Search found 22 matches
- Wed Nov 18, 2015 3:08 pm
- Forum: Interiors: N/A
- Topic: i4-502-Hla
- Replies: 58
- Views: 26107
Two weeks of traveling, back and basically fried what was left of my comp. Finally got a hold of an old i7-860 and a new gpu so I ended up expanding a tiny bit (a breeze compared to what I experienced with an i3+Radeon 3850 combo). Still need to write down a lil' background story for myself about th...
- Tue Oct 13, 2015 12:09 am
- Forum: Project Organization
- Topic: Developer Roll-Call
- Replies: 28
- Views: 10578
Semi-active as well. I have my sporadic chunks of free time at the moment as my life has taken some long-awaited turns that I can focus on this lovely hobby. As some weeks work takes 6 days of my time, I've got a varying amount of entertaining (and rehearsing for it) to do and a taxing but hopefull...
- Sat Oct 10, 2015 9:12 am
- Forum: Interiors: N/A
- Topic: i4-502-Hla
- Replies: 58
- Views: 26107
Been fiddling with this bit a lot with no actual improvement as much of it all has been toying and experimenting with things. But well, here's the iteration number 30 or so to show I haven't forgotten about it. Too bad there's no static fleshy limbs that'd show up in game, I had a blast when I made ...
- Thu Sep 10, 2015 11:21 pm
- Forum: Interiors: N/A
- Topic: i4-502-Hla
- Replies: 58
- Views: 26107
Well, how stupid of me - I do remember reading the topic before even registering when I was contemplating if I should invest time in the project, but forgot about it shortly after. Will be a huge help (compared to picking an item, dropping in renderer, deleting, going to next one ad nauseum). Thanks...
- Thu Sep 10, 2015 9:40 pm
- Forum: Interiors: N/A
- Topic: i4-502-Hla
- Replies: 58
- Views: 26107
Thanks :) The fire pit is there just temporarily for the light so I don't stumble into darkness when testing. Just like the lamp, not positioned with any precision. Sorry I didn't mention it earlier, but it is a WIP and not nearly finished. The joints are pretty standard (angled) housings (dados) be...
- Thu Sep 10, 2015 1:21 am
- Forum: Interiors: N/A
- Topic: i4-502-Hla
- Replies: 58
- Views: 26107
Haven't had as much time to work on this as I would've wanted. Anyway tinkered a bit with some ideas and came up with a support system I myself considered passable - it's on the new file (that's almost all there is apart from some minor tweaks as per suggestions, and even those aren't properly done ...
- Mon Sep 07, 2015 8:40 pm
- Forum: Interiors: N/A
- Topic: i4-502-Hla
- Replies: 58
- Views: 26107
Sorry Mini - decided to write first, then post the file - unfortunately how one does that didn't really seem intuitive for me. The update claim being in the desc bit instead of with the file and progress selections led me to ignore it for the first ten minutes :D Thanks for the help. Should have tim...
- Sun Sep 06, 2015 10:10 pm
- Forum: Interiors: N/A
- Topic: i4-502-Hla
- Replies: 58
- Views: 26107
Considering this is my 1st claim I'd really appreciate some input - I've made a roughish sketch, did check the placement before starting but didn't verify how it fits at this point. Not sensible at all I know, but at the moment I'm more curious if my work seems to be having some fundamental problems...
- Mon Aug 31, 2015 10:54 pm
- Forum: Interiors: N/A
- Topic: i4-502-Hla
- Replies: 58
- Views: 26107
Thanks, will get on it :) But... This is preposterous! No kittens, even beheaded ones? Would've thought that as the very primary goal to attain :o And yea, I thought it could be nice to add something that could support a quest that delves into things other than those related to death or earthly belo...
- Mon Aug 31, 2015 10:04 pm
- Forum: Interiors: N/A
- Topic: i4-502-Hla
- Replies: 58
- Views: 26107
Oh, right, sorry. Considering it's location I was thinking of a hideout/base camp for some merry group specialized in smuggling/stolen goods. Or could be they just think themselves to be merry while they actually drown their mental problems in booze... If that sounds a bit too silly I've got backup ...
- Mon Aug 31, 2015 8:41 pm
- Forum: Interiors: N/A
- Topic: i4-502-Hla
- Replies: 58
- Views: 26107
- Mon Aug 31, 2015 8:24 pm
- Forum: Developer Showcase
- Topic: Concerning item placements/interiors
- Replies: 19
- Views: 5171
- Sat Aug 29, 2015 12:14 pm
- Forum: Off-Topic
- Topic: Require Assistance
- Replies: 7
- Views: 3768
I've read some precedents in the showcase thread. While being an utter newbie here and thus would advice to take anything I say with a grain of salt, go ahead and see a post or two described as a writing showcase. Won't hurt at least, eh, and maybe a case of how someone else has done it is more info...
- Fri Aug 28, 2015 5:55 pm
- Forum: Developer Showcase
- Topic: Concerning item placements/interiors
- Replies: 19
- Views: 5171
Sounds plausible, just didn't know of such limitation. And gives me a reason to rotate. And I guess I can this way stretch the three tries then new one -rule w/o feeling like a cheater as this seems like something I can't hold myself responsible for not knowing beforehand. Well, 'cept I should've no...
- Fri Aug 28, 2015 2:06 pm
- Forum: Developer Showcase
- Topic: Concerning item placements/interiors
- Replies: 19
- Views: 5171
There should be three coins. There definitely is when I look at it in TESCS, the second one resting straight above the one on the shelf. Has been since first addition. Very odd, but I'll look at it tonight after work. Should be no additional/overwritten meshes in my install location. (/ed and 2nd an...
- Thu Aug 27, 2015 11:25 pm
- Forum: Developer Showcase
- Topic: Concerning item placements/interiors
- Replies: 19
- Views: 5171
Minor bleed Steel Wakizashi (-68, -115, -29) The guard is slightly bleeding into the shelf. Was actually also floating from the tip. Pushed it out too fast, naturally. I was also thinkin if the club should be resting on the business ends side wholly due to a much greater mass - that's how it would ...
- Thu Aug 27, 2015 2:04 am
- Forum: Developer Showcase
- Topic: Concerning item placements/interiors
- Replies: 19
- Views: 5171
Another stab at it - this was made in a bit of haste because it's 5am and I need my sleep but wanted to get smth done... I placed a robe on top of the darn crooked closet - I suppose that's ok even tho it doesn't fit one triangle so the bleeding of the cloth isn't, well, uniform. Will place it elsew...
- Tue Aug 25, 2015 11:01 pm
- Forum: Developer Showcase
- Topic: Concerning item placements/interiors
- Replies: 19
- Views: 5171
That dart - I remember balancing it with great care with zoom, rotation and panning at 0.1 before proceeding to add the one over it, and yet it really is as obvious as a stab in the eye (with a steel dart) :o Never double checked after the other was in place. Live and learn I guess, must've accident...
- Thu Aug 20, 2015 12:26 am
- Forum: Developer Showcase
- Topic: Concerning item placements/interiors
- Replies: 19
- Views: 5171
A horrid month or so it has been. Really meant to get this done right away but what ya know, ended up having to do endless shifts of annoying lengths, trying to fit in some time with my family and friends... Oh well, at least I've still got a job :P So, finally had some quality time with TESCS, did ...
- Mon Aug 03, 2015 11:42 pm
- Forum: Developer Showcase
- Topic: Concerning item placements/interiors
- Replies: 19
- Views: 5171
Oh, sweet, and yea, makes perfect sense. Also I can now tell myself time will mend the wounds caused by the horrible acts of a player deciding to leave things hanging mid air by not picking things up in the correct order because physics might eventually get involved ;) And, well, given my background...
- Mon Aug 03, 2015 1:27 pm
- Forum: Developer Showcase
- Topic: Concerning item placements/interiors
- Replies: 19
- Views: 5171
Thanks for showing interest in TR. I'd be happy to answer any and all questions. 1. Locating items into items is ok ? Yes, and highly encouraged. However, the same standards about bleeding and floating are used for the items inside the other item. To clarify - is it better to have a visual cleanlin...
- Mon Aug 03, 2015 1:14 am
- Forum: Developer Showcase
- Topic: Concerning item placements/interiors
- Replies: 19
- Views: 5171
Concerning item placements/interiors
Heyas! Being new to modding TES and on top of that darn late in hopping to the particular game series (apart from a small time span roughly 20 years ago when Arena was still new and shiny) I'm not really certain what is considered bad and what goes right into the horrible category. Most of my questi...