Search found 3 matches

by qqqbbb
Thu May 08, 2014 2:19 pm
Forum: Archives
Topic: Obsolete TR_Mainland Scripts/Quests/NPC bugreports
Replies: 73
Views: 17744

applied, thanks Script TR_m1_Q_RangirthChestScript can be simplified to this: begin TR_m1_Q_RangirthChestScript short doOnce If ( doOnce == 0 ) "TR_m1_Q_skel_rgirth1"->Disable "TR_m1_Q_skel_rgirth2"->Disable Set doOnce to 1 Endif if ( OnActivate ) if ( doOnce == 1 ) "TR_m1_...
by qqqbbb
Thu May 08, 2014 12:16 pm
Forum: Archives
Topic: Obsolete TR_Mainland Scripts/Quests/NPC bugreports
Replies: 73
Views: 17744

It does works as usual without OnActivate block but the messagebox also pops up when you enter the cell.
by qqqbbb
Wed May 07, 2014 12:07 pm
Forum: Archives
Topic: Obsolete TR_Mainland Scripts/Quests/NPC bugreports
Replies: 73
Views: 17744

Weird scripts

TR_m1_treasurehunt_1, TR_m1_treasurehunt_2, TR_m1_treasurehunt_3, TR_m1_treasurehunt_4, TR_m1_treasurehunt_5 have weird scripts: Begin TR_m1_treasurehunt_1_script If ( GetLocked == 0 ) If ( Player->GetItemCount "TR_key_DD14" < 1 ) MessageBox "Although it appeared to have been unlocke...