Search found 35 matches

by Odysseus
Wed Aug 17, 2005 11:08 pm
Forum: Archives
Topic: Quest Plot: Kissing Booth
Replies: 6
Views: 463

I liked the quest actually, I don't really care about 1k like lil bro though... I mean c'mon... the quest idea is pretty entertaining.
by Odysseus
Mon Jan 10, 2005 10:48 pm
Forum: Archives
Topic: Quest Plot: Sæunn Little Bear
Replies: 29
Views: 2700

My opinion would to only use the regular 24 character alphabit for the name, because otherwise it'd be the only "different" character in the game, which would really throw things off. Plus, if you're American (I am and I'm sorry, but you've got to be born somewhere) you probably don't even...
by Odysseus
Sat Nov 06, 2004 5:34 am
Forum: Archives
Topic: Claim Request (28, -22): Isolated mines
Replies: 5
Views: 286

I don't have Bloodmoon, so I can't view it, but it does not matter, I'm dropping this claim... I hoped I would have had more time but I have only had time to be at my computer for about 5 minutes a week, and that looks to be the same for a few more weeks. (Isn't school weird? How can they schedual p...
by Odysseus
Fri Oct 29, 2004 4:15 am
Forum: Archives
Topic: Claim Request (28, -22): Isolated mines
Replies: 5
Views: 286

You're always so cheerful Hermit. Anyways, Aaron, what door is used on the exterior as well? I have the basic structure set up... now im detailing, and I need to know what kind of door... Oh and... if it's 331.4, and heading in Northwest, that means I make the cave entrance running southeast? I thin...
by Odysseus
Wed Oct 27, 2004 4:34 am
Forum: Archives
Topic: Claim Request (28, -22): Isolated mines
Replies: 5
Views: 286

Claim Request (28, -22): Isolated mines

Umm, I'll claim it, I'm thinking a mid-sized eggmine... I want to start simple you know...

Couple Questions:
What tileset?
Do I place creatures?
Which way is entrance facing from exterior? (Do not have bloodmoon and cannot view the map in editor or in game)
by Odysseus
Wed Oct 27, 2004 1:36 am
Forum: Archives
Topic: What's the scale
Replies: 31
Views: 1914

yeah, 10 mins if you drove EVERYPLACE in the square, it's square miles not linear miles
by Odysseus
Tue Oct 26, 2004 5:22 am
Forum: Archives
Topic: To bring it alive.
Replies: 17
Views: 1805

I'll do it, if i can figure out how to post my recording....
by Odysseus
Tue Oct 26, 2004 4:52 am
Forum: Archives
Topic: Ody and Creatures
Replies: 3
Views: 610

I dunno, did it show? BAHHHHH IT DIDNT

Alright, can't figure it out... I made an ace and a zip file, and tried placing them both, but it is not working... Help?
by Odysseus
Tue Oct 26, 2004 4:50 am
Forum: Archives
Topic: Ody and Creatures
Replies: 3
Views: 610

Ody and Creatures

I've been toying around with this... how is it? If the quality seems decent enough, ask me to make creature sounds and I can give it a try.

Is the file showing up?
by Odysseus
Sat Oct 16, 2004 3:05 am
Forum: Archives
Topic: Idea: Stricter Criteria for Joining Guilds
Replies: 19
Views: 1396

Personally, I am not really attracted to the idea of dumner only factions. I know that's the only way it fits with lore, but I happen to be one of those who hate dark elves... I would never feel right roleplaying as one, I think the difficulty in joining should be based on something other than choic...
by Odysseus
Thu Oct 14, 2004 4:05 am
Forum: Archives
Topic: Map 1 Guild Quest Discussion (Morag Tong)
Replies: 91
Views: 5756

I like sirwoots ideas, except for the one about killing an old lady who cant do it herself, would make me feel really dirty...

i like the idea of a quest where a freelance assasin is found, good one good one

Oh I'm back to help out with questing I guess, if I get ideas ill post here...

later
by Odysseus
Sat Aug 07, 2004 4:42 am
Forum: Archives
Topic: Maya 5 Link
Replies: 0
Views: 260

Maya 5 Link

Well I got a request to add a link to the forums, and I suppose this is the place to do it. http://www.alias.com/eng/products-services/maya/maya_ple/index.shtml go there and you can find the program, it's for 3d modelling, but I don't know if It's the best for Morrowind Models. Anyway, look at it if...
by Odysseus
Wed Jun 30, 2004 10:58 pm
Forum: Archives
Topic: model requset: imperial signs
Replies: 10
Views: 827

umm... Forgot to add it...
by Odysseus
Wed Jun 30, 2004 10:57 pm
Forum: Archives
Topic: model requset: imperial signs
Replies: 10
Views: 827

Well Here it is... Tell me if something needs changed, ill be back in 30 days or so, if these dont work you might want to ask someone else to make them. Hope it's ok :)
by Odysseus
Wed Jun 30, 2004 10:31 pm
Forum: Archives
Topic: model requset: imperial signs
Replies: 10
Views: 827

Here's the 4, im going to redo the first 1-3, so they look more like they were painted on, but it's what I have so far. I'll have to finish today, because tomorrow I'm leaving for germany and wont be back for 30 days or so.
by Odysseus
Wed Jun 30, 2004 5:52 pm
Forum: Concept Art
Topic: thread01
Replies: 418
Views: 45781

Oh yeah forgot about the middle east... stupid american I am, well in Europe i guess breasts are ok...
by Odysseus
Wed Jun 30, 2004 5:48 pm
Forum: Concept Art
Topic: thread01
Replies: 418
Views: 45781

I think it's really only the USA that worries about nudity, probably because of the church. But in most parts of the world breasts are just ordinary body parts... like calves or something, I don't mind seeing a few breasts in the game, as long as that flesh golem isn't doing porno or something gross...
by Odysseus
Tue Jun 29, 2004 6:39 pm
Forum: Archives
Topic: model requset: imperial signs
Replies: 10
Views: 827

Yeah it's just retextured, Ill make the other ones soon...
by Odysseus
Tue Jun 29, 2004 8:26 am
Forum: Archives
Topic: model requset: imperial signs
Replies: 10
Views: 827

This?
by Odysseus
Tue Jun 29, 2004 7:30 am
Forum: Archives
Topic: model requset: imperial signs
Replies: 10
Views: 827

Ill try my hand at it, is just retextured good? Because that's all I can do really, but I'll retexture some signs for you.
by Odysseus
Tue Jun 29, 2004 5:05 am
Forum: Archives
Topic: New vampire greet
Replies: 10
Views: 879

I have an idea: We could write a script so that during the daytime, vampires revert back to their origional configuration, but still take sun damage. Basically they're just the regular character with sun damage, and no one would know that you're a vampire. Then during the night, your face mesh would...
by Odysseus
Mon Jun 28, 2004 7:24 am
Forum: Archives
Topic: My new Sound recorder!
Replies: 5
Views: 499

Where's the file? EDIT NVM EDIT2 Oh my good lord your voice is amazing :)
by Odysseus
Sun Jun 27, 2004 6:23 am
Forum: Archives
Topic: When did you start with this project
Replies: 172
Views: 20288

Well I joined a couple weeks ago maybe... But I haven't started yet, I need to save up some money to buy bloodmoon so I can download the maps and then start doing interiors. I cant wait to do interiors oh so fun I love interior design I know that might be weird being a guy and all but I really do...
by Odysseus
Fri Jun 25, 2004 6:40 am
Forum: Archives
Topic: Claw Weapons
Replies: 26
Views: 2665

Ill try my hand at it sometime, thanks for the pic.
by Odysseus
Thu Jun 24, 2004 12:32 am
Forum: Archives
Topic: Music Composer Applicant
Replies: 27
Views: 3275

I think you should make kind of an eastern sounding song, with lots of world percussion (like bongos kind of) and a sitar. It'd be a great song for desert areas.

I have a song program, I might try my hand at it, but It's just an idea.
by Odysseus
Mon Jun 21, 2004 11:03 pm
Forum: Archives
Topic: Different Mesh Whilst Equipp'd
Replies: 3
Views: 208

Different Mesh Whilst Equipp'd

I have a scripting question for the masters: I want the mesh of a sword while laying on the ground or in a box or something to look like it's sheathed, but then when you equip it, I want it to look like it shoud look(no sheath). Is this possible? Oh and also, I want to make doors for a house that ar...
by Odysseus
Sun Jun 20, 2004 6:22 am
Forum: Archives
Topic: Claw Weapons
Replies: 26
Views: 2665

I was thinking about making a few claw weapons, at least one, just gimme some time, i've only been moddelling for 3 days.
by Odysseus
Sat Jun 19, 2004 11:05 pm
Forum: Archives
Topic: Maya Modelling
Replies: 5
Views: 337

Ahh ok thank you very much, I might be sending you some models soon, but probably not too soon, because I still need to learn how to texture correctly, and I'm sure the size of all my designs are way off. Thanks
by Odysseus
Sat Jun 19, 2004 10:52 pm
Forum: Archives
Topic: Maya Modelling
Replies: 5
Views: 337

No I dont think so, at least not without a plugin
by Odysseus
Sat Jun 19, 2004 9:40 pm
Forum: Archives
Topic: Maya Modelling
Replies: 5
Views: 337

Maya Modelling

Does anyone here use Maya version 5.0, and if so, can they point me out to a place to change my maya files to nifs, and if so, could they PM me as well, I have a few questions about the program I want to ask, and if so, I thank them greatly. TEHEE! =D
by Odysseus
Sat Jun 19, 2004 6:02 pm
Forum: Archives
Topic: HELP!
Replies: 5
Views: 469

I got Maya5, It's supposed to be like 2000 USD, but there is a trial version, directly from Alias Software, that is free. It lasts unlimited amount of time, and no features are disabled. The only agreement you have to make is that it is for private use only, hence, TR mod... Just a bunch of friends ...
by Odysseus
Sat Jun 19, 2004 6:24 am
Forum: Archives
Topic: Weapon pack
Replies: 32
Views: 2831

Yes your models are very high quality, I especially like the Steel Sax, if I had a suggestion, it'd be more weapons like these in the game =D Good work.
by Odysseus
Sat Jun 19, 2004 1:27 am
Forum: Archives
Topic: Darconis: Where have all the windows gone?
Replies: 14
Views: 1278

Yes that Illuminating at night windows mod is great, I use it, it deffinently adds a lot to the looks of the cities. Makes it more alive I think, more windows the better says I.
by Odysseus
Sat Jun 19, 2004 1:17 am
Forum: Archives
Topic: Claim 6-26 status, ideas
Replies: 133
Views: 9209

Woah Woot, I am glad to call you Sir. These look great, the towndesign and landscape design I would call flawless. I can just imagine running around in this city a lot, and I dont think it'd get boring... Nice work!
by Odysseus
Fri Jun 18, 2004 9:18 am
Forum: Archives
Topic: Dwemer Exploder
Replies: 65
Views: 6591

I think it looks to cute, in game kids would probably try to pick it up to sell it, and then BOOM. Heh, kidding, It really does look good, and would fit in nicely.