Search found 248 matches
- Sun Jan 17, 2016 10:16 pm
- Forum: Conceptualization
- Topic: Something special for the Developers Emeritus
- Replies: 6
- Views: 12747
- Sun Jan 17, 2016 1:20 am
- Forum: Conceptualization
- Topic: Something special for the Developers Emeritus
- Replies: 6
- Views: 12747
- Fri Jan 15, 2016 2:51 pm
- Forum: Master Planning
- Topic: House Dres Brainstorming
- Replies: 144
- Views: 178592
- Fri Jan 15, 2016 2:47 pm
- Forum: Archives
- Topic: TR2016 - The Forum/Claims replacement trial begins NOW!
- Replies: 2
- Views: 10564
I'm putting my vote in for using the Drupal forums over the Redmine forums, since I won't be at the Skype Meeting this weekend to do it. I think the functionality and formatting abilities of the Drupal forums, and the ability to mesh them well with the drupal-based website, are going to work better ...
- Thu Jan 14, 2016 3:34 pm
- Forum: Downloads, Testing & Feedback
- Topic: Screenshots Thread
- Replies: 21
- Views: 9532
- Wed Jan 13, 2016 8:48 pm
- Forum: Downloads, Testing & Feedback
- Topic: TR Public Feedback
- Replies: 13
- Views: 5988
- Wed Jan 13, 2016 3:37 am
- Forum: Concept Art
- Topic: 10Kaziem's Concept Art
- Replies: 45
- Views: 36932
- Mon Jan 11, 2016 7:46 pm
- Forum: Master Planning
- Topic: The Master NPC LIst
- Replies: 15
- Views: 8947
- Sat Jan 09, 2016 5:52 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 62592
Floor, your models are amazing and I love all of them. in this post: http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=330989#330989 There's one small drawing in the concept art that shows the houses built on top of the stronghold base. These bases are really just the elevator and might have some...
- Sat Jan 09, 2016 5:19 pm
- Forum: Concept Art
- Topic: Assets Needed for Morrowind
- Replies: 24
- Views: 11411
- Fri Jan 08, 2016 4:52 pm
- Forum: Project Organization
- Topic: Skype Meetings
- Replies: 243
- Views: 273991
- Fri Jan 08, 2016 4:28 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 62592
- Fri Jan 08, 2016 3:06 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 62592
- Fri Jan 08, 2016 3:42 am
- Forum: Asset Development
- Topic: Modder Resources
- Replies: 19
- Views: 9493
- Fri Jan 08, 2016 2:38 am
- Forum: Misc TR Topics
- Topic: Bluefoot Mushrooms
- Replies: 6
- Views: 13043
Habitat: Bluefoot is a mushroom that grows primarily in caves. It prefers lower altitudes and warmer, moister weather, and therefore grows primarily in the northeastern regions of Mainland Morrowind. It does not grow well near ash, frost, or salt, but prefers caves that are coastal or moist. Despite...
- Fri Jan 08, 2016 2:01 am
- Forum: Off-Topic
- Topic: Graphical Replacers, sound Replacers, and fixes galore
- Replies: 3
- Views: 10667
- Thu Jan 07, 2016 7:58 pm
- Forum: Concept Art
- Topic: Thirr River Valley Visual Update
- Replies: 16
- Views: 10128
- Thu Jan 07, 2016 2:40 pm
- Forum: Project Organization
- Topic: Cleaning up the forums
- Replies: 51
- Views: 24137
- Thu Jan 07, 2016 2:36 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 62592
Those doormats are great! I like the hexagon shape ideas, though weren't we going with the idea that the main houses would be square in cross section? That's what our half-completed tileset is doing right now. The cantons are hexagonal, of course. If the symbolism is that important I can't imagine t...
- Thu Jan 07, 2016 2:34 pm
- Forum: Master Planning
- Topic: House Dres Brainstorming
- Replies: 144
- Views: 178592
- Thu Jan 07, 2016 2:51 am
- Forum: Master Planning
- Topic: House Dres Brainstorming
- Replies: 144
- Views: 178592
- Thu Jan 07, 2016 2:32 am
- Forum: Project Organization
- Topic: Cleaning up the forums
- Replies: 51
- Views: 24137
- Thu Jan 07, 2016 2:31 am
- Forum: Asset Development
- Topic: Modder Resources
- Replies: 19
- Views: 9493
- Thu Jan 07, 2016 2:28 am
- Forum: Misc TR Topics
- Topic: Bluefoot Mushrooms
- Replies: 6
- Views: 13043
- Thu Jan 07, 2016 2:26 am
- Forum: Concept Art
- Topic: 10Kaziem's Concept Art
- Replies: 45
- Views: 36932
- Wed Jan 06, 2016 12:16 am
- Forum: Concept Art
- Topic: 10Kaziem's Concept Art
- Replies: 45
- Views: 36932
New concepts: Dres things sketches: [url=http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Concept%20Art/dresarch3_zpsupbeskdf.jpg][img]http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Thumbnails/dresarch3Thumb_zps60pxcahx.jpg[/img][/url] [url=http://i1367.photob...
- Wed Jan 06, 2016 12:08 am
- Forum: Misc TR Topics
- Topic: Bluefoot Mushrooms
- Replies: 6
- Views: 13043
- Mon Jan 04, 2016 10:58 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 62592
New sketch detailing my idea for modular exterior sets, so we can build awesome cities. This should be based and styled entirely off of the existing tileset. [url=http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Concept%20Art/dresarch3_zpsupbeskdf.jpg][img]http://i1367.photobucket...
- Mon Jan 04, 2016 10:55 pm
- Forum: Concept Art
- Topic: Thirr River Valley Visual Update
- Replies: 16
- Views: 10128
- Fri Jan 01, 2016 8:30 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 62592
Gardens don't have to be friendly, though that's a good point. They could easily be rock gardens or salt gardens or something like that. Depending on how they are modeled, the gardens could lend odd, hairy or tentacled silhouettes to the buildings. Also, the Dres are agricultural, so they might have...
- Fri Jan 01, 2016 4:51 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 62592
Quick sketches inspired by the meeting: [url=http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Concept%20Sketches/DresArch_zpskc5ruvdf.jpg][img]http://i1367.photobucket.com/albums/r791/10kaziem/Tamriel%20Rebuilt/Thumbnails/DresArchThumb_zpssbobtmcc.jpg[/img][/url] [url=http://i1367...
- Thu Dec 31, 2015 2:23 pm
- Forum: Concept Art
- Topic: Assets Needed for Morrowind
- Replies: 24
- Views: 11411
- Thu Dec 31, 2015 3:01 am
- Forum: Concept Art
- Topic: Assets Needed for Morrowind
- Replies: 24
- Views: 11411
- Wed Dec 30, 2015 9:25 pm
- Forum: Master Planning
- Topic: House Dres Brainstorming
- Replies: 144
- Views: 178592
We had an impromptu skype meeting today about what Dres is. The notes from that meeting (which are, at the moment, very disorganized) are here: LINK
- Wed Dec 30, 2015 9:23 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 62592
We had an impromptu skype meeting today about what Dres is. The notes from that meeting (which are, at the moment, very disorganized) are here: LINK
- Wed Dec 30, 2015 6:51 pm
- Forum: Conceptualization
- Topic: Concepts Wanted: House Dres Settlements
- Replies: 48
- Views: 62592
Concepts Wanted: House Dres Settlements
We are going to be working on Dres lands eventually, and would like to start collecting concepts on how House Dres settlements might look, from the biggest cities down to the smallest farms and tents. Have ideas for how a house, a street, a farm, a bug nest, salt mine, or anything else might look? P...
- Sun Dec 27, 2015 5:03 pm
- Forum: Project Organization
- Topic: TR Skype Meeting Recordings
- Replies: 4
- Views: 4415
Rough notes summary for 12/12/15 meeting is now here: LINK
The notes are no longer in the to-do list.
The notes are no longer in the to-do list.
- Sun Dec 27, 2015 4:58 pm
- Forum: Asset Development
- Topic: Request: new rug models
- Replies: 9
- Views: 13708
FYI the new textures I linked in my last post have no alpha at all, meaning they have to have new models to go onto. One of them is a rug with a ragged edge which might need alpha anyway. When you get around to playtesting these let me know and we can make sure the models and textures line up right.
- Sun Dec 27, 2015 3:10 pm
- Forum: Project Organization
- Topic: Resources and Tutorials for Quest Makers [Quests & Dialogue]
- Replies: 2
- Views: 2763
Resources and Tutorials for Quest Makers [Quests & Dialogue]
A sticky, of no particular urgency, of tutorials and resources for people who think up, write, and then implement quests. Could end up as a website bit instead of a sticky.
Google doc: [click here]
Add any ideas or commentary in this thread or to the bottom of the google doc.
Google doc: [click here]
Add any ideas or commentary in this thread or to the bottom of the google doc.
- Sun Dec 27, 2015 2:47 pm
- Forum: Project Organization
- Topic: Quest & Dialogue Guidelines [Quests and Dialogue]
- Replies: 8
- Views: 4670