objects that belong here (DE). I also made use of several models and things from the TR OOT and EoT .esm files. I hope this is ok, if not I can remove these entries and re...
by Hayden
Tue Mar 14, 2006 11:18 pm
Forum: News
Topic: WSG#9 and #10 Results
Replies: 15
Views: 4283

Lady Nerevar wrote:i seriouly thought we had more pics then this...
Some people (*cought*me*cough*) didn't post the images correctly (as thumbnails) and so were deemed unfit to be included among the final total ;)

I'll do better next time!
by Hayden
Tue Mar 14, 2006 11:15 pm
Forum: Archives
Topic: Help me plz
Replies: 3
Views: 338

First, you have to get on as a modder by participating in the showcase sub forum.

Our Revierwers will look at your work (be it sound, literature, interiors, etc) and then once you prove yourself, you'll be given modder status and let in to such closed forums.
by Hayden
Tue Mar 14, 2006 7:47 am
Forum: Archives
Topic: Shadow's Eve [Awaiting Grammar & Lore Check]
Replies: 3
Views: 360

Shadow's Eve [Awaiting Grammar & Lore Check]

Shadow's Eve
by M. Hayden

Shadymarch is a disgusting swamp of a town, noted for little more than poverty and disease. It was here, shockingly, that my downward spiral of fortunes would be reversed in a surprising way. I had a plot in mind, one that was devastating to those who had betrayed me in the past.
I had been planning, for some time, a heist of a local Merchant's ship from the nearby port of Gilane; The Lillywater was a small, fast ferry, and it's owner, one (Breton) Ells Malackey had done me considerable wrong in losing several shipments that later spelled doom for my textile trade. I would steal his boat, make a run to Skyrim, and sell it off with the cargo! A brilliant plan, except I needed an accomplice.

Wandering the near-deserted streets of the Shadymarch, I eventually grew tired of questioning local thugs. I needed mind, not muscle, to reach my goal. Stepping into “The Falconerâ€Â￾, my tavern of choice, I took my position at the bar as I usually did, and treated myself to a Cyrodiilic Brandy; an early celebration for my predicted success.
“I understand you're looking for an accompliceâ€Â￾ a feminine voice said from behind. “I'm called Shadow, here for a week. Give me a place to stay and a cut of the profit, and I'll make your heist the stuff of legends.â€Â￾ I turned around to see who this muse of the underworld was, and was greeted by a short, slightly built dark elf. I sipped my brandy, and gave her a nod. “Go on.â€Â￾

“I may not look itâ€Â￾ she began, “but I've been involved in a number of heists, each of them greater than the last. If you wish it, I'll assist you, and make my exit here. In a week, I'll be dead, and I want this to be a spectacular ending to a glorious career.â€Â￾ I raised my brow, wanting to question her sincerity, but at this point too desperate to execute my plan to turn her down. Maybe it was the drink, or maybe it was her charisma. In either event, I committed myself.

In Two days, the plan was set. She would seek passage aboard the Lillywater in Taneth, paralyze Malackey, and would stop just long enough in Gilane to drop him and take me with her. I, for my part, would pay for her expenses to this point, as well as the ticket. Everything was set, as I stood on the docks, eagerly awaiting my new fortune.
As I saw the Lillywater slowly approach, my pulse quickened. This would be it! My treasure delivered! The ship scraped against the dock, and I leap aboard, almost ecstatic. But, where was the crew? Where was Malackey, or my accomplice? Checking the ship, I found nary a trace, and so decided it was all the better. I pushed the ship out into the bay, and unfurled the sails.

As the ship rounded the bend near Hnes Rax, a familiar feminine voice called from behind me. “Ah, my accomplice, what progress we have made.â€Â￾ I quickly turned, scanning the deck for any signs of shadow. “Not there, dear accomplice. Not anywhere. The spell is an incredible thing, is it not? Never knew I was here. Never knew my boss was here.â€Â￾ I coughed. “Your boss?â€Â￾

“Yes.â€Â￾ said Ells Malackey, emerging from a nearby crate. “Now that you've tried to steal my ship and take my life, I suppose I'll have to take something of yours before I order my assassin to kill you.â€Â￾ I squinted. “You've already taken everything! My mill, my profit, everything I had is lost due to you!â€Â￾ Malackey smiled at this. “Yes. Everything.â€Â￾

The knife pierced into my back and I slumped to the deck. At the same time Malackey collapsed, his throat slit and a look of total surprise twisted on his face. A new voice hissed at us “What fools you were, both of you. You should know better than to trust strangers with your fortunes.â€Â￾ Shadow appeared, standing over me. She smiled and said “You'll live. After all, someone needs to tell the story. You'll not see me again, and you'll never see my associate.â€Â￾

The next day, I woke on a dock in Sentinel. Since this encounter, I've done my best to avoid the underworld, and in a way, this was the best thing that could have happened. Shadow kept her promise, and the story did become something of a local legend in south western Hammerfell In spite of the misfortune of the events, I consider myself lucky to have survived, and even more fortunate to make a living off the tale.


---

I think it's in working order.
by Hayden
Tue Mar 14, 2006 5:30 am
Forum: Archives
Topic: Hiii everyone!
Replies: 10
Views: 682

Think small Mournhold interior ;)

That would be a good opening project.
by Hayden
Tue Mar 14, 2006 3:29 am
Forum: Concept Art
Topic: WSG#10 [A][F] Special Features of Rihad.
Replies: 74
Views: 10566

An idea, as far as the entertainers go: (Possible Morrowind Spoiler!) In Morrowind, there was a set of "playable" 6th House bells. Is it possible that such playable instruments could exist in Oblivion and therefore be used (played) by NPCs? I think it wouyld be cool, to have NPCs actually ...
by Hayden
Tue Mar 14, 2006 2:40 am
Forum: Archives
Topic: New Modder
Replies: 6
Views: 463

Ok, I think I'm on track, I've gon ahead and petitioned for TR_SHI_i3-75, and started work on it. Now the fun begins :)

Thanks for all the help!
by Hayden
Tue Mar 14, 2006 2:20 am
Forum: Archives
Topic: Provincial themes
Replies: 15
Views: 960

A Question

Would there be any variance in the instrument used, or would they be the same instruments just playing different songs?

I think it would be neat if each region had its own set of instuments, but that's just an idea and hardly seems fiesable ;)
by Hayden
Tue Mar 14, 2006 2:16 am
Forum: Archives
Topic: Hiii everyone!
Replies: 10
Views: 682

Welcome. To answer some of your questions... -If you want help, you could PM me and give me a couple days to respond. I might be able to help a bit. Like Macar said, tutorials = great. -When Oblivion comes out we will not quit, we'll just transfer our work while continuing on the Morrowind Mod (at l...
by Hayden
Tue Mar 14, 2006 12:54 am
Forum: Interiors: Finished
Topic: i3-175-Ind
Replies: 19
Views: 1386

I'm going to go ahead and try this one on for size. I looked at what was available and it seemed manageable. Any other information available on this, out of curiosity? If not, I'll just go boldly forward.
by Hayden
Tue Mar 14, 2006 12:48 am
Forum: Concept Art
Topic: WSG#10 [A][F] Special Features of Rihad.
Replies: 74
Views: 10566

One last thing...

I did this yesterday and today when I had some free time. It's a general Satakal temple study. I wanted to expand upon my origional idea, and so decided to make a bigger temple. Well, one thing led to another and soon I had developed quite a sketch (or series of sketches). It's too big to put a pict...
by Hayden
Mon Mar 13, 2006 10:19 pm
Forum: Archives
Topic: New Modder
Replies: 6
Views: 463

Another question, TR_OOT_Main.esm and TR_EoT.esm are what? And if I need them, where do I get them?
by Hayden
Mon Mar 13, 2006 3:10 pm
Forum: Archives
Topic: New Modder
Replies: 6
Views: 463

New Modder

Hello all! For those who don't know me, I'm the new Modder, Hayden. Glad to be aboard, however, I'm in need of a couple things before I can really get going on this project. First of all, I'll be doing interior and literary work. I'm aware that there are a few interiors to be had here and there, but...
by Hayden
Mon Mar 13, 2006 3:29 am
Forum: Developer Showcase
Topic: New Guy
Replies: 43
Views: 5315

Ok, again, thanks a lot. That's all squared away, and I went ahead and put the ne file on here.
by Hayden
Mon Mar 13, 2006 2:50 am
Forum: Developer Showcase
Topic: New Guy
Replies: 43
Views: 5315

Well, there are still some issues with the gridsnap. However, now that you know how to use it, I suspect that this will be the last interior to have that error. So, aside from the the gridsnap issues, and the funky deal with the useless ladder in the study/attic place, I'd say that this is about as...