Search found 35 matches
- Wed Aug 17, 2005 11:08 pm
- Forum: Archives
- Topic: Quest Plot: Kissing Booth
- Replies: 6
- Views: 463
- Mon Jan 10, 2005 10:48 pm
- Forum: Archives
- Topic: Quest Plot: Sæunn Little Bear
- Replies: 29
- Views: 2700
- Sat Nov 06, 2004 5:34 am
- Forum: Archives
- Topic: Claim Request (28, -22): Isolated mines
- Replies: 5
- Views: 286
I don't have Bloodmoon, so I can't view it, but it does not matter, I'm dropping this claim... I hoped I would have had more time but I have only had time to be at my computer for about 5 minutes a week, and that looks to be the same for a few more weeks. (Isn't school weird? How can they schedual p...
- Fri Oct 29, 2004 4:15 am
- Forum: Archives
- Topic: Claim Request (28, -22): Isolated mines
- Replies: 5
- Views: 286
You're always so cheerful Hermit. Anyways, Aaron, what door is used on the exterior as well? I have the basic structure set up... now im detailing, and I need to know what kind of door... Oh and... if it's 331.4, and heading in Northwest, that means I make the cave entrance running southeast? I thin...
- Wed Oct 27, 2004 4:34 am
- Forum: Archives
- Topic: Claim Request (28, -22): Isolated mines
- Replies: 5
- Views: 286
Claim Request (28, -22): Isolated mines
Umm, I'll claim it, I'm thinking a mid-sized eggmine... I want to start simple you know...
Couple Questions:
What tileset?
Do I place creatures?
Which way is entrance facing from exterior? (Do not have bloodmoon and cannot view the map in editor or in game)
Couple Questions:
What tileset?
Do I place creatures?
Which way is entrance facing from exterior? (Do not have bloodmoon and cannot view the map in editor or in game)
- Wed Oct 27, 2004 1:36 am
- Forum: Archives
- Topic: What's the scale
- Replies: 31
- Views: 1914
- Tue Oct 26, 2004 5:22 am
- Forum: Archives
- Topic: To bring it alive.
- Replies: 17
- Views: 1805
- Tue Oct 26, 2004 4:52 am
- Forum: Archives
- Topic: Ody and Creatures
- Replies: 3
- Views: 610
- Tue Oct 26, 2004 4:50 am
- Forum: Archives
- Topic: Ody and Creatures
- Replies: 3
- Views: 610
Ody and Creatures
I've been toying around with this... how is it? If the quality seems decent enough, ask me to make creature sounds and I can give it a try.
Is the file showing up?
Is the file showing up?
- Sat Oct 16, 2004 3:05 am
- Forum: Archives
- Topic: Idea: Stricter Criteria for Joining Guilds
- Replies: 19
- Views: 1396
Personally, I am not really attracted to the idea of dumner only factions. I know that's the only way it fits with lore, but I happen to be one of those who hate dark elves... I would never feel right roleplaying as one, I think the difficulty in joining should be based on something other than choic...
- Thu Oct 14, 2004 4:05 am
- Forum: Archives
- Topic: Map 1 Guild Quest Discussion (Morag Tong)
- Replies: 91
- Views: 5756
- Sat Aug 07, 2004 4:42 am
- Forum: Archives
- Topic: Maya 5 Link
- Replies: 0
- Views: 260
Maya 5 Link
Well I got a request to add a link to the forums, and I suppose this is the place to do it. http://www.alias.com/eng/products-services/maya/maya_ple/index.shtml go there and you can find the program, it's for 3d modelling, but I don't know if It's the best for Morrowind Models. Anyway, look at it if...
- Wed Jun 30, 2004 10:58 pm
- Forum: Archives
- Topic: model requset: imperial signs
- Replies: 10
- Views: 827
- Wed Jun 30, 2004 10:57 pm
- Forum: Archives
- Topic: model requset: imperial signs
- Replies: 10
- Views: 827
- Wed Jun 30, 2004 10:31 pm
- Forum: Archives
- Topic: model requset: imperial signs
- Replies: 10
- Views: 827
- Wed Jun 30, 2004 5:52 pm
- Forum: Concept Art
- Topic: thread01
- Replies: 418
- Views: 45781
- Wed Jun 30, 2004 5:48 pm
- Forum: Concept Art
- Topic: thread01
- Replies: 418
- Views: 45781
I think it's really only the USA that worries about nudity, probably because of the church. But in most parts of the world breasts are just ordinary body parts... like calves or something, I don't mind seeing a few breasts in the game, as long as that flesh golem isn't doing porno or something gross...
- Tue Jun 29, 2004 6:39 pm
- Forum: Archives
- Topic: model requset: imperial signs
- Replies: 10
- Views: 827
- Tue Jun 29, 2004 8:26 am
- Forum: Archives
- Topic: model requset: imperial signs
- Replies: 10
- Views: 827
- Tue Jun 29, 2004 7:30 am
- Forum: Archives
- Topic: model requset: imperial signs
- Replies: 10
- Views: 827
- Tue Jun 29, 2004 5:05 am
- Forum: Archives
- Topic: New vampire greet
- Replies: 10
- Views: 879
I have an idea: We could write a script so that during the daytime, vampires revert back to their origional configuration, but still take sun damage. Basically they're just the regular character with sun damage, and no one would know that you're a vampire. Then during the night, your face mesh would...
- Mon Jun 28, 2004 7:24 am
- Forum: Archives
- Topic: My new Sound recorder!
- Replies: 5
- Views: 499
- Sun Jun 27, 2004 6:23 am
- Forum: Archives
- Topic: When did you start with this project
- Replies: 172
- Views: 20288
Well I joined a couple weeks ago maybe... But I haven't started yet, I need to save up some money to buy bloodmoon so I can download the maps and then start doing interiors. I cant wait to do interiors oh so fun I love interior design I know that might be weird being a guy and all but I really do...
- Fri Jun 25, 2004 6:40 am
- Forum: Archives
- Topic: Claw Weapons
- Replies: 26
- Views: 2665
- Thu Jun 24, 2004 12:32 am
- Forum: Archives
- Topic: Music Composer Applicant
- Replies: 27
- Views: 3275
- Mon Jun 21, 2004 11:03 pm
- Forum: Archives
- Topic: Different Mesh Whilst Equipp'd
- Replies: 3
- Views: 208
Different Mesh Whilst Equipp'd
I have a scripting question for the masters: I want the mesh of a sword while laying on the ground or in a box or something to look like it's sheathed, but then when you equip it, I want it to look like it shoud look(no sheath). Is this possible? Oh and also, I want to make doors for a house that ar...
- Sun Jun 20, 2004 6:22 am
- Forum: Archives
- Topic: Claw Weapons
- Replies: 26
- Views: 2665
- Sat Jun 19, 2004 11:05 pm
- Forum: Archives
- Topic: Maya Modelling
- Replies: 5
- Views: 337
- Sat Jun 19, 2004 10:52 pm
- Forum: Archives
- Topic: Maya Modelling
- Replies: 5
- Views: 337
- Sat Jun 19, 2004 9:40 pm
- Forum: Archives
- Topic: Maya Modelling
- Replies: 5
- Views: 337
Maya Modelling
Does anyone here use Maya version 5.0, and if so, can they point me out to a place to change my maya files to nifs, and if so, could they PM me as well, I have a few questions about the program I want to ask, and if so, I thank them greatly. TEHEE! =D
I got Maya5, It's supposed to be like 2000 USD, but there is a trial version, directly from Alias Software, that is free. It lasts unlimited amount of time, and no features are disabled. The only agreement you have to make is that it is for private use only, hence, TR mod... Just a bunch of friends ...
- Sat Jun 19, 2004 6:24 am
- Forum: Archives
- Topic: Weapon pack
- Replies: 32
- Views: 2831
- Sat Jun 19, 2004 1:27 am
- Forum: Archives
- Topic: Darconis: Where have all the windows gone?
- Replies: 14
- Views: 1278
- Sat Jun 19, 2004 1:17 am
- Forum: Archives
- Topic: Claim 6-26 status, ideas
- Replies: 133
- Views: 9209
- Fri Jun 18, 2004 9:18 am
- Forum: Archives
- Topic: Dwemer Exploder
- Replies: 65
- Views: 6591