I noticed that the UESP already has that information, including descriptions, for a large amount of NPCs. (Especially in the Telvanni lands)
[url]http://www.uesp.net/wiki/Tes3Mod:Tamriel_Rebuilt/People[/url]
Search found 35 matches
- Mon Jan 11, 2016 10:02 pm
- Forum: Master Planning
- Topic: The Master NPC LIst
- Replies: 15
- Views: 8947
- Fri Jan 08, 2016 4:12 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 62592
That looks very cool, but it's making me wonder about the idea of hexagonal cantons. It's a nice idea symbolically but, won't Dres settlements feel very repetitive if they are all forced to fit inside of hexagons? I think it would be more interesting if you had modular pieces which allowed you to cr...
- Sat Jan 02, 2016 11:42 pm
- Forum: Quests & Dialogue
- Topic: Old Ebonheart Misc Quests
- Replies: 8
- Views: 5809
- Sat Jan 02, 2016 12:48 am
- Forum: Master Planning
- Topic: House Dres Brainstorming
- Replies: 144
- Views: 178592
Here's a random idea that I'll throw out there. Wouldn't it be interesting if Dres was attempting to turn the Argon jungle into an extension of the Deshaan. Perhaps they would dig massive canals from the Plains which spill salt water into the jungle, killing the native plants and creating areas wher...
- Tue Nov 24, 2015 9:03 pm
- Forum: Old Ebonheart
- Topic: Old Ebonheart: Namecall
- Replies: 13
- Views: 6135
Here is my random lurker's take: 1) Xanth Ebonheart sounds too obviously made-up. Not a fan at all. 2) Greater Ebonheart sounds like you're talking about the Ebonheart urban area; i.e. the 'greater New York area'. 3) Grand Ebonheart sounds... okay I guess. 4) None of these names are meaningfully dif...
- Tue Nov 17, 2015 4:26 pm
- Forum: Concept Art
- Topic: Thirr River Valley Visual Update
- Replies: 16
- Views: 10128
- Fri Sep 25, 2015 5:50 pm
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 84896
- Sun Aug 02, 2015 10:25 pm
- Forum: Project Organization
- Topic: TR Pipeline Discussion
- Replies: 68
- Views: 39916
This is the opinion of an outsider, of course, but in my experience it can be really valuable to pair planning with implementation. On projects with no deadline, planning can spiral into infinity. Putting something into the game can be a way of making yourself to commit to a particular vision rather...
- Fri Jul 24, 2015 6:32 pm
- Forum: Concept Art
- Topic: [FCG] Deshaan Plains
- Replies: 316
- Views: 293083
St. Veloth, I like your ideas of taking inspiration from the landscape of Mars. I think that the landscape of Shipal-Shin would be more intriguing if it used a Mars-like color palette rather than the straight-ahead Grand Canyon style are which is emerging from concepts right now. But I have to say, ...
Hi, I'm not a member of the TR team, but I thought I'd chime in since I can answer your question :) It sounds like you might be in the alpha lands. The TR download comes with two ESP's, TR_Alpha and TR_Mainland. TR_Alpha contains what is just a preview of the work-in-progress parts of Tamriel Rebuil...
- Sun Jul 12, 2015 3:59 am
- Forum: Archives
- Topic: HELP: How to change graphics option?
- Replies: 4
- Views: 2987
- Tue Jul 07, 2015 10:20 pm
- Forum: Old Ebonheart
- Topic: Assets needed
- Replies: 121
- Views: 84896
- Sat Jul 04, 2015 2:40 am
- Forum: Conceptualization
- Topic: [Indoril] Velk and Their Nectar
- Replies: 23
- Views: 8918
- Thu Jun 11, 2015 3:19 pm
- Forum: Master Planning
- Topic: Vales of Mephala [Region Plan]
- Replies: 7
- Views: 4904
Personally, I'm really relieved to see that you guys won't be doing anything drastic to the geography of this region. The mephalain mountains region is my favorite area in the current release. It's fun to learn the terrain, and it's full of interesting vistas and neat secrets. I think with a few uni...
- Thu May 21, 2015 6:13 pm
- Forum: Concept Art
- Topic: Shipal-Shin inspirational stuff
- Replies: 48
- Views: 31731
- Wed May 20, 2015 10:37 pm
- Forum: Concept Art
- Topic: [FCG] Dres Architectural functional sketches 2
- Replies: 114
- Views: 59721
- Mon May 04, 2015 5:03 pm
- Forum: Asset Development
- Topic: Currently working on Super Llama's Skyrender
- Replies: 26
- Views: 11910
- Mon Apr 06, 2015 4:53 am
- Forum: Conceptualization
- Topic: a possible error in lore/text
- Replies: 16
- Views: 6252
I looked at that quote on the UESP in context and it looks like it's just someone's way of explaining why all the Dunmer buildings in Elder Scrolls Online (which takes place in the second era) use the Indoril style. I wouldn't take it too seriously. In reality, the devs of ESO probably just didn't w...
- Sat Apr 04, 2015 4:00 am
- Forum: Master Planning
- Topic: New Name Dedefecation
- Replies: 49
- Views: 20000
- Sat Mar 28, 2015 6:27 pm
- Forum: Master Planning
- Topic: House Telvanni Brainstorming
- Replies: 74
- Views: 46876
- Sat Mar 28, 2015 6:26 pm
- Forum: Master Planning
- Topic: House Telvanni Brainstorming
- Replies: 74
- Views: 46876
Here are some images from the top of Mount Roraima in Venezuela. To me, they look like how I imagine parts of Telvanni territory. (But with less giant mushrooms) [spoiler] [img]http://www.cruzine.com/wp-content/uploads/2011/05/019-lost-world-tepuy-venezuela.jpg[/img] [img]http://36.media.tumblr.com/...
- Sat Mar 28, 2015 6:18 pm
- Forum: Master Planning
- Topic: House Hlaalu Brainstorming
- Replies: 88
- Views: 94586
I think that the lack of direction and a larger goal is important to Hlaalu's identity. They appear to be at the height of power, but really they are only a few years from being pushed off the council. They are rich and powerful, but have lost the larger picture of how to use that money and power. T...
- Tue Mar 24, 2015 4:48 pm
- Forum: Master Planning
- Topic: House Dres Brainstorming
- Replies: 144
- Views: 178592
I like the idea of Dres using cantons. I have the image of the Dres cities being made up of many smaller cantons instead of one giant one. Check out this image of a Midwestern native American city: [spoiler][img]http://www.legendsofamerica.com/photos-illinois/CahokiaMounds-old.jpg[/img][/spoiler] (A...
- Tue Mar 24, 2015 4:34 pm
- Forum: Master Planning
- Topic: House Telvanni Brainstorming
- Replies: 74
- Views: 46876
I feel like having a lot of pod villages would be out of character for the Telvanni. It seems like their tower villages are almost entirely populated by people- merchants, guards, suppliers, etc. who are directly contracted by the resident wizard lord. I think the relationship between Telvanni lords...
- Sat Feb 21, 2015 2:24 am
- Forum: Conceptualization
- Topic: Questions? Ask Them Here!
- Replies: 353
- Views: 276975
- Thu Nov 13, 2014 4:06 am
- Forum: Quests & Dialogue
- Topic: [Quest Design] - Troublesome Guar
- Replies: 4
- Views: 1478
Escort missions are kind of a drag in Morrowind so I like that you're spicing it up a bit. If the thing with the passerby is too complicated, maybe the guar will just attack the player at a certain point if it's not given the medicine. (I think some weak calm creature or command scrolls would make m...
- Sat Oct 25, 2014 5:05 am
- Forum: Master Planning
- Topic: House Indoril Brainstorming
- Replies: 110
- Views: 106801
I just spent some time reading through this and a few other threads concerning Indoril. Here are some miscellaneous ideas which occurred to me. I like that charitable giving is a prominent part of Indoril society. It shows that there is something genuinely admirable about their traditions, and allow...
- Wed Oct 22, 2014 7:20 pm
- Forum: Concept Art
- Topic: [UCG] Morrowind Agriculture
- Replies: 7
- Views: 4856
I appreciate the thoroughness of your thinking. I do think my idea is feasible, though. I'll explain how I arrived at it's design. What you describe is very similar to the way mushrooms are cultivated in the real world, as seen in this picture: [url]http://coldwatergardens.com/monthly_newsletter/ima...
- Wed Oct 22, 2014 6:41 am
- Forum: Concept Art
- Topic: [UCG] Morrowind Agriculture
- Replies: 7
- Views: 4856
1. Watery fields like rice paddies. Within, rows of wooden stakes driven into the ground. On the damp stakes a particular deadwood fungus is cultivated for harvest. Can look like anything (I was thinking something with long spikes or fronds). I don't have a good way to scan or photograph hand drawn...
- Mon Oct 20, 2014 10:42 pm
- Forum: Concept Art
- Topic: [UCG] Morrowind Agriculture
- Replies: 7
- Views: 4856
- Mon Oct 20, 2014 9:40 pm
- Forum: Conceptualization
- Topic: Questions? Ask Them Here!
- Replies: 353
- Views: 276975
Actually, I would love to get involved. I've been following TR on and off for almost a decade and I do have plenty of ideas stored away. I suppose I've held off on joining the project because I can't guarantee that I'll be able to devote a lot of time to it and also because my skill set is limited. ...
- Mon Oct 20, 2014 3:44 am
- Forum: Conceptualization
- Topic: Questions? Ask Them Here!
- Replies: 353
- Views: 276975
- Mon Oct 20, 2014 2:33 am
- Forum: Archives
- Topic: map1 and map2?
- Replies: 1
- Views: 1022
Hi. I'm not a staff member, but I think I can answer your question. The TR_map1 and TR_map2 esms are outdated files from when Tamriel Rebuilt used a different release format. The latest releases have merged all of that content into a single esm called TR_Mainland which includes everything from map1 ...
- Mon Oct 20, 2014 1:46 am
- Forum: Conceptualization
- Topic: Questions? Ask Them Here!
- Replies: 353
- Views: 276975
Speaking of Home of the Nords and Project: Cyrodiil, I've always been curious as to why those two projects chose to start all the way in the west rather than in the east where they could link up to the Tamriel Rebuilt landmass. As a TES fan, it would be an absolute dream come true to be able to walk...