Search found 59 matches

by Meer-Sei
Tue Apr 19, 2005 6:05 pm
Forum: Archives
Topic: New Steel Armor Textures
Replies: 42
Views: 5268

Something I hate about every single thread here at the TR forums has it's links removed. :evil:

Morden, could you repost the download link so I can check it out ingame?

Thanks,
~Meer
by Meer-Sei
Sat Nov 06, 2004 11:04 pm
Forum: Archives
Topic: Firstguard armor?
Replies: 41
Views: 3501

Hey, I'm no expert texturer, but here's what I've done by hand so far. I haven't done anything with the greenish scale stuff yet, but I plan to replace it with leather. By the time it's done I plan for nothing from the original to be showing, though I'm going to need to don something to the bone stu...
by Meer-Sei
Wed Nov 03, 2004 1:00 am
Forum: Archives
Topic: Firstguard armor?
Replies: 41
Views: 3501

Alright, gotcha.
by Meer-Sei
Sat Oct 30, 2004 5:40 pm
Forum: Archives
Topic: Firstguard armor?
Replies: 41
Views: 3501

Hey, if Negrodomous doesn't want to retexture it, I'll give it a go. So, instead of that plastic-looking green scaley stuff, would leather work ok? And as for the dark metal, would Hist wood work alright? (that is, if Negrodomous doesn't want to do it.) Oh, and by the way if you want to retexture it...
by Meer-Sei
Fri Oct 29, 2004 1:55 am
Forum: Archives
Topic: Firstguard armor?
Replies: 41
Views: 3501

Look at my previous post, and download.

All I did was remove the need to edit the bsa. Nothin' else.
by Meer-Sei
Fri Oct 29, 2004 1:16 am
Forum: Archives
Topic: Firstguard armor?
Replies: 41
Views: 3501

Here is my patched version - no need to edit the ini!!
by Meer-Sei
Fri Oct 29, 2004 12:56 am
Forum: Archives
Topic: Firstguard armor?
Replies: 41
Views: 3501

Hey, no need to edit the ini with my patched version!

I've attempted to make a retex a long time ago, but it sucked. The models are kind of hard to texture.
by Meer-Sei
Mon Oct 25, 2004 2:58 am
Forum: Archives
Topic: New Steel Armor Textures
Replies: 42
Views: 5268

Hey, how bout those icons?
by Meer-Sei
Sat Oct 23, 2004 7:02 am
Forum: Archives
Topic: Orcish Weapons
Replies: 38
Views: 3156

Aaron, how do you have the files? I don't see the link for download anywhere...
by Meer-Sei
Wed Oct 13, 2004 3:33 am
Forum: Archives
Topic: New Steel Armor Textures
Replies: 42
Views: 5268

Dude, this is good stuff! Exemplary work my friend!
by Meer-Sei
Sun Oct 10, 2004 7:12 pm
Forum: Archives
Topic: A guy that can make good texture needed!
Replies: 10
Views: 733

N00b modder alert! *cough*DK*cough*

I thought everyone knew you can resize the texture on any model, as long as the dimensions are a multiple of 8!!

And BTW Dres, it's "Berserker", not "Beserker".
by Meer-Sei
Sun Oct 03, 2004 4:08 am
Forum: Archives
Topic: Different colored blood
Replies: 8
Views: 457

Yea, I'm with Nazz. The first thing i ever did with teh ini file is precisely that. i though everyone knew that by now.

I tihnk it MIGHT work for weather too, i haven't tried that, but probably not.
by Meer-Sei
Tue Sep 28, 2004 11:31 pm
Forum: Archives
Topic: New Werebeast Meshes, what is the statis on them?
Replies: 9
Views: 584

Wow, amazing work eyeball! Are you also gonna do weregators too? (weregator...that has a nice ring to it!)

Again, great work, you are a marvelous asset to the TR team! ;)
by Meer-Sei
Sun Sep 26, 2004 3:28 pm
Forum: Archives
Topic: Aedric Claws!
Replies: 49
Views: 3171

Dude, what are you smoking? We aint talkin bout a plant, but aedric claws. I tink u posted in the wrong thread...
by Meer-Sei
Sat Sep 25, 2004 8:10 pm
Forum: Archives
Topic: Seacrab revisited
Replies: 12
Views: 808

Ok, that's fine. I'll leave it to the people who can model.
by Meer-Sei
Sat Sep 25, 2004 4:12 pm
Forum: Archives
Topic: Seacrab revisited
Replies: 12
Views: 808

Yea, as soon as you uploead the new crab, I'll make ya a new set of crab armor. Though since my max skills such, for now it'll be a reskin of a few diff. types of armor. Is that ok? Or are you going to let someone better than me do it? (i really wanna make something for TR, i havent madea nything ye...
by Meer-Sei
Sat Sep 25, 2004 4:09 pm
Forum: Archives
Topic: Aedric Claws!
Replies: 49
Views: 3171

I think Xianghua's hairstyle would work well there. But, why do you keep draing anime faces? IMO The female faces you drwa look revolting, kinda like seeing a hot body on an ugly face. I've seen you can draw everything else well and not anime-distorted' why not mmake the faces look realistic too? An...
by Meer-Sei
Sat Sep 25, 2004 5:13 am
Forum: Archives
Topic: Vermai - test phase
Replies: 25
Views: 1549

No prob, garriath ;)

But, i think i might have used an old version, cuz i downloaded it off Greybeards's site, whihc he might not have updated if you guys uploeded a new verson here.
by Meer-Sei
Sat Sep 25, 2004 4:21 am
Forum: Archives
Topic: Ornada (for grey)
Replies: 5
Views: 439

I tested the beetles and the ornada. The beetles were great; flawless. I think they're complete. But, the ornada and the ornada clutch didn't attack at all. When i hit it, it just looked at me like, "dont hurt me" but though the battle music was playing, it made no move to attack me.
by Meer-Sei
Sat Sep 25, 2004 4:19 am
Forum: Archives
Topic: CoT Butterflies - for testing
Replies: 6
Views: 362

I tested this. It was so fun to attack these buggers, cuz it was a one hit kill. But, one problem was that when in combat, if you don't kill it in the first shot, it floats in the air and doesnt move its wings at all before it attacks. So like, your fighting it, and its floating there, attack, flaot...
by Meer-Sei
Sat Sep 25, 2004 4:16 am
Forum: Archives
Topic: CoT Molecrab - final version (I hope!)
Replies: 4
Views: 332

I tested this one. It works fine, but it was way too easy to kill. I was thinking morea long the shalk standards as far as toughness. Other than that, its great.
by Meer-Sei
Sat Sep 25, 2004 4:15 am
Forum: Archives
Topic: Spider's Koi fish (up for testing)
Replies: 2
Views: 209

God damn it, that was fun! I see this lil fish and I'm like, oh yea, this one's done, and I'm paralyzed and almost shocked to death! Very nice!

I had no problems with this except that the attack aniamtion looks a bit sleazy.
by Meer-Sei
Sat Sep 25, 2004 4:13 am
Forum: Archives
Topic: Vermai - test phase
Replies: 25
Views: 1549

I tested the Vermai. The attack animations are wonderful. However it seems to me that the texture is a bit too "low-rez" if you know what I mean... it looks kinda blurry. Also, the sounds are WAAAAAY to long, and the running animation looks like he's floating. Also, the attack sound in com...
by Meer-Sei
Thu Sep 09, 2004 3:54 am
Forum: Archives
Topic: Request - Old Ebonheart Dragon Statue Mesh
Replies: 10
Views: 621

Anyone - what's he talking about?
by Meer-Sei
Mon Aug 30, 2004 3:44 am
Forum: Archives
Topic: Creature Creation Team
Replies: 153
Views: 15264

Well, it exports the file to a .NIF and splits it into 3 different files: the main model (modelname.nif), the xmodelname.nif, and the xmodelname.kf, the x files being the animaton setup for NIF's.

Deformers do work, physics do not. THere is a list somewhere of things that work and things that dont.
by Meer-Sei
Mon Aug 30, 2004 2:41 am
Forum: Archives
Topic: Unfabricants
Replies: 39
Views: 3080

Well, also the fact that the Hulking facbricants (the ones w. scorpion tails) have cuts and are bleeding where the mechanics and tissue meet. Look closely where the metal legs meet the body, and the tail is VERY messy as well.
by Meer-Sei
Mon Aug 30, 2004 2:20 am
Forum: Archives
Topic: Unfabricants
Replies: 39
Views: 3080

Yea, I was gonna add that they walk very naturally, and act like living things, whereas centurions etc are very rigid.
by Meer-Sei
Sun Aug 29, 2004 4:51 am
Forum: Archives
Topic: Found a couple new creatures
Replies: 19
Views: 1265

I bet those are cliffracers :wink:
by Meer-Sei
Sat Aug 28, 2004 8:00 pm
Forum: Archives
Topic: Cephalopod
Replies: 33
Views: 2615

Yo, can I playtest it as well?
by Meer-Sei
Tue Aug 24, 2004 2:40 am
Forum: Concept Art
Topic: thread02
Replies: 145
Views: 23328

lol
by Meer-Sei
Mon Aug 23, 2004 9:27 pm
Forum: Concept Art
Topic: thread02
Replies: 145
Views: 23328

Aw, leezurds aren't supposed to be cute! Cept baby geckos that is (i would know, my gecko used to be a baby once...tho he died :cry: )
by Meer-Sei
Mon Aug 23, 2004 9:07 pm
Forum: Archives
Topic: Man eating plant q
Replies: 39
Views: 2201

This is still cool though, but I'd like to add emphasis to the necessity of very similar-looking plants that are harmless (I know yur makin one already) but perhaps make it have fruit that looks like the head of the Esurio Vridis.
by Meer-Sei
Mon Aug 23, 2004 4:33 am
Forum: Archives
Topic: Creature Creation Team
Replies: 153
Views: 15264

Ace,

Just use the default settings :wink:

Unless, of course, you're doing a bunch of complicated Vertex Weighting. Then you need to check Vertex Weights for exporting.


Other than that, just leave it how it is.
by Meer-Sei
Sun Aug 22, 2004 3:46 pm
Forum: Archives
Topic: Man eating plant q
Replies: 39
Views: 2201

Why not paralysis and drain health?
by Meer-Sei
Sun Aug 22, 2004 4:58 am
Forum: Archives
Topic: Proposed province order
Replies: 27
Views: 2060

I think a good order would be (and I'm not biased in any way, otherwise I'd have put argonia second):

*Morrowind
*Skyrim
*Cyrodiil
*Black Marsh
*Elsweyr
*Valenwood
*Hammerfell
*High Rock
*Summurset Isle
by Meer-Sei
Sun Aug 22, 2004 4:44 am
Forum: Concept Art
Topic: thread02
Replies: 145
Views: 23328

Ah, Turelio, I get ya. :!:
by Meer-Sei
Sun Aug 22, 2004 12:12 am
Forum: Concept Art
Topic: thread02
Replies: 145
Views: 23328

Whats wrong with having beasts like you?
by Meer-Sei
Sat Aug 21, 2004 11:36 pm
Forum: Concept Art
Topic: thread02
Replies: 145
Views: 23328

Lol, amen Gooble! But, Spider, maybe she's a tribal or someting, that dont wear armor. And, i prolly wouldnt crap my pants, only get horny, cuz fer some reason beasts seem to like me...once i was in the marshlands, and a few gators just swam past me, though I nearly crapped my pants. Also, at a zoo ...
by Meer-Sei
Sat Aug 21, 2004 10:57 pm
Forum: Archives
Topic: Swamp/Sea Beast Idea
Replies: 13
Views: 562

Hmm...maybe...a...nettle-carrier? jk

I think a marsh gulpbeast or a bog kraken would be neat. Bog/marsh interchangeable of course; Swamp kraken or bog gulpbeast would work as well.

But I cant name things worth crap. Anyone else have any better ideas?
by Meer-Sei
Sat Aug 21, 2004 9:51 pm
Forum: Concept Art
Topic: thread02
Replies: 145
Views: 23328

[url]http://www.cuneo.us/tesmw/browse.php?img=schiza.jpg&dir=Meer-Sei[/url] NUDITY WARNING - Rear-view. (There's a naked female rider atop the beast.) There's a nice concept of a Schiza, a creature fabricated by a TR member, that got aaccepted. This is what I think they should look like. This is...