Search found 35 matches

by ihavefivehat
Mon Jan 11, 2016 10:02 pm
Forum: Master Planning
Topic: The Master NPC LIst
Replies: 15
Views: 8947

I noticed that the UESP already has that information, including descriptions, for a large amount of NPCs. (Especially in the Telvanni lands)

[url]http://www.uesp.net/wiki/Tes3Mod:Tamriel_Rebuilt/People[/url]
by ihavefivehat
Fri Jan 08, 2016 4:12 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 62592

That looks very cool, but it's making me wonder about the idea of hexagonal cantons. It's a nice idea symbolically but, won't Dres settlements feel very repetitive if they are all forced to fit inside of hexagons? I think it would be more interesting if you had modular pieces which allowed you to cr...
by ihavefivehat
Sat Jan 02, 2016 11:42 pm
Forum: Quests & Dialogue
Topic: Old Ebonheart Misc Quests
Replies: 8
Views: 5809

Based on [url=http://www.uesp.net/wiki/Morrowind:Addhiranirr]Addhiranirr's dialogue[/url], I've always assumed that House Dagoth was using smugglers to carry ash statues to the mainland, so it would make sense if there were minor shrines in caves and settlements, especially along the inner sea.
by ihavefivehat
Sat Jan 02, 2016 12:48 am
Forum: Master Planning
Topic: House Dres Brainstorming
Replies: 144
Views: 178592

Here's a random idea that I'll throw out there. Wouldn't it be interesting if Dres was attempting to turn the Argon jungle into an extension of the Deshaan. Perhaps they would dig massive canals from the Plains which spill salt water into the jungle, killing the native plants and creating areas wher...
by ihavefivehat
Tue Nov 24, 2015 9:03 pm
Forum: Old Ebonheart
Topic: Old Ebonheart: Namecall
Replies: 13
Views: 6135

Here is my random lurker's take: 1) Xanth Ebonheart sounds too obviously made-up. Not a fan at all. 2) Greater Ebonheart sounds like you're talking about the Ebonheart urban area; i.e. the 'greater New York area'. 3) Grand Ebonheart sounds... okay I guess. 4) None of these names are meaningfully dif...
by ihavefivehat
Tue Nov 17, 2015 4:26 pm
Forum: Concept Art
Topic: Thirr River Valley Visual Update
Replies: 16
Views: 10128

I just want to take a moment to express how relieved I am that you all are planning to replace those horrible horrible trees. Thank you! :P
by ihavefivehat
Fri Sep 25, 2015 5:50 pm
Forum: Old Ebonheart
Topic: Assets needed
Replies: 121
Views: 84896

That's really nice! Great work on the coloring and the border is beautiful.

Personally, I find the floating banners distracting. In my opinion it would be better to have the text somewhere at the edge of the composition. Or maybe the text is unnecessary.
by ihavefivehat
Sun Aug 02, 2015 10:25 pm
Forum: Project Organization
Topic: TR Pipeline Discussion
Replies: 68
Views: 39916

This is the opinion of an outsider, of course, but in my experience it can be really valuable to pair planning with implementation. On projects with no deadline, planning can spiral into infinity. Putting something into the game can be a way of making yourself to commit to a particular vision rather...
by ihavefivehat
Fri Jul 24, 2015 6:32 pm
Forum: Concept Art
Topic: [FCG] Deshaan Plains
Replies: 316
Views: 293083

St. Veloth, I like your ideas of taking inspiration from the landscape of Mars. I think that the landscape of Shipal-Shin would be more intriguing if it used a Mars-like color palette rather than the straight-ahead Grand Canyon style are which is emerging from concepts right now. But I have to say, ...
by ihavefivehat
Wed Jul 15, 2015 5:09 pm
Forum: Archives
Topic: Quests
Replies: 6
Views: 3405

Hi, I'm not a member of the TR team, but I thought I'd chime in since I can answer your question :) It sounds like you might be in the alpha lands. The TR download comes with two ESP's, TR_Alpha and TR_Mainland. TR_Alpha contains what is just a preview of the work-in-progress parts of Tamriel Rebuil...
by ihavefivehat
Sun Jul 12, 2015 3:59 am
Forum: Archives
Topic: HELP: How to change graphics option?
Replies: 4
Views: 2987

Hmm, Tamriel Rebuilt shouldn't actually change anything on Soltheim. Did you install the Morrowind Graphics and Sound Overhaul? That might have been what replaced your tree models. If so, I'm not sure if there's a way to go back to the vanilla models without reinstalling Morrowind.
by ihavefivehat
Tue Jul 07, 2015 10:20 pm
Forum: Old Ebonheart
Topic: Assets needed
Replies: 121
Views: 84896

I love the drawing, but I'm not a fan of that tile filter. I think it would look great as a fresco, though!
by ihavefivehat
Sat Jul 04, 2015 2:40 am
Forum: Conceptualization
Topic: [Indoril] Velk and Their Nectar
Replies: 23
Views: 8918

Maybe you can take some inspiration from these ancient Chinese bronze vessels. https://www.google.com/search?q=chinese+jue&source=lnms&tbm=isch&sa=X&ei=WEaXVYTmEYWXNv3tgIAP&ved=0CAcQ_AUoAQ&biw=1440&bih=763#tbm=isch&q=shang+bronze+vessel Many of them are tripodal, whic...
by ihavefivehat
Thu Jun 11, 2015 3:19 pm
Forum: Master Planning
Topic: Vales of Mephala [Region Plan]
Replies: 7
Views: 4904

Personally, I'm really relieved to see that you guys won't be doing anything drastic to the geography of this region. The mephalain mountains region is my favorite area in the current release. It's fun to learn the terrain, and it's full of interesting vistas and neat secrets. I think with a few uni...
by ihavefivehat
Thu May 21, 2015 6:13 pm
Forum: Concept Art
Topic: Shipal-Shin inspirational stuff
Replies: 48
Views: 31731

Very cool! That first picture is beautiful. Did you model those rocks too?

But I have to agree that the red texture is a little bit too vivid, especially next to the buildings. I think if you just made it somewhat more pale it would make a huge difference.
by ihavefivehat
Wed May 20, 2015 10:37 pm
Forum: Concept Art
Topic: [FCG] Dres Architectural functional sketches 2
Replies: 114
Views: 59721

I was thinking that it might be cool if Dres towns were built on top of/into skyrender nests. Drew a quick concept for it:

[url]http://i.imgur.com/K9QGO7c.png[/url]
by ihavefivehat
Mon May 04, 2015 5:03 pm
Forum: Asset Development
Topic: Currently working on Super Llama's Skyrender
Replies: 26
Views: 11910

Oh yeah, that looks great! Way better than the yellow-striped model in the current release.
by ihavefivehat
Mon Apr 06, 2015 4:53 am
Forum: Conceptualization
Topic: a possible error in lore/text
Replies: 16
Views: 6252

I looked at that quote on the UESP in context and it looks like it's just someone's way of explaining why all the Dunmer buildings in Elder Scrolls Online (which takes place in the second era) use the Indoril style. I wouldn't take it too seriously. In reality, the devs of ESO probably just didn't w...
by ihavefivehat
Sat Apr 04, 2015 4:00 am
Forum: Master Planning
Topic: New Name Dedefecation
Replies: 49
Views: 20000

If the word 'coast' is overused, then what about Sundered Shore? I think it has kind of a nice ring to it.
by ihavefivehat
Sat Mar 28, 2015 6:27 pm
Forum: Master Planning
Topic: House Telvanni Brainstorming
Replies: 74
Views: 46876

(and a few more) [url]http://cache3.asset-cache.net/gc/467165641-bizarre-rock-formations-in-the-clouds-and-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=Mz1WyauBx2YR3v%2BFTG6I4cQMoPUd94pi%2BQzOHK7xJBo%3D[/url] [url]http://cache1.asset-cache.net/gc/467165643-bizarre-rock-formations-in-the-clouds-a...
by ihavefivehat
Sat Mar 28, 2015 6:26 pm
Forum: Master Planning
Topic: House Telvanni Brainstorming
Replies: 74
Views: 46876

Here are some images from the top of Mount Roraima in Venezuela. To me, they look like how I imagine parts of Telvanni territory. (But with less giant mushrooms) [spoiler] [img]http://www.cruzine.com/wp-content/uploads/2011/05/019-lost-world-tepuy-venezuela.jpg[/img] [img]http://36.media.tumblr.com/...
by ihavefivehat
Sat Mar 28, 2015 6:18 pm
Forum: Master Planning
Topic: House Hlaalu Brainstorming
Replies: 88
Views: 94586

I think that the lack of direction and a larger goal is important to Hlaalu's identity. They appear to be at the height of power, but really they are only a few years from being pushed off the council. They are rich and powerful, but have lost the larger picture of how to use that money and power. T...
by ihavefivehat
Tue Mar 24, 2015 4:48 pm
Forum: Master Planning
Topic: House Dres Brainstorming
Replies: 144
Views: 178592

I like the idea of Dres using cantons. I have the image of the Dres cities being made up of many smaller cantons instead of one giant one. Check out this image of a Midwestern native American city: [spoiler][img]http://www.legendsofamerica.com/photos-illinois/CahokiaMounds-old.jpg[/img][/spoiler] (A...
by ihavefivehat
Tue Mar 24, 2015 4:34 pm
Forum: Master Planning
Topic: House Telvanni Brainstorming
Replies: 74
Views: 46876

I feel like having a lot of pod villages would be out of character for the Telvanni. It seems like their tower villages are almost entirely populated by people- merchants, guards, suppliers, etc. who are directly contracted by the resident wizard lord. I think the relationship between Telvanni lords...
by ihavefivehat
Sat Feb 21, 2015 2:24 am
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 276975

In Vivec, I think we can assume that Dres and Indoril don't have cantons simply because they don't have territory on Vvardenfell.
by ihavefivehat
Thu Nov 13, 2014 4:06 am
Forum: Quests & Dialogue
Topic: [Quest Design] - Troublesome Guar
Replies: 4
Views: 1478

Escort missions are kind of a drag in Morrowind so I like that you're spicing it up a bit. If the thing with the passerby is too complicated, maybe the guar will just attack the player at a certain point if it's not given the medicine. (I think some weak calm creature or command scrolls would make m...
by ihavefivehat
Sat Oct 25, 2014 5:05 am
Forum: Master Planning
Topic: House Indoril Brainstorming
Replies: 110
Views: 106801

I just spent some time reading through this and a few other threads concerning Indoril. Here are some miscellaneous ideas which occurred to me. I like that charitable giving is a prominent part of Indoril society. It shows that there is something genuinely admirable about their traditions, and allow...
by ihavefivehat
Wed Oct 22, 2014 7:20 pm
Forum: Concept Art
Topic: [UCG] Morrowind Agriculture
Replies: 7
Views: 4856

I appreciate the thoroughness of your thinking. I do think my idea is feasible, though. I'll explain how I arrived at it's design. What you describe is very similar to the way mushrooms are cultivated in the real world, as seen in this picture: [url]http://coldwatergardens.com/monthly_newsletter/ima...
by ihavefivehat
Wed Oct 22, 2014 5:48 pm
Forum: Archives
Topic: Luck 300
Replies: 5
Views: 1523

I don't think most players will be going into TR with maxed-out characters. Besides, I think would be a bad precedent to make TR reliant on other mods, especially considering that we don't know what the mod-scene will look like years from now when the project is actually finished.
by ihavefivehat
Wed Oct 22, 2014 6:41 am
Forum: Concept Art
Topic: [UCG] Morrowind Agriculture
Replies: 7
Views: 4856

1. Watery fields like rice paddies. Within, rows of wooden stakes driven into the ground. On the damp stakes a particular deadwood fungus is cultivated for harvest. Can look like anything (I was thinking something with long spikes or fronds). I don't have a good way to scan or photograph hand drawn...
by ihavefivehat
Mon Oct 20, 2014 10:42 pm
Forum: Concept Art
Topic: [UCG] Morrowind Agriculture
Replies: 7
Views: 4856

gro-Dhal wrote:I feel like we haven't had much concept art for a long time. What sort of stuff do you think you could draw? Plants? Clutter? Landscapes? In-game art/carvings?
I could try my hand at any of the above. What sort of things did you have in mind?
by ihavefivehat
Mon Oct 20, 2014 9:40 pm
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 276975

Actually, I would love to get involved. I've been following TR on and off for almost a decade and I do have plenty of ideas stored away. I suppose I've held off on joining the project because I can't guarantee that I'll be able to devote a lot of time to it and also because my skill set is limited. ...
by ihavefivehat
Mon Oct 20, 2014 3:44 am
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 276975

I have to say, it's pretty mind-blowing to imagine all of Skyrim, Cyrodiil and Morrowind being implemented in the same world-space. You guys are doing great work.
by ihavefivehat
Mon Oct 20, 2014 2:33 am
Forum: Archives
Topic: map1 and map2?
Replies: 1
Views: 1022

Hi. I'm not a staff member, but I think I can answer your question. The TR_map1 and TR_map2 esms are outdated files from when Tamriel Rebuilt used a different release format. The latest releases have merged all of that content into a single esm called TR_Mainland which includes everything from map1 ...
by ihavefivehat
Mon Oct 20, 2014 1:46 am
Forum: Conceptualization
Topic: Questions? Ask Them Here!
Replies: 353
Views: 276975

Speaking of Home of the Nords and Project: Cyrodiil, I've always been curious as to why those two projects chose to start all the way in the west rather than in the east where they could link up to the Tamriel Rebuilt landmass. As a TES fan, it would be an absolute dream come true to be able to walk...