Search found 326 matches
- Mon Jan 18, 2016 7:42 am
- Forum: Master Planning
- Topic: House Dres Brainstorming
- Replies: 144
- Views: 175953
- Wed Jan 13, 2016 12:35 am
- Forum: Developer Showcase
- Topic: Kevaar's Questing Showcase
- Replies: 24
- Views: 27410
Why is TR making all these changes, updating the website etc if they are unwilling to even respond to showcases (especially questing) in a timely manner? Shouldn't this be an extreme priority for TR? This project can only progress if more people become active, so. Why even bother if people who are w...
- Sun Jan 10, 2016 5:02 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 61610
Good duscussion going, lots of good input. I think sasquatch raises some really good points, especially about detailing the more mundane aspects of Dres life. And those two sketches you posted, sasquatch, is that your own materal? Looks really good, well thought-out details bringing the whole toget...
- Sat Jan 09, 2016 9:07 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 61610
Quick sketches inspired by the meeting: [url=http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Concept%20Sketches/DresArch_zpskc5ruvdf.jpg][img]http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Thumbnails/DresArchThumb_zpssbobtmcc.jpg[/img][/url] [url=http://i136...
- Sat Jan 09, 2016 8:54 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 61610
- Sat Jan 09, 2016 4:07 am
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 61610
EJRS had some nice photos of cave dwellings reminiscent of an anthill.. But I think something slightly less organic would be better or a compromise of that with more going on around the base and underneath. I also like some components of kaziems's sketches..Not liking these latest at all though.. Fo...
- Sun Oct 25, 2015 5:28 pm
- Forum: Project Organization
- Topic: Developer Roll-Call
- Replies: 28
- Views: 10569
- Sun Oct 25, 2015 5:18 pm
- Forum: Project Organization
- Topic: [TO DO] Hopeful To-Do for Dec 8 2015 Release
- Replies: 15
- Views: 6084
How bout review and merge all completed quests and interiors for next release. Or at least within the next 2. I think the goal of these frequent releases should be to update with as much content as we have. Also would like to see OE interiors completed soon. No reason tmhose remaining castle claims ...
- Tue Oct 06, 2015 4:54 pm
- Forum: Project Organization
- Topic: Skype Meetings
- Replies: 243
- Views: 270059
I think it would be most useful to review what has been done the last 2 years. Analyze what still needs to be done. And decide what needs to change to accomplish it. What is preventing real progress? That would be a good next meeting or 2. Exteriors and interiors need to be done, quests scripted, np...
- Tue Oct 06, 2015 4:08 pm
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 83395
As paint ages it becomes lighter not darker. Lighter than a burn. And the cracks here should be showing through to the paper or the layer beneath. this is because as it dries over time the shrinking paint causes stretching and minor cracks where there is a difference between thick and thin paint. Th...
- Sat Sep 26, 2015 2:48 am
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 83395
Like your other work this is very nice. I do have a few suggestions though. 1. The lower part is a little muddy yet. To remedy this I would draw a line showing behind the figures for the ground and bring more of the grey down into the background to add contrast. Mostly an issue on right side (fog ou...
- Thu Sep 10, 2015 6:12 am
- Forum: Master Planning
- Topic: Dungeon Distributions & Concepts
- Replies: 19
- Views: 10425
My main critique is that difficulty should be scaled more exponentially with most things in mainland being at least as difficult as anything on vvardenfell. Or. Scaling up difficulty of red zones on vvardefell. http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24291 I posted on this in another th...
- Mon Sep 07, 2015 5:03 pm
- Forum: Interiors: N/A
- Topic: i5-60-Red
- Replies: 61
- Views: 36103
The barrel table is there because it is for gambling. The edges of the barrel catch the dice. I think I had two games on it. One where u find an object under cup or short string and very common dice if I remember correct. The bar is also often packed so the is not enough seating and table space. I r...
- Wed Aug 05, 2015 3:34 pm
- Forum: Project Organization
- Topic: Skype Meetings
- Replies: 243
- Views: 270059
I'd prioritize remaining OE interiors and completing as many misc quests in that area as possible, as soon as possible. While this is done faction and guild quests should be in discussion and design process. Over rehashing and clarifying existing maps and plans doesn't seem overly necessary, how man...
- Wed Aug 05, 2015 3:29 pm
- Forum: Project Organization
- Topic: Cleaning up the forums
- Replies: 51
- Views: 23575
I'd make review section open to everyone to post. Also open all proposed quests and create claims for those that make the cut. Forums seem relatively fine as is only the planning section need to be revised imo. I'd just make a set of comprehensive doc's and sticky em. Actual progress and priority se...
- Fri Jun 26, 2015 5:45 am
- Forum: Interiors: Finished
- Topic: i3-290-Ind
- Replies: 29
- Views: 11110
- Thu Jun 25, 2015 3:31 am
- Forum: Project Organization
- Topic: Skype Meetings
- Replies: 243
- Views: 270059
Aside from that, Swiftoak -- who plans to take part in the meeting -- wishes to discuss increasing communication with OpenMW. Good plan, their work could have major implications on what extent almalexia should be reworked and what will be possible with dres cities. There may even be the possibility...
- Thu Jun 25, 2015 3:08 am
- Forum: Concept Art
- Topic: 10Kaziem's Concept Art
- Replies: 45
- Views: 36340
- Wed May 20, 2015 11:31 am
- Forum: Concept Art
- Topic: Shipal-Shin inspirational stuff
- Replies: 48
- Views: 31289
- Sun May 17, 2015 1:44 am
- Forum: Project Organization
- Topic: Skype Meetings
- Replies: 243
- Views: 270059
- Thu May 14, 2015 8:20 pm
- Forum: Master Planning
- Topic: Passes
- Replies: 25
- Views: 12175
If you find the idea of another imperial held pass offensive, just reduce the bridge and entrance. Add a ruined facade and make this a little known pass for traders adventures and cutthroats built out of the ruins of an old nordic fortress or tomb or monastery of some kind. Simply removing it on wha...
- Thu May 14, 2015 4:15 pm
- Forum: Project Organization
- Topic: development stages
- Replies: 2
- Views: 1671
development stages
I'd like to suggest a radical idea. While it may not recieve much support, I think it would be a good step to reducing workload and making forward progress. The amount of work left to complete the mainland is daunting. Interiors alone there are probably another 800-1k to go, at least. I estimate tha...
- Thu May 14, 2015 3:15 pm
- Forum: Concept Art
- Topic: [FCG] Dres Architectural functional sketches 2
- Replies: 114
- Views: 58305
I think listing defining charicteristics for each faction would help with the process of deciding on a fitting set of architecture. When I think domination and slavery, order, outwardly hostile, but inwardly proud and cultured. I think a focus on infrastructure and altering the landscape through awe...
- Tue May 12, 2015 12:41 pm
- Forum: Concept Art
- Topic: [FCG] Dres Architectural functional sketches 2
- Replies: 114
- Views: 58305
I disliked relevant architecture because it was too cramped in the interiors even if the outside s interesting to look st. I like redoran for its uniqueness. The combination of them is very poor though for a number of reasonSS. Most are a very clear com bikini of the two. Dres should be more unique ...
- Sun May 10, 2015 6:21 pm
- Forum: Archives
- Topic: Choice Games and interactive story
- Replies: 1
- Views: 2499
Choice Games and interactive story
As cranky, old gamer I've become bored with most games so, when I do game, I find myself gravitating toward the shorter, more casual games I enjoyed as a kid. I enjoyed arcade type gameplay but what really captured my imagination and held my interest were games where storytelling, adventure and choi...
- Sun May 10, 2015 6:17 pm
- Forum: Off-Topic
- Topic: Choice Games
- Replies: 2
- Views: 2665
Choice Games
As cranky, old gamer I've become bored with most games and, when I do game, I find myself gravitating toward the shorter, more casual games I enjoyed as a kid. I enjoyed arcade type gameplay but what really captured my imagination and held my interest were games where storytelling, adventure and cho...
- Wed May 06, 2015 1:34 pm
- Forum: Master Planning
- Topic: House Redoran Landscape
- Replies: 38
- Views: 26513
The images EJRS posted are how I envision the coastal area of dres territory. I posted a few similar images in a regional concepts or brainstorming thread. I'd like see the images you are posting for an already completed perfectly fine area. Used or a transitional zone along the southern mountains a...
- Sat May 02, 2015 1:08 am
- Forum: Concept Art
- Topic: [FCG] Dres Architectural functional sketches 2
- Replies: 114
- Views: 58305
Mwgek had some awesome dries models made back in o'12. I don't know why they were never used, but made a little wider with some bridge peices and modular second story pieces they would be luvly! Some nice looking animated lanterns and glyphs were made as well. I'd like to see those used or recreated...
- Thu Apr 30, 2015 4:11 pm
- Forum: Master Planning
- Topic: Ashlanders [Faction]
- Replies: 44
- Views: 34108
Im opposed to any third gender for ashlanders. I suppose shamans could eb given a third gender but why? Political correctness or the mere alien'nes of it? Third gender wasn't in vanilla it shouldn't be done retroactively. Also seems like a big oversight to overlook kinship system or political system...
- Wed Apr 29, 2015 12:27 am
- Forum: Conceptualization
- Topic: somewhat difficult quest idea
- Replies: 6
- Views: 4019
I think it could work especially if they follow a predefined path. Maybe they travel into another themed zone and stop at a watering hole to camp for a couple nights this would create an opportunity for bandit attack while the player rests. Maybe player could influence the course of rtravel fter thi...
- Sun Apr 26, 2015 3:37 am
- Forum: Exteriors: Finished
- Topic: 4-50-Hla
- Replies: 11
- Views: 11267
- Sun Apr 26, 2015 3:29 am
- Forum: Interiors: N/A
- Topic: i5-56-Red
- Replies: 52
- Views: 16060
I want to thank folks for all the responses to this interior. Somehow I neglected to do that. Some notes on this: Vendors are intended to service those who leave offerings at both the templeand tombs. The ancestral ghosts that dwell in the tombs are highly protective. They tolerate those outsiders b...
- Wed Apr 22, 2015 1:17 pm
- Forum: Interiors: N/A
- Topic: i5-60-Red
- Replies: 61
- Views: 36103
After 5 months of virtually no progress on this I'm surprised you've come to this conclusion just now. I know it this interior relatively matches the shell of the neighboring interior because I used those pieces in this claim and referee to the completed claims before I began. Since you are claiming...
- Sat Apr 11, 2015 11:01 pm
- Forum: Interiors: N/A
- Topic: i3-591-Imp
- Replies: 80
- Views: 31514
Personally, I like the lights and think it compliments the textures and makes things more interesting. If only for the sake of consistency I think lights should be placed for the mushrooms even if made a little dimmer. I really love this interior. Having it completed shows real progress. The extra c...
- Mon Apr 06, 2015 12:18 am
- Forum: Interiors: Reviewing
- Topic: i4-468-Hla
- Replies: 29
- Views: 7515
Could you leave the collapsed tunnel and add another entrance? Maybe a narrow passage player has to swim through to enter a new broken wall on the other side. Something that can be seen but not immediately reached without some effort. Perhaps this could connect with the nearby ruin. From there the p...
- Thu Apr 02, 2015 11:30 pm
- Forum: Interiors: N/A
- Topic: i5-60-Red
- Replies: 61
- Views: 36103
- Sat Mar 21, 2015 2:22 am
- Forum: Old Ebonheart
- Topic: OE Castle
- Replies: 86
- Views: 49090
TR continues to focus on minor details before adequately setting priorities and realizing the big picture. OE doesnt need concepts or new flora. It requires NPCs, quests and completed castle interiors. Concept are needed for Oreleth and other future releases. Nemon had stated would continue exterior...
- Sat Mar 07, 2015 10:14 pm
- Forum: Asset Development
- Topic: Dwarven Long Bow and Arrow
- Replies: 7
- Views: 3962
- Sat Mar 07, 2015 10:08 pm
- Forum: Conceptualization
- Topic: Interactivity.
- Replies: 4
- Views: 3602
I'd like to see more of this type of persistent investment and settlement building. Where choices alter the game world. I really enjoyed raven rock quest line for example. It'd be nice if these things would unlock for certain quest lines. Some ideas: Imperial trading company: Endgame might be findin...
- Sat Jan 31, 2015 7:49 pm
- Forum: Master Planning
- Topic: Passes
- Replies: 25
- Views: 12175