Search found 248 matches

by 10Kaziem
Sun Jan 17, 2016 10:16 pm
Forum: Conceptualization
Topic: Something special for the Developers Emeritus
Replies: 6
Views: 12747

Yes, agreed: We don't want them to stick out, but rather be extra interesting if you happen to know the real life backstory.
by 10Kaziem
Sun Jan 17, 2016 1:20 am
Forum: Conceptualization
Topic: Something special for the Developers Emeritus
Replies: 6
Views: 12747

I support this idea. Little rings and amulets and hidden enchanted doodads would be nice.
by 10Kaziem
Fri Jan 15, 2016 2:51 pm
Forum: Master Planning
Topic: House Dres Brainstorming
Replies: 144
Views: 178592

I personally don't think they should be "blood" vampires. Just that if others found out about the deal they made with the Daedra, they would assume it's vampires and get out the torches and the pitchforks. Swiftoak suggested that the immortality bargain be downplayed as far as specifics go...
by 10Kaziem
Fri Jan 15, 2016 2:47 pm
Forum: Archives
Topic: TR2016 - The Forum/Claims replacement trial begins NOW!
Replies: 2
Views: 10564

I'm putting my vote in for using the Drupal forums over the Redmine forums, since I won't be at the Skype Meeting this weekend to do it. I think the functionality and formatting abilities of the Drupal forums, and the ability to mesh them well with the drupal-based website, are going to work better ...
by 10Kaziem
Thu Jan 14, 2016 3:34 pm
Forum: Downloads, Testing & Feedback
Topic: Screenshots Thread
Replies: 21
Views: 9532

Wow! Those are really nice. Thank you for them!
by 10Kaziem
Wed Jan 13, 2016 8:48 pm
Forum: Downloads, Testing & Feedback
Topic: TR Public Feedback
Replies: 13
Views: 5988

Are we? Any changes for Telvanis are far off, and I don't think we've even discussed what those might be. Eldarion, thank you so much for your feedback. If you see something you'd like to contribute to, it's very welcome!
by 10Kaziem
Wed Jan 13, 2016 3:37 am
Forum: Concept Art
Topic: 10Kaziem's Concept Art
Replies: 45
Views: 36932

I made new art! But you have to go to the new forum to see it. (Sneaky, I am.)

http://www.tamriel-rebuilt.org/?q=forum/kaziems-concept-emporium
by 10Kaziem
Mon Jan 11, 2016 7:46 pm
Forum: Master Planning
Topic: The Master NPC LIst
Replies: 15
Views: 8947

Ask Seneca37, he does automation.
by 10Kaziem
Sat Jan 09, 2016 5:52 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 62592

Floor, your models are amazing and I love all of them. in this post: http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=330989#330989 There's one small drawing in the concept art that shows the houses built on top of the stronghold base. These bases are really just the elevator and might have some...
by 10Kaziem
Sat Jan 09, 2016 5:19 pm
Forum: Concept Art
Topic: Assets Needed for Morrowind
Replies: 24
Views: 11411

FYI I have a fairly similar concept in shape to that one, so probably we'd want to color the two differently. I'm also a texturer if you would like help with texture making.
by 10Kaziem
Fri Jan 08, 2016 4:52 pm
Forum: Project Organization
Topic: Skype Meetings
Replies: 243
Views: 273991

Reminder: The next "skype" meeting is tomorrow, Saturday January 9 at 6:00pm GMT . We will be using Discord for this meeting: https://discordapp.com/ To get onto discord, click the green "try it now" button. This runs in your browser and does not need to be downloaded. Arrive a b...
by 10Kaziem
Fri Jan 08, 2016 4:28 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 62592

Depending on our modeling skills, we could have slightly different hexagonal cantons for each. That link did have a lot of interesting shapes in it.
by 10Kaziem
Fri Jan 08, 2016 3:06 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 62592

That looks fantastic!
by 10Kaziem
Fri Jan 08, 2016 3:42 am
Forum: Asset Development
Topic: Modder Resources
Replies: 19
Views: 9493

If we use them, which I hope we will, I'll do a texture pass on them.
by 10Kaziem
Fri Jan 08, 2016 2:38 am
Forum: Misc TR Topics
Topic: Bluefoot Mushrooms
Replies: 6
Views: 13043

Habitat: Bluefoot is a mushroom that grows primarily in caves. It prefers lower altitudes and warmer, moister weather, and therefore grows primarily in the northeastern regions of Mainland Morrowind. It does not grow well near ash, frost, or salt, but prefers caves that are coastal or moist. Despite...
by 10Kaziem
Fri Jan 08, 2016 2:01 am
Forum: Off-Topic
Topic: Graphical Replacers, sound Replacers, and fixes galore
Replies: 3
Views: 10667

Hmm, this is very interesting. I also strongly prefer replacers that keep the vanilla feel.
by 10Kaziem
Thu Jan 07, 2016 7:58 pm
Forum: Concept Art
Topic: Thirr River Valley Visual Update
Replies: 16
Views: 10128

Eventually I'll be posting some photoshopped screenshots as potential color palette ideas, which will give us something to look at.
by 10Kaziem
Thu Jan 07, 2016 2:40 pm
Forum: Project Organization
Topic: Cleaning up the forums
Replies: 51
Views: 24137

It is the intention to not use these exact forums anymore because they are incredibly old and in need of some sort of update. We're not sure what forums we will actually be moving to, however.
by 10Kaziem
Thu Jan 07, 2016 2:36 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 62592

Those doormats are great! I like the hexagon shape ideas, though weren't we going with the idea that the main houses would be square in cross section? That's what our half-completed tileset is doing right now. The cantons are hexagonal, of course. If the symbolism is that important I can't imagine t...
by 10Kaziem
Thu Jan 07, 2016 2:34 pm
Forum: Master Planning
Topic: House Dres Brainstorming
Replies: 144
Views: 178592

I think this story works regardless of where we situate the council. The fact that the Dres are doing a mysterious thing, unknown to the outlander, is totally fine.
by 10Kaziem
Thu Jan 07, 2016 2:51 am
Forum: Master Planning
Topic: House Dres Brainstorming
Replies: 144
Views: 178592

That's a great book! That was a really good read, very interesting, absorbing, and it felt very authentic. There's a few typos in it, but it's excellent nonetheless.

EDIT: I'm not sure what you mean about the council, but I think this is an excellent portrayal of the Dres.
by 10Kaziem
Thu Jan 07, 2016 2:32 am
Forum: Project Organization
Topic: Cleaning up the forums
Replies: 51
Views: 24137

Yeah, I think we're waiting on this skype meeting to figure out what's happening and what forums we'll be migrating to.
by 10Kaziem
Thu Jan 07, 2016 2:31 am
Forum: Asset Development
Topic: Modder Resources
Replies: 19
Views: 9493

Ooooh those look very nice. The colors are a bit too even and saturated on some of them, which is why they appear a bit too bright. I am thinking of the blue and green. But, that's only a minor texture fix, and these are lovely.
by 10Kaziem
Thu Jan 07, 2016 2:28 am
Forum: Misc TR Topics
Topic: Bluefoot Mushrooms
Replies: 6
Views: 13043

Do bluefoot mushrooms have an ingredient associated with them? (Also, I designed a few cave plants, though I'm not sure if they were liked. They were never made into models, in any case.)
by 10Kaziem
Thu Jan 07, 2016 2:26 am
Forum: Concept Art
Topic: 10Kaziem's Concept Art
Replies: 45
Views: 36932

The architecture is based off of current tileset, which goes on top of the hexagonal cantons. The plates and things are for not particular house, just fun.
by 10Kaziem
Wed Jan 06, 2016 12:16 am
Forum: Concept Art
Topic: 10Kaziem's Concept Art
Replies: 45
Views: 36932

New concepts: Dres things sketches: [url=http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Concept%20Art/dresarch3_zpsupbeskdf.jpg][img]http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Thumbnails/dresarch3Thumb_zps60pxcahx.jpg[/img][/url] [url=http://i1367.photob...
by 10Kaziem
Wed Jan 06, 2016 12:08 am
Forum: Misc TR Topics
Topic: Bluefoot Mushrooms
Replies: 6
Views: 13043

If someone posts a picture of bluefoot mushrooms I can make up some lore for them, based off of their distribution and where they have been placed so far. If we want that.
by 10Kaziem
Mon Jan 04, 2016 10:58 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 62592

New sketch detailing my idea for modular exterior sets, so we can build awesome cities. This should be based and styled entirely off of the existing tileset. [url=http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Concept%20Art/dresarch3_zpsupbeskdf.jpg][img]http://i1367.photobucket...
by 10Kaziem
Mon Jan 04, 2016 10:55 pm
Forum: Concept Art
Topic: Thirr River Valley Visual Update
Replies: 16
Views: 10128

Personally, because I designed the saltstrap for the Deshaan, would like it not to be used here. It's a desert plant, made for arid climates.

Other than that the concept looks alright, I might poke some suggestions later.
by 10Kaziem
Fri Jan 01, 2016 8:30 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 62592

Gardens don't have to be friendly, though that's a good point. They could easily be rock gardens or salt gardens or something like that. Depending on how they are modeled, the gardens could lend odd, hairy or tentacled silhouettes to the buildings. Also, the Dres are agricultural, so they might have...
by 10Kaziem
Fri Jan 01, 2016 4:51 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 62592

Quick sketches inspired by the meeting: [url=http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Concept%20Sketches/DresArch_zpskc5ruvdf.jpg][img]http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Thumbnails/DresArchThumb_zpssbobtmcc.jpg[/img][/url] [url=http://i1367...
by 10Kaziem
Thu Dec 31, 2015 2:23 pm
Forum: Concept Art
Topic: Assets Needed for Morrowind
Replies: 24
Views: 11411

I think Seneca, and I have rudimentary modeling skills. Not sure about anyone else.
by 10Kaziem
Thu Dec 31, 2015 3:01 am
Forum: Concept Art
Topic: Assets Needed for Morrowind
Replies: 24
Views: 11411

In the land of concept art:

We could use concepts for groundcover type plants and undergrowth (small trees, bushes).
by 10Kaziem
Wed Dec 30, 2015 9:25 pm
Forum: Master Planning
Topic: House Dres Brainstorming
Replies: 144
Views: 178592

We had an impromptu skype meeting today about what Dres is. The notes from that meeting (which are, at the moment, very disorganized) are here: LINK
by 10Kaziem
Wed Dec 30, 2015 9:23 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 62592

We had an impromptu skype meeting today about what Dres is. The notes from that meeting (which are, at the moment, very disorganized) are here: LINK
by 10Kaziem
Wed Dec 30, 2015 6:51 pm
Forum: Conceptualization
Topic: Concepts Wanted: House Dres Settlements
Replies: 48
Views: 62592

Concepts Wanted: House Dres Settlements

We are going to be working on Dres lands eventually, and would like to start collecting concepts on how House Dres settlements might look, from the biggest cities down to the smallest farms and tents. Have ideas for how a house, a street, a farm, a bug nest, salt mine, or anything else might look? P...
by 10Kaziem
Sun Dec 27, 2015 5:03 pm
Forum: Project Organization
Topic: TR Skype Meeting Recordings
Replies: 4
Views: 4415

Rough notes summary for 12/12/15 meeting is now here: LINK

The notes are no longer in the to-do list.
by 10Kaziem
Sun Dec 27, 2015 4:58 pm
Forum: Asset Development
Topic: Request: new rug models
Replies: 9
Views: 13708

FYI the new textures I linked in my last post have no alpha at all, meaning they have to have new models to go onto. One of them is a rug with a ragged edge which might need alpha anyway. When you get around to playtesting these let me know and we can make sure the models and textures line up right.
by 10Kaziem
Sun Dec 27, 2015 3:10 pm
Forum: Project Organization
Topic: Resources and Tutorials for Quest Makers [Quests & Dialogue]
Replies: 2
Views: 2763

Resources and Tutorials for Quest Makers [Quests & Dialogue]

A sticky, of no particular urgency, of tutorials and resources for people who think up, write, and then implement quests. Could end up as a website bit instead of a sticky.

Google doc: [click here]

Add any ideas or commentary in this thread or to the bottom of the google doc.
by 10Kaziem
Sun Dec 27, 2015 2:47 pm
Forum: Project Organization
Topic: Quest & Dialogue Guidelines [Quests and Dialogue]
Replies: 8
Views: 4670

The first post has been updated with an updated WIP, which has been posted without formatting. The most current version is at the bottom of the google doc up there.

Does anyone have feedback on this? Or, think this is good enough to post right now and then tweak later?