Who knew CHIM? Vivec and Tiber Septim. Not just any average Great House dunmer Grandmaster knows CHIM, otherwise they would have become a God and conquered their own continent.
http://www.uesp.net/wiki/Lore:CHIM
Search found 99 matches
- Mon Dec 14, 2015 2:18 pm
- Forum: Master Planning
- Topic: House Indoril Brainstorming
- Replies: 110
- Views: 105029
- Thu Nov 26, 2015 8:04 pm
- Forum: Downloads, Testing & Feedback
- Topic: Greater Lich fix WIP
- Replies: 2
- Views: 2784
Hard to say. Model head is rigged to the skeleton and works in pose mode, so that's not broken. You're giving me a file without an animation. And from what I understand, the head floating apart from the body happens when an animation is played where the body walks away. What I'm guessing is that you...
- Thu Nov 26, 2015 6:57 pm
- Forum: Project Organization
- Topic: Developer Roll-Call
- Replies: 28
- Views: 10535
- Fri Sep 04, 2015 1:15 pm
- Forum: Developer Showcase
- Topic: NathanJ's showcase
- Replies: 81
- Views: 32573
Nice to see all of your enthusiasm Nathan. I'm not really a proper TR developer myself (ignore the developer title), but I think what you need right now is to do even just a little bit of this in the construction set. For me writing this stuff is heaven, but work in the Construction Set is kind of d...
- Tue Sep 01, 2015 4:59 pm
- Forum: Master Planning
- Topic: What is Morrowind?
- Replies: 21
- Views: 9995
The question which came to my mind was: will there by any 'end-game' content? Will the blunt end of becoming Archmagister just be the same in TR as it was in MW? I found this rather disappointing in the original game and would love to see more things happen and more things to do other than misc que...
- Tue Sep 01, 2015 4:32 am
- Forum: Developer Showcase
- Topic: NathanJ's showcase
- Replies: 81
- Views: 32573
- Mon Aug 31, 2015 12:17 pm
- Forum: Developer Showcase
- Topic: NathanJ's showcase
- Replies: 81
- Views: 32573
- Sun Aug 16, 2015 8:36 am
- Forum: Conceptualization
- Topic: Werecrocodiles
- Replies: 13
- Views: 5909
- Thu Aug 13, 2015 4:51 pm
- Forum: Conceptualization
- Topic: "Swamp Spider" ideas
- Replies: 26
- Views: 9174
I never tried it with vanilla. But considering that TR seems to be moving over to require OpenMW, maybe the smart move is not to fix it since it works just fine there. Also, because it seems quite functional, why not have it as a pet for some random telvanni, if you aren't going to use it in the swa...
- Thu Aug 13, 2015 11:13 am
- Forum: Conceptualization
- Topic: "Swamp Spider" ideas
- Replies: 26
- Views: 9174
The Technical problems with the Swamp Spider involve that the model crashes the game. Doesn't crash for me at all. That being said, this spider is a piece of art. Whoever the creator was, he took parts of the dreugh model and 1 part of the kwama to form a spider. Then applied what looks like nix ho...
- Mon Aug 03, 2015 1:35 pm
- Forum: Conceptualization
- Topic: "Swamp Spider" ideas
- Replies: 26
- Views: 9174
- Sun Aug 02, 2015 7:32 am
- Forum: Project Organization
- Topic: TR Pipeline Discussion
- Replies: 68
- Views: 38738
Interesting plan. However won't it bloat the download size if you decide to combine TR and Vanilla into 1 game? I mean I already have Morrowind on Steam. Do I need to download Morrowind twice? What about my 30 mods that depend on Morrowind.esm and not MorrowindTamrielRebuilt.omwgame? I understand fu...
- Wed Jul 22, 2015 10:18 am
- Forum: Off-Topic
- Topic: DestinedToDie's assets
- Replies: 1
- Views: 2555
- Thu Jul 09, 2015 8:15 am
- Forum: Project Organization
- Topic: Donating To TR Team
- Replies: 5
- Views: 1798
- Thu Jul 02, 2015 6:41 am
- Forum: Off-Topic
- Topic: DestinedToDie's assets
- Replies: 1
- Views: 2555
DestinedToDie's assets
This is going to be my mod's image dump for WIP assets. Feel free to give feedback. Brickhouse 1 variations: https://i.imgur.com/F3hwzEY.png Stonehenge, stone well, door1: https://i.imgur.com/pGAPEMn.png Brickhouse 2 and 3. Brickhouse 3 has an inverted roof that is used to collect rain, which soaks ...
- Wed Jul 01, 2015 10:59 am
- Forum: Asset Development
- Topic: My constant modeling problems
- Replies: 3
- Views: 2695
- Wed Jul 01, 2015 8:04 am
- Forum: Asset Development
- Topic: My constant modeling problems
- Replies: 3
- Views: 2695
My constant modeling problems
Since niftools forum blocked me from registering after failing to read the confirmation code 5 times, I'm posting my problems here in hopes that someone can resolve them. Also I can't get into chatspike for some reason, I get: menu Status [10:49] qwebirc v0.93 [10:49] Copyright (C) 2008-2014 Chris P...
- Sun Jun 28, 2015 12:15 am
- Forum: Master Planning
- Topic: Gnomey's Workshop
- Replies: 8
- Views: 7592
Re: Gnomey's Workshop
Surprisingly, I've only recently caught on to the fact that that attitude is what has lead to many former developers -- especially modellers -- never uploading their work to TR. Would you expand on this? Perhaps not the ideal topic to bring it up, but then again I don't believe it's worth its own t...
- Sat Mar 28, 2015 4:50 pm
- Forum: Quests & Dialogue
- Topic: [Quest Idea] - Miscallaneous Blades questline
- Replies: 0
- Views: 4359
[Quest Idea] - Miscallaneous Blades questline
This isn't meant to be the official full-on Blades questline, though it might one day turn into it, but I have a few quests in mind that start you in Old Ebonheart and basically take you to various parts of TR to do work. With that said, quest-giver is an undercover Blades spymaster working as a che...
- Tue Mar 24, 2015 5:25 pm
- Forum: Master Planning
- Topic: House Telvanni Brainstorming
- Replies: 74
- Views: 45499
When you look at Vanilla Telvanni, there are no silt striders in any of them, everything is by boat. So which towns did? Ald-ruhn, Maar Gan, khuul, Gnisis and Molag Mar (redoran), Balmora and Suran (hlaalu), Vivec (all houses), Seyda Neen (imperial) and... nothing else comes to mind. Striders are mo...
- Sun Mar 22, 2015 6:11 pm
- Forum: Archives
- Topic: OK I give up, where is Llevari Telsaran's diamond?
- Replies: 6
- Views: 3958
- Fri Mar 13, 2015 11:12 am
- Forum: Conceptualization
- Topic: Unique/Novel Equipment/Potions
- Replies: 7
- Views: 4493
This reminds me of a golden armor in a Diablo 2 mod that gives % more damage reduction based on how much gold you're carrying. There could be a trade-off in carrying items associated with the unique, where player has to gather said items and sacrifice encumberance for the extra effect. EJIRS idea is...
- Fri Mar 13, 2015 5:36 am
- Forum: Conceptualization
- Topic: Unique/Novel Equipment/Potions
- Replies: 7
- Views: 4493
- Fri Mar 13, 2015 5:25 am
- Forum: Developer Showcase
- Topic: DestinedToDie quest Showcase
- Replies: 26
- Views: 11639
The idea is that this honorable redoran NEVER gives up, no matter what. I was surprised by the fatigue glitch as well, but added sethealth 0 in his script and he died correctly in my playthrough. I take it this didn't work in yours and thus the confusion? This is probably caused by using GetHealth. ...
- Wed Mar 11, 2015 6:38 am
- Forum: Quests & Dialogue
- Topic: [Quest Idea] - Misc. (Possibly IAS?) - Dancing Mad
- Replies: 2
- Views: 2798
I take it your idea stems from the dancing madness plague. http://en.wikipedia.org/wiki/Dancing_mania What do you think of having multiple NPCs dancing instead of just 1? Do they have to be naked? On a side note, I'm seeing a lot of good ideas posted by Tondollari, but no new claims made. Has the qu...
- Tue Mar 10, 2015 7:47 pm
- Forum: Developer Showcase
- Topic: DestinedToDie quest Showcase
- Replies: 26
- Views: 11639
Hello. So I've been working on this for a year and it looks like I've finally finished my second quest. Travel to Ald-Ruhn to find a newly-joined member of House Redoran, eager to prove his worth as a fighter. But beware, he wields a special blade and is not one to give up so easily. As with before,...
- Sat Mar 07, 2015 6:54 pm
- Forum: Conceptualization
- Topic: Interactivity.
- Replies: 4
- Views: 3584
This sounds very Skyrimish, where you could cut tree logs and get small change for it, as well as doing other minor things. Oblivion had a house you could buy in every city. And drop a ton of money to furbish it. However, I do not think this is what Morrowind is about. They did experiment with it in...
- Mon Mar 02, 2015 7:00 pm
- Forum: Quests & Dialogue
- Topic: [Quest Idea] - Misc. - Burning Desire
- Replies: 8
- Views: 4269
- Fri Sep 05, 2014 3:40 pm
- Forum: Quests: N/A
- Topic: q1-82-Mis
- Replies: 5
- Views: 5050
- Sun Apr 06, 2014 12:59 pm
- Forum: Off-Topic
- Topic: Why is it that others don't know?
- Replies: 1
- Views: 1247
- Mon Mar 31, 2014 4:49 pm
- Forum: Archives
- Topic: Helpful mods?
- Replies: 10
- Views: 2811
- Thu Mar 27, 2014 6:11 am
- Forum: Archives
- Topic: Helpful mods?
- Replies: 10
- Views: 2811
- Thu Mar 27, 2014 6:08 am
- Forum: Developer Showcase
- Topic: Kastro's Writing Showcase
- Replies: 10
- Views: 2688
Not sure anyone ever calls the farms ranches in vanilla Morrowind. This sounds like a short book (I don't like long ones, tbh) I'd expect to find in the game. Again, I can't recommend for promotion, as I'm not a reviewer, but nothing's stopping you from starting to write books in literature and writ...
- Sun Mar 23, 2014 1:54 am
- Forum: Old Ebonheart
- Topic: Mages Guild
- Replies: 2
- Views: 3018
"Of its early inhabitants we know little. The city is first recorded as Khalaan, literally “Heart of Ebonyâ€Â, a probable reference to the missing god Shezarr who, unusually, was widely worshipped by the elves of this region. Indeed there is some evidence in the Nordic sagas of a great temple or monastery dedicated to Shezarr somewhere directly south of Red Mountain and north of Mournhold, which I conjecturally associate with Khalaan- on the basis of admittedly scant evidence. "
I think this part sounds like it would provide something to do for the mages guild. Maybe hunt down a few artifacts from that age.
A local is said to have found one of these artifacts. He's sort of a part-time adventurer, raiding places like that and selling whatever he finds to rich folk in Ebonheart. Task giver tells the player to try make a buyout of this item, as well as retrieve information on where he found it, and possible other places.
Local says he already sold it to collector/rich guy, who would prefer to stay anonymous. Tip him off to tell you where he found it and who he sold it to. Task giver was hoping for more, but gives small reward for information and tells you that you absolutely must get artifact from X guy.
Player will have a few options on how to do so. Steal it. Pay a whole lot of money. Or play a Mages Guild Expert on Shezzarean Artifacts, saying that upon further inspection, this item is actually a fake some local must have whipped together. Finding that he was swindled, collector/rich guy throws it into the Morrowind equivalent of trash can (a crate?) for the player to easily pick it up. Or he could lower the price considerably.
Another possible way to do this is to have Rich guy holding an auction, but you convince auction people that it's a fake and buy it for only a small amount of gold.
After this, the player is sent to find if information from local guy was correct and there can be found artifacts in Dwemer dwelling.
However - when obtaining the item, it could unexpectedly teleport the player into the Temple/Monastery dedicated to Shezarr - A part of it that has survived, but due to collapse, is impossible to access by normal means. Should the player decide to intervention/recall away, he'd get "where is your scholarly curiosity" ending.
I think this part sounds like it would provide something to do for the mages guild. Maybe hunt down a few artifacts from that age.
A local is said to have found one of these artifacts. He's sort of a part-time adventurer, raiding places like that and selling whatever he finds to rich folk in Ebonheart. Task giver tells the player to try make a buyout of this item, as well as retrieve information on where he found it, and possible other places.
Local says he already sold it to collector/rich guy, who would prefer to stay anonymous. Tip him off to tell you where he found it and who he sold it to. Task giver was hoping for more, but gives small reward for information and tells you that you absolutely must get artifact from X guy.
Player will have a few options on how to do so. Steal it. Pay a whole lot of money. Or play a Mages Guild Expert on Shezzarean Artifacts, saying that upon further inspection, this item is actually a fake some local must have whipped together. Finding that he was swindled, collector/rich guy throws it into the Morrowind equivalent of trash can (a crate?) for the player to easily pick it up. Or he could lower the price considerably.
Another possible way to do this is to have Rich guy holding an auction, but you convince auction people that it's a fake and buy it for only a small amount of gold.
After this, the player is sent to find if information from local guy was correct and there can be found artifacts in Dwemer dwelling.
However - when obtaining the item, it could unexpectedly teleport the player into the Temple/Monastery dedicated to Shezarr - A part of it that has survived, but due to collapse, is impossible to access by normal means. Should the player decide to intervention/recall away, he'd get "where is your scholarly curiosity" ending.
- Sat Mar 22, 2014 5:16 am
- Forum: Literature
- Topic: The Quenching of the Fires
- Replies: 4
- Views: 1555
Interesting that the Indoril would associate lava, ash and fire with the four corners of trouble instead of Red Mountain and Dagoth Ur. My personal opinion is that if a player like me doesn't quite understand how the first and second part link together, it would help to make things a little straight...
- Sat Mar 22, 2014 5:09 am
- Forum: Archives
- Topic: Morrowind Freezes @ The Inn Between
- Replies: 2
- Views: 1105
- Thu Mar 20, 2014 10:31 pm
- Forum: Quests & Dialogue
- Topic: My little friend (Wil)
- Replies: 3
- Views: 1279
- Thu Mar 20, 2014 8:23 pm
- Forum: Quests: N/A
- Topic: q3-7-Dre
- Replies: 4
- Views: 2320
- Thu Mar 20, 2014 8:45 am
- Forum: Quests: N/A
- Topic: q3-7-Dre
- Replies: 4
- Views: 2320